Replaced StandardPBR_DiffuseOcclusionState and StandardPBR_SpecularOcclusionState functor scripts with just UseTexture functors. The behavior is the basically the same and a lot simpler. All we lose is the occlusion "enable" flag, which is cleaner anyway.
ATOM-14040 Add Support for Cavity Maps
This commit is contained in:
-1
@@ -5,7 +5,6 @@
|
||||
"propertyLayoutVersion": 3,
|
||||
"properties": {
|
||||
"occlusion": {
|
||||
"enable": true,
|
||||
"diffuseTextureMap": "Materials/Bricks038_8K/Bricks038_8K_AmbientOcclusion.png"
|
||||
},
|
||||
"baseColor": {
|
||||
|
||||
-1
@@ -5,7 +5,6 @@
|
||||
"propertyLayoutVersion": 3,
|
||||
"properties": {
|
||||
"occlusion": {
|
||||
"enable": true,
|
||||
"diffuseFactor": 0.30000001192092898,
|
||||
"diffuseTextureMap": "Materials/PaintedPlaster015_8K/PaintedPlaster015_8K_AmbientOcclusion.png"
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user