more fixes for Code
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -1975,12 +1975,12 @@ Vec3 EditorViewportWidget::ViewToWorld(
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{
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AZ_PROFILE_FUNCTION(Editor);
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AZ_UNUSED(collideWithTerrain)
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AZ_UNUSED(onlyTerrain)
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AZ_UNUSED(bTestRenderMesh)
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AZ_UNUSED(bSkipVegetation)
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AZ_UNUSED(bSkipVegetation)
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AZ_UNUSED(collideWithObject)
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AZ_UNUSED(collideWithTerrain);
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AZ_UNUSED(onlyTerrain);
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AZ_UNUSED(bTestRenderMesh);
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AZ_UNUSED(bSkipVegetation);
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AZ_UNUSED(bSkipVegetation);
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AZ_UNUSED(collideWithObject);
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auto ray = m_renderViewport->ViewportScreenToWorldRay(AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(vp));
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if (!ray.has_value())
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@@ -2004,9 +2004,9 @@ Vec3 EditorViewportWidget::ViewToWorld(
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//////////////////////////////////////////////////////////////////////////
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Vec3 EditorViewportWidget::ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh)
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{
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AZ_UNUSED(vp)
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AZ_UNUSED(onlyTerrain)
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AZ_UNUSED(bTestRenderMesh)
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AZ_UNUSED(vp);
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AZ_UNUSED(onlyTerrain);
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AZ_UNUSED(bTestRenderMesh);
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AZ_PROFILE_FUNCTION(Editor);
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