Review changes
Changed text case, removed ClearText API and added GameStartup motify listening. Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
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@@ -337,6 +337,8 @@ CConsoleSCB::CConsoleSCB(QWidget* parent)
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connect(findPreviousAction, &QAction::triggered, this, &CConsoleSCB::findPrevious);
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ui->findPrevButton->addAction(findPreviousAction);
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GetIEditor()->RegisterNotifyListener(this);
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connect(ui->button, &QPushButton::clicked, this, &CConsoleSCB::showVariableEditor);
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connect(ui->findButton, &QPushButton::clicked, this, &CConsoleSCB::toggleConsoleSearch);
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connect(ui->textEdit, &ConsoleTextEdit::searchBarRequested, this, [this]
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@@ -375,6 +377,8 @@ CConsoleSCB::~CConsoleSCB()
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{
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AzToolsFramework::EditorPreferencesNotificationBus::Handler::BusDisconnect();
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GetIEditor()->UnregisterNotifyListener(this);
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s_consoleSCB = nullptr;
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CLogFile::AttachEditBox(nullptr);
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}
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@@ -537,10 +541,6 @@ void CConsoleSCB::AddToPendingLines(const QString& text, bool bNewLine)
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s_pendingLines.push_back({ text, bNewLine });
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}
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void CConsoleSCB::ClearText()
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{
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ui->textEdit->clear();
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}
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/**
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* When a CVar variable is updated, we need to tell alert our console variables
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* pane so it can update the corresponding row
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@@ -1355,4 +1355,19 @@ CConsoleSCB* CConsoleSCB::GetCreatedInstance()
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return s_consoleSCB;
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}
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void CConsoleSCB::OnEditorNotifyEvent(EEditorNotifyEvent event)
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{
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switch (event)
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{
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case eNotify_OnBeginGameMode:
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if (gSettings.clearConsoleOnGameModeStart)
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{
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ui->textEdit->clear();
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}
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break;
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default:
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break;
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}
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}
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#include <Controls/moc_ConsoleSCB.cpp>
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