Fix sprite asset selection in property editor (#384)
* Fix sprite asset selection in property editor * Linux compile fix * More fixes for the custom Sprite property handler * PR feedback to use existing constant image extension
This commit is contained in:
@@ -26,6 +26,7 @@
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namespace
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{
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const char* const spriteExtension = "sprite";
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const char* const streamingImageExtension = "streamingimage";
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// Increment this when the Sprite Serialize(TSerialize) function
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// changes to be incompatible with previous data
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@@ -37,7 +38,7 @@ namespace
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};
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const int numAllowedSpriteTextureExtensions = AZ_ARRAY_SIZE(allowedSpriteTextureExtensions);
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bool IsValidSpriteTextureExtension(const AZStd::string& extension)
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bool IsValidImageExtension(const AZStd::string& extension)
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{
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for (int i = 0; i < numAllowedSpriteTextureExtensions; ++i)
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{
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@@ -50,6 +51,13 @@ namespace
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return false;
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}
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bool IsImageProductPath(const AZStd::string& pathname)
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{
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AZStd::string extension;
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AzFramework::StringFunc::Path::GetExtension(pathname.c_str(), extension, false);
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return (extension.compare(streamingImageExtension) == 0);
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}
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// Check if a file exists. This does not go through the AssetCatalog so that it can identify files that exist but aren't processed yet,
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// and so that it will work before the AssetCatalog has loaded
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bool CheckIfFileExists(const AZStd::string& sourceRelativePath, const AZStd::string& cacheRelativePath)
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@@ -88,61 +96,49 @@ namespace
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return fileExists;
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}
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bool ReplaceSpriteExtensionWithTextureExtension(const AZStd::string& spritePath, AZStd::string& texturePath)
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bool GetSourceAssetPaths(const AZStd::string& pathname, AZStd::string& spritePath, AZStd::string& texturePath)
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{
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for (int i = 0; i < numAllowedSpriteTextureExtensions; ++i)
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// Remove product extension from the texture path if it exists
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AZStd::string sourcePathname(pathname);
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if (IsImageProductPath(pathname))
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{
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AZStd::string sourceRelativePath(spritePath);
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AzFramework::StringFunc::Path::ReplaceExtension(sourceRelativePath, allowedSpriteTextureExtensions[i]);
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AZStd::string cacheRelativePath = sourceRelativePath + ".streamingimage";
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bool textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
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if (textureExists)
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{
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texturePath = sourceRelativePath;
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return true;
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}
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sourcePathname = CSprite::GetImageSourcePathFromProductPath(pathname);
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}
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return false;
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}
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bool GetAssetPaths(const AZStd::string& pathname, AZStd::string& spritePath, AZStd::string& texturePath)
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{
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// the input string could be in any form. So make it normalized
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// the input string could be in any form. So make it normalized (forward slashes and lower case)
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// NOTE: it should not be a full path at this point. If called from the UI editor it will
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// have been transformed to a game path. If being called with a hard coded path it should be a
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// game path already - it is not good for code to be using full paths.
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AZStd::string assetPath(pathname);
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EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, assetPath);
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EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, sourcePathname);
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// check the extension and work out the pathname of the sprite file and the texture file
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// currently it works if the input path is either a sprite file or a texture file
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AZStd::string extension;
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AzFramework::StringFunc::Path::GetExtension(assetPath.c_str(), extension, false);
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AzFramework::StringFunc::Path::GetExtension(sourcePathname.c_str(), extension, false);
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if (extension.compare(spriteExtension) == 0)
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{
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spritePath = assetPath;
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// The .sprite file has been specified
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spritePath = sourcePathname;
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// look for a texture file with the same name
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if (!ReplaceSpriteExtensionWithTextureExtension(spritePath, texturePath))
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if (!CSprite::FixUpSourceImagePathFromUserDefinedPath(spritePath, texturePath))
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{
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gEnv->pSystem->Warning(VALIDATOR_MODULE_SHINE, VALIDATOR_WARNING, VALIDATOR_FLAG_FILE | VALIDATOR_FLAG_TEXTURE,
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assetPath.c_str(), "No texture file found for sprite: %s, no sprite will be used", assetPath.c_str());
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spritePath.c_str(), "No texture file found for sprite: %s, no sprite will be used", spritePath.c_str());
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return false;
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}
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}
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else if (IsValidSpriteTextureExtension(extension))
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else if (IsValidImageExtension(extension))
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{
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texturePath = assetPath;
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spritePath = assetPath;
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texturePath = sourcePathname;
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spritePath = sourcePathname;
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AzFramework::StringFunc::Path::ReplaceExtension(spritePath, spriteExtension);
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}
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else
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{
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gEnv->pSystem->Warning(VALIDATOR_MODULE_SHINE, VALIDATOR_WARNING, VALIDATOR_FLAG_FILE | VALIDATOR_FLAG_TEXTURE,
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assetPath.c_str(), "Invalid file extension for sprite: %s, no sprite will be used", assetPath.c_str());
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pathname.c_str(), "Invalid file extension for sprite: %s, no sprite will be used", pathname.c_str());
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return false;
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}
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@@ -665,7 +661,7 @@ CSprite* CSprite::LoadSprite(const string& pathname)
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{
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AZStd::string spritePath;
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AZStd::string texturePath;
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bool validAssetPaths = GetAssetPaths(pathname.c_str(), spritePath, texturePath);
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bool validAssetPaths = GetSourceAssetPaths(pathname.c_str(), spritePath, texturePath);
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if (!validAssetPaths)
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{
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@@ -760,7 +756,7 @@ bool CSprite::DoesSpriteTextureAssetExist(const AZStd::string& pathname)
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{
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AZStd::string spritePath;
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AZStd::string texturePath;
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bool validAssetPaths = GetAssetPaths(pathname, spritePath, texturePath);
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bool validAssetPaths = GetSourceAssetPaths(pathname.c_str(), spritePath, texturePath);
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if (!validAssetPaths)
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{
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@@ -785,8 +781,7 @@ bool CSprite::DoesSpriteTextureAssetExist(const AZStd::string& pathname)
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}
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// Check if the texture asset exists
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AZStd::string cacheRelativePath = texturePath + ".streamingimage";
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bool textureExists = CheckIfFileExists(texturePath, cacheRelativePath);
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bool textureExists = CheckIfFileExists(spritePath, texturePath);
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return textureExists;
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}
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@@ -806,6 +801,48 @@ void CSprite::ReplaceSprite(ISprite** baseSprite, ISprite* newSprite)
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CSprite::FixUpSourceImagePathFromUserDefinedPath(const AZStd::string& userDefinedPath, AZStd::string& sourceImagePath)
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{
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static const char* textureExtensions[] = { "png", "tif", "tiff", "tga", "jpg", "jpeg", "bmp", "gif" };
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AZStd::string sourceRelativePath(userDefinedPath);
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AZStd::string cacheRelativePath = AZStd::string::format("%s.%s", sourceRelativePath.c_str(), streamingImageExtension);
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bool textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
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if (textureExists)
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{
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sourceImagePath = userDefinedPath;
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return true;
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}
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AZStd::string curSourceImagePath(userDefinedPath);
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for (const char* extensionReplacement : textureExtensions)
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{
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AzFramework::StringFunc::Path::ReplaceExtension(curSourceImagePath, extensionReplacement);
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cacheRelativePath = AZStd::string::format("%s.%s", curSourceImagePath.c_str(), streamingImageExtension);
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textureExists = CheckIfFileExists(curSourceImagePath, cacheRelativePath);
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if (textureExists)
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{
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sourceImagePath = curSourceImagePath;
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return true;
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}
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}
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return false;
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}
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AZStd::string CSprite::GetImageSourcePathFromProductPath(const AZStd::string& productPathname)
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{
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AZStd::string sourcePathname(productPathname);
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if (IsImageProductPath(sourcePathname))
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{
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AzFramework::StringFunc::Path::StripExtension(sourcePathname);
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}
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return sourcePathname;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CSprite::LoadTexture(const string& texturePathname, const string& pathname, ITexture*& texture)
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{
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@@ -850,7 +887,7 @@ void CSprite::ReleaseTexture(ITexture*& texture)
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bool CSprite::LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI::Image>& image)
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{
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AZStd::string sourceRelativePath(nameTex);
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AZStd::string cacheRelativePath = sourceRelativePath + ".streamingimage";
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AZStd::string cacheRelativePath = AZStd::string::format("%s.%s", sourceRelativePath.c_str(), streamingImageExtension);
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bool textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
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if (!textureExists)
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@@ -859,27 +896,13 @@ bool CSprite::LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI
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// is differnt like a .tif. For the product file, we need the correct source extension
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// prepended to the .streamingimage extension. So if the file doesn't exist and the
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// extension passed in is .dds then try replacing it with .tif
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// LYSHINE_ATOM_TODO - to remove this conversion we will have to update tge existing
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// LYSHINE_ATOM_TODO - to remove this conversion we will have to update the existing
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// .dds references in Lua scripts, prefabs etc.
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AZStd::string extension;
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AzFramework::StringFunc::Path::GetExtension(nameTex.c_str(), extension, false);
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AzFramework::StringFunc::Path::GetExtension(sourceRelativePath.c_str(), extension, false);
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if (extension == "dds")
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{
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sourceRelativePath = nameTex;
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static const char* textureExtensions[] = { "png", "tif", "tiff", "tga", "jpg", "jpeg", "bmp", "gif" };
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for (const char* extensionReplacement : textureExtensions)
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{
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AzFramework::StringFunc::Path::ReplaceExtension(sourceRelativePath, extensionReplacement);
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cacheRelativePath = sourceRelativePath + ".streamingimage";
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textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
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if (textureExists)
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{
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break;
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}
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}
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textureExists = FixUpSourceImagePathFromUserDefinedPath(nameTex, sourceRelativePath);
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}
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}
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