Code/Framework compiling

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
pappeste
2021-06-16 18:08:23 -07:00
committed by Esteban Papp
parent ceab4a794c
commit 909384bd34
18 changed files with 39 additions and 41 deletions
@@ -98,7 +98,7 @@ namespace UnitTest
// If an entry is removed from the octree as an unintended side effect of updating an existing entry,
// GetEntryCount can't be relied upon to report the actual entry count.
// So manually count the entries when using the entry count for validation.
uint32_t manualEntryCount = 0;
size_t manualEntryCount = 0;
visScene->EnumerateNoCull([&manualEntryCount](const AzFramework::IVisibilityScene::NodeData& nodeData) { manualEntryCount += nodeData.m_entries.size(); });
EXPECT_EQ(manualEntryCount, expectedEntryCount);
@@ -409,7 +409,7 @@ namespace UnitTest
}
// Expect all the entries to be in the scene
ValidateEntryCountEqualsExpectedCount(m_octreeScene, visEntries.size());
ValidateEntryCountEqualsExpectedCount(m_octreeScene, static_cast<uint32_t>(visEntries.size()));
// Update them, without making any actual changes
for (AzFramework::VisibilityEntry& entry : visEntries)
@@ -418,6 +418,6 @@ namespace UnitTest
}
// Expect all the entries to be in the scene
ValidateEntryCountEqualsExpectedCount(m_octreeScene, visEntries.size());
ValidateEntryCountEqualsExpectedCount(m_octreeScene, static_cast<uint32_t>(visEntries.size()));
}
}