fix merge conflict between constants in atom_constants.py

Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
jromnoa
2021-12-06 17:53:31 -08:00
2418 changed files with 42253 additions and 31639 deletions
@@ -12,6 +12,7 @@ import pytest
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
from Atom.atom_utils.atom_constants import LIGHT_TYPES
logger = logging.getLogger(__name__)
@@ -159,3 +160,17 @@ class TestMaterialEditorBasicTests(object):
enable_prefab_system=False,
)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(EditorTestSuite):
enable_prefab_system = False
@pytest.mark.test_case_id("C36529666")
class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
@pytest.mark.test_case_id("C36525660")
class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
@@ -18,12 +18,20 @@ LIGHT_TYPES = {
'simple_spot': 7,
}
# Attenuation Radius Mode options for the Light component.
ATTENUATION_RADIUS_MODE = {
'automatic': 1,
'explicit': 0,
}
# Qualiity Level settings for Diffuse Global Illumination level component
GLOBAL_ILLUMINATION_QUALITY = {
'Low': 0,
'Medium': 1,
'High': 2,
}
class AtomComponentProperties:
"""
@@ -122,6 +130,21 @@ class AtomComponentProperties:
}
return properties[property]
@staticmethod
def diffuse_global_illumination(property: str = 'name') -> str:
"""
Diffuse Global Illumination level component properties.
Controls global settings for Diffuse Probe Grid components.
- 'Quality Level' from atom_constants.py GLOBAL_ILLUMINATION_QUALITY
:param property: From the last element of the property tree path. Default 'name' for component name string.
:return: Full property path OR component name if no property specified.
"""
properties = {
'name': 'Diffuse Global Illumination',
'Quality Level': 'Controller|Configuration|Quality Level'
}
return properties[property]
@staticmethod
def diffuse_probe_grid(property: str = 'name') -> str:
"""
@@ -154,12 +177,17 @@ class AtomComponentProperties:
@staticmethod
def display_mapper(property: str = 'name') -> str:
"""
Display Mapper component properties.
Display Mapper level component properties.
- 'Enable LDR color grading LUT' toggles the use of LDR color grading LUT
- 'LDR color Grading LUT' is the Low Definition Range (LDR) color grading for Look-up Textures (LUT) which is
an Asset.id value corresponding to a lighting asset file.
:param property: From the last element of the property tree path. Default 'name' for component name string.
:return: Full property path OR component name if no property specified.
"""
properties = {
'name': 'Display Mapper',
'Enable LDR color grading LUT': 'Controller|Configuration|Enable LDR color grading LUT',
'LDR color Grading LUT': 'Controller|Configuration|LDR color Grading LUT',
}
return properties[property]
@@ -410,7 +438,7 @@ class AtomComponentProperties:
'name': 'PostFX Shape Weight Modifier',
'requires': [AtomComponentProperties.postfx_layer()],
'shapes': ['Axis Aligned Box Shape', 'Box Shape', 'Capsule Shape', 'Compound Shape', 'Cylinder Shape',
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Vegetation Reference Shape'],
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Shape Reference'],
}
return properties[property]
@@ -0,0 +1,109 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Level component addition success",
"UNDO Level component addition failed")
creation_redo = (
"REDO Level component addition success",
"REDO Level component addition failed")
diffuse_global_illumination_component = (
"Level has a Diffuse Global Illumination component",
"Level failed to find Diffuse Global Illumination component")
diffuse_global_illumination_quality = (
"Quality Level set",
"Quality Level could not be set")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
"""
Summary:
Tests the Diffuse Global Illumination level component can be added to the level entity and is stable.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Add Diffuse Global Illumination level component to the level entity.
2) UNDO the level component addition.
3) REDO the level component addition.
4) Set Quality Level property to Low
5) Enter/Exit game mode.
6) Look for errors and asserts.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties, GLOBAL_ILLUMINATION_QUALITY
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Add Diffuse Global Illumination level component to the level entity.
diffuse_global_illumination_component = EditorLevelEntity.add_component(
AtomComponentProperties.diffuse_global_illumination())
Report.critical_result(
Tests.diffuse_global_illumination_component,
EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
# 2. UNDO the level component addition.
# -> UNDO component addition.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo,
not EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
# 3. REDO the level component addition.
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo,
EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
# 4. Set Quality Level property to Low
diffuse_global_illumination_component.set_component_property_value(
AtomComponentProperties.diffuse_global_illumination('Quality Level', GLOBAL_ILLUMINATION_QUALITY['Low']))
quality = diffuse_global_illumination_component.get_component_property_value(
AtomComponentProperties.diffuse_global_illumination('Quality Level'))
Report.result(diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
# 5. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 6. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity)
@@ -0,0 +1,124 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO level component addition success",
"UNDO level component addition failed")
creation_redo = (
"REDO Level component addition success",
"REDO Level component addition failed")
display_mapper_component = (
"Level has a Display Mapper component",
"Level failed to find Display Mapper component")
ldr_color_grading_lut = (
"LDR color Grading LUT asset set",
"LDR color Grading LUT asset could not be set")
enable_ldr_color_grading_lut = (
"Enable LDR color grading LUT set",
"Enable LDR color grading LUT could not be set")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
"""
Summary:
Tests the Display Mapper level component can be added to the level entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Add Display Mapper level component to the level entity.
2) UNDO the level component addition.
3) REDO the level component addition.
4) Set LDR color Grading LUT asset.
5) Set Enable LDR color grading LUT property True
6) Enter/Exit game mode.
7) Look for errors and asserts.
:return: None
"""
import os
import azlmbr.legacy.general as general
from editor_python_test_tools.asset_utils import Asset
from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Add Display Mapper level component to the level entity.
display_mapper_component = EditorLevelEntity.add_component(AtomComponentProperties.display_mapper())
Report.critical_result(
Tests.display_mapper_component,
EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
# 2. UNDO the level component addition.
# -> UNDO component addition.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
# 3. REDO the level component addition.
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
# 4. Set LDR color Grading LUT asset.
display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper('LDR color Grading LUT'), display_mapper_asset.id)
Report.result(
Tests.ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper('LDR color Grading LUT')) == display_mapper_asset.id)
# 5. Set Enable LDR color grading LUT property True
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
Report.result(
Test.enable_ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
# 6. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 7. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponentsLevel_DisplayMapper_AddedToEntity)
@@ -5,16 +5,8 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
camera_creation = (
"Camera Entity successfully created",
"Camera Entity failed to be created")
camera_component_added = (
"Camera component was added to entity",
"Camera component failed to be added to entity")
camera_component_check = (
"Entity has a Camera component",
"Entity failed to find Camera component")
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
@@ -39,6 +31,12 @@ class Tests:
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
ldr_color_grading_lut = (
"LDR color Grading LUT asset set",
"LDR color Grading LUT asset could not be set")
enable_ldr_color_grading_lut = (
"Enable LDR color grading LUT set",
"Enable LDR color grading LUT could not be set")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
@@ -68,19 +66,23 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
2) Add Display Mapper component to Display Mapper entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Display Mapper entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors and asserts.
5) Set LDR color Grading LUT asset.
6) Set Enable LDR color grading LUT property True
7) Enter/Exit game mode.
8) Test IsHidden.
9) Test IsVisible.
10) Delete Display Mapper entity.
11) UNDO deletion.
12) REDO deletion.
13) Look for errors and asserts.
:return: None
"""
import os
import azlmbr.legacy.general as general
from editor_python_test_tools.asset_utils import Asset
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties
@@ -97,7 +99,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
Report.critical_result(Tests.display_mapper_creation, display_mapper_entity.exists())
# 2. Add Display Mapper component to Display Mapper entity.
display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
display_mapper_component = display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
Report.critical_result(
Tests.display_mapper_component,
display_mapper_entity.has_component(AtomComponentProperties.display_mapper()))
@@ -126,33 +128,51 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, display_mapper_entity.exists())
# 5. Enter/Exit game mode.
# 5. Set LDR color Grading LUT asset.
display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper("LDR color Grading LUT"), display_mapper_asset.id)
Report.result(
Tests.ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper("LDR color Grading LUT")) == display_mapper_asset.id)
# 6. Set Enable LDR color grading LUT property True
display_mapper_component.set_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
Report.result(
Tests.enable_ldr_color_grading_lut,
display_mapper_component.get_component_property_value(
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
# 7. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
# 8. Test IsHidden.
display_mapper_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
# 7. Test IsVisible.
# 9. Test IsVisible.
display_mapper_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
# 8. Delete Display Mapper entity.
# 10. Delete Display Mapper entity.
display_mapper_entity.delete()
Report.result(Tests.entity_deleted, not display_mapper_entity.exists())
# 9. UNDO deletion.
# 11. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
# 10. REDO deletion.
# 12. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
# 11. Look for errors and asserts.
# 13. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")