more tidying up

This commit is contained in:
greerdv
2021-05-25 15:43:04 +01:00
parent ccccfb2c5b
commit 92311ddf0d
7 changed files with 18 additions and 18 deletions
@@ -250,7 +250,7 @@ namespace AZ
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
Attribute(Script::Attributes::Storage, Script::Attributes::StorageType::Value)->
Attribute(Script::Attributes::GenericConstructorOverride, &Internal::TransformDefaultConstructor)->
Constructor<const Vector3&, const Quaternion&, const float>()->
Constructor<const Vector3&, const Quaternion&, const Vector3&>()->
Method("GetBasis", &Transform::GetBasis)->
Method("GetBasisX", &Transform::GetBasisX)->
Method("GetBasisY", &Transform::GetBasisY)->
@@ -63,7 +63,7 @@ namespace AZ
Transform() = default;
//! Construct a transform from components.
Transform(const Vector3& translation, const Quaternion& rotation, const float scale);
Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale);
//! Creates an identity transform.
static Transform CreateIdentity();
@@ -89,7 +89,7 @@ namespace AZ
static Transform CreateFromMatrix3x4(const Matrix3x4& value);
//! Sets the transform to apply (uniform) scale only, no rotation or translation.
//! Sets the transform to apply scale only, no rotation or translation.
static Transform CreateScale(const AZ::Vector3& scale);
//! Sets the transform to apply (uniform) scale only, no rotation or translation.
@@ -12,7 +12,7 @@
namespace AZ
{
AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, const float scale)
AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale)
: m_translation(translation)
, m_rotation(rotation)
, m_scale(scale)