diff --git a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp index 72f5aa8e1c..de4ea67467 100644 --- a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp @@ -464,7 +464,7 @@ namespace Multiplayer { // Clamp to oldest element if history is too small const int64_t historyIndex = AZStd::max(inputHistorySize - 1 - i, 0); - inputArray[i] = m_inputHistory[historyIndex]; + inputArray[static_cast(i)] = m_inputHistory[historyIndex]; } #ifndef AZ_RELEASE_BUILD diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index 61dbf9289f..497d35db7e 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -1006,7 +1006,7 @@ namespace Multiplayer const char* addressStr = mutableAddress; const char* portStr = &(mutableAddress[portSeparator + 1]); int32_t portNumber = atol(portStr); - AZ::Interface::Get()->Connect(addressStr, portNumber); + AZ::Interface::Get()->Connect(addressStr, static_cast(portNumber)); } } AZ_CONSOLEFREEFUNC(connect, AZ::ConsoleFunctorFlags::DontReplicate, "Opens a multiplayer connection to a remote host");