Merge branch 'main' into mpgem_editor
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@@ -41,8 +41,8 @@ namespace Multiplayer
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"Network Binding", "The Network Binding component marks an entity as able to be replicated across the network")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NetBind.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NetBind.png")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NetBind.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NetBind.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"));
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}
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}
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@@ -29,7 +29,7 @@ namespace Multiplayer
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{
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public:
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AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
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AZ_RTTI(NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
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AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
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~NetworkPrefabProcessor() override = default;
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