Fixes for periodic and gpu tests affected by the move
This commit is contained in:
@@ -24,9 +24,9 @@ class TestAutomation(TestAutomationBase):
|
||||
use_null_renderer = False # Use default renderer (needs gpu)
|
||||
|
||||
def test_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
|
||||
from . import NvCloth_AddClothSimulationToMesh as test_module
|
||||
from .tests import NvCloth_AddClothSimulationToMesh as test_module
|
||||
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
|
||||
|
||||
def test_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
|
||||
from . import NvCloth_AddClothSimulationToActor as test_module
|
||||
from .tests import NvCloth_AddClothSimulationToActor as test_module
|
||||
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
|
||||
|
||||
+1
-1
@@ -156,7 +156,7 @@ class TestPhysXColliderSurfaceTagEmitter(EditorTestHelper):
|
||||
# Setup collider entity with a PhysX Mesh
|
||||
test_physx_mesh_asset_id = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", os.path.join("levels", "physics",
|
||||
"c4044697_material_perfacematerialvalidation",
|
||||
"Material_PerFaceMaterialGetsCorrectMaterial",
|
||||
"test.pxmesh"), math.Uuid(), False)
|
||||
|
||||
# Remove/re-add component due to LYN-5496
|
||||
|
||||
Reference in New Issue
Block a user