Bandwith overlay works without imgui

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-08-02 15:57:29 -04:00
parent 462c31b5de
commit 93a3d3efa0
7 changed files with 135 additions and 77 deletions
@@ -17,11 +17,6 @@
#include <imgui/imgui.h>
#endif
#pragma optimize("", off)
AZ_CVAR(bool, net_DebugNetworkEntity_Bandwidth, true, nullptr, AZ::ConsoleFunctorFlags::Null,
"If true, prints debug text over entities that use a considerable amount of network traffic");
AZ_CVAR(float, net_DebugNetworkEntity_ShowAboveKbps, 1.f, nullptr, AZ::ConsoleFunctorFlags::Null,
"Prints bandwidth on network entities with higher kpbs than this value");
@@ -304,8 +299,8 @@ namespace Multiplayer
void MultiplayerDebugPerEntityReporter::RecordRpcReceived(
AZ::EntityId entityId, const char* entityName,
Multiplayer::NetComponentId netComponentId,
Multiplayer::RpcIndex rpcId,
NetComponentId netComponentId,
RpcIndex rpcId,
uint32_t totalBytes)
{
if (const Multiplayer::MultiplayerComponentRegistry* componentRegistry = Multiplayer::GetMultiplayerComponentRegistry())
@@ -323,69 +318,66 @@ namespace Multiplayer
void MultiplayerDebugPerEntityReporter::UpdateDebugOverlay()
{
if (net_DebugNetworkEntity_Bandwidth)
m_networkEntitiesTraffic.clear();
for (AZStd::pair<AZ::EntityId, MultiplayerDebugEntityReporter>& entityPair : m_receivingEntityReports)
{
m_networkEntitiesTraffic.clear();
for (AZStd::pair<AZ::EntityId, MultiplayerDebugEntityReporter>& entityPair : m_receivingEntityReports)
{
m_networkEntitiesTraffic[entityPair.first].m_name = entityPair.second.GetEntityName();
m_networkEntitiesTraffic[entityPair.first].m_down = entityPair.second.GetKbitsPerSecond();
}
for (AZStd::pair<AZ::EntityId, MultiplayerDebugEntityReporter>& entityPair : m_sendingEntityReports)
{
m_networkEntitiesTraffic[entityPair.first].m_name = entityPair.second.GetEntityName();
m_networkEntitiesTraffic[entityPair.first].m_up = entityPair.second.GetKbitsPerSecond();
}
//get debug display interface for the viewport
if (m_debugDisplay == nullptr)
{
AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, AzFramework::g_defaultSceneEntityDebugDisplayId);
m_debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
}
const AZ::u32 stateBefore = m_debugDisplay->GetState();
for (AZStd::pair<AZ::EntityId, NetworkEntityTraffic>& networkEntity : m_networkEntitiesTraffic)
{
if (networkEntity.second.m_down < net_DebugNetworkEntity_ShowAboveKbps && networkEntity.second.m_up < net_DebugNetworkEntity_ShowAboveKbps)
{
continue;
}
if (networkEntity.second.m_down > net_DebugNetworkEntity_WarnAboveKbps || networkEntity.second.m_up > net_DebugNetworkEntity_WarnAboveKbps)
{
m_debugDisplay->SetColor(net_DebugNetworkEntity_WarningColor);
}
else
{
m_debugDisplay->SetColor(net_DebugNetworkEntity_BelowWarningColor);
}
if (networkEntity.second.m_down > net_DebugNetworkEntity_ShowAboveKbps && networkEntity.second.m_up > net_DebugNetworkEntity_ShowAboveKbps)
{
azsprintf(m_statusBuffer, "[%s] %.0f down / %0.f up (kbps)", networkEntity.second.m_name,
networkEntity.second.m_down, networkEntity.second.m_up);
}
else if (networkEntity.second.m_down > net_DebugNetworkEntity_ShowAboveKbps)
{
azsprintf(m_statusBuffer, "[%s] %.0f down (kbps)", networkEntity.second.m_name, networkEntity.second.m_down);
}
else
{
azsprintf(m_statusBuffer, "[%s] %.0f up (kbps)", networkEntity.second.m_name, networkEntity.second.m_up);
}
AZ::Vector3 entityPosition = AZ::Vector3::CreateZero();
constexpr bool centerText = true;
AZ::TransformBus::EventResult(entityPosition, networkEntity.first, &AZ::TransformBus::Events::GetWorldTranslation);
m_debugDisplay->DrawTextLabel(entityPosition, 1.0f, m_statusBuffer, centerText, 0, 0);
}
m_debugDisplay->SetState(stateBefore);
m_networkEntitiesTraffic[entityPair.first].m_name = entityPair.second.GetEntityName();
m_networkEntitiesTraffic[entityPair.first].m_down = entityPair.second.GetKbitsPerSecond();
}
for (AZStd::pair<AZ::EntityId, MultiplayerDebugEntityReporter>& entityPair : m_sendingEntityReports)
{
m_networkEntitiesTraffic[entityPair.first].m_name = entityPair.second.GetEntityName();
m_networkEntitiesTraffic[entityPair.first].m_up = entityPair.second.GetKbitsPerSecond();
}
//get debug display interface for the viewport
if (m_debugDisplay == nullptr)
{
AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, AzFramework::g_defaultSceneEntityDebugDisplayId);
m_debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
}
const AZ::u32 stateBefore = m_debugDisplay->GetState();
for (AZStd::pair<AZ::EntityId, NetworkEntityTraffic>& networkEntity : m_networkEntitiesTraffic)
{
if (networkEntity.second.m_down < net_DebugNetworkEntity_ShowAboveKbps && networkEntity.second.m_up < net_DebugNetworkEntity_ShowAboveKbps)
{
continue;
}
if (networkEntity.second.m_down > net_DebugNetworkEntity_WarnAboveKbps || networkEntity.second.m_up > net_DebugNetworkEntity_WarnAboveKbps)
{
m_debugDisplay->SetColor(net_DebugNetworkEntity_WarningColor);
}
else
{
m_debugDisplay->SetColor(net_DebugNetworkEntity_BelowWarningColor);
}
if (networkEntity.second.m_down > net_DebugNetworkEntity_ShowAboveKbps && networkEntity.second.m_up > net_DebugNetworkEntity_ShowAboveKbps)
{
azsprintf(m_statusBuffer, "[%s] %.0f down / %0.f up (kbps)", networkEntity.second.m_name,
networkEntity.second.m_down, networkEntity.second.m_up);
}
else if (networkEntity.second.m_down > net_DebugNetworkEntity_ShowAboveKbps)
{
azsprintf(m_statusBuffer, "[%s] %.0f down (kbps)", networkEntity.second.m_name, networkEntity.second.m_down);
}
else
{
azsprintf(m_statusBuffer, "[%s] %.0f up (kbps)", networkEntity.second.m_name, networkEntity.second.m_up);
}
AZ::Vector3 entityPosition = AZ::Vector3::CreateZero();
constexpr bool centerText = true;
AZ::TransformBus::EventResult(entityPosition, networkEntity.first, &AZ::TransformBus::Events::GetWorldTranslation);
m_debugDisplay->DrawTextLabel(entityPosition, 1.0f, m_statusBuffer, centerText, 0, 0);
}
m_debugDisplay->SetState(stateBefore);
}
}