Bandwith overlay works without imgui
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -11,7 +11,6 @@
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/EBus/ScheduledEvent.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <Multiplayer/MultiplayerStats.h>
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#include <Multiplayer/MultiplayerTypes.h>
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@@ -66,7 +65,7 @@ namespace Multiplayer
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float m_down = 0.f;
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};
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AZStd::fixed_unordered_map<AZ::EntityId, NetworkEntityTraffic, 5, 10> m_networkEntitiesTraffic;
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AZStd::unordered_map<AZ::EntityId, NetworkEntityTraffic> m_networkEntitiesTraffic;
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AzFramework::DebugDisplayRequests* m_debugDisplay = nullptr;
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};
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