Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -735,7 +735,7 @@ void UiAnimationSystem::ShowPlayedSequencesDebug()
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//f32 purple[4] = {1, 0, 1, 1};
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//f32 white[4] = {1, 1, 1, 1};
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float y = 10.0f;
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std::vector<const char*> names;
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AZStd::vector<AZStd::string> names;
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for (PlayingSequences::iterator it = m_playingSequences.begin(); it != m_playingSequences.end(); ++it)
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{
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@@ -756,23 +756,18 @@ void UiAnimationSystem::ShowPlayedSequencesDebug()
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{
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// Checks nodes which happen to be in several sequences.
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// Those can be a bug, since several sequences may try to control the same entity.
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const char* name = playingSequence.sequence->GetNode(i)->GetName();
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AZStd::string name = playingSequence.sequence->GetNode(i)->GetName();
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bool alreadyThere = false;
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for (size_t k = 0; k < names.size(); ++k)
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if (AZStd::find(names.begin(), names.end(), name) != names.end())
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{
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if (strcmp(names[k], name) == 0)
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{
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alreadyThere = true;
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break;
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}
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alreadyThere = true;
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}
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if (alreadyThere == false)
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else
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{
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names.push_back(name);
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}
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//gEnv->pRenderer->Draw2dLabel((21.0f + 100.0f * i), ((i % 2) ? (y + 8.0f) : y), 1.0f, alreadyThere ? white : purple, false, "%s", name);
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//gEnv->pRenderer->Draw2dLabel((21.0f + 100.0f * i), ((i % 2) ? (y + 8.0f) : y), 1.0f, alreadyThere ? white : purple, false, "%s", name.c_str());
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}
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y += 32.0f;
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