Create Deploy Script that can copy a Project Game Release Layout to a standalone location
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -39,7 +39,7 @@ ly_add_target(
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Gem::Atom_Utils.Static
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Gem::Atom_Feature_Common.Public
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Gem::ImGui.imguilib
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3rdParty::lux_core
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#3rdParty::lux_core # AZ_TRAIT_LUXCORE_SUPPORTED is disabled in every platform, Issue #3915 will remove
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)
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ly_add_target(
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@@ -87,7 +87,7 @@ ly_add_target(
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AZ::AzFramework
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Gem::Atom_Feature_Common.Static
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Gem::Atom_Feature_Common.Public
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3rdParty::lux_core
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#3rdParty::lux_core # AZ_TRAIT_LUXCORE_SUPPORTED is disabled in every platform, Issue #3915 will remove
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)
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if(PAL_TRAIT_BUILD_HOST_TOOLS)
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@@ -6,6 +6,10 @@
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#
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#
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if(LY_MONOLITHIC_GAME) # Do not use OpenImageIO in monolithic game
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return()
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endif()
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set(LY_BUILD_DEPENDENCIES
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PRIVATE
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3rdParty::OpenImageIO
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@@ -37,6 +37,7 @@ if(NOT PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED)
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NAMESPACE Gem
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FILES_CMAKE
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${pal_source_dir}/platform_builders_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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${pal_include_dir}/platform_builders_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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atom_rhi_vulkan_reflect_common_files.cmake
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atom_rhi_vulkan_glad_files.cmake
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atom_rhi_vulkan_builders_common_files.cmake
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@@ -90,6 +91,7 @@ ly_add_target(
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FILES_CMAKE
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atom_rhi_vulkan_private_common_files.cmake
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${pal_source_dir}/platform_private_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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${pal_include_dir}/platform_private_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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PLATFORM_INCLUDE_FILES
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${pal_source_dir}/platform_private_static_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
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INCLUDE_DIRECTORIES
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@@ -8,6 +8,7 @@
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#include <RHI/Conversion.h>
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#include <RHI/Instance.h>
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#include <RHI/WSISurface.h>
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#include <vulkan/vulkan.h>
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namespace AZ
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{
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