fix merge conflict between constants in atom_constants.py
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
@@ -12,6 +12,7 @@ import pytest
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import ly_test_tools.environment.file_system as file_system
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import editor_python_test_tools.hydra_test_utils as hydra
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from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
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from Atom.atom_utils.atom_constants import LIGHT_TYPES
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logger = logging.getLogger(__name__)
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@@ -159,3 +160,17 @@ class TestMaterialEditorBasicTests(object):
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enable_prefab_system=False,
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)
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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class TestAutomation(EditorTestSuite):
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enable_prefab_system = False
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@pytest.mark.test_case_id("C36529666")
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class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
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@pytest.mark.test_case_id("C36525660")
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class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
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@@ -18,12 +18,20 @@ LIGHT_TYPES = {
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'simple_spot': 7,
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}
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# Attenuation Radius Mode options for the Light component.
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ATTENUATION_RADIUS_MODE = {
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'automatic': 1,
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'explicit': 0,
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}
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# Qualiity Level settings for Diffuse Global Illumination level component
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GLOBAL_ILLUMINATION_QUALITY = {
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'Low': 0,
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'Medium': 1,
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'High': 2,
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}
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class AtomComponentProperties:
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"""
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@@ -122,6 +130,21 @@ class AtomComponentProperties:
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}
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return properties[property]
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@staticmethod
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def diffuse_global_illumination(property: str = 'name') -> str:
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"""
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Diffuse Global Illumination level component properties.
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Controls global settings for Diffuse Probe Grid components.
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- 'Quality Level' from atom_constants.py GLOBAL_ILLUMINATION_QUALITY
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:param property: From the last element of the property tree path. Default 'name' for component name string.
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:return: Full property path OR component name if no property specified.
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"""
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properties = {
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'name': 'Diffuse Global Illumination',
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'Quality Level': 'Controller|Configuration|Quality Level'
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}
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return properties[property]
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@staticmethod
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def diffuse_probe_grid(property: str = 'name') -> str:
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"""
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@@ -154,12 +177,17 @@ class AtomComponentProperties:
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@staticmethod
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def display_mapper(property: str = 'name') -> str:
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"""
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Display Mapper component properties.
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Display Mapper level component properties.
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- 'Enable LDR color grading LUT' toggles the use of LDR color grading LUT
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- 'LDR color Grading LUT' is the Low Definition Range (LDR) color grading for Look-up Textures (LUT) which is
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an Asset.id value corresponding to a lighting asset file.
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:param property: From the last element of the property tree path. Default 'name' for component name string.
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:return: Full property path OR component name if no property specified.
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"""
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properties = {
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'name': 'Display Mapper',
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'Enable LDR color grading LUT': 'Controller|Configuration|Enable LDR color grading LUT',
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'LDR color Grading LUT': 'Controller|Configuration|LDR color Grading LUT',
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}
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return properties[property]
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@@ -410,7 +438,7 @@ class AtomComponentProperties:
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'name': 'PostFX Shape Weight Modifier',
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'requires': [AtomComponentProperties.postfx_layer()],
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'shapes': ['Axis Aligned Box Shape', 'Box Shape', 'Capsule Shape', 'Compound Shape', 'Cylinder Shape',
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'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Vegetation Reference Shape'],
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'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Shape Reference'],
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}
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return properties[property]
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+109
@@ -0,0 +1,109 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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creation_undo = (
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"UNDO Level component addition success",
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"UNDO Level component addition failed")
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creation_redo = (
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"REDO Level component addition success",
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"REDO Level component addition failed")
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diffuse_global_illumination_component = (
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"Level has a Diffuse Global Illumination component",
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"Level failed to find Diffuse Global Illumination component")
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diffuse_global_illumination_quality = (
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"Quality Level set",
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"Quality Level could not be set")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
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"""
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Summary:
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Tests the Diffuse Global Illumination level component can be added to the level entity and is stable.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The component can be added, used in game mode, and has accurate required components.
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Creation and deletion undo/redo should also work.
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Test Steps:
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1) Add Diffuse Global Illumination level component to the level entity.
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2) UNDO the level component addition.
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3) REDO the level component addition.
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4) Set Quality Level property to Low
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5) Enter/Exit game mode.
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6) Look for errors and asserts.
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:return: None
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"""
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import azlmbr.legacy.general as general
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from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties, GLOBAL_ILLUMINATION_QUALITY
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Test steps begin.
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# 1. Add Diffuse Global Illumination level component to the level entity.
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diffuse_global_illumination_component = EditorLevelEntity.add_component(
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AtomComponentProperties.diffuse_global_illumination())
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Report.critical_result(
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Tests.diffuse_global_illumination_component,
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EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
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# 2. UNDO the level component addition.
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# -> UNDO component addition.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_undo,
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not EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
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# 3. REDO the level component addition.
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# -> REDO component addition.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo,
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EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
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# 4. Set Quality Level property to Low
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diffuse_global_illumination_component.set_component_property_value(
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AtomComponentProperties.diffuse_global_illumination('Quality Level', GLOBAL_ILLUMINATION_QUALITY['Low']))
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quality = diffuse_global_illumination_component.get_component_property_value(
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AtomComponentProperties.diffuse_global_illumination('Quality Level'))
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Report.result(diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
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# 5. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 6. Look for errors and asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity)
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+124
@@ -0,0 +1,124 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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creation_undo = (
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"UNDO level component addition success",
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"UNDO level component addition failed")
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creation_redo = (
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"REDO Level component addition success",
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"REDO Level component addition failed")
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display_mapper_component = (
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"Level has a Display Mapper component",
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"Level failed to find Display Mapper component")
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ldr_color_grading_lut = (
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"LDR color Grading LUT asset set",
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"LDR color Grading LUT asset could not be set")
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enable_ldr_color_grading_lut = (
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"Enable LDR color grading LUT set",
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"Enable LDR color grading LUT could not be set")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
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"""
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Summary:
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Tests the Display Mapper level component can be added to the level entity and has the expected functionality.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The component can be added, used in game mode, and has accurate required components.
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Creation and deletion undo/redo should also work.
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Test Steps:
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1) Add Display Mapper level component to the level entity.
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2) UNDO the level component addition.
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3) REDO the level component addition.
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4) Set LDR color Grading LUT asset.
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5) Set Enable LDR color grading LUT property True
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6) Enter/Exit game mode.
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7) Look for errors and asserts.
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:return: None
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"""
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import os
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import azlmbr.legacy.general as general
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from editor_python_test_tools.asset_utils import Asset
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from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Test steps begin.
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# 1. Add Display Mapper level component to the level entity.
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display_mapper_component = EditorLevelEntity.add_component(AtomComponentProperties.display_mapper())
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Report.critical_result(
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Tests.display_mapper_component,
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EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
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# 2. UNDO the level component addition.
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# -> UNDO component addition.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_undo, not EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
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# 3. REDO the level component addition.
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# -> REDO component addition.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
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# 4. Set LDR color Grading LUT asset.
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display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
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display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
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display_mapper_component.set_component_property_value(
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AtomComponentProperties.display_mapper('LDR color Grading LUT'), display_mapper_asset.id)
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Report.result(
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Tests.ldr_color_grading_lut,
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display_mapper_component.get_component_property_value(
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AtomComponentProperties.display_mapper('LDR color Grading LUT')) == display_mapper_asset.id)
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# 5. Set Enable LDR color grading LUT property True
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display_mapper_component.set_component_property_value(
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AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
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Report.result(
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Test.enable_ldr_color_grading_lut,
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display_mapper_component.get_component_property_value(
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AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
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# 6. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 7. Look for errors and asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomEditorComponentsLevel_DisplayMapper_AddedToEntity)
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+44
-24
@@ -5,16 +5,8 @@ For complete copyright and license terms please see the LICENSE at the root of t
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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camera_creation = (
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"Camera Entity successfully created",
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"Camera Entity failed to be created")
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camera_component_added = (
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"Camera component was added to entity",
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"Camera component failed to be added to entity")
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camera_component_check = (
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"Entity has a Camera component",
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"Entity failed to find Camera component")
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creation_undo = (
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"UNDO Entity creation success",
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"UNDO Entity creation failed")
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@@ -39,6 +31,12 @@ class Tests:
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is_hidden = (
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"Entity is hidden",
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"Entity was not hidden")
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ldr_color_grading_lut = (
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"LDR color Grading LUT asset set",
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"LDR color Grading LUT asset could not be set")
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enable_ldr_color_grading_lut = (
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"Enable LDR color grading LUT set",
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"Enable LDR color grading LUT could not be set")
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entity_deleted = (
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"Entity deleted",
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"Entity was not deleted")
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@@ -68,19 +66,23 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
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2) Add Display Mapper component to Display Mapper entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Enter/Exit game mode.
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6) Test IsHidden.
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7) Test IsVisible.
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8) Delete Display Mapper entity.
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9) UNDO deletion.
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10) REDO deletion.
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11) Look for errors and asserts.
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5) Set LDR color Grading LUT asset.
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6) Set Enable LDR color grading LUT property True
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7) Enter/Exit game mode.
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8) Test IsHidden.
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9) Test IsVisible.
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10) Delete Display Mapper entity.
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11) UNDO deletion.
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12) REDO deletion.
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13) Look for errors and asserts.
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:return: None
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"""
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import os
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import azlmbr.legacy.general as general
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from editor_python_test_tools.asset_utils import Asset
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties
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@@ -97,7 +99,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
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Report.critical_result(Tests.display_mapper_creation, display_mapper_entity.exists())
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# 2. Add Display Mapper component to Display Mapper entity.
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display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
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display_mapper_component = display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
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Report.critical_result(
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Tests.display_mapper_component,
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display_mapper_entity.has_component(AtomComponentProperties.display_mapper()))
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@@ -126,33 +128,51 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, display_mapper_entity.exists())
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# 5. Enter/Exit game mode.
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# 5. Set LDR color Grading LUT asset.
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display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
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display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
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display_mapper_component.set_component_property_value(
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AtomComponentProperties.display_mapper("LDR color Grading LUT"), display_mapper_asset.id)
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Report.result(
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Tests.ldr_color_grading_lut,
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display_mapper_component.get_component_property_value(
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AtomComponentProperties.display_mapper("LDR color Grading LUT")) == display_mapper_asset.id)
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# 6. Set Enable LDR color grading LUT property True
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display_mapper_component.set_component_property_value(
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AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
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Report.result(
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Tests.enable_ldr_color_grading_lut,
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display_mapper_component.get_component_property_value(
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AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
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# 7. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 6. Test IsHidden.
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# 8. Test IsHidden.
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display_mapper_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
|
||||
|
||||
# 7. Test IsVisible.
|
||||
# 9. Test IsVisible.
|
||||
display_mapper_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
|
||||
|
||||
# 8. Delete Display Mapper entity.
|
||||
# 10. Delete Display Mapper entity.
|
||||
display_mapper_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not display_mapper_entity.exists())
|
||||
|
||||
# 9. UNDO deletion.
|
||||
# 11. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
# 12. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
|
||||
|
||||
# 11. Look for errors and asserts.
|
||||
# 13. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
|
||||
Reference in New Issue
Block a user