physxdebug switch viewport id to AzFramework::g_defaultSceneEntityDebugDisplayId (#1188)
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@@ -42,7 +42,7 @@ namespace PhysXDebug
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const float SystemComponent::m_maxCullingBoxSize = 150.0f;
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namespace Internal
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{
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const AZ::Crc32 VewportId = 0; // was AzFramework::g_defaultSceneEntityDebugDisplayId but it didn't render to the viewport.
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const AZ::Crc32 VewportId = AzFramework::g_defaultSceneEntityDebugDisplayId;
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}
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bool UseEditorPhysicsScene()
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