Replaced StandardPBR_DiffuseOcclusionState and StandardPBR_SpecularOcclusionState functor scripts with just UseTexture functors. The behavior is the basically the same and a lot simpler. All we lose is the occlusion "enable" flag, which is cleaner anyway.
ATOM-14040 Add Support for Cavity Maps
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@@ -5,7 +5,7 @@
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"propertyLayoutVersion": 3,
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"properties": {
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"occlusion": {
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"factor": 1.0,
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"diffuseFactor": 1.0,
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"diffuseTextureMap": "EngineAssets/TextureMsg/DefaultNoUVs.tif"
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},
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"baseColor": {
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