Starting to remove MTL asset references

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
Guthrie Adams
2021-11-08 10:54:32 -06:00
parent b8f7767cd6
commit 92c0e598d5
6 changed files with 1 additions and 70 deletions
@@ -690,7 +690,6 @@ namespace AssetBuilderSDK
static const char* textureExtensions = ".dds";
static const char* staticMeshExtensions = ".cgf";
static const char* skinnedMeshExtensions = ".skin";
static const char* materialExtensions = ".mtl";
// MIPS
static const int c_MaxMipsCount = 11; // 11 is for 8k textures non-compressed. When not compressed it is using one file per mip.
@@ -805,11 +804,6 @@ namespace AssetBuilderSDK
return textureAssetType;
}
if (AzFramework::StringFunc::Find(materialExtensions, extension.c_str()) != AZStd::string::npos)
{
return materialAssetType;
}
if (AzFramework::StringFunc::Find(staticMeshExtensions, extension.c_str()) != AZStd::string::npos)
{
return meshAssetType;