Merge branch 'main' into mpgem_editor

This commit is contained in:
puvvadar
2021-04-29 15:14:28 -07:00
2211 changed files with 4515 additions and 5106 deletions
@@ -41,8 +41,8 @@ namespace Multiplayer
"Network Binding", "The Network Binding component marks an entity as able to be replicated across the network")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NetBind.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NetBind.png")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NetBind.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NetBind.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"));
}
}
@@ -29,7 +29,7 @@ namespace Multiplayer
{
public:
AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
AZ_RTTI(NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
~NetworkPrefabProcessor() override = default;
@@ -9,14 +9,17 @@
{
"Stack":
{
"PlayInEditor":
[
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
{ "$type": "Multiplayer::NetworkPrefabProcessor" },
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
],
"GameObjectCreation":
[
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
{ "$type": "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}" },
{
"$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor",
"SerializationFormat": "Text" // Options are "Binary" (default) or "Text". Prefer "Binary" for performance.
}
{ "$type": "Multiplayer::NetworkPrefabProcessor" },
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
]
}
}