physxdebug switch viewport id to AzFramework::g_defaultSceneEntityDebugDisplayId (#1188)

This commit is contained in:
amzn-sean
2021-06-08 17:49:52 +01:00
committed by GitHub
parent 3eb612b652
commit 937118f0a1
@@ -42,7 +42,7 @@ namespace PhysXDebug
const float SystemComponent::m_maxCullingBoxSize = 150.0f;
namespace Internal
{
const AZ::Crc32 VewportId = 0; // was AzFramework::g_defaultSceneEntityDebugDisplayId but it didn't render to the viewport.
const AZ::Crc32 VewportId = AzFramework::g_defaultSceneEntityDebugDisplayId;
}
bool UseEditorPhysicsScene()