diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp index f7882d7bf9..f112098eae 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp @@ -43,7 +43,7 @@ namespace Multiplayer { // Server logs will be piped to the editor so turn off buffering, // otherwise it'll take a lot of logs to fill up the buffer before stdout is finally flushed. - // This isn't optimal, but will only affect + // This isn't optimal, but will only affect editor-servers (used when testing multiplayer levels in Editor gameplay mode) and not production servers. // Note: _IOLBF (flush on newlines) won't work for Automated Testing which uses a headless server app and will fall back to _IOFBF (full buffering) setvbuf(stdout, NULL, _IONBF, 0);