Fixes for periodic and gpu tests affected by the move

This commit is contained in:
ANT\aljanru
2021-09-06 17:03:10 +02:00
parent 73b9f1bb40
commit 9159eccb25
2 changed files with 3 additions and 3 deletions
@@ -24,9 +24,9 @@ class TestAutomation(TestAutomationBase):
use_null_renderer = False # Use default renderer (needs gpu)
def test_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
from . import NvCloth_AddClothSimulationToMesh as test_module
from .tests import NvCloth_AddClothSimulationToMesh as test_module
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
def test_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
from . import NvCloth_AddClothSimulationToActor as test_module
from .tests import NvCloth_AddClothSimulationToActor as test_module
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
@@ -156,7 +156,7 @@ class TestPhysXColliderSurfaceTagEmitter(EditorTestHelper):
# Setup collider entity with a PhysX Mesh
test_physx_mesh_asset_id = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", os.path.join("levels", "physics",
"c4044697_material_perfacematerialvalidation",
"Material_PerFaceMaterialGetsCorrectMaterial",
"test.pxmesh"), math.Uuid(), False)
# Remove/re-add component due to LYN-5496