From 834677d2aacdbe1186637872f25be42a847584d2 Mon Sep 17 00:00:00 2001 From: oyongzhi <48530933+oyongzhi@users.noreply.github.com> Date: Wed, 31 Mar 2021 20:52:29 +0100 Subject: [PATCH 1/2] Change sys_game_folder to project_path in bootstrap.cfg --- bootstrap.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bootstrap.cfg b/bootstrap.cfg index 6443a4b207..cbe6ed025e 100644 --- a/bootstrap.cfg +++ b/bootstrap.cfg @@ -5,7 +5,7 @@ -- android, ios, mac, linux, windows, etc... -- or left unprefixed, to set all platforms not specified. The rules apply in the order they're declared -sys_game_folder=AutomatedTesting +project_path=AutomatedTesting -- remote_filesystem - enable Virtual File System (VFS) -- This feature allows a remote instance of the game to run off assets From 42966ba1edb8175473f888237b93cada60c2f807 Mon Sep 17 00:00:00 2001 From: oyongzhi Date: Thu, 1 Apr 2021 09:40:03 +0100 Subject: [PATCH 2/2] Restore joint swing limit Z to 45.0f --- Gems/PhysX/Code/Source/Joint.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/PhysX/Code/Source/Joint.h b/Gems/PhysX/Code/Source/Joint.h index 4bb0c521fb..5833b0e20f 100644 --- a/Gems/PhysX/Code/Source/Joint.h +++ b/Gems/PhysX/Code/Source/Joint.h @@ -27,7 +27,7 @@ namespace PhysX const char* GetTypeName() override; float m_swingLimitY = 45.0f; ///< Maximum angle in degrees from the Y axis of the joint frame. - float m_swingLimitZ = 44.99f; ///< Maximum angle in degrees from the Z axis of the joint frame. + float m_swingLimitZ = 45.0f; ///< Maximum angle in degrees from the Z axis of the joint frame. float m_twistLimitLower = -45.0f; ///< Lower limit in degrees for rotation about the X axis of the joint frame. float m_twistLimitUpper = 45.0f; ///< Upper limit in degrees for rotation about the X axis of the joint frame. };