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diff --git a/Editor/Icons/lc_camera.png b/Assets/Editor/Icons/lc_camera.png
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diff --git a/Editor/LambdaFunctions/LwALambdaFunction.js b/Assets/Editor/LambdaFunctions/LwALambdaFunction.js
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diff --git a/Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js b/Assets/Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js
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similarity index 100%
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similarity index 100%
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diff --git a/Editor/Materials/default_rope.mtl b/Assets/Editor/Materials/default_rope.mtl
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similarity index 54%
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index 0866c7b28b..761eff9154 100644
--- a/Editor/Materials/lodgen_template.mtl
+++ b/Assets/Editor/Materials/lodgen_template.mtl
@@ -1,8 +1,8 @@
-
-
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+
diff --git a/Editor/Materials/refpicture.mtl b/Assets/Editor/Materials/refpicture.mtl
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diff --git a/Editor/MissionTemplate.lua b/Assets/Editor/MissionTemplate.lua
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similarity index 100%
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similarity index 100%
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rename from Editor/ObjectIcons/ClipVolume.bmp
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diff --git a/Editor/ObjectIcons/Clock.bmp b/Assets/Editor/ObjectIcons/Clock.bmp
similarity index 100%
rename from Editor/ObjectIcons/Clock.bmp
rename to Assets/Editor/ObjectIcons/Clock.bmp
diff --git a/Editor/ObjectIcons/Clouds.bmp b/Assets/Editor/ObjectIcons/Clouds.bmp
similarity index 100%
rename from Editor/ObjectIcons/Clouds.bmp
rename to Assets/Editor/ObjectIcons/Clouds.bmp
diff --git a/Editor/ObjectIcons/Comment.bmp b/Assets/Editor/ObjectIcons/Comment.bmp
similarity index 100%
rename from Editor/ObjectIcons/Comment.bmp
rename to Assets/Editor/ObjectIcons/Comment.bmp
diff --git a/Editor/ObjectIcons/DeadBody.bmp b/Assets/Editor/ObjectIcons/DeadBody.bmp
similarity index 100%
rename from Editor/ObjectIcons/DeadBody.bmp
rename to Assets/Editor/ObjectIcons/DeadBody.bmp
diff --git a/Editor/ObjectIcons/Decal.bmp b/Assets/Editor/ObjectIcons/Decal.bmp
similarity index 100%
rename from Editor/ObjectIcons/Decal.bmp
rename to Assets/Editor/ObjectIcons/Decal.bmp
diff --git a/Editor/ObjectIcons/Dialog.bmp b/Assets/Editor/ObjectIcons/Dialog.bmp
similarity index 100%
rename from Editor/ObjectIcons/Dialog.bmp
rename to Assets/Editor/ObjectIcons/Dialog.bmp
diff --git a/Editor/ObjectIcons/Flash.bmp b/Assets/Editor/ObjectIcons/Flash.bmp
similarity index 100%
rename from Editor/ObjectIcons/Flash.bmp
rename to Assets/Editor/ObjectIcons/Flash.bmp
diff --git a/Editor/ObjectIcons/Fog.bmp b/Assets/Editor/ObjectIcons/Fog.bmp
similarity index 100%
rename from Editor/ObjectIcons/Fog.bmp
rename to Assets/Editor/ObjectIcons/Fog.bmp
diff --git a/Editor/ObjectIcons/FogVolume.bmp b/Assets/Editor/ObjectIcons/FogVolume.bmp
similarity index 100%
rename from Editor/ObjectIcons/FogVolume.bmp
rename to Assets/Editor/ObjectIcons/FogVolume.bmp
diff --git a/Editor/ObjectIcons/GravitySphere.bmp b/Assets/Editor/ObjectIcons/GravitySphere.bmp
similarity index 100%
rename from Editor/ObjectIcons/GravitySphere.bmp
rename to Assets/Editor/ObjectIcons/GravitySphere.bmp
diff --git a/Editor/ObjectIcons/Item.bmp b/Assets/Editor/ObjectIcons/Item.bmp
similarity index 100%
rename from Editor/ObjectIcons/Item.bmp
rename to Assets/Editor/ObjectIcons/Item.bmp
diff --git a/Editor/ObjectIcons/Ladder.bmp b/Assets/Editor/ObjectIcons/Ladder.bmp
similarity index 100%
rename from Editor/ObjectIcons/Ladder.bmp
rename to Assets/Editor/ObjectIcons/Ladder.bmp
diff --git a/Editor/ObjectIcons/Light.bmp b/Assets/Editor/ObjectIcons/Light.bmp
similarity index 100%
rename from Editor/ObjectIcons/Light.bmp
rename to Assets/Editor/ObjectIcons/Light.bmp
diff --git a/Editor/ObjectIcons/LightPropagationVolume.bmp b/Assets/Editor/ObjectIcons/LightPropagationVolume.bmp
similarity index 100%
rename from Editor/ObjectIcons/LightPropagationVolume.bmp
rename to Assets/Editor/ObjectIcons/LightPropagationVolume.bmp
diff --git a/Editor/ObjectIcons/Lightning.bmp b/Assets/Editor/ObjectIcons/Lightning.bmp
similarity index 100%
rename from Editor/ObjectIcons/Lightning.bmp
rename to Assets/Editor/ObjectIcons/Lightning.bmp
diff --git a/Editor/ObjectIcons/Magnet.bmp b/Assets/Editor/ObjectIcons/Magnet.bmp
similarity index 100%
rename from Editor/ObjectIcons/Magnet.bmp
rename to Assets/Editor/ObjectIcons/Magnet.bmp
diff --git a/Editor/ObjectIcons/MultiTrigger.bmp b/Assets/Editor/ObjectIcons/MultiTrigger.bmp
similarity index 100%
rename from Editor/ObjectIcons/MultiTrigger.bmp
rename to Assets/Editor/ObjectIcons/MultiTrigger.bmp
diff --git a/Editor/ObjectIcons/ODD.bmp b/Assets/Editor/ObjectIcons/ODD.bmp
similarity index 100%
rename from Editor/ObjectIcons/ODD.bmp
rename to Assets/Editor/ObjectIcons/ODD.bmp
diff --git a/Editor/ObjectIcons/Particles.bmp b/Assets/Editor/ObjectIcons/Particles.bmp
similarity index 100%
rename from Editor/ObjectIcons/Particles.bmp
rename to Assets/Editor/ObjectIcons/Particles.bmp
diff --git a/Editor/ObjectIcons/PrecacheCamera.bmp b/Assets/Editor/ObjectIcons/PrecacheCamera.bmp
similarity index 100%
rename from Editor/ObjectIcons/PrecacheCamera.bmp
rename to Assets/Editor/ObjectIcons/PrecacheCamera.bmp
diff --git a/Editor/ObjectIcons/Prefab.bmp b/Assets/Editor/ObjectIcons/Prefab.bmp
similarity index 100%
rename from Editor/ObjectIcons/Prefab.bmp
rename to Assets/Editor/ObjectIcons/Prefab.bmp
diff --git a/Editor/ObjectIcons/Prompt.bmp b/Assets/Editor/ObjectIcons/Prompt.bmp
similarity index 100%
rename from Editor/ObjectIcons/Prompt.bmp
rename to Assets/Editor/ObjectIcons/Prompt.bmp
diff --git a/Editor/ObjectIcons/SavePoint.bmp b/Assets/Editor/ObjectIcons/SavePoint.bmp
similarity index 100%
rename from Editor/ObjectIcons/SavePoint.bmp
rename to Assets/Editor/ObjectIcons/SavePoint.bmp
diff --git a/Editor/ObjectIcons/Seed.bmp b/Assets/Editor/ObjectIcons/Seed.bmp
similarity index 100%
rename from Editor/ObjectIcons/Seed.bmp
rename to Assets/Editor/ObjectIcons/Seed.bmp
diff --git a/Editor/ObjectIcons/Sound.bmp b/Assets/Editor/ObjectIcons/Sound.bmp
similarity index 100%
rename from Editor/ObjectIcons/Sound.bmp
rename to Assets/Editor/ObjectIcons/Sound.bmp
diff --git a/Editor/ObjectIcons/SpawnPoint.bmp b/Assets/Editor/ObjectIcons/SpawnPoint.bmp
similarity index 100%
rename from Editor/ObjectIcons/SpawnPoint.bmp
rename to Assets/Editor/ObjectIcons/SpawnPoint.bmp
diff --git a/Editor/ObjectIcons/T.bmp b/Assets/Editor/ObjectIcons/T.bmp
similarity index 100%
rename from Editor/ObjectIcons/T.bmp
rename to Assets/Editor/ObjectIcons/T.bmp
diff --git a/Editor/ObjectIcons/TagPoint.bmp b/Assets/Editor/ObjectIcons/TagPoint.bmp
similarity index 100%
rename from Editor/ObjectIcons/TagPoint.bmp
rename to Assets/Editor/ObjectIcons/TagPoint.bmp
diff --git a/Editor/ObjectIcons/Trigger.bmp b/Assets/Editor/ObjectIcons/Trigger.bmp
similarity index 100%
rename from Editor/ObjectIcons/Trigger.bmp
rename to Assets/Editor/ObjectIcons/Trigger.bmp
diff --git a/Editor/ObjectIcons/UiCanvasRefEntity.bmp b/Assets/Editor/ObjectIcons/UiCanvasRefEntity.bmp
similarity index 100%
rename from Editor/ObjectIcons/UiCanvasRefEntity.bmp
rename to Assets/Editor/ObjectIcons/UiCanvasRefEntity.bmp
diff --git a/Editor/ObjectIcons/User.bmp b/Assets/Editor/ObjectIcons/User.bmp
similarity index 100%
rename from Editor/ObjectIcons/User.bmp
rename to Assets/Editor/ObjectIcons/User.bmp
diff --git a/Editor/ObjectIcons/VVVArea.bmp b/Assets/Editor/ObjectIcons/VVVArea.bmp
similarity index 100%
rename from Editor/ObjectIcons/VVVArea.bmp
rename to Assets/Editor/ObjectIcons/VVVArea.bmp
diff --git a/Editor/ObjectIcons/W.bmp b/Assets/Editor/ObjectIcons/W.bmp
similarity index 100%
rename from Editor/ObjectIcons/W.bmp
rename to Assets/Editor/ObjectIcons/W.bmp
diff --git a/Editor/ObjectIcons/Water.bmp b/Assets/Editor/ObjectIcons/Water.bmp
similarity index 100%
rename from Editor/ObjectIcons/Water.bmp
rename to Assets/Editor/ObjectIcons/Water.bmp
diff --git a/Editor/ObjectIcons/animobject.bmp b/Assets/Editor/ObjectIcons/animobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/animobject.bmp
rename to Assets/Editor/ObjectIcons/animobject.bmp
diff --git a/Editor/ObjectIcons/bird.bmp b/Assets/Editor/ObjectIcons/bird.bmp
similarity index 100%
rename from Editor/ObjectIcons/bird.bmp
rename to Assets/Editor/ObjectIcons/bird.bmp
diff --git a/Editor/ObjectIcons/bug.bmp b/Assets/Editor/ObjectIcons/bug.bmp
similarity index 100%
rename from Editor/ObjectIcons/bug.bmp
rename to Assets/Editor/ObjectIcons/bug.bmp
diff --git a/Editor/ObjectIcons/character.bmp b/Assets/Editor/ObjectIcons/character.bmp
similarity index 100%
rename from Editor/ObjectIcons/character.bmp
rename to Assets/Editor/ObjectIcons/character.bmp
diff --git a/Editor/ObjectIcons/death.bmp b/Assets/Editor/ObjectIcons/death.bmp
similarity index 100%
rename from Editor/ObjectIcons/death.bmp
rename to Assets/Editor/ObjectIcons/death.bmp
diff --git a/Editor/ObjectIcons/door.bmp b/Assets/Editor/ObjectIcons/door.bmp
similarity index 100%
rename from Editor/ObjectIcons/door.bmp
rename to Assets/Editor/ObjectIcons/door.bmp
diff --git a/Editor/ObjectIcons/elevator.bmp b/Assets/Editor/ObjectIcons/elevator.bmp
similarity index 100%
rename from Editor/ObjectIcons/elevator.bmp
rename to Assets/Editor/ObjectIcons/elevator.bmp
diff --git a/Editor/ObjectIcons/environmentProbe.bmp b/Assets/Editor/ObjectIcons/environmentProbe.bmp
similarity index 100%
rename from Editor/ObjectIcons/environmentProbe.bmp
rename to Assets/Editor/ObjectIcons/environmentProbe.bmp
diff --git a/Editor/ObjectIcons/explosion.bmp b/Assets/Editor/ObjectIcons/explosion.bmp
similarity index 100%
rename from Editor/ObjectIcons/explosion.bmp
rename to Assets/Editor/ObjectIcons/explosion.bmp
diff --git a/Editor/ObjectIcons/fish.bmp b/Assets/Editor/ObjectIcons/fish.bmp
similarity index 100%
rename from Editor/ObjectIcons/fish.bmp
rename to Assets/Editor/ObjectIcons/fish.bmp
diff --git a/Editor/ObjectIcons/forbiddenarea.bmp b/Assets/Editor/ObjectIcons/forbiddenarea.bmp
similarity index 100%
rename from Editor/ObjectIcons/forbiddenarea.bmp
rename to Assets/Editor/ObjectIcons/forbiddenarea.bmp
diff --git a/Editor/ObjectIcons/hazard.bmp b/Assets/Editor/ObjectIcons/hazard.bmp
similarity index 100%
rename from Editor/ObjectIcons/hazard.bmp
rename to Assets/Editor/ObjectIcons/hazard.bmp
diff --git a/Editor/ObjectIcons/health.bmp b/Assets/Editor/ObjectIcons/health.bmp
similarity index 100%
rename from Editor/ObjectIcons/health.bmp
rename to Assets/Editor/ObjectIcons/health.bmp
diff --git a/Editor/ObjectIcons/ledge.bmp b/Assets/Editor/ObjectIcons/ledge.bmp
similarity index 100%
rename from Editor/ObjectIcons/ledge.bmp
rename to Assets/Editor/ObjectIcons/ledge.bmp
diff --git a/Editor/ObjectIcons/mine.bmp b/Assets/Editor/ObjectIcons/mine.bmp
similarity index 100%
rename from Editor/ObjectIcons/mine.bmp
rename to Assets/Editor/ObjectIcons/mine.bmp
diff --git a/Editor/ObjectIcons/physicsobject.bmp b/Assets/Editor/ObjectIcons/physicsobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/physicsobject.bmp
rename to Assets/Editor/ObjectIcons/physicsobject.bmp
diff --git a/Editor/ObjectIcons/prefabbuilding.bmp b/Assets/Editor/ObjectIcons/prefabbuilding.bmp
similarity index 100%
rename from Editor/ObjectIcons/prefabbuilding.bmp
rename to Assets/Editor/ObjectIcons/prefabbuilding.bmp
diff --git a/Editor/ObjectIcons/proceduralbuilding.bmp b/Assets/Editor/ObjectIcons/proceduralbuilding.bmp
similarity index 100%
rename from Editor/ObjectIcons/proceduralbuilding.bmp
rename to Assets/Editor/ObjectIcons/proceduralbuilding.bmp
diff --git a/Editor/ObjectIcons/proceduralobject.bmp b/Assets/Editor/ObjectIcons/proceduralobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/proceduralobject.bmp
rename to Assets/Editor/ObjectIcons/proceduralobject.bmp
diff --git a/Editor/ObjectIcons/proximitytrigger.bmp b/Assets/Editor/ObjectIcons/proximitytrigger.bmp
similarity index 100%
rename from Editor/ObjectIcons/proximitytrigger.bmp
rename to Assets/Editor/ObjectIcons/proximitytrigger.bmp
diff --git a/Editor/ObjectIcons/river.bmp b/Assets/Editor/ObjectIcons/river.bmp
similarity index 100%
rename from Editor/ObjectIcons/river.bmp
rename to Assets/Editor/ObjectIcons/river.bmp
diff --git a/Editor/ObjectIcons/road.bmp b/Assets/Editor/ObjectIcons/road.bmp
similarity index 100%
rename from Editor/ObjectIcons/road.bmp
rename to Assets/Editor/ObjectIcons/road.bmp
diff --git a/Editor/ObjectIcons/rope.bmp b/Assets/Editor/ObjectIcons/rope.bmp
similarity index 100%
rename from Editor/ObjectIcons/rope.bmp
rename to Assets/Editor/ObjectIcons/rope.bmp
diff --git a/Editor/ObjectIcons/sequence.bmp b/Assets/Editor/ObjectIcons/sequence.bmp
similarity index 100%
rename from Editor/ObjectIcons/sequence.bmp
rename to Assets/Editor/ObjectIcons/sequence.bmp
diff --git a/Editor/ObjectIcons/shake.bmp b/Assets/Editor/ObjectIcons/shake.bmp
similarity index 100%
rename from Editor/ObjectIcons/shake.bmp
rename to Assets/Editor/ObjectIcons/shake.bmp
diff --git a/Editor/ObjectIcons/smartobject.bmp b/Assets/Editor/ObjectIcons/smartobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/smartobject.bmp
rename to Assets/Editor/ObjectIcons/smartobject.bmp
diff --git a/Editor/ObjectIcons/spawngroup.bmp b/Assets/Editor/ObjectIcons/spawngroup.bmp
similarity index 100%
rename from Editor/ObjectIcons/spawngroup.bmp
rename to Assets/Editor/ObjectIcons/spawngroup.bmp
diff --git a/Editor/ObjectIcons/spectator.bmp b/Assets/Editor/ObjectIcons/spectator.bmp
similarity index 100%
rename from Editor/ObjectIcons/spectator.bmp
rename to Assets/Editor/ObjectIcons/spectator.bmp
diff --git a/Editor/ObjectIcons/switch.bmp b/Assets/Editor/ObjectIcons/switch.bmp
similarity index 100%
rename from Editor/ObjectIcons/switch.bmp
rename to Assets/Editor/ObjectIcons/switch.bmp
diff --git a/Editor/ObjectIcons/territory.bmp b/Assets/Editor/ObjectIcons/territory.bmp
similarity index 100%
rename from Editor/ObjectIcons/territory.bmp
rename to Assets/Editor/ObjectIcons/territory.bmp
diff --git a/Editor/ObjectIcons/tornado.bmp b/Assets/Editor/ObjectIcons/tornado.bmp
similarity index 100%
rename from Editor/ObjectIcons/tornado.bmp
rename to Assets/Editor/ObjectIcons/tornado.bmp
diff --git a/Editor/ObjectIcons/vehicle.bmp b/Assets/Editor/ObjectIcons/vehicle.bmp
similarity index 100%
rename from Editor/ObjectIcons/vehicle.bmp
rename to Assets/Editor/ObjectIcons/vehicle.bmp
diff --git a/Editor/ObjectIcons/voxel.bmp b/Assets/Editor/ObjectIcons/voxel.bmp
similarity index 100%
rename from Editor/ObjectIcons/voxel.bmp
rename to Assets/Editor/ObjectIcons/voxel.bmp
diff --git a/Editor/ObjectIcons/wave.bmp b/Assets/Editor/ObjectIcons/wave.bmp
similarity index 100%
rename from Editor/ObjectIcons/wave.bmp
rename to Assets/Editor/ObjectIcons/wave.bmp
diff --git a/Editor/ObjectTemplates.xml b/Assets/Editor/ObjectTemplates.xml
similarity index 100%
rename from Editor/ObjectTemplates.xml
rename to Assets/Editor/ObjectTemplates.xml
diff --git a/Editor/Objects/Arrow.cgf b/Assets/Editor/Objects/Arrow.cgf
similarity index 100%
rename from Editor/Objects/Arrow.cgf
rename to Assets/Editor/Objects/Arrow.cgf
diff --git a/Editor/Objects/Axis.cgf b/Assets/Editor/Objects/Axis.cgf
similarity index 100%
rename from Editor/Objects/Axis.cgf
rename to Assets/Editor/Objects/Axis.cgf
diff --git a/Editor/Objects/Clock.cgf b/Assets/Editor/Objects/Clock.cgf
similarity index 100%
rename from Editor/Objects/Clock.cgf
rename to Assets/Editor/Objects/Clock.cgf
diff --git a/Editor/Objects/Comment.cgf b/Assets/Editor/Objects/Comment.cgf
similarity index 100%
rename from Editor/Objects/Comment.cgf
rename to Assets/Editor/Objects/Comment.cgf
diff --git a/Editor/Objects/CryDesigner_camera.grp b/Assets/Editor/Objects/CryDesigner_camera.grp
similarity index 100%
rename from Editor/Objects/CryDesigner_camera.grp
rename to Assets/Editor/Objects/CryDesigner_camera.grp
diff --git a/Editor/Objects/M.cgf b/Assets/Editor/Objects/M.cgf
similarity index 100%
rename from Editor/Objects/M.cgf
rename to Assets/Editor/Objects/M.cgf
diff --git a/Editor/Objects/MtlBox.cgf b/Assets/Editor/Objects/MtlBox.cgf
similarity index 100%
rename from Editor/Objects/MtlBox.cgf
rename to Assets/Editor/Objects/MtlBox.cgf
diff --git a/Editor/Objects/MtlObjects.max b/Assets/Editor/Objects/MtlObjects.max
similarity index 100%
rename from Editor/Objects/MtlObjects.max
rename to Assets/Editor/Objects/MtlObjects.max
diff --git a/Editor/Objects/MtlPlane.cgf b/Assets/Editor/Objects/MtlPlane.cgf
similarity index 100%
rename from Editor/Objects/MtlPlane.cgf
rename to Assets/Editor/Objects/MtlPlane.cgf
diff --git a/Editor/Objects/MtlSphere.cgf b/Assets/Editor/Objects/MtlSphere.cgf
similarity index 100%
rename from Editor/Objects/MtlSphere.cgf
rename to Assets/Editor/Objects/MtlSphere.cgf
diff --git a/Editor/Objects/MtlSwatch.cgf b/Assets/Editor/Objects/MtlSwatch.cgf
similarity index 100%
rename from Editor/Objects/MtlSwatch.cgf
rename to Assets/Editor/Objects/MtlSwatch.cgf
diff --git a/Editor/Objects/MtlTeapot.cgf b/Assets/Editor/Objects/MtlTeapot.cgf
similarity index 100%
rename from Editor/Objects/MtlTeapot.cgf
rename to Assets/Editor/Objects/MtlTeapot.cgf
diff --git a/Editor/Objects/MusicTheme.cgf b/Assets/Editor/Objects/MusicTheme.cgf
similarity index 100%
rename from Editor/Objects/MusicTheme.cgf
rename to Assets/Editor/Objects/MusicTheme.cgf
diff --git a/Editor/Objects/Particles.cgf b/Assets/Editor/Objects/Particles.cgf
similarity index 100%
rename from Editor/Objects/Particles.cgf
rename to Assets/Editor/Objects/Particles.cgf
diff --git a/Editor/Objects/Pyramid.cgf b/Assets/Editor/Objects/Pyramid.cgf
similarity index 100%
rename from Editor/Objects/Pyramid.cgf
rename to Assets/Editor/Objects/Pyramid.cgf
diff --git a/Editor/Objects/S.cgf b/Assets/Editor/Objects/S.cgf
similarity index 100%
rename from Editor/Objects/S.cgf
rename to Assets/Editor/Objects/S.cgf
diff --git a/Editor/Objects/Sound.cgf b/Assets/Editor/Objects/Sound.cgf
similarity index 100%
rename from Editor/Objects/Sound.cgf
rename to Assets/Editor/Objects/Sound.cgf
diff --git a/Editor/Objects/Sphere.cgf b/Assets/Editor/Objects/Sphere.cgf
similarity index 100%
rename from Editor/Objects/Sphere.cgf
rename to Assets/Editor/Objects/Sphere.cgf
diff --git a/Editor/Objects/T.cgf b/Assets/Editor/Objects/T.cgf
similarity index 100%
rename from Editor/Objects/T.cgf
rename to Assets/Editor/Objects/T.cgf
diff --git a/Editor/Objects/Vis.cgf b/Assets/Editor/Objects/Vis.cgf
similarity index 100%
rename from Editor/Objects/Vis.cgf
rename to Assets/Editor/Objects/Vis.cgf
diff --git a/Editor/Objects/W.cgf b/Assets/Editor/Objects/W.cgf
similarity index 100%
rename from Editor/Objects/W.cgf
rename to Assets/Editor/Objects/W.cgf
diff --git a/Editor/Objects/ai_hide_point.cgf b/Assets/Editor/Objects/ai_hide_point.cgf
similarity index 100%
rename from Editor/Objects/ai_hide_point.cgf
rename to Assets/Editor/Objects/ai_hide_point.cgf
diff --git a/Editor/Objects/anchor.cgf b/Assets/Editor/Objects/anchor.cgf
similarity index 100%
rename from Editor/Objects/anchor.cgf
rename to Assets/Editor/Objects/anchor.cgf
diff --git a/Editor/Objects/assaultspawn.cgf b/Assets/Editor/Objects/assaultspawn.cgf
similarity index 100%
rename from Editor/Objects/assaultspawn.cgf
rename to Assets/Editor/Objects/assaultspawn.cgf
diff --git a/Editor/Objects/border.cgf b/Assets/Editor/Objects/border.cgf
similarity index 100%
rename from Editor/Objects/border.cgf
rename to Assets/Editor/Objects/border.cgf
diff --git a/Editor/Objects/box.cgf b/Assets/Editor/Objects/box.cgf
similarity index 100%
rename from Editor/Objects/box.cgf
rename to Assets/Editor/Objects/box.cgf
diff --git a/Editor/Objects/box_nodraw.cgf b/Assets/Editor/Objects/box_nodraw.cgf
similarity index 100%
rename from Editor/Objects/box_nodraw.cgf
rename to Assets/Editor/Objects/box_nodraw.cgf
diff --git a/Editor/Objects/buyzone.cgf b/Assets/Editor/Objects/buyzone.cgf
similarity index 100%
rename from Editor/Objects/buyzone.cgf
rename to Assets/Editor/Objects/buyzone.cgf
diff --git a/Editor/Objects/c2_car_jump_cross.cgf b/Assets/Editor/Objects/c2_car_jump_cross.cgf
similarity index 100%
rename from Editor/Objects/c2_car_jump_cross.cgf
rename to Assets/Editor/Objects/c2_car_jump_cross.cgf
diff --git a/Editor/Objects/c2_crawl_h150.cgf b/Assets/Editor/Objects/c2_crawl_h150.cgf
similarity index 100%
rename from Editor/Objects/c2_crawl_h150.cgf
rename to Assets/Editor/Objects/c2_crawl_h150.cgf
diff --git a/Editor/Objects/c2_duck_v125.cgf b/Assets/Editor/Objects/c2_duck_v125.cgf
similarity index 100%
rename from Editor/Objects/c2_duck_v125.cgf
rename to Assets/Editor/Objects/c2_duck_v125.cgf
diff --git a/Editor/Objects/c2_jump_h1200.cgf b/Assets/Editor/Objects/c2_jump_h1200.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h1200.cgf
rename to Assets/Editor/Objects/c2_jump_h1200.cgf
diff --git a/Editor/Objects/c2_jump_h500.cgf b/Assets/Editor/Objects/c2_jump_h500.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h500.cgf
rename to Assets/Editor/Objects/c2_jump_h500.cgf
diff --git a/Editor/Objects/c2_jump_h900.cgf b/Assets/Editor/Objects/c2_jump_h900.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h900.cgf
rename to Assets/Editor/Objects/c2_jump_h900.cgf
diff --git a/Editor/Objects/c2_jump_h900_v150.cgf b/Assets/Editor/Objects/c2_jump_h900_v150.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h900_v150.cgf
rename to Assets/Editor/Objects/c2_jump_h900_v150.cgf
diff --git a/Editor/Objects/c2_jump_v150.cgf b/Assets/Editor/Objects/c2_jump_v150.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_v150.cgf
rename to Assets/Editor/Objects/c2_jump_v150.cgf
diff --git a/Editor/Objects/c2_jump_v300.cgf b/Assets/Editor/Objects/c2_jump_v300.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_v300.cgf
rename to Assets/Editor/Objects/c2_jump_v300.cgf
diff --git a/Editor/Objects/c2_jump_v450.cgf b/Assets/Editor/Objects/c2_jump_v450.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_v450.cgf
rename to Assets/Editor/Objects/c2_jump_v450.cgf
diff --git a/Editor/Objects/c2_jumpdown_v900.cgf b/Assets/Editor/Objects/c2_jumpdown_v900.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpdown_v900.cgf
rename to Assets/Editor/Objects/c2_jumpdown_v900.cgf
diff --git a/Editor/Objects/c2_jumpwindow_combo_v550.cgf b/Assets/Editor/Objects/c2_jumpwindow_combo_v550.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpwindow_combo_v550.cgf
rename to Assets/Editor/Objects/c2_jumpwindow_combo_v550.cgf
diff --git a/Editor/Objects/c2_jumpwindow_v550.cgf b/Assets/Editor/Objects/c2_jumpwindow_v550.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpwindow_v550.cgf
rename to Assets/Editor/Objects/c2_jumpwindow_v550.cgf
diff --git a/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf b/Assets/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf
rename to Assets/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf
diff --git a/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf b/Assets/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf
rename to Assets/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf
diff --git a/Editor/Objects/c2_slide_h400.cgf b/Assets/Editor/Objects/c2_slide_h400.cgf
similarity index 100%
rename from Editor/Objects/c2_slide_h400.cgf
rename to Assets/Editor/Objects/c2_slide_h400.cgf
diff --git a/Editor/Objects/c2_slidedown_v1800.cgf b/Assets/Editor/Objects/c2_slidedown_v1800.cgf
similarity index 100%
rename from Editor/Objects/c2_slidedown_v1800.cgf
rename to Assets/Editor/Objects/c2_slidedown_v1800.cgf
diff --git a/Editor/Objects/c2_vault_v125.cgf b/Assets/Editor/Objects/c2_vault_v125.cgf
similarity index 100%
rename from Editor/Objects/c2_vault_v125.cgf
rename to Assets/Editor/Objects/c2_vault_v125.cgf
diff --git a/Editor/Objects/c2_vault_v800.cgf b/Assets/Editor/Objects/c2_vault_v800.cgf
similarity index 100%
rename from Editor/Objects/c2_vault_v800.cgf
rename to Assets/Editor/Objects/c2_vault_v800.cgf
diff --git a/Editor/Objects/c2_wall_jump_h900_v450.cgf b/Assets/Editor/Objects/c2_wall_jump_h900_v450.cgf
similarity index 100%
rename from Editor/Objects/c2_wall_jump_h900_v450.cgf
rename to Assets/Editor/Objects/c2_wall_jump_h900_v450.cgf
diff --git a/Editor/Objects/c2_wall_run_h900_v300.cgf b/Assets/Editor/Objects/c2_wall_run_h900_v300.cgf
similarity index 100%
rename from Editor/Objects/c2_wall_run_h900_v300.cgf
rename to Assets/Editor/Objects/c2_wall_run_h900_v300.cgf
diff --git a/Editor/Objects/c3_dive_h900.cgf b/Assets/Editor/Objects/c3_dive_h900.cgf
similarity index 100%
rename from Editor/Objects/c3_dive_h900.cgf
rename to Assets/Editor/Objects/c3_dive_h900.cgf
diff --git a/Editor/Objects/c3_doorbreak_human.cgf b/Assets/Editor/Objects/c3_doorbreak_human.cgf
similarity index 100%
rename from Editor/Objects/c3_doorbreak_human.cgf
rename to Assets/Editor/Objects/c3_doorbreak_human.cgf
diff --git a/Editor/Objects/c3_doorframe.cgf b/Assets/Editor/Objects/c3_doorframe.cgf
similarity index 100%
rename from Editor/Objects/c3_doorframe.cgf
rename to Assets/Editor/Objects/c3_doorframe.cgf
diff --git a/Editor/Objects/c3_jump_v150_large.cgf b/Assets/Editor/Objects/c3_jump_v150_large.cgf
similarity index 100%
rename from Editor/Objects/c3_jump_v150_large.cgf
rename to Assets/Editor/Objects/c3_jump_v150_large.cgf
diff --git a/Editor/Objects/c3_jump_v300_large.cgf b/Assets/Editor/Objects/c3_jump_v300_large.cgf
similarity index 100%
rename from Editor/Objects/c3_jump_v300_large.cgf
rename to Assets/Editor/Objects/c3_jump_v300_large.cgf
diff --git a/Editor/Objects/c3_jump_v450_large.cgf b/Assets/Editor/Objects/c3_jump_v450_large.cgf
similarity index 100%
rename from Editor/Objects/c3_jump_v450_large.cgf
rename to Assets/Editor/Objects/c3_jump_v450_large.cgf
diff --git a/Editor/Objects/c3_repeldown_v2600.cgf b/Assets/Editor/Objects/c3_repeldown_v2600.cgf
similarity index 100%
rename from Editor/Objects/c3_repeldown_v2600.cgf
rename to Assets/Editor/Objects/c3_repeldown_v2600.cgf
diff --git a/Editor/Objects/c3_repeldown_v900.cgf b/Assets/Editor/Objects/c3_repeldown_v900.cgf
similarity index 100%
rename from Editor/Objects/c3_repeldown_v900.cgf
rename to Assets/Editor/Objects/c3_repeldown_v900.cgf
diff --git a/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf b/Assets/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf
similarity index 100%
rename from Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf
rename to Assets/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf
diff --git a/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf b/Assets/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf
similarity index 100%
rename from Editor/Objects/c3_so_cornerPopOutSearchRight.cgf
rename to Assets/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf
diff --git a/Editor/Objects/c3_vault_v125_large.cgf b/Assets/Editor/Objects/c3_vault_v125_large.cgf
similarity index 100%
rename from Editor/Objects/c3_vault_v125_large.cgf
rename to Assets/Editor/Objects/c3_vault_v125_large.cgf
diff --git a/Editor/Objects/c3_zipline_7500_15.cgf b/Assets/Editor/Objects/c3_zipline_7500_15.cgf
similarity index 100%
rename from Editor/Objects/c3_zipline_7500_15.cgf
rename to Assets/Editor/Objects/c3_zipline_7500_15.cgf
diff --git a/Editor/Objects/collision_dummy_100x50.cgf b/Assets/Editor/Objects/collision_dummy_100x50.cgf
similarity index 100%
rename from Editor/Objects/collision_dummy_100x50.cgf
rename to Assets/Editor/Objects/collision_dummy_100x50.cgf
diff --git a/Editor/Objects/collision_dummy_25x50.cgf b/Assets/Editor/Objects/collision_dummy_25x50.cgf
similarity index 100%
rename from Editor/Objects/collision_dummy_25x50.cgf
rename to Assets/Editor/Objects/collision_dummy_25x50.cgf
diff --git a/Editor/Objects/collision_dummy_50x50.cgf b/Assets/Editor/Objects/collision_dummy_50x50.cgf
similarity index 100%
rename from Editor/Objects/collision_dummy_50x50.cgf
rename to Assets/Editor/Objects/collision_dummy_50x50.cgf
diff --git a/Editor/Objects/corner270.cgf b/Assets/Editor/Objects/corner270.cgf
similarity index 100%
rename from Editor/Objects/corner270.cgf
rename to Assets/Editor/Objects/corner270.cgf
diff --git a/Editor/Objects/editor_helpers.max b/Assets/Editor/Objects/editor_helpers.max
similarity index 100%
rename from Editor/Objects/editor_helpers.max
rename to Assets/Editor/Objects/editor_helpers.max
diff --git a/Editor/Objects/energypoint.cgf b/Assets/Editor/Objects/energypoint.cgf
similarity index 100%
rename from Editor/Objects/energypoint.cgf
rename to Assets/Editor/Objects/energypoint.cgf
diff --git a/Editor/Objects/entrypoint.cgf b/Assets/Editor/Objects/entrypoint.cgf
similarity index 100%
rename from Editor/Objects/entrypoint.cgf
rename to Assets/Editor/Objects/entrypoint.cgf
diff --git a/Editor/Objects/envcube.cgf b/Assets/Editor/Objects/envcube.cgf
similarity index 100%
rename from Editor/Objects/envcube.cgf
rename to Assets/Editor/Objects/envcube.cgf
diff --git a/Editor/Objects/envcube.max b/Assets/Editor/Objects/envcube.max
similarity index 100%
rename from Editor/Objects/envcube.max
rename to Assets/Editor/Objects/envcube.max
diff --git a/Editor/Objects/envcube.mtl b/Assets/Editor/Objects/envcube.mtl
similarity index 100%
rename from Editor/Objects/envcube.mtl
rename to Assets/Editor/Objects/envcube.mtl
diff --git a/Editor/Objects/factory.cgf b/Assets/Editor/Objects/factory.cgf
similarity index 100%
rename from Editor/Objects/factory.cgf
rename to Assets/Editor/Objects/factory.cgf
diff --git a/Editor/Objects/flock.cgf b/Assets/Editor/Objects/flock.cgf
similarity index 100%
rename from Editor/Objects/flock.cgf
rename to Assets/Editor/Objects/flock.cgf
diff --git a/Editor/Objects/forbiddenarea.cgf b/Assets/Editor/Objects/forbiddenarea.cgf
similarity index 100%
rename from Editor/Objects/forbiddenarea.cgf
rename to Assets/Editor/Objects/forbiddenarea.cgf
diff --git a/Editor/Objects/gradb.dds b/Assets/Editor/Objects/gradb.dds
similarity index 100%
rename from Editor/Objects/gradb.dds
rename to Assets/Editor/Objects/gradb.dds
diff --git a/Editor/Objects/gradf.dds b/Assets/Editor/Objects/gradf.dds
similarity index 100%
rename from Editor/Objects/gradf.dds
rename to Assets/Editor/Objects/gradf.dds
diff --git a/Editor/Objects/helper.mtl b/Assets/Editor/Objects/helper.mtl
similarity index 100%
rename from Editor/Objects/helper.mtl
rename to Assets/Editor/Objects/helper.mtl
diff --git a/Editor/Objects/helper_illum.mtl b/Assets/Editor/Objects/helper_illum.mtl
similarity index 100%
rename from Editor/Objects/helper_illum.mtl
rename to Assets/Editor/Objects/helper_illum.mtl
diff --git a/Editor/Objects/hidepoint.cgf b/Assets/Editor/Objects/hidepoint.cgf
similarity index 100%
rename from Editor/Objects/hidepoint.cgf
rename to Assets/Editor/Objects/hidepoint.cgf
diff --git a/Editor/Objects/hidepoint_sec.cgf b/Assets/Editor/Objects/hidepoint_sec.cgf
similarity index 100%
rename from Editor/Objects/hidepoint_sec.cgf
rename to Assets/Editor/Objects/hidepoint_sec.cgf
diff --git a/Editor/Objects/highvault.cgf b/Assets/Editor/Objects/highvault.cgf
similarity index 100%
rename from Editor/Objects/highvault.cgf
rename to Assets/Editor/Objects/highvault.cgf
diff --git a/Editor/Objects/hq.cgf b/Assets/Editor/Objects/hq.cgf
similarity index 100%
rename from Editor/Objects/hq.cgf
rename to Assets/Editor/Objects/hq.cgf
diff --git a/Editor/Objects/invisiblebox.cgf b/Assets/Editor/Objects/invisiblebox.cgf
similarity index 100%
rename from Editor/Objects/invisiblebox.cgf
rename to Assets/Editor/Objects/invisiblebox.cgf
diff --git a/Editor/Objects/invisibleobstruct.cgf b/Assets/Editor/Objects/invisibleobstruct.cgf
similarity index 100%
rename from Editor/Objects/invisibleobstruct.cgf
rename to Assets/Editor/Objects/invisibleobstruct.cgf
diff --git a/Editor/Objects/invisibleocclude.cgf b/Assets/Editor/Objects/invisibleocclude.cgf
similarity index 100%
rename from Editor/Objects/invisibleocclude.cgf
rename to Assets/Editor/Objects/invisibleocclude.cgf
diff --git a/Editor/Objects/invisiblewall.cgf b/Assets/Editor/Objects/invisiblewall.cgf
similarity index 100%
rename from Editor/Objects/invisiblewall.cgf
rename to Assets/Editor/Objects/invisiblewall.cgf
diff --git a/Editor/Objects/jump_150.cgf b/Assets/Editor/Objects/jump_150.cgf
similarity index 100%
rename from Editor/Objects/jump_150.cgf
rename to Assets/Editor/Objects/jump_150.cgf
diff --git a/Editor/Objects/jump_300.cgf b/Assets/Editor/Objects/jump_300.cgf
similarity index 100%
rename from Editor/Objects/jump_300.cgf
rename to Assets/Editor/Objects/jump_300.cgf
diff --git a/Editor/Objects/jump_450.cgf b/Assets/Editor/Objects/jump_450.cgf
similarity index 100%
rename from Editor/Objects/jump_450.cgf
rename to Assets/Editor/Objects/jump_450.cgf
diff --git a/Editor/Objects/leap_1000.cgf b/Assets/Editor/Objects/leap_1000.cgf
similarity index 100%
rename from Editor/Objects/leap_1000.cgf
rename to Assets/Editor/Objects/leap_1000.cgf
diff --git a/Editor/Objects/leap_500.cgf b/Assets/Editor/Objects/leap_500.cgf
similarity index 100%
rename from Editor/Objects/leap_500.cgf
rename to Assets/Editor/Objects/leap_500.cgf
diff --git a/Editor/Objects/light_omni.cgf b/Assets/Editor/Objects/light_omni.cgf
similarity index 100%
rename from Editor/Objects/light_omni.cgf
rename to Assets/Editor/Objects/light_omni.cgf
diff --git a/Editor/Objects/light_spot.cgf b/Assets/Editor/Objects/light_spot.cgf
similarity index 100%
rename from Editor/Objects/light_spot.cgf
rename to Assets/Editor/Objects/light_spot.cgf
diff --git a/Editor/Objects/lightsphere.cgf b/Assets/Editor/Objects/lightsphere.cgf
similarity index 100%
rename from Editor/Objects/lightsphere.cgf
rename to Assets/Editor/Objects/lightsphere.cgf
diff --git a/Editor/Objects/measurehelper_A.cgf b/Assets/Editor/Objects/measurehelper_A.cgf
similarity index 100%
rename from Editor/Objects/measurehelper_A.cgf
rename to Assets/Editor/Objects/measurehelper_A.cgf
diff --git a/Editor/Objects/measurehelper_B.cgf b/Assets/Editor/Objects/measurehelper_B.cgf
similarity index 100%
rename from Editor/Objects/measurehelper_B.cgf
rename to Assets/Editor/Objects/measurehelper_B.cgf
diff --git a/Editor/Objects/mtlbox.mtl b/Assets/Editor/Objects/mtlbox.mtl
similarity index 100%
rename from Editor/Objects/mtlbox.mtl
rename to Assets/Editor/Objects/mtlbox.mtl
diff --git a/Editor/Objects/mtlobjects.mtl b/Assets/Editor/Objects/mtlobjects.mtl
similarity index 100%
rename from Editor/Objects/mtlobjects.mtl
rename to Assets/Editor/Objects/mtlobjects.mtl
diff --git a/Editor/Objects/objective.cgf b/Assets/Editor/Objects/objective.cgf
similarity index 100%
rename from Editor/Objects/objective.cgf
rename to Assets/Editor/Objects/objective.cgf
diff --git a/Editor/Objects/phoenix.cgf b/Assets/Editor/Objects/phoenix.cgf
similarity index 100%
rename from Editor/Objects/phoenix.cgf
rename to Assets/Editor/Objects/phoenix.cgf
diff --git a/Editor/Objects/refpicture.cgf b/Assets/Editor/Objects/refpicture.cgf
similarity index 100%
rename from Editor/Objects/refpicture.cgf
rename to Assets/Editor/Objects/refpicture.cgf
diff --git a/Editor/Objects/refpicture.max b/Assets/Editor/Objects/refpicture.max
similarity index 100%
rename from Editor/Objects/refpicture.max
rename to Assets/Editor/Objects/refpicture.max
diff --git a/Editor/Objects/reinforcement_point.cgf b/Assets/Editor/Objects/reinforcement_point.cgf
similarity index 100%
rename from Editor/Objects/reinforcement_point.cgf
rename to Assets/Editor/Objects/reinforcement_point.cgf
diff --git a/Editor/Objects/smartobject_helper.max b/Assets/Editor/Objects/smartobject_helper.max
similarity index 100%
rename from Editor/Objects/smartobject_helper.max
rename to Assets/Editor/Objects/smartobject_helper.max
diff --git a/Editor/Objects/spawngroup.cgf b/Assets/Editor/Objects/spawngroup.cgf
similarity index 100%
rename from Editor/Objects/spawngroup.cgf
rename to Assets/Editor/Objects/spawngroup.cgf
diff --git a/Editor/Objects/spawnpointhelper.cgf b/Assets/Editor/Objects/spawnpointhelper.cgf
similarity index 100%
rename from Editor/Objects/spawnpointhelper.cgf
rename to Assets/Editor/Objects/spawnpointhelper.cgf
diff --git a/Editor/Objects/spawnpointhelper.mtl b/Assets/Editor/Objects/spawnpointhelper.mtl
similarity index 100%
rename from Editor/Objects/spawnpointhelper.mtl
rename to Assets/Editor/Objects/spawnpointhelper.mtl
diff --git a/Editor/Objects/stayOnWallFire_left.cgf b/Assets/Editor/Objects/stayOnWallFire_left.cgf
similarity index 100%
rename from Editor/Objects/stayOnWallFire_left.cgf
rename to Assets/Editor/Objects/stayOnWallFire_left.cgf
diff --git a/Editor/Objects/suit_jump_300.cgf b/Assets/Editor/Objects/suit_jump_300.cgf
similarity index 100%
rename from Editor/Objects/suit_jump_300.cgf
rename to Assets/Editor/Objects/suit_jump_300.cgf
diff --git a/Editor/Objects/suit_jump_800.cgf b/Assets/Editor/Objects/suit_jump_800.cgf
similarity index 100%
rename from Editor/Objects/suit_jump_800.cgf
rename to Assets/Editor/Objects/suit_jump_800.cgf
diff --git a/Editor/Objects/suit_leap_800.cgf b/Assets/Editor/Objects/suit_leap_800.cgf
similarity index 100%
rename from Editor/Objects/suit_leap_800.cgf
rename to Assets/Editor/Objects/suit_leap_800.cgf
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif
diff --git a/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml b/Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml
rename to Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif
diff --git a/Editor/Presets/GeomCache/game.cbc b/Assets/Editor/Presets/GeomCache/game.cbc
similarity index 100%
rename from Editor/Presets/GeomCache/game.cbc
rename to Assets/Editor/Presets/GeomCache/game.cbc
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diff --git a/Editor/Scripts/Shelves/icons/cubemap.png b/Assets/Editor/Scripts/Shelves/icons/cubemap.png
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diff --git a/Editor/Scripts/Shelves/icons/sun.big.png b/Assets/Editor/Scripts/Shelves/icons/sun.big.png
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diff --git a/Editor/Scripts/tools_shelf_actions.py b/Assets/Editor/Scripts/tools_shelf_actions.py
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diff --git a/Engine/Config/CVarGroups/sys_spec_Particles.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Particles.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Particles.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Particles.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_Physics.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Physics.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Physics.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Physics.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_Quality.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Quality.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Quality.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Quality.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_Shading.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Shading.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Shading.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Shading.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_Shadows.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Shadows.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Shadows.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Shadows.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_Sound.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Sound.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Sound.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Sound.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_Texture.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Texture.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Texture.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Texture.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg
diff --git a/Engine/Config/CVarGroups/sys_spec_Water.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Water.cfg
similarity index 100%
rename from Engine/Config/CVarGroups/sys_spec_Water.cfg
rename to Assets/Engine/Config/CVarGroups/sys_spec_Water.cfg
diff --git a/Engine/Config/HDD_cache.xml b/Assets/Engine/Config/HDD_cache.xml
similarity index 100%
rename from Engine/Config/HDD_cache.xml
rename to Assets/Engine/Config/HDD_cache.xml
diff --git a/Engine/Config/PerfHud_PC.xml b/Assets/Engine/Config/PerfHud_PC.xml
similarity index 100%
rename from Engine/Config/PerfHud_PC.xml
rename to Assets/Engine/Config/PerfHud_PC.xml
diff --git a/Engine/Config/aidebug.cfg b/Assets/Engine/Config/aidebug.cfg
similarity index 100%
rename from Engine/Config/aidebug.cfg
rename to Assets/Engine/Config/aidebug.cfg
diff --git a/Engine/Config/artprof.cfg b/Assets/Engine/Config/artprof.cfg
similarity index 100%
rename from Engine/Config/artprof.cfg
rename to Assets/Engine/Config/artprof.cfg
diff --git a/Engine/Config/artprof_user.cfg b/Assets/Engine/Config/artprof_user.cfg
similarity index 100%
rename from Engine/Config/artprof_user.cfg
rename to Assets/Engine/Config/artprof_user.cfg
diff --git a/Engine/Config/benchmark_cpu.cfg b/Assets/Engine/Config/benchmark_cpu.cfg
similarity index 100%
rename from Engine/Config/benchmark_cpu.cfg
rename to Assets/Engine/Config/benchmark_cpu.cfg
diff --git a/Engine/Config/benchmark_gpu.cfg b/Assets/Engine/Config/benchmark_gpu.cfg
similarity index 100%
rename from Engine/Config/benchmark_gpu.cfg
rename to Assets/Engine/Config/benchmark_gpu.cfg
diff --git a/Engine/Config/config.dat b/Assets/Engine/Config/config.dat
similarity index 100%
rename from Engine/Config/config.dat
rename to Assets/Engine/Config/config.dat
diff --git a/Engine/Config/engine_core.thread_config b/Assets/Engine/Config/engine_core.thread_config
similarity index 100%
rename from Engine/Config/engine_core.thread_config
rename to Assets/Engine/Config/engine_core.thread_config
diff --git a/Engine/Config/engine_sandbox.thread_config b/Assets/Engine/Config/engine_sandbox.thread_config
similarity index 100%
rename from Engine/Config/engine_sandbox.thread_config
rename to Assets/Engine/Config/engine_sandbox.thread_config
diff --git a/Engine/Config/gpu/amd.txt b/Assets/Engine/Config/gpu/amd.txt
similarity index 100%
rename from Engine/Config/gpu/amd.txt
rename to Assets/Engine/Config/gpu/amd.txt
diff --git a/Engine/Config/gpu/android_gpus.xml b/Assets/Engine/Config/gpu/android_gpus.xml
similarity index 100%
rename from Engine/Config/gpu/android_gpus.xml
rename to Assets/Engine/Config/gpu/android_gpus.xml
diff --git a/Engine/Config/gpu/android_models.xml b/Assets/Engine/Config/gpu/android_models.xml
similarity index 100%
rename from Engine/Config/gpu/android_models.xml
rename to Assets/Engine/Config/gpu/android_models.xml
diff --git a/Engine/Config/gpu/intel.txt b/Assets/Engine/Config/gpu/intel.txt
similarity index 100%
rename from Engine/Config/gpu/intel.txt
rename to Assets/Engine/Config/gpu/intel.txt
diff --git a/Engine/Config/gpu/ios_models.xml b/Assets/Engine/Config/gpu/ios_models.xml
similarity index 100%
rename from Engine/Config/gpu/ios_models.xml
rename to Assets/Engine/Config/gpu/ios_models.xml
diff --git a/Engine/Config/gpu/nvidia.txt b/Assets/Engine/Config/gpu/nvidia.txt
similarity index 100%
rename from Engine/Config/gpu/nvidia.txt
rename to Assets/Engine/Config/gpu/nvidia.txt
diff --git a/Engine/Config/mgpu.cfg b/Assets/Engine/Config/mgpu.cfg
similarity index 100%
rename from Engine/Config/mgpu.cfg
rename to Assets/Engine/Config/mgpu.cfg
diff --git a/Engine/Config/multiplayer.cfg b/Assets/Engine/Config/multiplayer.cfg
similarity index 100%
rename from Engine/Config/multiplayer.cfg
rename to Assets/Engine/Config/multiplayer.cfg
diff --git a/Engine/Config/multiplayer_console.cfg b/Assets/Engine/Config/multiplayer_console.cfg
similarity index 100%
rename from Engine/Config/multiplayer_console.cfg
rename to Assets/Engine/Config/multiplayer_console.cfg
diff --git a/Engine/Config/multiplayer_pc.cfg b/Assets/Engine/Config/multiplayer_pc.cfg
similarity index 100%
rename from Engine/Config/multiplayer_pc.cfg
rename to Assets/Engine/Config/multiplayer_pc.cfg
diff --git a/Engine/Config/performance.cfg b/Assets/Engine/Config/performance.cfg
similarity index 100%
rename from Engine/Config/performance.cfg
rename to Assets/Engine/Config/performance.cfg
diff --git a/Engine/Config/recording.cfg b/Assets/Engine/Config/recording.cfg
similarity index 100%
rename from Engine/Config/recording.cfg
rename to Assets/Engine/Config/recording.cfg
diff --git a/Engine/Config/singleplayer.cfg b/Assets/Engine/Config/singleplayer.cfg
similarity index 100%
rename from Engine/Config/singleplayer.cfg
rename to Assets/Engine/Config/singleplayer.cfg
diff --git a/Engine/Config/sketch_off.cfg b/Assets/Engine/Config/sketch_off.cfg
similarity index 100%
rename from Engine/Config/sketch_off.cfg
rename to Assets/Engine/Config/sketch_off.cfg
diff --git a/Engine/Config/sketch_on.cfg b/Assets/Engine/Config/sketch_on.cfg
similarity index 100%
rename from Engine/Config/sketch_on.cfg
rename to Assets/Engine/Config/sketch_on.cfg
diff --git a/Engine/Config/spec/android_MaliT760.cfg b/Assets/Engine/Config/spec/android_MaliT760.cfg
similarity index 100%
rename from Engine/Config/spec/android_MaliT760.cfg
rename to Assets/Engine/Config/spec/android_MaliT760.cfg
diff --git a/Engine/Config/spec/android_high.cfg b/Assets/Engine/Config/spec/android_high.cfg
similarity index 100%
rename from Engine/Config/spec/android_high.cfg
rename to Assets/Engine/Config/spec/android_high.cfg
diff --git a/Engine/Config/spec/android_high_nogmem.cfg b/Assets/Engine/Config/spec/android_high_nogmem.cfg
similarity index 100%
rename from Engine/Config/spec/android_high_nogmem.cfg
rename to Assets/Engine/Config/spec/android_high_nogmem.cfg
diff --git a/Engine/Config/spec/android_low.cfg b/Assets/Engine/Config/spec/android_low.cfg
similarity index 100%
rename from Engine/Config/spec/android_low.cfg
rename to Assets/Engine/Config/spec/android_low.cfg
diff --git a/Engine/Config/spec/android_medium.cfg b/Assets/Engine/Config/spec/android_medium.cfg
similarity index 100%
rename from Engine/Config/spec/android_medium.cfg
rename to Assets/Engine/Config/spec/android_medium.cfg
diff --git a/Engine/Config/spec/android_veryhigh.cfg b/Assets/Engine/Config/spec/android_veryhigh.cfg
similarity index 100%
rename from Engine/Config/spec/android_veryhigh.cfg
rename to Assets/Engine/Config/spec/android_veryhigh.cfg
diff --git a/Engine/Config/spec/ios_high.cfg b/Assets/Engine/Config/spec/ios_high.cfg
similarity index 100%
rename from Engine/Config/spec/ios_high.cfg
rename to Assets/Engine/Config/spec/ios_high.cfg
diff --git a/Engine/Config/spec/ios_low.cfg b/Assets/Engine/Config/spec/ios_low.cfg
similarity index 100%
rename from Engine/Config/spec/ios_low.cfg
rename to Assets/Engine/Config/spec/ios_low.cfg
diff --git a/Engine/Config/spec/ios_medium.cfg b/Assets/Engine/Config/spec/ios_medium.cfg
similarity index 100%
rename from Engine/Config/spec/ios_medium.cfg
rename to Assets/Engine/Config/spec/ios_medium.cfg
diff --git a/Engine/Config/spec/ios_veryhigh.cfg b/Assets/Engine/Config/spec/ios_veryhigh.cfg
similarity index 100%
rename from Engine/Config/spec/ios_veryhigh.cfg
rename to Assets/Engine/Config/spec/ios_veryhigh.cfg
diff --git a/Engine/Config/spec/osx_metal_high.cfg b/Assets/Engine/Config/spec/osx_metal_high.cfg
similarity index 100%
rename from Engine/Config/spec/osx_metal_high.cfg
rename to Assets/Engine/Config/spec/osx_metal_high.cfg
diff --git a/Engine/Config/spec/osx_metal_low.cfg b/Assets/Engine/Config/spec/osx_metal_low.cfg
similarity index 100%
rename from Engine/Config/spec/osx_metal_low.cfg
rename to Assets/Engine/Config/spec/osx_metal_low.cfg
diff --git a/Engine/Config/spec/osx_metal_medium.cfg b/Assets/Engine/Config/spec/osx_metal_medium.cfg
similarity index 100%
rename from Engine/Config/spec/osx_metal_medium.cfg
rename to Assets/Engine/Config/spec/osx_metal_medium.cfg
diff --git a/Engine/Config/spec/osx_metal_veryhigh.cfg b/Assets/Engine/Config/spec/osx_metal_veryhigh.cfg
similarity index 100%
rename from Engine/Config/spec/osx_metal_veryhigh.cfg
rename to Assets/Engine/Config/spec/osx_metal_veryhigh.cfg
diff --git a/Engine/Config/spec/pc_high.cfg b/Assets/Engine/Config/spec/pc_high.cfg
similarity index 100%
rename from Engine/Config/spec/pc_high.cfg
rename to Assets/Engine/Config/spec/pc_high.cfg
diff --git a/Engine/Config/spec/pc_low.cfg b/Assets/Engine/Config/spec/pc_low.cfg
similarity index 100%
rename from Engine/Config/spec/pc_low.cfg
rename to Assets/Engine/Config/spec/pc_low.cfg
diff --git a/Engine/Config/spec/pc_medium.cfg b/Assets/Engine/Config/spec/pc_medium.cfg
similarity index 100%
rename from Engine/Config/spec/pc_medium.cfg
rename to Assets/Engine/Config/spec/pc_medium.cfg
diff --git a/Engine/Config/spec/pc_veryhigh.cfg b/Assets/Engine/Config/spec/pc_veryhigh.cfg
similarity index 100%
rename from Engine/Config/spec/pc_veryhigh.cfg
rename to Assets/Engine/Config/spec/pc_veryhigh.cfg
diff --git a/Engine/Config/statoscope.cfg b/Assets/Engine/Config/statoscope.cfg
similarity index 100%
rename from Engine/Config/statoscope.cfg
rename to Assets/Engine/Config/statoscope.cfg
diff --git a/Engine/Config/user.cfg b/Assets/Engine/Config/user.cfg
similarity index 100%
rename from Engine/Config/user.cfg
rename to Assets/Engine/Config/user.cfg
diff --git a/Engine/Config/vid_capture_reset.cfg b/Assets/Engine/Config/vid_capture_reset.cfg
similarity index 100%
rename from Engine/Config/vid_capture_reset.cfg
rename to Assets/Engine/Config/vid_capture_reset.cfg
diff --git a/Engine/Config/vid_capture_setup.cfg b/Assets/Engine/Config/vid_capture_setup.cfg
similarity index 100%
rename from Engine/Config/vid_capture_setup.cfg
rename to Assets/Engine/Config/vid_capture_setup.cfg
diff --git a/Engine/Config/vid_capture_start.cfg b/Assets/Engine/Config/vid_capture_start.cfg
similarity index 100%
rename from Engine/Config/vid_capture_start.cfg
rename to Assets/Engine/Config/vid_capture_start.cfg
diff --git a/Engine/Config/vid_capture_stop.cfg b/Assets/Engine/Config/vid_capture_stop.cfg
similarity index 100%
rename from Engine/Config/vid_capture_stop.cfg
rename to Assets/Engine/Config/vid_capture_stop.cfg
diff --git a/Engine/Config/vr.cfg b/Assets/Engine/Config/vr.cfg
similarity index 100%
rename from Engine/Config/vr.cfg
rename to Assets/Engine/Config/vr.cfg
diff --git a/Engine/EngineAssets/Animated/WaterVolume.dds b/Assets/Engine/EngineAssets/Animated/WaterVolume.dds
similarity index 100%
rename from Engine/EngineAssets/Animated/WaterVolume.dds
rename to Assets/Engine/EngineAssets/Animated/WaterVolume.dds
diff --git a/Engine/EngineAssets/CodeCoverage/hit.tif b/Assets/Engine/EngineAssets/CodeCoverage/hit.tif
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rename from Engine/EngineAssets/CodeCoverage/hit.tif
rename to Assets/Engine/EngineAssets/CodeCoverage/hit.tif
diff --git a/Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings b/Assets/Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings
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rename from Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings
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diff --git a/Engine/EngineAssets/CodeCoverage/pbar.tif b/Assets/Engine/EngineAssets/CodeCoverage/pbar.tif
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rename from Engine/EngineAssets/CodeCoverage/pbar.tif
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rename from Engine/EngineAssets/CodeCoverage/pbar.tif.exportsettings
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diff --git a/Engine/EngineAssets/CodeCoverage/unexpected.tif b/Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif
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rename from Engine/EngineAssets/CodeCoverage/unexpected.tif
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diff --git a/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings b/Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings
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rename from Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings
rename to Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings
diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.abc b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.abc
similarity index 100%
rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.abc
rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.abc
diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc
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rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc
rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc
diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.ma b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.ma
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rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.ma
rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.ma
diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl
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rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl
rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl
diff --git a/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF b/Assets/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF
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diff --git a/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings
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rename from Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings
rename to Assets/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings
diff --git a/Engine/EngineAssets/Icons/HighMemoryUsage.TIF b/Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF
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rename from Engine/EngineAssets/Icons/HighMemoryUsage.TIF
rename to Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF
diff --git a/Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings
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rename from Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings
rename to Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings
diff --git a/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif b/Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif
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rename from Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif
rename to Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif
diff --git a/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings
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rename from Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings
rename to Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings
diff --git a/Engine/EngineAssets/Icons/LivePreview.TIF b/Assets/Engine/EngineAssets/Icons/LivePreview.TIF
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diff --git a/Engine/EngineAssets/Icons/LivePreview.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/LivePreview.TIF.exportsettings
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diff --git a/Engine/EngineAssets/Icons/LowMemoryUsage.TIF b/Assets/Engine/EngineAssets/Icons/LowMemoryUsage.TIF
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rename from Engine/EngineAssets/Icons/LowMemoryUsage.TIF
rename to Assets/Engine/EngineAssets/Icons/LowMemoryUsage.TIF
diff --git a/Engine/EngineAssets/Icons/LowMemoryUsage.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/LowMemoryUsage.TIF.exportsettings
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diff --git a/Engine/EngineAssets/Icons/NavigationProcessing.tif b/Assets/Engine/EngineAssets/Icons/NavigationProcessing.tif
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rename from Engine/EngineAssets/Icons/NavigationProcessing.tif
rename to Assets/Engine/EngineAssets/Icons/NavigationProcessing.tif
diff --git a/Engine/EngineAssets/Icons/NavigationProcessing.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/NavigationProcessing.tif.exportsettings
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diff --git a/Engine/EngineAssets/Icons/NullSoundSystem.tif b/Assets/Engine/EngineAssets/Icons/NullSoundSystem.tif
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diff --git a/Engine/EngineAssets/Icons/ShaderCompiling.tif b/Assets/Engine/EngineAssets/Icons/ShaderCompiling.tif
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diff --git a/Engine/EngineAssets/Icons/Streaming.tif b/Assets/Engine/EngineAssets/Icons/Streaming.tif
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diff --git a/Engine/EngineAssets/Icons/StreamingTerrain.tif b/Assets/Engine/EngineAssets/Icons/StreamingTerrain.tif
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diff --git a/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly b/Assets/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly
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rename to Assets/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly
diff --git a/Engine/EngineAssets/LevelForSliceEditing/filelist.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/filelist.xml
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diff --git a/Engine/EngineAssets/LevelForSliceEditing/level.pak b/Assets/Engine/EngineAssets/LevelForSliceEditing/level.pak
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rename to Assets/Engine/EngineAssets/LevelForSliceEditing/level.pak
diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml
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rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml
diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat
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rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat
rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat
diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml
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rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml
rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml
diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml
similarity index 100%
rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml
rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml
diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat
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rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat
rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat
diff --git a/Engine/EngineAssets/LevelForSliceEditing/tags.txt b/Assets/Engine/EngineAssets/LevelForSliceEditing/tags.txt
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diff --git a/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl b/Assets/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl
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rename from Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl
rename to Assets/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl
diff --git a/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl b/Assets/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl
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rename from Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl
rename to Assets/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl
diff --git a/Engine/EngineAssets/Materials/Fog/OceanInto.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanInto.mtl
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rename from Engine/EngineAssets/Materials/Fog/OceanInto.mtl
rename to Assets/Engine/EngineAssets/Materials/Fog/OceanInto.mtl
diff --git a/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl
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rename from Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl
rename to Assets/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl
diff --git a/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl
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rename to Assets/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl
diff --git a/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl
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rename from Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl
rename to Assets/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl
diff --git a/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl b/Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl
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rename from Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl
rename to Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl
diff --git a/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl b/Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl
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rename from Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl
rename to Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl
diff --git a/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl b/Assets/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl
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rename from Engine/EngineAssets/Materials/PhysProxyTooBig.mtl
rename to Assets/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl
diff --git a/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl b/Assets/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl
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rename from Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl
rename to Assets/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl
diff --git a/Engine/EngineAssets/Materials/Water/ocean_default.mtl b/Assets/Engine/EngineAssets/Materials/Water/ocean_default.mtl
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rename from Engine/EngineAssets/Materials/Water/ocean_default.mtl
rename to Assets/Engine/EngineAssets/Materials/Water/ocean_default.mtl
diff --git a/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl b/Assets/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl
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rename from Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl
rename to Assets/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl
diff --git a/Engine/EngineAssets/Materials/decals/default.mtl b/Assets/Engine/EngineAssets/Materials/decals/default.mtl
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rename from Engine/EngineAssets/Materials/decals/default.mtl
rename to Assets/Engine/EngineAssets/Materials/decals/default.mtl
diff --git a/Engine/EngineAssets/Materials/lens_optics.mtl b/Assets/Engine/EngineAssets/Materials/lens_optics.mtl
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rename from Engine/EngineAssets/Materials/lens_optics.mtl
rename to Assets/Engine/EngineAssets/Materials/lens_optics.mtl
diff --git a/Engine/EngineAssets/Materials/sky/sky.mtl b/Assets/Engine/EngineAssets/Materials/sky/sky.mtl
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rename from Engine/EngineAssets/Materials/sky/sky.mtl
rename to Assets/Engine/EngineAssets/Materials/sky/sky.mtl
diff --git a/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl b/Assets/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl
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rename from Engine/EngineAssets/Materials/test/Holotest/hologram.mtl
rename to Assets/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl
diff --git a/Engine/EngineAssets/Materials/test/Holotest/test2.tif b/Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif
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rename from Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings
rename to Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings
diff --git a/Engine/EngineAssets/Materials/test/Holotest/tews1.tif b/Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif
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rename from Engine/EngineAssets/Materials/test/Holotest/tews1.tif
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diff --git a/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings b/Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings
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rename from Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings
rename to Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings
diff --git a/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf b/Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf
similarity index 100%
rename from Engine/EngineAssets/Materials/test/Holotest/tile1.cgf
rename to Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf
diff --git a/Engine/EngineAssets/Materials/test/Holotest/tile1.max b/Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.max
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rename from Engine/EngineAssets/Materials/test/Holotest/tile1.max
rename to Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.max
diff --git a/Engine/EngineAssets/Materials/test/chromium.mtl b/Assets/Engine/EngineAssets/Materials/test/chromium.mtl
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rename from Engine/EngineAssets/Materials/test/chromium.mtl
rename to Assets/Engine/EngineAssets/Materials/test/chromium.mtl
diff --git a/Engine/EngineAssets/Materials/test/glass2.mtl b/Assets/Engine/EngineAssets/Materials/test/glass2.mtl
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rename from Engine/EngineAssets/Materials/test/glass2.mtl
rename to Assets/Engine/EngineAssets/Materials/test/glass2.mtl
diff --git a/Engine/EngineAssets/Materials/test/hologram.mtl b/Assets/Engine/EngineAssets/Materials/test/hologram.mtl
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rename from Engine/EngineAssets/Materials/test/hologram.mtl
rename to Assets/Engine/EngineAssets/Materials/test/hologram.mtl
diff --git a/Engine/EngineAssets/Materials/test/lightbeam.mtl b/Assets/Engine/EngineAssets/Materials/test/lightbeam.mtl
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rename from Engine/EngineAssets/Materials/test/lightbeam.mtl
rename to Assets/Engine/EngineAssets/Materials/test/lightbeam.mtl
diff --git a/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl b/Assets/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl
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rename from Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl
rename to Assets/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl
diff --git a/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl b/Assets/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl
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rename from Engine/EngineAssets/Materials/test/lighthouseBeam.mtl
rename to Assets/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl
diff --git a/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl b/Assets/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl
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rename from Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl
rename to Assets/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl
diff --git a/Engine/EngineAssets/Materials/test/nodraw.mtl b/Assets/Engine/EngineAssets/Materials/test/nodraw.mtl
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rename from Engine/EngineAssets/Materials/test/nodraw.mtl
rename to Assets/Engine/EngineAssets/Materials/test/nodraw.mtl
diff --git a/Engine/EngineAssets/Materials/test/sky.mtl b/Assets/Engine/EngineAssets/Materials/test/sky.mtl
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rename from Engine/EngineAssets/Materials/test/sky.mtl
rename to Assets/Engine/EngineAssets/Materials/test/sky.mtl
diff --git a/Engine/EngineAssets/Materials/test/skyHDR.mtl b/Assets/Engine/EngineAssets/Materials/test/skyHDR.mtl
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rename from Engine/EngineAssets/Materials/test/skyHDR.mtl
rename to Assets/Engine/EngineAssets/Materials/test/skyHDR.mtl
diff --git a/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif b/Assets/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif
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rename from Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif
rename to Assets/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif
diff --git a/Engine/EngineAssets/Materials/test/textures/templeBeam.tif b/Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif
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rename from Engine/EngineAssets/Materials/test/textures/templeBeam.tif
rename to Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif
diff --git a/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings b/Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings
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rename from Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings
rename to Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings
diff --git a/Engine/EngineAssets/Materials/test/volumeObject.mtl b/Assets/Engine/EngineAssets/Materials/test/volumeObject.mtl
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rename from Engine/EngineAssets/Materials/test/volumeObject.mtl
rename to Assets/Engine/EngineAssets/Materials/test/volumeObject.mtl
diff --git a/Engine/EngineAssets/Materials/test/volumeObject2.mtl b/Assets/Engine/EngineAssets/Materials/test/volumeObject2.mtl
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rename from Engine/EngineAssets/Materials/test/volumeObject2.mtl
rename to Assets/Engine/EngineAssets/Materials/test/volumeObject2.mtl
diff --git a/Engine/EngineAssets/Objects/Default.cgf b/Assets/Engine/EngineAssets/Objects/Default.cgf
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rename from Engine/EngineAssets/Objects/Default.cgf
rename to Assets/Engine/EngineAssets/Objects/Default.cgf
diff --git a/Engine/EngineAssets/Objects/helper.mtl b/Assets/Engine/EngineAssets/Objects/helper.mtl
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rename from Engine/EngineAssets/Objects/helper.mtl
rename to Assets/Engine/EngineAssets/Objects/helper.mtl
diff --git a/Engine/EngineAssets/Production/MidGray.tif b/Assets/Engine/EngineAssets/Production/MidGray.tif
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rename from Engine/EngineAssets/Production/MidGray.tif
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diff --git a/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings
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rename to Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Production/UV.tif b/Assets/Engine/EngineAssets/Production/UV.tif
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rename to Assets/Engine/EngineAssets/Production/UV.tif.exportsettings
diff --git a/Engine/EngineAssets/ScreenSpace/AreaTex.dds b/Assets/Engine/EngineAssets/ScreenSpace/AreaTex.dds
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rename from Engine/EngineAssets/ScreenSpace/AreaTex.dds
rename to Assets/Engine/EngineAssets/ScreenSpace/AreaTex.dds
diff --git a/Engine/EngineAssets/ScreenSpace/NormalsFitting.dds b/Assets/Engine/EngineAssets/ScreenSpace/NormalsFitting.dds
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diff --git a/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif b/Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif
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diff --git a/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif b/Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif
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rename to Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif
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rename to Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings
diff --git a/Engine/EngineAssets/ScreenSpace/SearchTex.dds b/Assets/Engine/EngineAssets/ScreenSpace/SearchTex.dds
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rename to Assets/Engine/EngineAssets/ScreenSpace/SearchTex.dds
diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF
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diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF
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diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings
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rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings
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diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF
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diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF
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diff --git a/Engine/EngineAssets/ScreenSpace/film_grain.dds b/Assets/Engine/EngineAssets/ScreenSpace/film_grain.dds
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rename to Assets/Engine/EngineAssets/ScreenSpace/film_grain.dds
diff --git a/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif b/Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif
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diff --git a/Engine/EngineAssets/Shading/SonarVisionGradient.TIF b/Assets/Engine/EngineAssets/Shading/SonarVisionGradient.TIF
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diff --git a/Engine/EngineAssets/Shading/cook_d_sampler_G16R16F.dds b/Assets/Engine/EngineAssets/Shading/cook_d_sampler_G16R16F.dds
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diff --git a/Engine/EngineAssets/Shading/defaultProbe_cm.tif b/Assets/Engine/EngineAssets/Shading/defaultProbe_cm.tif
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diff --git a/Engine/EngineAssets/Sky/optical.lut b/Assets/Engine/EngineAssets/Sky/optical.lut
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diff --git a/Engine/EngineAssets/Sky/stars.dat b/Assets/Engine/EngineAssets/Sky/stars.dat
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diff --git a/Engine/EngineAssets/Slices/DefaultLevelSetup.slice b/Assets/Engine/EngineAssets/Slices/DefaultLevelSetup.slice
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diff --git a/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif
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diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl
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diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif
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diff --git a/Engine/EngineAssets/TextureMsg/NotFound.psd b/Assets/Engine/EngineAssets/TextureMsg/NotFound.psd
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diff --git a/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif b/Assets/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif
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diff --git a/Engine/EngineAssets/TextureMsg/RCError.psd b/Assets/Engine/EngineAssets/TextureMsg/RCError.psd
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diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMe.tif b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMe.tif
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diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif
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diff --git a/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif b/Assets/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif
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diff --git a/Engine/EngineAssets/TextureMsg/color_Cyan.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Cyan.tif
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diff --git a/Engine/EngineAssets/TextureMsg/color_Orange.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Orange.tif
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diff --git a/Engine/EngineAssets/TextureMsg/color_Purple.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Purple.tif
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diff --git a/Engine/EngineAssets/TextureMsg/color_Red.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Red.tif
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diff --git a/Engine/EngineAssets/TextureMsg/color_White.tif b/Assets/Engine/EngineAssets/TextureMsg/color_White.tif
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diff --git a/Engine/EngineAssets/TextureMsg/color_Yellow.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Yellow.tif
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diff --git a/Engine/EngineAssets/TextureMsg/mipmapdebug.tif b/Assets/Engine/EngineAssets/TextureMsg/mipmapdebug.tif
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diff --git a/Engine/EngineAssets/TextureMsg/orange_for_designer.tif b/Assets/Engine/EngineAssets/TextureMsg/orange_for_designer.tif
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diff --git a/Engine/EngineAssets/Textures/BlackAlpha.tif b/Assets/Engine/EngineAssets/Textures/BlackAlpha.tif
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diff --git a/Engine/EngineAssets/Textures/BlackCM.tif b/Assets/Engine/EngineAssets/Textures/BlackCM.tif
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diff --git a/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif b/Assets/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif
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diff --git a/Engine/EngineAssets/Textures/Cursor_Green.tif b/Assets/Engine/EngineAssets/Textures/Cursor_Green.tif
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diff --git a/Engine/EngineAssets/Textures/FogVolShadowJitter.tif b/Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif
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diff --git a/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds b/Assets/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds
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rename to Assets/Engine/EngineAssets/Textures/Frozen/frost_noise4.tif
diff --git a/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif b/Assets/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif
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diff --git a/Engine/EngineAssets/Textures/GreyAlpha.tif b/Assets/Engine/EngineAssets/Textures/GreyAlpha.tif
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rename from Engine/EngineAssets/Textures/GreyAlpha.tif
rename to Assets/Engine/EngineAssets/Textures/GreyAlpha.tif
diff --git a/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_interlation.dds
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_palette.tif b/Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_palette.tif
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_sparks.dds
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_transition.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_transition.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_transition.dds
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_transition.dds
diff --git a/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif b/Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif
rename to Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif
diff --git a/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/VolumeRaster.tif b/Assets/Engine/EngineAssets/Textures/VolumeRaster.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/VolumeRaster.tif
rename to Assets/Engine/EngineAssets/Textures/VolumeRaster.tif
diff --git a/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/alienhud_distortionimage.tif b/Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_distortionimage.tif
rename to Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif
diff --git a/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/alienhud_noise1.tif b/Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_noise1.tif
rename to Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif
diff --git a/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/black.tif b/Assets/Engine/EngineAssets/Textures/black.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/black.tif
rename to Assets/Engine/EngineAssets/Textures/black.tif
diff --git a/Engine/EngineAssets/Textures/black.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/black.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/black.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/black.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/caustics_sampler.dds b/Assets/Engine/EngineAssets/Textures/caustics_sampler.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/caustics_sampler.dds
rename to Assets/Engine/EngineAssets/Textures/caustics_sampler.dds
diff --git a/Engine/EngineAssets/Textures/color.tif b/Assets/Engine/EngineAssets/Textures/color.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/color.tif
rename to Assets/Engine/EngineAssets/Textures/color.tif
diff --git a/Engine/EngineAssets/Textures/default_cch.tif b/Assets/Engine/EngineAssets/Textures/default_cch.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/default_cch.tif
rename to Assets/Engine/EngineAssets/Textures/default_cch.tif
diff --git a/Engine/EngineAssets/Textures/default_cch.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/default_cch.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/default_cch.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/default_cch.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/defaults/16_12.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_12.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_12.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_12.tif
diff --git a/Engine/EngineAssets/Textures/defaults/16_34.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_34.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_34.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_34.tif
diff --git a/Engine/EngineAssets/Textures/defaults/16_5.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_5.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_5.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_5.tif
diff --git a/Engine/EngineAssets/Textures/defaults/16_grey.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_grey.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_grey.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_grey.tif
diff --git a/Engine/EngineAssets/Textures/defaults/spot_default.tif b/Assets/Engine/EngineAssets/Textures/defaults/spot_default.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/spot_default.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/spot_default.tif
diff --git a/Engine/EngineAssets/Textures/detailDecalVariation.tif b/Assets/Engine/EngineAssets/Textures/detailDecalVariation.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/detailDecalVariation.tif
rename to Assets/Engine/EngineAssets/Textures/detailDecalVariation.tif
diff --git a/Engine/EngineAssets/Textures/dither_2.dds b/Assets/Engine/EngineAssets/Textures/dither_2.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/dither_2.dds
rename to Assets/Engine/EngineAssets/Textures/dither_2.dds
diff --git a/Engine/EngineAssets/Textures/dither_pattern_2d.dds b/Assets/Engine/EngineAssets/Textures/dither_pattern_2d.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/dither_pattern_2d.dds
rename to Assets/Engine/EngineAssets/Textures/dither_pattern_2d.dds
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Glow001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Glow002.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Sun001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif
diff --git a/Engine/EngineAssets/Textures/flares/flare01.tif b/Assets/Engine/EngineAssets/Textures/flares/flare01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/flare01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/flare01.tif
diff --git a/Engine/EngineAssets/Textures/flares/flare02.tif b/Assets/Engine/EngineAssets/Textures/flares/flare02.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/flare02.tif
rename to Assets/Engine/EngineAssets/Textures/flares/flare02.tif
diff --git a/Engine/EngineAssets/Textures/flares/ghost_grey.tif b/Assets/Engine/EngineAssets/Textures/flares/ghost_grey.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/ghost_grey.tif
rename to Assets/Engine/EngineAssets/Textures/flares/ghost_grey.tif
diff --git a/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif b/Assets/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/ghost_multicolor.tif
rename to Assets/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/ghost.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ghost.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/glow.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/glow.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/orbs.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/orbs.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/ring.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ring.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/test_demo.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/test_demo.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/iris_shaft.tif b/Assets/Engine/EngineAssets/Textures/flares/iris_shaft.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/iris_shaft.tif
rename to Assets/Engine/EngineAssets/Textures/flares/iris_shaft.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_blurshape.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_blurshape.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_blurshape.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_blurshape.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_noise01.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_noise01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_noise01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_noise01.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_raindrops.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_raindrops.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_raindrops.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_raindrops.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_raindrops02.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_01.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_01.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell01.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell01.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell02.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell02.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell02.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell02.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell03.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell03.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell03.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell03.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell04.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell04.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell04.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell04.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_full.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_full.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_full.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_full.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_half.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_half.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_half.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_half.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_quater.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_quater.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_quater.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_quater.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_specs.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_specs.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_specs.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_specs.tif
diff --git a/Engine/EngineAssets/Textures/flares/streak01.tif b/Assets/Engine/EngineAssets/Textures/flares/streak01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/streak01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/streak01.tif
diff --git a/Engine/EngineAssets/Textures/flares/visor_scratch.tif b/Assets/Engine/EngineAssets/Textures/flares/visor_scratch.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/visor_scratch.tif
rename to Assets/Engine/EngineAssets/Textures/flares/visor_scratch.tif
diff --git a/Engine/EngineAssets/Textures/fresnel_sampler.dds b/Assets/Engine/EngineAssets/Textures/fresnel_sampler.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/fresnel_sampler.dds
rename to Assets/Engine/EngineAssets/Textures/fresnel_sampler.dds
diff --git a/Engine/EngineAssets/Textures/fringe_map.dds b/Assets/Engine/EngineAssets/Textures/fringe_map.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/fringe_map.dds
rename to Assets/Engine/EngineAssets/Textures/fringe_map.dds
diff --git a/Engine/EngineAssets/Textures/frost_refl2.tif b/Assets/Engine/EngineAssets/Textures/frost_refl2.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/frost_refl2.tif
rename to Assets/Engine/EngineAssets/Textures/frost_refl2.tif
diff --git a/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds b/Assets/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds
rename to Assets/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_diff.tif
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/grey.dds b/Assets/Engine/EngineAssets/Textures/grey.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/grey.dds
rename to Assets/Engine/EngineAssets/Textures/grey.dds
diff --git a/Engine/EngineAssets/Textures/hex.tif b/Assets/Engine/EngineAssets/Textures/hex.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex.tif
rename to Assets/Engine/EngineAssets/Textures/hex.tif
diff --git a/Engine/EngineAssets/Textures/hex.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex.tif.exportsettings
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diff --git a/Engine/EngineAssets/Textures/hex_ddn.tif b/Assets/Engine/EngineAssets/Textures/hex_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/hex_ddn.tif
diff --git a/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hex_grad.tif b/Assets/Engine/EngineAssets/Textures/hex_grad.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_grad.tif
rename to Assets/Engine/EngineAssets/Textures/hex_grad.tif
diff --git a/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_grad.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hex_line.tif b/Assets/Engine/EngineAssets/Textures/hex_line.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_line.tif
rename to Assets/Engine/EngineAssets/Textures/hex_line.tif
diff --git a/Engine/EngineAssets/Textures/hex_line.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_line.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_line.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_line.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hex_rand.tif b/Assets/Engine/EngineAssets/Textures/hex_rand.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_rand.tif
rename to Assets/Engine/EngineAssets/Textures/hex_rand.tif
diff --git a/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_rand.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_areas.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_areas.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_healthgradient.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_round.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_round.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_round.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_round.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_veinsblood.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/interference.dds b/Assets/Engine/EngineAssets/Textures/interference.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/interference.dds
rename to Assets/Engine/EngineAssets/Textures/interference.dds
diff --git a/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds b/Assets/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds
rename to Assets/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds
diff --git a/Engine/EngineAssets/Textures/moisturedroplets.tif b/Assets/Engine/EngineAssets/Textures/moisturedroplets.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/moisturedroplets.tif
rename to Assets/Engine/EngineAssets/Textures/moisturedroplets.tif
diff --git a/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/nightvis_grad.tif b/Assets/Engine/EngineAssets/Textures/nightvis_grad.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/nightvis_grad.tif
rename to Assets/Engine/EngineAssets/Textures/nightvis_grad.tif
diff --git a/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/noise.tif b/Assets/Engine/EngineAssets/Textures/noise.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/noise.tif
rename to Assets/Engine/EngineAssets/Textures/noise.tif
diff --git a/Engine/EngineAssets/Textures/noise3d.dds b/Assets/Engine/EngineAssets/Textures/noise3d.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/noise3d.dds
rename to Assets/Engine/EngineAssets/Textures/noise3d.dds
diff --git a/Engine/EngineAssets/Textures/oceanwaves_ddn.tif b/Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/oceanwaves_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif
diff --git a/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/palletteInst.dds b/Assets/Engine/EngineAssets/Textures/palletteInst.dds
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rename from Engine/EngineAssets/Textures/palletteInst.dds
rename to Assets/Engine/EngineAssets/Textures/palletteInst.dds
diff --git a/Engine/EngineAssets/Textures/perlinNoise2d.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise2d.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif b/Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif
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rename from Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif b/Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum_small.tif
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diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/pixeltex.dds b/Assets/Engine/EngineAssets/Textures/pixeltex.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/pixeltex.dds
rename to Assets/Engine/EngineAssets/Textures/pixeltex.dds
diff --git a/Engine/EngineAssets/Textures/rotrandomcm.dds b/Assets/Engine/EngineAssets/Textures/rotrandomcm.dds
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rename from Engine/EngineAssets/Textures/rotrandomcm.dds
rename to Assets/Engine/EngineAssets/Textures/rotrandomcm.dds
diff --git a/Engine/EngineAssets/Textures/scratch.tif b/Assets/Engine/EngineAssets/Textures/scratch.tif
similarity index 100%
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diff --git a/Engine/EngineAssets/Textures/scratch.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/scratch.tif.exportsettings
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diff --git a/Engine/EngineAssets/Textures/scratch_ddn.tif b/Assets/Engine/EngineAssets/Textures/scratch_ddn.tif
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diff --git a/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings
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diff --git a/Engine/EngineAssets/Textures/screen_noisy_bump.dds b/Assets/Engine/EngineAssets/Textures/screen_noisy_bump.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/screen_noisy_bump.dds
rename to Assets/Engine/EngineAssets/Textures/screen_noisy_bump.dds
diff --git a/Engine/EngineAssets/Textures/screenfrost_alpha.TIF b/Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF
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rename from Engine/EngineAssets/Textures/screenfrost_alpha.TIF
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diff --git a/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings b/Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings
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rename from Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings
rename to Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings
diff --git a/Engine/EngineAssets/Textures/screenfrost_ddn.TIF b/Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF
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rename from Engine/EngineAssets/Textures/screenfrost_ddn.TIF
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diff --git a/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings b/Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings
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rename from Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings
rename to Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings
diff --git a/Engine/EngineAssets/Textures/snowflakes.tif b/Assets/Engine/EngineAssets/Textures/snowflakes.tif
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diff --git a/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings
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rename to Assets/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/startscreen.tif b/Assets/Engine/EngineAssets/Textures/startscreen.tif
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rename to Assets/Engine/EngineAssets/Textures/startscreen.tif
diff --git a/Engine/EngineAssets/Textures/startscreen.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/startscreen.tif.exportsettings
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rename from Engine/EngineAssets/Textures/startscreen.tif.exportsettings
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diff --git a/Engine/EngineAssets/Textures/user_tex1.tif b/Assets/Engine/EngineAssets/Textures/user_tex1.tif
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rename to Assets/Engine/EngineAssets/Textures/user_tex1.tif
diff --git a/Engine/EngineAssets/Textures/user_tex2.tif b/Assets/Engine/EngineAssets/Textures/user_tex2.tif
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rename to Assets/Engine/EngineAssets/Textures/user_tex2.tif
diff --git a/Engine/EngineAssets/Textures/vector_noise.dds b/Assets/Engine/EngineAssets/Textures/vector_noise.dds
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rename from Engine/EngineAssets/Textures/vector_noise.dds
rename to Assets/Engine/EngineAssets/Textures/vector_noise.dds
diff --git a/Engine/EngineAssets/Textures/water_droplets.dds b/Assets/Engine/EngineAssets/Textures/water_droplets.dds
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rename from Engine/EngineAssets/Textures/water_droplets.dds
rename to Assets/Engine/EngineAssets/Textures/water_droplets.dds
diff --git a/Engine/EngineAssets/Textures/water_gloss.tif b/Assets/Engine/EngineAssets/Textures/water_gloss.tif
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diff --git a/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings
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rename from Engine/EngineAssets/Textures/water_gloss.tif.exportsettings
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diff --git a/Engine/EngineAssets/Textures/white.tif b/Assets/Engine/EngineAssets/Textures/white.tif
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diff --git a/Engine/EngineAssets/Textures/white.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/white.tif.exportsettings
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diff --git a/Engine/EngineAssets/Textures/white_cm.tif b/Assets/Engine/EngineAssets/Textures/white_cm.tif
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diff --git a/Engine/EngineAssets/Textures/white_ddn.tif b/Assets/Engine/EngineAssets/Textures/white_ddn.tif
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diff --git a/Engine/EngineAssets/defaulttextures.xml b/Assets/Engine/EngineAssets/defaulttextures.xml
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rename to Assets/Engine/EngineAssets/defaulttextures.xml
diff --git a/Engine/Engine_Dependencies.xml b/Assets/Engine/Engine_Dependencies.xml
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rename from Engine/Engine_Dependencies.xml
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diff --git a/Engine/Entities/AnimObject.ent b/Assets/Engine/Entities/AnimObject.ent
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rename from Engine/Entities/AnimObject.ent
rename to Assets/Engine/Entities/AnimObject.ent
diff --git a/Engine/Entities/AreaBezierVolume.ent b/Assets/Engine/Entities/AreaBezierVolume.ent
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rename from Engine/Entities/AreaBezierVolume.ent
rename to Assets/Engine/Entities/AreaBezierVolume.ent
diff --git a/Engine/Entities/AreaBox.ent b/Assets/Engine/Entities/AreaBox.ent
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diff --git a/Engine/Entities/AreaShape.ent b/Assets/Engine/Entities/AreaShape.ent
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rename from Engine/Entities/AreaShape.ent
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diff --git a/Engine/Entities/AreaSolid.ent b/Assets/Engine/Entities/AreaSolid.ent
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rename from Engine/Entities/AreaSolid.ent
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diff --git a/Engine/Entities/AreaSphere.ent b/Assets/Engine/Entities/AreaSphere.ent
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diff --git a/Engine/Entities/AreaTrigger.ent b/Assets/Engine/Entities/AreaTrigger.ent
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rename from Engine/Entities/AreaTrigger.ent
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diff --git a/Engine/Entities/AudioAreaAmbience.ent b/Assets/Engine/Entities/AudioAreaAmbience.ent
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diff --git a/Engine/Entities/AudioAreaEntity.ent b/Assets/Engine/Entities/AudioAreaEntity.ent
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diff --git a/Engine/Scripts/Entities/AI/NavigationSeedPoint.lua b/Assets/Engine/Scripts/Entities/AI/NavigationSeedPoint.lua
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diff --git a/Engine/Scripts/Entities/Anim/MannequinObject.lua b/Assets/Engine/Scripts/Entities/Anim/MannequinObject.lua
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diff --git a/Engine/Scripts/Entities/Default/GeomEntity.lua b/Assets/Engine/Scripts/Entities/Default/GeomEntity.lua
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diff --git a/Engine/Scripts/Entities/Environment/WaterVolume.lua b/Assets/Engine/Scripts/Entities/Environment/WaterVolume.lua
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diff --git a/Engine/Scripts/Entities/Lights/EnvironmentLight.lua b/Assets/Engine/Scripts/Entities/Lights/EnvironmentLight.lua
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diff --git a/Engine/Scripts/Entities/Others/Comment.lua b/Assets/Engine/Scripts/Entities/Others/Comment.lua
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diff --git a/Engine/Scripts/Entities/Others/ProceduralObject.lua b/Assets/Engine/Scripts/Entities/Others/ProceduralObject.lua
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diff --git a/Engine/Scripts/Entities/Particle/ParticleEffect.lua b/Assets/Engine/Scripts/Entities/Particle/ParticleEffect.lua
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diff --git a/Engine/Scripts/Entities/Physics/AnimObject.lua b/Assets/Engine/Scripts/Entities/Physics/AnimObject.lua
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diff --git a/Engine/Scripts/Entities/Physics/AreaBezierVolume.lua b/Assets/Engine/Scripts/Entities/Physics/AreaBezierVolume.lua
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diff --git a/Engine/Scripts/Entities/Physics/BasicEntity.lua b/Assets/Engine/Scripts/Entities/Physics/BasicEntity.lua
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diff --git a/Engine/Scripts/Entities/Physics/LivingEntity.lua b/Assets/Engine/Scripts/Entities/Physics/LivingEntity.lua
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diff --git a/Engine/Scripts/Entities/Physics/RigidBodyEx.lua b/Assets/Engine/Scripts/Entities/Physics/RigidBodyEx.lua
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diff --git a/Engine/Scripts/Entities/Render/FogVolume.lua b/Assets/Engine/Scripts/Entities/Render/FogVolume.lua
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diff --git a/Engine/Scripts/Entities/Render/GeomCache.lua b/Assets/Engine/Scripts/Entities/Render/GeomCache.lua
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diff --git a/Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua
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rename from Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua
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diff --git a/Engine/Scripts/Entities/Sound/AudioAreaEntity.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaEntity.lua
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diff --git a/Engine/Scripts/Entities/Sound/AudioAreaRandom.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaRandom.lua
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diff --git a/Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua b/Assets/Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua
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rename from Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua
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diff --git a/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua b/Assets/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua
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rename from Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua
rename to Assets/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua
diff --git a/Engine/Scripts/Entities/Triggers/AreaTrigger.lua b/Assets/Engine/Scripts/Entities/Triggers/AreaTrigger.lua
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rename from Engine/Scripts/Entities/Triggers/AreaTrigger.lua
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diff --git a/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua b/Assets/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua
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rename from Engine/Scripts/Entities/Triggers/ProximityTrigger.lua
rename to Assets/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua
diff --git a/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua b/Assets/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua
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rename from Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua
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diff --git a/Engine/Scripts/Utils/Components/GameplayUtils.lua b/Assets/Engine/Scripts/Utils/Components/GameplayUtils.lua
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diff --git a/Engine/Scripts/Utils/Components/InputUtils.lua b/Assets/Engine/Scripts/Utils/Components/InputUtils.lua
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diff --git a/Engine/Scripts/Utils/Components/MultiHandlers.lua b/Assets/Engine/Scripts/Utils/Components/MultiHandlers.lua
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diff --git a/Engine/Scripts/Utils/Containers.lua b/Assets/Engine/Scripts/Utils/Containers.lua
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rename from Engine/Scripts/Utils/Containers.lua
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diff --git a/Engine/Scripts/Utils/EntityUtils.lua b/Assets/Engine/Scripts/Utils/EntityUtils.lua
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diff --git a/Engine/Scripts/Utils/Math.lua b/Assets/Engine/Scripts/Utils/Math.lua
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diff --git a/Engine/SeedAssetList.seed b/Assets/Engine/SeedAssetList.seed
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diff --git a/Engine/Shaders/DistanceClouds.ext b/Assets/Engine/Shaders/DistanceClouds.ext
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diff --git a/Engine/Shaders/Eye.ext b/Assets/Engine/Shaders/Eye.ext
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diff --git a/Engine/Shaders/Fur.ext b/Assets/Engine/Shaders/Fur.ext
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diff --git a/Engine/Shaders/GeometryBeam.ext b/Assets/Engine/Shaders/GeometryBeam.ext
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diff --git a/Engine/Shaders/Glass.ext b/Assets/Engine/Shaders/Glass.ext
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diff --git a/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx
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rename from Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx
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diff --git a/Engine/Shaders/HWScripts/CryFX/Clouds.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Clouds.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Clouds.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Clouds.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Common.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/Common.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Common.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/Common.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Common.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Common.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Common.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Common.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Debug.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Debug.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Debug.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Debug.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DebugLight.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Eye.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Eye.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Eye.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Eye.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FallBack.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FallBack.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FallBack.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/FallBack.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FogVolume.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Fur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Fur.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Fur.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Fur.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FurZPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Glass.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Glass.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Glass.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Glass.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Hair.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Hair.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Hair.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Hair.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Helper.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Helper.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Helper.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Helper.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Hud3D.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Illum.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Illum.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Illum.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Illum.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/IllumTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/LensOptics.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Light.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Light.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Light.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Light.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/LightBeam.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Monitor.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Monitor.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Monitor.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Monitor.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/NoDraw.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Particles.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Particles.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Particles.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Particles.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/PostAA.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostAA.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostAA.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostAA.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostEffects.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Scopes.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Scopes.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Scopes.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Scopes.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Sketch.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sketch.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Sketch.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Sketch.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Sky.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sky.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Sky.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Sky.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Stars.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Stars.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Stars.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Stars.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Stereo.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Stereo.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Stereo.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Stereo.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Terrain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Terrain.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Terrain.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Terrain.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/TiledShading.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/UI.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/UI.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/UI.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/UI.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Vegetation.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Video.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Video.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Video.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Video.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Water.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Water.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Water.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Water.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Waterfall.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/fragLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/fragLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/fragLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/fragLib.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/shadeLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/vertexLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi
diff --git a/Engine/Shaders/Hair.ext b/Assets/Engine/Shaders/Hair.ext
similarity index 100%
rename from Engine/Shaders/Hair.ext
rename to Assets/Engine/Shaders/Hair.ext
diff --git a/Engine/Shaders/HumanSkin.ext b/Assets/Engine/Shaders/HumanSkin.ext
similarity index 100%
rename from Engine/Shaders/HumanSkin.ext
rename to Assets/Engine/Shaders/HumanSkin.ext
diff --git a/Engine/Shaders/Illum.ext b/Assets/Engine/Shaders/Illum.ext
similarity index 100%
rename from Engine/Shaders/Illum.ext
rename to Assets/Engine/Shaders/Illum.ext
diff --git a/Engine/Shaders/LensOptics.ext b/Assets/Engine/Shaders/LensOptics.ext
similarity index 100%
rename from Engine/Shaders/LensOptics.ext
rename to Assets/Engine/Shaders/LensOptics.ext
diff --git a/Engine/Shaders/LightBeam.ext b/Assets/Engine/Shaders/LightBeam.ext
similarity index 100%
rename from Engine/Shaders/LightBeam.ext
rename to Assets/Engine/Shaders/LightBeam.ext
diff --git a/Engine/Shaders/Monitor.ext b/Assets/Engine/Shaders/Monitor.ext
similarity index 100%
rename from Engine/Shaders/Monitor.ext
rename to Assets/Engine/Shaders/Monitor.ext
diff --git a/Engine/Shaders/ParticleImposter.ext b/Assets/Engine/Shaders/ParticleImposter.ext
similarity index 100%
rename from Engine/Shaders/ParticleImposter.ext
rename to Assets/Engine/Shaders/ParticleImposter.ext
diff --git a/Engine/Shaders/Particles.ext b/Assets/Engine/Shaders/Particles.ext
similarity index 100%
rename from Engine/Shaders/Particles.ext
rename to Assets/Engine/Shaders/Particles.ext
diff --git a/Engine/Shaders/RunTime.ext b/Assets/Engine/Shaders/RunTime.ext
similarity index 100%
rename from Engine/Shaders/RunTime.ext
rename to Assets/Engine/Shaders/RunTime.ext
diff --git a/Engine/Shaders/Scopes.ext b/Assets/Engine/Shaders/Scopes.ext
similarity index 100%
rename from Engine/Shaders/Scopes.ext
rename to Assets/Engine/Shaders/Scopes.ext
diff --git a/Engine/Shaders/ShaderProfiles.txt b/Assets/Engine/Shaders/ShaderProfiles.txt
similarity index 100%
rename from Engine/Shaders/ShaderProfiles.txt
rename to Assets/Engine/Shaders/ShaderProfiles.txt
diff --git a/Engine/Shaders/ShadowMaskGen.ext b/Assets/Engine/Shaders/ShadowMaskGen.ext
similarity index 100%
rename from Engine/Shaders/ShadowMaskGen.ext
rename to Assets/Engine/Shaders/ShadowMaskGen.ext
diff --git a/Engine/Shaders/SketchTerrain.ext b/Assets/Engine/Shaders/SketchTerrain.ext
similarity index 100%
rename from Engine/Shaders/SketchTerrain.ext
rename to Assets/Engine/Shaders/SketchTerrain.ext
diff --git a/Engine/Shaders/SkyHDR.ext b/Assets/Engine/Shaders/SkyHDR.ext
similarity index 100%
rename from Engine/Shaders/SkyHDR.ext
rename to Assets/Engine/Shaders/SkyHDR.ext
diff --git a/Engine/Shaders/StarterGame_GeometryBeamScaling.ext b/Assets/Engine/Shaders/StarterGame_GeometryBeamScaling.ext
similarity index 100%
rename from Engine/Shaders/StarterGame_GeometryBeamScaling.ext
rename to Assets/Engine/Shaders/StarterGame_GeometryBeamScaling.ext
diff --git a/Engine/Shaders/Statics.ext b/Assets/Engine/Shaders/Statics.ext
similarity index 100%
rename from Engine/Shaders/Statics.ext
rename to Assets/Engine/Shaders/Statics.ext
diff --git a/Engine/Shaders/TemplBeamProc.ext b/Assets/Engine/Shaders/TemplBeamProc.ext
similarity index 100%
rename from Engine/Shaders/TemplBeamProc.ext
rename to Assets/Engine/Shaders/TemplBeamProc.ext
diff --git a/Engine/Shaders/Terrain.ext b/Assets/Engine/Shaders/Terrain.ext
similarity index 100%
rename from Engine/Shaders/Terrain.ext
rename to Assets/Engine/Shaders/Terrain.ext
diff --git a/Engine/Shaders/Vegetation.ext b/Assets/Engine/Shaders/Vegetation.ext
similarity index 100%
rename from Engine/Shaders/Vegetation.ext
rename to Assets/Engine/Shaders/Vegetation.ext
diff --git a/Engine/Shaders/VolumeObject.ext b/Assets/Engine/Shaders/VolumeObject.ext
similarity index 100%
rename from Engine/Shaders/VolumeObject.ext
rename to Assets/Engine/Shaders/VolumeObject.ext
diff --git a/Engine/Shaders/Water.ext b/Assets/Engine/Shaders/Water.ext
similarity index 100%
rename from Engine/Shaders/Water.ext
rename to Assets/Engine/Shaders/Water.ext
diff --git a/Engine/Shaders/WaterVolume.ext b/Assets/Engine/Shaders/WaterVolume.ext
similarity index 100%
rename from Engine/Shaders/WaterVolume.ext
rename to Assets/Engine/Shaders/WaterVolume.ext
diff --git a/Engine/Shaders/Waterfall.ext b/Assets/Engine/Shaders/Waterfall.ext
similarity index 100%
rename from Engine/Shaders/Waterfall.ext
rename to Assets/Engine/Shaders/Waterfall.ext
diff --git a/Engine/exclude.filetag b/Assets/Engine/exclude.filetag
similarity index 100%
rename from Engine/exclude.filetag
rename to Assets/Engine/exclude.filetag
diff --git a/Engine/include.filetag b/Assets/Engine/include.filetag
similarity index 100%
rename from Engine/include.filetag
rename to Assets/Engine/include.filetag
diff --git a/Engine/materials/material_layers_default.mtl b/Assets/Engine/materials/material_layers_default.mtl
similarity index 100%
rename from Engine/materials/material_layers_default.mtl
rename to Assets/Engine/materials/material_layers_default.mtl
diff --git a/Engine/materials/material_terrain_default.mtl b/Assets/Engine/materials/material_terrain_default.mtl
similarity index 100%
rename from Engine/materials/material_terrain_default.mtl
rename to Assets/Engine/materials/material_terrain_default.mtl
diff --git a/Engine/textures/default_icon.png b/Assets/Engine/textures/default_icon.png
similarity index 100%
rename from Engine/textures/default_icon.png
rename to Assets/Engine/textures/default_icon.png
diff --git a/Engine/textures/default_icon.png.exportsettings b/Assets/Engine/textures/default_icon.png.exportsettings
similarity index 100%
rename from Engine/textures/default_icon.png.exportsettings
rename to Assets/Engine/textures/default_icon.png.exportsettings
diff --git a/Engine/textures/defaults/defaultnouvs.tif b/Assets/Engine/textures/defaults/defaultnouvs.tif
similarity index 100%
rename from Engine/textures/defaults/defaultnouvs.tif
rename to Assets/Engine/textures/defaults/defaultnouvs.tif
diff --git a/Engine/textures/defaults/grey.tif b/Assets/Engine/textures/defaults/grey.tif
similarity index 100%
rename from Engine/textures/defaults/grey.tif
rename to Assets/Engine/textures/defaults/grey.tif
diff --git a/Engine/textures/skys/night/half_moon.tif b/Assets/Engine/textures/skys/night/half_moon.tif
similarity index 100%
rename from Engine/textures/skys/night/half_moon.tif
rename to Assets/Engine/textures/skys/night/half_moon.tif
diff --git a/AutomatedTesting/EngineFinder.cmake b/AutomatedTesting/EngineFinder.cmake
new file mode 100644
index 0000000000..1fdcef2b56
--- /dev/null
+++ b/AutomatedTesting/EngineFinder.cmake
@@ -0,0 +1,50 @@
+#
+# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+# its licensors.
+#
+# For complete copyright and license terms please see the LICENSE at the root of this
+# distribution (the "License"). All use of this software is governed by the License,
+# or, if provided, by the license below or the license accompanying this file. Do not
+# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+#
+# This file is copied during engine registration. Edits to this file will be lost next
+# time a registration happens.
+
+include_guard()
+
+# Read the engine name from the project_json file
+file(READ ${CMAKE_CURRENT_LIST_DIR}/project.json project_json)
+string(JSON LY_ENGINE_NAME_TO_USE ERROR_VARIABLE json_error GET ${project_json} engine)
+if(json_error)
+ message(FATAL_ERROR "Unable to read key 'engine' from 'project.json', error: ${json_error}")
+endif()
+
+# Read the list of paths from ~.o3de/o3de_manifest.json
+file(TO_CMAKE_PATH "$ENV{USERPROFILE}" home_directory) # Windows
+if((NOT home_directory) OR (NOT EXISTS ${home_directory}))
+ file(TO_CMAKE_PATH "$ENV{HOME}" home_directory)# Unix
+endif()
+
+if (NOT home_directory)
+ message(FATAL_ERROR "Cannot find user home directory, the o3de manifest cannot be found")
+endif()
+# Set manifest path to path in the user home directory
+set(manifest_path ${home_directory}/.o3de/o3de_manifest.json)
+
+if(EXISTS ${manifest_path})
+ file(READ ${manifest_path} manifest_json)
+ string(JSON engines_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines)
+ if(json_error)
+ message(FATAL_ERROR "Unable to read key 'engines' from '${manifest_path}', error: ${json_error}")
+ endif()
+
+ math(EXPR engines_count "${engines_count}-1")
+ foreach(engine_path_index RANGE ${engines_count})
+ string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines ${engine_path_index})
+ if(${json_error})
+ message(FATAL_ERROR "Unable to read engines[${engine_path_index}] '${manifest_path}', error: ${json_error}")
+ endif()
+ list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake")
+ endforeach()
+endif()
diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py
index cfd088adc0..e329846554 100755
--- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py
+++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py
@@ -71,9 +71,9 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
env = ap_setup_fixture
BATCH_LOG_PATH = env["ap_batch_log_file"]
asset_processor.create_temp_asset_root()
- asset_processor.add_relative_source_asset(os.path.join("Engine", "engine_dependencies.xml"))
- asset_processor.add_scan_folder("Engine")
- asset_processor.add_relative_source_asset(os.path.join("Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
+ asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "engine_dependencies.xml"))
+ asset_processor.add_scan_folder(os.path.join("Assets", "Engine"))
+ asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
# Precondition: Assets are all processed
asset_processor.batch_process()
@@ -103,7 +103,7 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
assert surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
# Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
- asset_processor.add_relative_source_asset(os.path.join("Engine", "Schema", "enginedependency.xmlschema"))
+ asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Schema", "enginedependency.xmlschema"))
asset_processor.batch_process()
_, output = asset_processor.batch_process(capture_output=True,
diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py
index 7c7b6b2452..b25ee081a1 100755
--- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py
+++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py
@@ -205,10 +205,13 @@ class TestsAssetProcessorGUI_AllPlatforms(object):
env = ap_setup_fixture
# Copy test assets to new folder in dev folder
# This new folder will be created outside the default project folder and will not be added as a scan folder
- # by default, instead we'll modify the temporary AssetProcessorPlatformConfig.ini to add it
test_assets_folder, cache_folder = asset_processor.prepare_test_environment(env["tests_dir"], "C4874115",
relative_asset_root='',
add_scan_folder=False)
+ # The AssetProcessor internal _cache_folder path is updated to point at the cache root in order
+ # to allow the comparison between the source asset path of "/C4874115" to match the cache assets
+ # in
+ asset_processor._cache_folder = os.path.dirname(cache_folder)
assert os.path.exists(test_assets_folder), f"Test assets folder was not found {test_assets_folder}"
# Run AP Batch
@@ -226,7 +229,6 @@ class TestsAssetProcessorGUI_AllPlatforms(object):
test_scan_folder_root_key = f"{ASSET_PROCESSOR_SETTINGS_ROOT_KEY}/ScanFolder C4874115"
test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/watch=@ROOT@/C4874115"')
- test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/output=C4874115"')
test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/recursive=1"')
test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/order=5000"')
diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115_test_asset.txt b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115/C4874115_test_asset.txt
similarity index 100%
rename from AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115_test_asset.txt
rename to AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115/C4874115_test_asset.txt
diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_AddedToEntity.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_AddedToEntity.py
index 82a7e92c16..062c449ab7 100644
--- a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_AddedToEntity.py
+++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_AddedToEntity.py
@@ -168,12 +168,12 @@ def run():
entity_obj, ["Capsule Shape"], area_light))
# Decal Component
- material_asset_path = os.path.join("Materials", "basic_grey.material")
+ material_asset_path = os.path.join("AutomatedTesting", "Materials", "basic_grey.material")
material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
ComponentTests(
- "Decal", lambda entity_obj: verify_set_property(
- entity_obj, "Settings|Decal Settings|Material", material_asset))
+ "Decal (Atom)", lambda entity_obj: verify_set_property(
+ entity_obj, "Controller|Configuration|Material", material_asset))
# DepthOfField Component
camera_entity = hydra.Entity("camera_entity")
diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py
index 01474e6018..16139e3f66 100644
--- a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py
+++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py
@@ -7,16 +7,214 @@ distribution (the "License"). All use of this software is governed by the Licens
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+
+Main suite tests for the Atom renderer.
"""
+import logging
+import os
import pytest
+import editor_python_test_tools.hydra_test_utils as hydra
+
+logger = logging.getLogger(__name__)
+EDITOR_TIMEOUT = 120
+TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
+
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["auto_test"])
-class TestAtomEditorComponents(object):
+class TestAtomEditorComponentsMain(object):
- # It requires at least one test
- def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
- pass
+ @pytest.mark.test_case_id(
+ "C32078117", # Area Light
+ "C32078130", # Display Mapper
+ "C32078129", # Light
+ "C32078131", # Radius Weight Modifier
+ "C32078127", # PostFX Layer
+ "C32078126", # Point Light
+ "C32078125", # Physical Sky
+ "C32078115", # Global Skylight (IBL)
+ "C32078121", # Exposure Control
+ "C32078120", # Directional Light
+ "C32078119", # DepthOfField
+ "C32078118") # Decal
+ def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
+ cfg_args = [level]
+
+ expected_lines = [
+ # Area Light Component
+ "Area Light Entity successfully created",
+ "Area Light_test: Component added to the entity: True",
+ "Area Light_test: Component removed after UNDO: True",
+ "Area Light_test: Component added after REDO: True",
+ "Area Light_test: Entered game mode: True",
+ "Area Light_test: Entity enabled after adding required components: True",
+ "Area Light_test: Entity is hidden: True",
+ "Area Light_test: Entity is shown: True",
+ "Area Light_test: Entity deleted: True",
+ "Area Light_test: UNDO entity deletion works: True",
+ "Area Light_test: REDO entity deletion works: True",
+ # Decal Component
+ "Decal (Atom) Entity successfully created",
+ "Decal (Atom)_test: Component added to the entity: True",
+ "Decal (Atom)_test: Component removed after UNDO: True",
+ "Decal (Atom)_test: Component added after REDO: True",
+ "Decal (Atom)_test: Entered game mode: True",
+ "Decal (Atom)_test: Exit game mode: True",
+ "Decal (Atom) Controller|Configuration|Material: SUCCESS",
+ "Decal (Atom)_test: Entity is hidden: True",
+ "Decal (Atom)_test: Entity is shown: True",
+ "Decal (Atom)_test: Entity deleted: True",
+ "Decal (Atom)_test: UNDO entity deletion works: True",
+ "Decal (Atom)_test: REDO entity deletion works: True",
+ # DepthOfField Component
+ "DepthOfField Entity successfully created",
+ "DepthOfField_test: Component added to the entity: True",
+ "DepthOfField_test: Component removed after UNDO: True",
+ "DepthOfField_test: Component added after REDO: True",
+ "DepthOfField_test: Entered game mode: True",
+ "DepthOfField_test: Exit game mode: True",
+ "DepthOfField_test: Entity disabled initially: True",
+ "DepthOfField_test: Entity enabled after adding required components: True",
+ "DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
+ "DepthOfField_test: Entity is hidden: True",
+ "DepthOfField_test: Entity is shown: True",
+ "DepthOfField_test: Entity deleted: True",
+ "DepthOfField_test: UNDO entity deletion works: True",
+ "DepthOfField_test: REDO entity deletion works: True",
+ # Directional Light Component
+ "Directional Light Entity successfully created",
+ "Directional Light_test: Component added to the entity: True",
+ "Directional Light_test: Component removed after UNDO: True",
+ "Directional Light_test: Component added after REDO: True",
+ "Directional Light_test: Entered game mode: True",
+ "Directional Light_test: Exit game mode: True",
+ "Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
+ "Directional Light_test: Entity is hidden: True",
+ "Directional Light_test: Entity is shown: True",
+ "Directional Light_test: Entity deleted: True",
+ "Directional Light_test: UNDO entity deletion works: True",
+ "Directional Light_test: REDO entity deletion works: True",
+ # Exposure Control Component
+ "Exposure Control Entity successfully created",
+ "Exposure Control_test: Component added to the entity: True",
+ "Exposure Control_test: Component removed after UNDO: True",
+ "Exposure Control_test: Component added after REDO: True",
+ "Exposure Control_test: Entered game mode: True",
+ "Exposure Control_test: Exit game mode: True",
+ "Exposure Control_test: Entity disabled initially: True",
+ "Exposure Control_test: Entity enabled after adding required components: True",
+ "Exposure Control_test: Entity is hidden: True",
+ "Exposure Control_test: Entity is shown: True",
+ "Exposure Control_test: Entity deleted: True",
+ "Exposure Control_test: UNDO entity deletion works: True",
+ "Exposure Control_test: REDO entity deletion works: True",
+ # Global Skylight (IBL) Component
+ "Global Skylight (IBL) Entity successfully created",
+ "Global Skylight (IBL)_test: Component added to the entity: True",
+ "Global Skylight (IBL)_test: Component removed after UNDO: True",
+ "Global Skylight (IBL)_test: Component added after REDO: True",
+ "Global Skylight (IBL)_test: Entered game mode: True",
+ "Global Skylight (IBL)_test: Exit game mode: True",
+ "Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
+ "Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
+ "Global Skylight (IBL)_test: Entity is hidden: True",
+ "Global Skylight (IBL)_test: Entity is shown: True",
+ "Global Skylight (IBL)_test: Entity deleted: True",
+ "Global Skylight (IBL)_test: UNDO entity deletion works: True",
+ "Global Skylight (IBL)_test: REDO entity deletion works: True",
+ # Physical Sky Component
+ "Physical Sky Entity successfully created",
+ "Physical Sky component was added to entity",
+ "Entity has a Physical Sky component",
+ "Physical Sky_test: Component added to the entity: True",
+ "Physical Sky_test: Component removed after UNDO: True",
+ "Physical Sky_test: Component added after REDO: True",
+ "Physical Sky_test: Entered game mode: True",
+ "Physical Sky_test: Exit game mode: True",
+ "Physical Sky_test: Entity is hidden: True",
+ "Physical Sky_test: Entity is shown: True",
+ "Physical Sky_test: Entity deleted: True",
+ "Physical Sky_test: UNDO entity deletion works: True",
+ "Physical Sky_test: REDO entity deletion works: True",
+ # Point Light Component
+ "Point Light Entity successfully created",
+ "Point Light_test: Component added to the entity: True",
+ "Point Light_test: Component removed after UNDO: True",
+ "Point Light_test: Component added after REDO: True",
+ "Point Light_test: Entered game mode: True",
+ "Point Light_test: Exit game mode: True",
+ "Point Light_test: Entity is hidden: True",
+ "Point Light_test: Entity is shown: True",
+ "Point Light_test: Entity deleted: True",
+ "Point Light_test: UNDO entity deletion works: True",
+ "Point Light_test: REDO entity deletion works: True",
+ # PostFX Layer Component
+ "PostFX Layer Entity successfully created",
+ "PostFX Layer_test: Component added to the entity: True",
+ "PostFX Layer_test: Component removed after UNDO: True",
+ "PostFX Layer_test: Component added after REDO: True",
+ "PostFX Layer_test: Entered game mode: True",
+ "PostFX Layer_test: Exit game mode: True",
+ "PostFX Layer_test: Entity is hidden: True",
+ "PostFX Layer_test: Entity is shown: True",
+ "PostFX Layer_test: Entity deleted: True",
+ "PostFX Layer_test: UNDO entity deletion works: True",
+ "PostFX Layer_test: REDO entity deletion works: True",
+ # Radius Weight Modifier Component
+ "Radius Weight Modifier Entity successfully created",
+ "Radius Weight Modifier_test: Component added to the entity: True",
+ "Radius Weight Modifier_test: Component removed after UNDO: True",
+ "Radius Weight Modifier_test: Component added after REDO: True",
+ "Radius Weight Modifier_test: Entered game mode: True",
+ "Radius Weight Modifier_test: Exit game mode: True",
+ "Radius Weight Modifier_test: Entity is hidden: True",
+ "Radius Weight Modifier_test: Entity is shown: True",
+ "Radius Weight Modifier_test: Entity deleted: True",
+ "Radius Weight Modifier_test: UNDO entity deletion works: True",
+ "Radius Weight Modifier_test: REDO entity deletion works: True",
+ # Light Component
+ "Light Entity successfully created",
+ "Light_test: Component added to the entity: True",
+ "Light_test: Component removed after UNDO: True",
+ "Light_test: Component added after REDO: True",
+ "Light_test: Entered game mode: True",
+ "Light_test: Exit game mode: True",
+ "Light_test: Entity is hidden: True",
+ "Light_test: Entity is shown: True",
+ "Light_test: Entity deleted: True",
+ "Light_test: UNDO entity deletion works: True",
+ "Light_test: REDO entity deletion works: True",
+ # Display Mapper Component
+ "Display Mapper Entity successfully created",
+ "Display Mapper_test: Component added to the entity: True",
+ "Display Mapper_test: Component removed after UNDO: True",
+ "Display Mapper_test: Component added after REDO: True",
+ "Display Mapper_test: Entered game mode: True",
+ "Display Mapper_test: Exit game mode: True",
+ "Display Mapper_test: Entity is hidden: True",
+ "Display Mapper_test: Entity is shown: True",
+ "Display Mapper_test: Entity deleted: True",
+ "Display Mapper_test: UNDO entity deletion works: True",
+ "Display Mapper_test: REDO entity deletion works: True",
+ ]
+
+ unexpected_lines = [
+ "failed to open",
+ "Traceback (most recent call last):",
+ ]
+
+ hydra.launch_and_validate_results(
+ request,
+ TEST_DIRECTORY,
+ editor,
+ "hydra_AtomEditorComponents_AddedToEntity.py",
+ timeout=EDITOR_TIMEOUT,
+ expected_lines=expected_lines,
+ unexpected_lines=unexpected_lines,
+ halt_on_unexpected=True,
+ null_renderer=True,
+ cfg_args=cfg_args,
+ )
diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py
index a48466647e..0fb873e677 100644
--- a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py
+++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py
@@ -7,213 +7,18 @@ distribution (the "License"). All use of this software is governed by the Licens
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+
+Sandbox suite tests for the Atom renderer.
"""
-import logging
-import os
-
import pytest
-import editor_python_test_tools.hydra_test_utils as hydra
-
-logger = logging.getLogger(__name__)
-EDITOR_TIMEOUT = 120
-TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
-
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["auto_test"])
-class TestAtomEditorComponents(object):
+class TestAtomEditorComponentsSandbox(object):
- @pytest.mark.test_case_id(
- "C32078117", # Area Light
- "C32078130", # Display Mapper
- "C32078129", # Light
- "C32078131", # Radius Weight Modifier
- "C32078127", # PostFX Layer
- "C32078126", # Point Light
- "C32078125", # Physical Sky
- "C32078115", # Global Skylight (IBL)
- "C32078121", # Exposure Control
- "C32078120", # Directional Light
- "C32078119", # DepthOfField
- "C32078118") # Decal
- def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
- cfg_args = [level]
-
- expected_lines = [
- # Area Light Component
- "Area Light Entity successfully created",
- "Area Light_test: Component added to the entity: True",
- "Area Light_test: Component removed after UNDO: True",
- "Area Light_test: Component added after REDO: True",
- "Area Light_test: Entered game mode: True",
- "Area Light_test: Entity enabled after adding required components: True",
- "Area Light_test: Entity is hidden: True",
- "Area Light_test: Entity is shown: True",
- "Area Light_test: Entity deleted: True",
- "Area Light_test: UNDO entity deletion works: True",
- "Area Light_test: REDO entity deletion works: True",
- # Decal Component
- "Decal Entity successfully created",
- "Decal_test: Component added to the entity: True",
- "Decal_test: Component removed after UNDO: True",
- "Decal_test: Component added after REDO: True",
- "Decal_test: Entered game mode: True",
- "Decal_test: Exit game mode: True",
- "Decal Settings|Decal Settings|Material: SUCCESS",
- "Decal_test: Entity is hidden: True",
- "Decal_test: Entity is shown: True",
- "Decal_test: Entity deleted: True",
- "Decal_test: UNDO entity deletion works: True",
- "Decal_test: REDO entity deletion works: True",
- # DepthOfField Component
- "DepthOfField Entity successfully created",
- "DepthOfField_test: Component added to the entity: True",
- "DepthOfField_test: Component removed after UNDO: True",
- "DepthOfField_test: Component added after REDO: True",
- "DepthOfField_test: Entered game mode: True",
- "DepthOfField_test: Exit game mode: True",
- "DepthOfField_test: Entity disabled initially: True",
- "DepthOfField_test: Entity enabled after adding required components: True",
- "DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
- "DepthOfField_test: Entity is hidden: True",
- "DepthOfField_test: Entity is shown: True",
- "DepthOfField_test: Entity deleted: True",
- "DepthOfField_test: UNDO entity deletion works: True",
- "DepthOfField_test: REDO entity deletion works: True",
- # Directional Light Component
- "Directional Light Entity successfully created",
- "Directional Light_test: Component added to the entity: True",
- "Directional Light_test: Component removed after UNDO: True",
- "Directional Light_test: Component added after REDO: True",
- "Directional Light_test: Entered game mode: True",
- "Directional Light_test: Exit game mode: True",
- "Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
- "Directional Light_test: Entity is hidden: True",
- "Directional Light_test: Entity is shown: True",
- "Directional Light_test: Entity deleted: True",
- "Directional Light_test: UNDO entity deletion works: True",
- "Directional Light_test: REDO entity deletion works: True",
- # Exposure Control Component
- "Exposure Control Entity successfully created",
- "Exposure Control_test: Component added to the entity: True",
- "Exposure Control_test: Component removed after UNDO: True",
- "Exposure Control_test: Component added after REDO: True",
- "Exposure Control_test: Entered game mode: True",
- "Exposure Control_test: Exit game mode: True",
- "Exposure Control_test: Entity disabled initially: True",
- "Exposure Control_test: Entity enabled after adding required components: True",
- "Exposure Control_test: Entity is hidden: True",
- "Exposure Control_test: Entity is shown: True",
- "Exposure Control_test: Entity deleted: True",
- "Exposure Control_test: UNDO entity deletion works: True",
- "Exposure Control_test: REDO entity deletion works: True",
- # Global Skylight (IBL) Component
- "Global Skylight (IBL) Entity successfully created",
- "Global Skylight (IBL)_test: Component added to the entity: True",
- "Global Skylight (IBL)_test: Component removed after UNDO: True",
- "Global Skylight (IBL)_test: Component added after REDO: True",
- "Global Skylight (IBL)_test: Entered game mode: True",
- "Global Skylight (IBL)_test: Exit game mode: True",
- "Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
- "Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
- "Global Skylight (IBL)_test: Entity is hidden: True",
- "Global Skylight (IBL)_test: Entity is shown: True",
- "Global Skylight (IBL)_test: Entity deleted: True",
- "Global Skylight (IBL)_test: UNDO entity deletion works: True",
- "Global Skylight (IBL)_test: REDO entity deletion works: True",
- # Physical Sky Component
- "Physical Sky Entity successfully created",
- "Physical Sky component was added to entity",
- "Entity has a Physical Sky component",
- "Physical Sky_test: Component added to the entity: True",
- "Physical Sky_test: Component removed after UNDO: True",
- "Physical Sky_test: Component added after REDO: True",
- "Physical Sky_test: Entered game mode: True",
- "Physical Sky_test: Exit game mode: True",
- "Physical Sky_test: Entity is hidden: True",
- "Physical Sky_test: Entity is shown: True",
- "Physical Sky_test: Entity deleted: True",
- "Physical Sky_test: UNDO entity deletion works: True",
- "Physical Sky_test: REDO entity deletion works: True",
- # Point Light Component
- "Point Light Entity successfully created",
- "Point Light_test: Component added to the entity: True",
- "Point Light_test: Component removed after UNDO: True",
- "Point Light_test: Component added after REDO: True",
- "Point Light_test: Entered game mode: True",
- "Point Light_test: Exit game mode: True",
- "Point Light_test: Entity is hidden: True",
- "Point Light_test: Entity is shown: True",
- "Point Light_test: Entity deleted: True",
- "Point Light_test: UNDO entity deletion works: True",
- "Point Light_test: REDO entity deletion works: True",
- # PostFX Layer Component
- "PostFX Layer Entity successfully created",
- "PostFX Layer_test: Component added to the entity: True",
- "PostFX Layer_test: Component removed after UNDO: True",
- "PostFX Layer_test: Component added after REDO: True",
- "PostFX Layer_test: Entered game mode: True",
- "PostFX Layer_test: Exit game mode: True",
- "PostFX Layer_test: Entity is hidden: True",
- "PostFX Layer_test: Entity is shown: True",
- "PostFX Layer_test: Entity deleted: True",
- "PostFX Layer_test: UNDO entity deletion works: True",
- "PostFX Layer_test: REDO entity deletion works: True",
- # Radius Weight Modifier Component
- "Radius Weight Modifier Entity successfully created",
- "Radius Weight Modifier_test: Component added to the entity: True",
- "Radius Weight Modifier_test: Component removed after UNDO: True",
- "Radius Weight Modifier_test: Component added after REDO: True",
- "Radius Weight Modifier_test: Entered game mode: True",
- "Radius Weight Modifier_test: Exit game mode: True",
- "Radius Weight Modifier_test: Entity is hidden: True",
- "Radius Weight Modifier_test: Entity is shown: True",
- "Radius Weight Modifier_test: Entity deleted: True",
- "Radius Weight Modifier_test: UNDO entity deletion works: True",
- "Radius Weight Modifier_test: REDO entity deletion works: True",
- # Light Component
- "Light Entity successfully created",
- "Light_test: Component added to the entity: True",
- "Light_test: Component removed after UNDO: True",
- "Light_test: Component added after REDO: True",
- "Light_test: Entered game mode: True",
- "Light_test: Exit game mode: True",
- "Light_test: Entity is hidden: True",
- "Light_test: Entity is shown: True",
- "Light_test: Entity deleted: True",
- "Light_test: UNDO entity deletion works: True",
- "Light_test: REDO entity deletion works: True",
- # Display Mapper Component
- "Display Mapper Entity successfully created",
- "Display Mapper_test: Component added to the entity: True",
- "Display Mapper_test: Component removed after UNDO: True",
- "Display Mapper_test: Component added after REDO: True",
- "Display Mapper_test: Entered game mode: True",
- "Display Mapper_test: Exit game mode: True",
- "Display Mapper_test: Entity is hidden: True",
- "Display Mapper_test: Entity is shown: True",
- "Display Mapper_test: Entity deleted: True",
- "Display Mapper_test: UNDO entity deletion works: True",
- "Display Mapper_test: REDO entity deletion works: True",
- ]
-
- unexpected_lines = [
- "failed to open",
- "Traceback (most recent call last):",
- ]
-
- hydra.launch_and_validate_results(
- request,
- TEST_DIRECTORY,
- editor,
- "hydra_AtomEditorComponents_AddedToEntity.py",
- timeout=EDITOR_TIMEOUT,
- expected_lines=expected_lines,
- unexpected_lines=unexpected_lines,
- halt_on_unexpected=True,
- null_renderer=True,
- cfg_args=cfg_args,
- )
+ # It requires at least one test
+ def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
+ pass
diff --git a/AutomatedTesting/sounds/wwise_project/Helios.wproj b/AutomatedTesting/sounds/wwise_project/Helios.wproj
deleted file mode 100644
index 3db6efcfdf..0000000000
--- a/AutomatedTesting/sounds/wwise_project/Helios.wproj
+++ /dev/null
@@ -1,13159 +0,0 @@
-
-
-
-
-
-
-
-
-
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-
- GeneratedSoundBanks\Windows
-
-
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-
- 256
-
-
-
-
-
- ..\wwise\
-
-
-
-
- Copy Streamed Files and Generate Dependency Info
-
-
-
-
- "$(WwiseExePath)\CopyStreamedFiles.exe" -info "$(InfoFilePath)" -outputpath "$(SoundBankPath)" -banks "$(SoundBankListAsTextFile)" -languages "$(LanguageList)"
-"$(WwiseProjectPath)\..\..\..\Tools\Python\python3.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)"
-
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- -80
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- 0
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- 100
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- 50
-
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- False
-
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- -10
-
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-
- 0
-
-
-
-
- False
-
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-
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- False
-
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- False
-
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- False
-
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- 0
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- 100
-
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- False
-
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- False
-
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- 0
-
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- 0
-
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-
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- 0
-
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- 0
-
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- 0
-
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- 0
-
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 1
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- 0
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- 50
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- 1
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- 0
-
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- True
-
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- False
-
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-
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- 0
-
-
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-
- 10000
-
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- 1
-
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-
- 400
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 0.5
-
-
-
-
- 0
-
-
-
-
- -96
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- 0
-
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-
- 0
-
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- 16
-
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- -96
-
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- 0
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- 48000
-
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- 0
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- 16
-
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-
- False
-
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- 1
-
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- 75
-
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- False
-
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- 512
-
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- -50
-
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- -30
-
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- -40
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- 24024
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- 0
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- 8
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-
- English(US)
-
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- False
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- 1
-
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- True
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- False
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- False
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- True
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- 256
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- 50
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- 100
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- False
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- False
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- False
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- 0
-
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- True
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- False
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- False
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- True
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- -80
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- True
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- False
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- 64
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- 1.5
-
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- 2
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- 0
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- False
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- False
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- 64
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- 64
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- 4
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- 0
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- 0.1
-
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- 4
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- 0
-
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-
- False
-
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- 0
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- 20
-
-
-
-
- 10000
-
-
-
-
- 0.2
-
-
-
-
- True
-
-
-
-
- 80
-
-
-
-
- 0.2
-
-
-
-
- False
-
-
-
-
- 200
-
-
-
-
- 0.25
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 4
-
-
-
-
- 4
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
- 1
-
-
-
-
- 200
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
- 1
-
-
-
-
- 200
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 40
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 160
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 0.2
-
-
-
-
- 0.2
-
-
-
-
- 3000
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 6
-
-
-
-
- 15000
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 20000
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 3
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 12
-
-
-
-
- False
-
-
-
-
- 20
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 50
-
-
-
-
- False
-
-
-
-
- 65535
-
-
-
-
- 127
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 60
-
-
-
-
- 0
-
-
-
-
- 127
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 50
-
-
-
-
- False
-
-
-
-
- -10
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
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-
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-
-
-
- False
-
-
-
-
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-
-
-
-
- 100
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-
-
-
- 0
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-
-
-
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-
-
-
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-
-
-
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-
-
-
-
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-
-
-
-
- 0
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-
-
-
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-
-
-
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-
-
-
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-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
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-
-
-
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-
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-
-
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-
-
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-
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-
-
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-
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-
-
-
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-
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-
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-
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-
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-
-
-
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-
-
-
-
-
-
-
- 0
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-
-
-
- 0
-
-
-
-
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-
-
-
-
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-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
-
-
-
-
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-
-
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-
-
-
- 100
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-
-
-
- 1
-
-
-
-
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-
-
-
-
- 50
-
-
-
-
- 0
-
-
-
-
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-
-
-
-
- 1
-
-
-
-
- False
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-
-
-
-
-
-
-
- 0
-
-
-
-
- 50
-
-
-
-
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-
-
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-
-
- 0.2
-
-
-
-
- 0.5
-
-
-
-
- True
-
-
-
-
- 100
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
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-
-
-
-
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
-
-
-
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- 0
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-
-
-
-
-
-
-
-
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-
-
-
-
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-
-
-
-
- 0
-
-
-
-
-
-
-
-
-
- 0
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-
-
-
-
-
-
-
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-
-
-
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-
-
-
-
-
-
-
-
- 1
-
-
-
-
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-
-
-
-
- 0
-
-
-
-
-
-
-
-
-
- 0
-
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
-
-
-
-
-
- 4
-
-
-
-
- 1
-
-
-
-
- 440
-
-
-
-
- -12
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 4
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- -12
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- -12
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 10
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 4
-
-
-
-
- 6
-
-
-
-
- 5
-
-
-
-
- 100
-
-
-
-
- 1000
-
-
-
-
- 12000
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 15
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 25
-
-
-
-
-
-
-
-
- 0.1
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 1.5
-
-
-
-
- 0.1
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0.1
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 3
-
-
-
-
- 0.01
-
-
-
-
- -40
-
-
-
-
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0.01
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 10
-
-
-
-
- 0.1
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 100
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 1
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 40
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 18000
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- 10
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- -40
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 40
-
-
-
-
- 18000
-
-
-
-
- -96
-
-
-
-
- -20
-
-
-
-
- 20
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 100
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 13.62
-
-
-
-
- 26.09
-
-
-
-
- 26.55
-
-
-
-
- 26.91
-
-
-
-
- 28.04
-
-
-
-
- 29.09
-
-
-
-
- 29.9
-
-
-
-
- 30.86
-
-
-
-
- 15.66
-
-
-
-
- 17.52
-
-
-
-
- 19.02
-
-
-
-
- 20.83
-
-
-
-
- 22.6
-
-
-
-
- 24.05
-
-
-
-
- 24.78
-
-
-
-
- 25.6
-
-
-
-
- -96.3
-
-
-
-
- 2
-
-
-
-
- True
-
-
-
-
- 8
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 4
-
-
-
-
- -35
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 100
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- -96.3
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 40
-
-
-
-
- 1.2
-
-
-
-
- 80
-
-
-
-
- 50
-
-
-
-
- 8
-
-
-
-
- 2
-
-
-
-
- 100
-
-
-
-
- 15
-
-
-
-
- 5
-
-
-
-
- 66
-
-
-
-
- -96.3
-
-
-
-
- 0
-
-
-
-
- -20
-
-
-
-
- 23
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- 0
-
-
-
-
- 3
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 3
-
-
-
-
- 1
-
-
-
-
- 2
-
-
-
-
- 10000
-
-
-
-
- 0
-
-
-
-
- 3
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 2.25
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- -96.3
-
-
-
-
- -96.3
-
-
-
-
- False
-
-
-
-
- 25
-
-
-
-
- 8
-
-
-
-
- 0
-
-
-
-
- -20
-
-
-
-
- 100
-
-
-
-
- 50
-
-
-
-
- 100
-
-
-
-
- 0.8
-
-
-
-
- 0.1
-
-
-
-
- 0
-
-
-
-
- 180
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
- 5
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0.25
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- 0.5
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 10
-
-
-
-
- 0.5
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
-
-
-
-
- 440
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
-
-
-
-
- False
-
-
-
-
- 440
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
- 1
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 5
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- 50
-
-
-
-
- 1
-
-
-
-
- 50
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 100
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 50
-
-
-
-
- 50
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- -96.3
-
-
-
-
- 0
-
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-
-
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- -12
-
-
-
-
- 1
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 6
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0.6
-
-
-
-
- 0.6
-
-
-
-
- 0.5
-
-
-
-
- 0.3
-
-
-
-
- 0.05
-
-
-
-
- 0.25
-
-
-
-
- 0.02
-
-
-
-
- 1.5
-
-
-
-
- 0.2
-
-
-
-
- 0.3
-
-
-
-
- True
-
-
-
-
- 0.2
-
-
-
-
- 8
-
-
-
-
- 0.2
-
-
-
-
- 12
-
-
-
-
-
-
-
-
- 20
-
-
-
-
- 0.7
-
-
-
-
- 100
-
-
-
-
- 0.1
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 3
-
-
-
-
- 1
-
-
-
-
-
-
-
-
- 2
-
-
-
-
- 0.7
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 0.9
-
-
-
-
- 0.1
-
-
-
-
- 3
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 2
-
-
-
-
- False
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1.4
-
-
-
-
- -6
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0.5
-
-
-
-
- 10000
-
-
-
-
- -6
-
-
-
-
- 7
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 7.25
-
-
-
-
- 2.75
-
-
-
-
- 3.25
-
-
-
-
- 4.25
-
-
-
-
- 4.75
-
-
-
-
- 3.75
-
-
-
-
-
-
-
-
- 100
-
-
-
-
- 50
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- -200
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- -200
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ad5cd9f431..cefbcf2ef4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -9,7 +9,7 @@
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
-# Cmake version 3.17 is the minimum version needed for all of Open 3D Engine's supported platforms
+# Cmake version 3.19 is the minimum version needed for all of Open 3D Engine's supported platforms
cmake_minimum_required(VERSION 3.19)
# CMP0111 introduced in 3.19 has a bug that produces the policy to warn every time there is an
diff --git a/Code/Framework/AzCore/AzCore/AzCoreModule.cpp b/Code/Framework/AzCore/AzCore/AzCoreModule.cpp
index 3c93ae5561..3d074455cc 100644
--- a/Code/Framework/AzCore/AzCore/AzCoreModule.cpp
+++ b/Code/Framework/AzCore/AzCore/AzCoreModule.cpp
@@ -19,7 +19,6 @@
#include
#include
#include
-#include
#include
#include
#include
@@ -43,7 +42,6 @@ namespace AZ
AssetManagerComponent::CreateDescriptor(),
UserSettingsComponent::CreateDescriptor(),
Debug::FrameProfilerComponent::CreateDescriptor(),
- NativeUI::NativeUISystemComponent::CreateDescriptor(),
SliceComponent::CreateDescriptor(),
SliceSystemComponent::CreateDescriptor(),
SliceMetadataInfoComponent::CreateDescriptor(),
diff --git a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp
index c55f565615..d0f277a6b8 100644
--- a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp
+++ b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp
@@ -28,6 +28,8 @@
#include
#include
+#include
+
#include
#include
#include
@@ -424,7 +426,7 @@ namespace AZ
// Now that the Allocators are initialized, the Command Line parameters can be parsed
m_commandLine.Parse(m_argC, m_argV);
- ParseCommandLine(m_commandLine);
+ SettingsRegistryMergeUtils::ParseCommandLine(m_commandLine);
// Create the settings registry and register it with the AZ interface system
// This is done after the AppRoot has been calculated so that the Bootstrap.cfg
@@ -527,10 +529,42 @@ namespace AZ
DestroyAllocator();
}
+
+ void ReportBadEngineRoot()
+ {
+ AZStd::string errorMessage = {"Unable to determine a valid path to the engine.\n"
+ "Check parameters such as --project-path and --engine-path and make sure they are valid.\n"};
+ if (auto registry = AZ::SettingsRegistry::Get(); registry != nullptr)
+ {
+ AZ::SettingsRegistryInterface::FixedValueString filePathErrorStr;
+ if (registry->Get(filePathErrorStr, AZ::SettingsRegistryMergeUtils::FilePathKey_ErrorText); !filePathErrorStr.empty())
+ {
+ errorMessage += "Additional Info:\n";
+ errorMessage += filePathErrorStr.c_str();
+ }
+ }
+
+ if (auto nativeUI = AZ::Interface::Get(); nativeUI != nullptr)
+ {
+ nativeUI->DisplayOkDialog("O3DE Fatal Error", errorMessage.c_str(), false);
+ }
+ else
+ {
+ AZ_Error("ComponentApplication", false, "O3DE Fatal Error: %s\n", errorMessage.c_str());
+ }
+ }
+
+
Entity* ComponentApplication::Create(const Descriptor& descriptor, const StartupParameters& startupParameters)
{
AZ_Assert(!m_isStarted, "Component application already started!");
+ if (m_engineRoot.empty())
+ {
+ ReportBadEngineRoot();
+ return nullptr;
+ }
+
m_startupParameters = startupParameters;
m_descriptor = descriptor;
@@ -871,46 +905,6 @@ namespace AZ
}
}
- void ComponentApplication::ParseCommandLine(const AZ::CommandLine& commandLine)
- {
- struct OptionKeyToRegsetKey
- {
- AZStd::string_view m_optionKey;
- AZStd::string m_regsetKey;
- };
-
- // Provide overrides for the engine root, the project root and the project cache root
- AZStd::array commandOptions = {
- OptionKeyToRegsetKey{ "engine-path", AZStd::string::format("%s/engine_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) },
- OptionKeyToRegsetKey{ "project-path", AZStd::string::format("%s/project_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) },
- OptionKeyToRegsetKey{ "project-cache-path", AZStd::string::format("%s/project_cache_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) }
- };
-
- AZStd::fixed_vector overrideArgs;
-
- for (auto&& [optionKey, regsetKey] : commandOptions)
- {
- if (size_t optionCount = commandLine.GetNumSwitchValues(optionKey); optionCount > 0)
- {
- // Use the last supplied command option value to override previous values
- auto overrideArg = AZStd::string::format(R"(--regset="%s=%s")", regsetKey.c_str(),
- commandLine.GetSwitchValue(optionKey, optionCount - 1).c_str());
- overrideArgs.emplace_back(AZStd::move(overrideArg));
- }
- }
-
- if (!overrideArgs.empty())
- {
- // Dump the input command line, add the additional option overrides
- // and Parse the new command line into the Component Application command line
- AZ::CommandLine::ParamContainer commandLineArgs;
- commandLine.Dump(commandLineArgs);
- commandLineArgs.insert(commandLineArgs.end(), AZStd::make_move_iterator(overrideArgs.begin()),
- AZStd::make_move_iterator(overrideArgs.end()));
- m_commandLine.Parse(commandLineArgs);
- }
- }
-
void ComponentApplication::MergeSettingsToRegistry(SettingsRegistryInterface& registry)
{
SettingsRegistryInterface::Specializations specializations;
diff --git a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h
index 3ebcf39d95..8617aa5f2e 100644
--- a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h
+++ b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h
@@ -328,9 +328,6 @@ namespace AZ
/// Create the drillers
void CreateDrillers();
- /// Parse ComponentApplication specific command line arguments
- void ParseCommandLine(const AZ::CommandLine& commandLine);
-
virtual void MergeSettingsToRegistry(SettingsRegistryInterface& registry);
//! Sets the specializations that will be used when loading the Settings Registry. Extend this in derived
diff --git a/Code/Framework/AzCore/AzCore/NativeUI/NativeUIRequests.h b/Code/Framework/AzCore/AzCore/NativeUI/NativeUIRequests.h
index 5055540874..f45295d221 100644
--- a/Code/Framework/AzCore/AzCore/NativeUI/NativeUIRequests.h
+++ b/Code/Framework/AzCore/AzCore/NativeUI/NativeUIRequests.h
@@ -15,45 +15,49 @@
#include
#include
-namespace AZ
+namespace AZ::NativeUI
{
- namespace NativeUI
+ enum AssertAction
{
- enum AssertAction
- {
- IGNORE_ASSERT = 0,
- IGNORE_ALL_ASSERTS,
- BREAK,
- NONE,
- };
+ IGNORE_ASSERT = 0,
+ IGNORE_ALL_ASSERTS,
+ BREAK,
+ NONE,
+ };
- class NativeUIRequests
- : public AZ::EBusTraits
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // EBusTraits overrides
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
- using MutexType = AZStd::recursive_mutex;
+ class NativeUIRequests
+ {
+ public:
+ AZ_RTTI(NativeUIRequests, "{48361EE6-C1E7-4965-A13A-7425B2691817}");
+ virtual ~NativeUIRequests() = default;
- // Waits for user to select an option before execution continues
- // Returns the option string selected by the user
- virtual AZStd::string DisplayBlockingDialog(const AZStd::string& /*title*/, const AZStd::string& /*message*/, const AZStd::vector& /*options*/) const { return ""; };
+ // Waits for user to select an option before execution continues
+ // Returns the option string selected by the user
+ virtual AZStd::string DisplayBlockingDialog(const AZStd::string& /*title*/, const AZStd::string& /*message*/, const AZStd::vector& /*options*/) const { return ""; };
- // Waits for user to select an option ('Ok' or optionally 'Cancel') before execution continues
- // Returns the option string selected by the user
- virtual AZStd::string DisplayOkDialog(const AZStd::string& /*title*/, const AZStd::string& /*message*/, bool /*showCancel*/) const { return ""; };
+ // Waits for user to select an option ('Ok' or optionally 'Cancel') before execution continues
+ // Returns the option string selected by the user
+ virtual AZStd::string DisplayOkDialog(const AZStd::string& /*title*/, const AZStd::string& /*message*/, bool /*showCancel*/) const { return ""; };
- // Waits for user to select an option ('Yes', 'No' or optionally 'Cancel') before execution continues
- // Returns the option string selected by the user
- virtual AZStd::string DisplayYesNoDialog(const AZStd::string& /*title*/, const AZStd::string& /*message*/, bool /*showCancel*/) const { return ""; };
+ // Waits for user to select an option ('Yes', 'No' or optionally 'Cancel') before execution continues
+ // Returns the option string selected by the user
+ virtual AZStd::string DisplayYesNoDialog(const AZStd::string& /*title*/, const AZStd::string& /*message*/, bool /*showCancel*/) const { return ""; };
- // Displays an assert dialog box
- // Returns the action selected by the user
- virtual AssertAction DisplayAssertDialog(const AZStd::string& /*message*/) const { return AssertAction::NONE; };
- };
+ // Displays an assert dialog box
+ // Returns the action selected by the user
+ virtual AssertAction DisplayAssertDialog(const AZStd::string& /*message*/) const { return AssertAction::NONE; };
+ };
- using NativeUIRequestBus = AZ::EBus;
- }
-}
+ class NativeUIEBusTraits
+ : public AZ::EBusTraits
+ {
+ public:
+ //////////////////////////////////////////////////////////////////////////
+ // EBusTraits overrides
+ static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
+ static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
+ using MutexType = AZStd::recursive_mutex;
+ };
+
+ using NativeUIRequestBus = AZ::EBus;
+} // namespace AZ::NativeUI
diff --git a/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.cpp b/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.cpp
index cf0c2872f1..bed066018a 100644
--- a/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.cpp
+++ b/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.cpp
@@ -15,50 +15,19 @@
#include
-namespace AZ
+namespace AZ::NativeUI
{
- using namespace AZ::NativeUI;
-
- void NativeUISystemComponent::Reflect(AZ::ReflectContext* context)
+ NativeUISystem::NativeUISystem()
{
- if (AZ::SerializeContext* serialize = azrtti_cast(context))
- {
- serialize->Class()
- ->Version(0)
- ;
-
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class("NativeUI", "Adds basic support for native (platform specific) UI dialog boxes")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
+ NativeUIRequestBus::Handler::BusConnect();
}
- void NativeUISystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
+ NativeUISystem::~NativeUISystem()
{
- provided.push_back(AZ_CRC("NativeUIService", 0x8ec25f87));
+ NativeUIRequestBus::Handler::BusDisconnect();
}
- void NativeUISystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC("NativeUIService", 0x8ec25f87));
- }
-
- void NativeUISystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- (void)required;
- }
-
- void NativeUISystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
- {
- (void)dependent;
- }
-
- AssertAction NativeUISystemComponent::DisplayAssertDialog(const AZStd::string& message) const
+ AssertAction NativeUISystem::DisplayAssertDialog(const AZStd::string& message) const
{
static const char* buttonNames[3] = { "Ignore", "Ignore All", "Break" };
AZStd::vector options;
@@ -80,7 +49,7 @@ namespace AZ
return AssertAction::NONE;
}
- AZStd::string NativeUISystemComponent::DisplayOkDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const
+ AZStd::string NativeUISystem::DisplayOkDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const
{
AZStd::vector options;
@@ -93,7 +62,7 @@ namespace AZ
return DisplayBlockingDialog(title, message, options);
}
- AZStd::string NativeUISystemComponent::DisplayYesNoDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const
+ AZStd::string NativeUISystem::DisplayYesNoDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const
{
AZStd::vector options;
@@ -106,18 +75,4 @@ namespace AZ
return DisplayBlockingDialog(title, message, options);
}
-
- void NativeUISystemComponent::Init()
- {
- }
-
- void NativeUISystemComponent::Activate()
- {
- NativeUIRequestBus::Handler::BusConnect();
- }
-
- void NativeUISystemComponent::Deactivate()
- {
- NativeUIRequestBus::Handler::BusDisconnect();
- }
-}
+} // namespace AZ::NativeUI
diff --git a/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.h b/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.h
index 2d5cc36ffc..771b9a2af9 100644
--- a/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.h
+++ b/Code/Framework/AzCore/AzCore/NativeUI/NativeUISystemComponent.h
@@ -15,40 +15,24 @@
#include
#include
-namespace AZ
+namespace AZ::NativeUI
{
- namespace NativeUI
+ class NativeUISystem
+ : public NativeUIRequestBus::Handler
{
- class NativeUISystemComponent
- : public AZ::Component
- , public NativeUIRequestBus::Handler
- {
- public:
- AZ_COMPONENT(NativeUISystemComponent, "{E996C058-4AFE-4C8C-816F-98D864D8576D}");
+ public:
+ AZ_RTTI(NativeUISystem, "{FF534B2C-11BE-4DEA-A5B7-A4FA96FE1EDE}", NativeUIRequests);
+ AZ_CLASS_ALLOCATOR(NativeUISystem, AZ::OSAllocator, 0);
- static void Reflect(AZ::ReflectContext* context);
+ NativeUISystem();
+ ~NativeUISystem() override;
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
-
- ////////////////////////////////////////////////////////////////////////
- // NativeUIRequestBus interface implementation
- AZStd::string DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const override;
- AZStd::string DisplayOkDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const override;
- AZStd::string DisplayYesNoDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const override;
- AssertAction DisplayAssertDialog(const AZStd::string& message) const override;
- ////////////////////////////////////////////////////////////////////////
-
- protected:
-
- ////////////////////////////////////////////////////////////////////////
- // AZ::Component interface implementation
- void Init() override;
- void Activate() override;
- void Deactivate() override;
- ////////////////////////////////////////////////////////////////////////
- };
- }
-}
+ ////////////////////////////////////////////////////////////////////////
+ // NativeUIRequestBus interface implementation
+ AZStd::string DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const override;
+ AZStd::string DisplayOkDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const override;
+ AZStd::string DisplayYesNoDialog(const AZStd::string& title, const AZStd::string& message, bool showCancel) const override;
+ AssertAction DisplayAssertDialog(const AZStd::string& message) const override;
+ ////////////////////////////////////////////////////////////////////////
+ };
+} // namespace AZ::NativeUI
diff --git a/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp b/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp
index 0a727c7c53..f12da5c60e 100644
--- a/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp
+++ b/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp
@@ -853,7 +853,7 @@ const char* ScriptSystemComponent::GetGroup() const
const char* AZ::ScriptSystemComponent::GetBrowserIcon() const
{
- return "Editor/Icons/Components/LuaScript.svg";
+ return "Icons/Components/LuaScript.svg";
}
AZ::Uuid AZ::ScriptSystemComponent::GetComponentTypeId() const
diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp
index 6077a66682..f15178dd00 100644
--- a/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp
+++ b/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp
@@ -10,91 +10,75 @@
*
*/
-#include "ByteStreamSerializer.h"
-
#include
#include
+#include
#include
#include
namespace AZ
{
- namespace ByteSerializerInternal
- {
- static JsonSerializationResult::Result Load(void* outputValue, const rapidjson::Value& inputValue, JsonDeserializerContext& context)
- {
- using JsonSerializationResult::Outcomes;
- using JsonSerializationResult::Tasks;
-
- AZ_Assert(outputValue, "Expected a valid pointer to load from json value.");
-
- switch (inputValue.GetType())
- {
- case rapidjson::kStringType: {
- JsonByteStream buffer;
- if (AZ::StringFunc::Base64::Decode(buffer, inputValue.GetString(), inputValue.GetStringLength()))
- {
- JsonByteStream* valAsByteStream = static_cast(outputValue);
- *valAsByteStream = AZStd::move(buffer);
- return context.Report(Tasks::ReadField, Outcomes::Success, "Successfully read ByteStream.");
- }
- return context.Report(Tasks::ReadField, Outcomes::Invalid, "Decode of Base64 encoded ByteStream failed.");
- }
- case rapidjson::kArrayType:
- case rapidjson::kObjectType:
- case rapidjson::kNullType:
- case rapidjson::kFalseType:
- case rapidjson::kTrueType:
- case rapidjson::kNumberType:
- return context.Report(
- Tasks::ReadField, Outcomes::Unsupported,
- "Unsupported type. ByteStream values cannot be read from arrays, objects, nulls, booleans or numbers.");
- default:
- return context.Report(Tasks::ReadField, Outcomes::Unknown, "Unknown json type encountered for ByteStream value.");
- }
- }
-
- static JsonSerializationResult::Result StoreWithDefault(
- rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, JsonSerializerContext& context)
- {
- using JsonSerializationResult::Outcomes;
- using JsonSerializationResult::Tasks;
-
- const JsonByteStream& valAsByteStream = *static_cast(inputValue);
- if (context.ShouldKeepDefaults() || !defaultValue || (valAsByteStream != *static_cast(defaultValue)))
- {
- const auto base64ByteStream = AZ::StringFunc::Base64::Encode(valAsByteStream.data(), valAsByteStream.size());
- outputValue.SetString(base64ByteStream.c_str(), base64ByteStream.size(), context.GetJsonAllocator());
- return context.Report(Tasks::WriteValue, Outcomes::Success, "ByteStream successfully stored.");
- }
-
- return context.Report(Tasks::WriteValue, Outcomes::DefaultsUsed, "Default ByteStream used.");
- }
- } // namespace ByteSerializerInternal
-
AZ_CLASS_ALLOCATOR_IMPL(JsonByteStreamSerializer, SystemAllocator, 0);
JsonSerializationResult::Result JsonByteStreamSerializer::Load(
void* outputValue, [[maybe_unused]] const Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
JsonDeserializerContext& context)
{
+ using JsonSerializationResult::Outcomes;
+ using JsonSerializationResult::Tasks;
+
AZ_Assert(
azrtti_typeid() == outputValueTypeId,
"Unable to deserialize AZStd::vector> to json because the provided type is %s",
outputValueTypeId.ToString().c_str());
+ AZ_Assert(outputValue, "Expected a valid pointer to load from json value.");
- return ByteSerializerInternal::Load(outputValue, inputValue, context);
+ switch (inputValue.GetType())
+ {
+ case rapidjson::kStringType: {
+ JsonByteStream buffer;
+ if (AZ::StringFunc::Base64::Decode(buffer, inputValue.GetString(), inputValue.GetStringLength()))
+ {
+ JsonByteStream* valAsByteStream = static_cast(outputValue);
+ *valAsByteStream = AZStd::move(buffer);
+ return context.Report(Tasks::ReadField, Outcomes::Success, "Successfully read ByteStream.");
+ }
+ return context.Report(Tasks::ReadField, Outcomes::Invalid, "Decode of Base64 encoded ByteStream failed.");
+ }
+ case rapidjson::kArrayType:
+ case rapidjson::kObjectType:
+ case rapidjson::kNullType:
+ case rapidjson::kFalseType:
+ case rapidjson::kTrueType:
+ case rapidjson::kNumberType:
+ return context.Report(
+ Tasks::ReadField, Outcomes::Unsupported,
+ "Unsupported type. ByteStream values cannot be read from arrays, objects, nulls, booleans or numbers.");
+ default:
+ return context.Report(Tasks::ReadField, Outcomes::Unknown, "Unknown json type encountered for ByteStream value.");
+ }
}
JsonSerializationResult::Result JsonByteStreamSerializer::Store(
rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, [[maybe_unused]] const Uuid& valueTypeId,
JsonSerializerContext& context)
{
+ using JsonSerializationResult::Outcomes;
+ using JsonSerializationResult::Tasks;
+
AZ_Assert(
azrtti_typeid() == valueTypeId,
"Unable to serialize AZStd::vector to json because the provided type is %s",
valueTypeId.ToString().c_str());
- return ByteSerializerInternal::StoreWithDefault(outputValue, inputValue, defaultValue, context);
+ const JsonByteStream& valAsByteStream = *static_cast(inputValue);
+ if (context.ShouldKeepDefaults() || !defaultValue || (valAsByteStream != *static_cast(defaultValue)))
+ {
+ const auto base64ByteStream = AZ::StringFunc::Base64::Encode(valAsByteStream.data(), valAsByteStream.size());
+ outputValue.SetString(base64ByteStream.c_str(), base64ByteStream.size(), context.GetJsonAllocator());
+ return context.Report(Tasks::WriteValue, Outcomes::Success, "ByteStream successfully stored.");
+ }
+
+ return context.Report(Tasks::WriteValue, Outcomes::DefaultsUsed, "Default ByteStream used.");
}
} // namespace AZ
diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp
index c3ca2bf33f..7c52260691 100644
--- a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp
+++ b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp
@@ -104,13 +104,12 @@ namespace AZ
auto serializer = context.GetRegistrationContext()->GetSerializerForType(classData.m_typeId);
if (serializer)
{
- if (storeTypeId == StoreTypeId::Yes)
+ ResultCode result = serializer->Store(node, object, defaultObject, classData.m_typeId, context);
+ if (storeTypeId == StoreTypeId::Yes && result.GetProcessing() != Processing::Halted)
{
- return context.Report(Tasks::WriteValue, Outcomes::Catastrophic,
- "Unable to store type information in a JSON Serializer primitive.");
+ result.Combine(InsertTypeId(node, classData, context));
}
-
- return serializer->Store(node, object, defaultObject, classData.m_typeId, context);
+ return result;
}
if (classData.m_azRtti && (classData.m_azRtti->GetTypeTraits() & AZ::TypeTraits::is_enum) == AZ::TypeTraits::is_enum)
@@ -128,13 +127,12 @@ namespace AZ
serializer = context.GetRegistrationContext()->GetSerializerForType(classData.m_azRtti->GetGenericTypeId());
if (serializer)
{
- if (storeTypeId == StoreTypeId::Yes)
+ ResultCode result = serializer->Store(node, object, defaultObject, classData.m_typeId, context);
+ if (storeTypeId == StoreTypeId::Yes && result.GetProcessing() != Processing::Halted)
{
- return context.Report(Tasks::WriteValue, Outcomes::Catastrophic,
- "Unable to store type information in a JSON Serializer primitive.");
+ result.Combine(InsertTypeId(node, classData, context));
}
-
- return serializer->Store(node, object, defaultObject, classData.m_typeId, context);
+ return result;
}
}
@@ -149,6 +147,7 @@ namespace AZ
ResultCode result(Tasks::WriteValue);
if (storeTypeId == StoreTypeId::Yes)
{
+ // Not using InsertTypeId here to avoid needing to create the temporary value and swap it in that call.
node.AddMember(rapidjson::StringRef(JsonSerialization::TypeIdFieldIdentifier),
StoreTypeName(classData, context), context.GetJsonAllocator());
result = ResultCode(Tasks::WriteValue, Outcomes::Success);
@@ -569,6 +568,31 @@ namespace AZ
}
}
+ JsonSerializationResult::ResultCode JsonSerializer::InsertTypeId(
+ rapidjson::Value& output, const SerializeContext::ClassData& classData, JsonSerializerContext& context)
+ {
+ using namespace JsonSerializationResult;
+
+ if (output.IsObject())
+ {
+ rapidjson::Value insertedObject(rapidjson::kObjectType);
+ insertedObject.AddMember(
+ rapidjson::StringRef(JsonSerialization::TypeIdFieldIdentifier), StoreTypeName(classData, context),
+ context.GetJsonAllocator());
+
+ for (auto& element : output.GetObject())
+ {
+ insertedObject.AddMember(AZStd::move(element.name), AZStd::move(element.value), context.GetJsonAllocator());
+ }
+ output = AZStd::move(insertedObject);
+ return ResultCode(Tasks::WriteValue, Outcomes::Success);
+ }
+ else
+ {
+ return context.Report(Tasks::WriteValue, Outcomes::Catastrophic, "Only able to store type information in a JSON Object.");
+ }
+ }
+
rapidjson::Value JsonSerializer::GetExplicitDefault()
{
return rapidjson::Value(rapidjson::kObjectType);
diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h
index e7ce1e766f..24acd28e81 100644
--- a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h
+++ b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h
@@ -80,6 +80,9 @@ namespace AZ
static JsonSerializationResult::ResultCode StoreTypeName(rapidjson::Value& output,
const Uuid& typeId, JsonSerializerContext& context);
+ static JsonSerializationResult::ResultCode InsertTypeId(
+ rapidjson::Value& output, const SerializeContext::ClassData& classData, JsonSerializerContext& context);
+
static rapidjson::Value GetExplicitDefault();
};
} // namespace AZ
diff --git a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistry.h b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistry.h
index 58cfa0d049..768841cc09 100644
--- a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistry.h
+++ b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistry.h
@@ -256,7 +256,7 @@ namespace AZ
//! Remove the value at the provided path
//! @param path The path to a value that should be removed
- //! @return Whether or not the value was stored at the provided path. An invalid path will return false;
+ //! @return Whether or not the path was found and removed. An invalid path will return false;
virtual bool Remove(AZStd::string_view path) = 0;
//! Structure which contains configuration settings for how to parse a single command line argument
diff --git a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp
index 27f6f222dd..56dfbdcb71 100644
--- a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp
+++ b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp
@@ -32,17 +32,12 @@
namespace AZ::Internal
{
AZ::SettingsRegistryInterface::FixedValueString GetEngineMonikerForProject(
- SettingsRegistryInterface& settingsRegistry, const AZ::IO::FixedMaxPath& projectPath)
+ SettingsRegistryInterface& settingsRegistry, const AZ::IO::FixedMaxPath& projectJsonPath)
{
// projectPath needs to be an absolute path here.
using namespace AZ::SettingsRegistryMergeUtils;
- bool projectJsonMerged = false;
- auto projectJsonPath = projectPath / "project.json";
- if (AZ::IO::SystemFile::Exists(projectJsonPath.c_str()))
- {
- projectJsonMerged = settingsRegistry.MergeSettingsFile(
- projectJsonPath.Native(), AZ::SettingsRegistryInterface::Format::JsonMergePatch, ProjectSettingsRootKey);
- }
+ bool projectJsonMerged = settingsRegistry.MergeSettingsFile(
+ projectJsonPath.Native(), AZ::SettingsRegistryInterface::Format::JsonMergePatch, ProjectSettingsRootKey);
AZ::SettingsRegistryInterface::FixedValueString engineMoniker;
if (projectJsonMerged)
@@ -105,12 +100,12 @@ namespace AZ::Internal
const auto engineMonikerKey = AZ::SettingsRegistryInterface::FixedValueString::format("%s/engine_name", EngineSettingsRootKey);
+ AZStd::set projectPathsNotFound;
+
for (EngineInfo& engineInfo : pathVisitor.m_enginePaths)
{
- AZ::IO::FixedMaxPath engineSettingsPath{engineInfo.m_path};
- engineSettingsPath /= "engine.json";
-
- if (AZ::IO::SystemFile::Exists(engineSettingsPath.c_str()))
+ if (auto engineSettingsPath = AZ::IO::FixedMaxPath{engineInfo.m_path} / "engine.json";
+ AZ::IO::SystemFile::Exists(engineSettingsPath.c_str()))
{
if (settingsRegistry.MergeSettingsFile(
engineSettingsPath.Native(), AZ::SettingsRegistryInterface::Format::JsonMergePatch, EngineSettingsRootKey))
@@ -119,12 +114,61 @@ namespace AZ::Internal
}
}
- auto engineMoniker = Internal::GetEngineMonikerForProject(settingsRegistry, engineInfo.m_path / projectPath);
- if (!engineMoniker.empty() && engineMoniker == engineInfo.m_moniker)
+ if (auto projectJsonPath = (engineInfo.m_path / projectPath / "project.json").LexicallyNormal();
+ AZ::IO::SystemFile::Exists(projectJsonPath.c_str()))
{
- engineRoot = engineInfo.m_path;
- break;
+ if (auto engineMoniker = Internal::GetEngineMonikerForProject(settingsRegistry, projectJsonPath);
+ !engineMoniker.empty() && engineMoniker == engineInfo.m_moniker)
+ {
+ engineRoot = engineInfo.m_path;
+ break;
+ }
}
+ else
+ {
+ projectPathsNotFound.insert(projectJsonPath);
+ }
+
+ // Continue looking for candidates, remove the previous engine and project settings that were merged above.
+ settingsRegistry.Remove(ProjectSettingsRootKey);
+ settingsRegistry.Remove(EngineSettingsRootKey);
+ }
+
+ if (engineRoot.empty())
+ {
+ AZStd::string errorStr;
+ if (!projectPathsNotFound.empty())
+ {
+ // This case is usually encountered when a project path is given as a relative path,
+ // which is assumed to be relative to an engine root.
+ // When no project.json files are found this way, dump this error message about
+ // which project paths were checked.
+ AZStd::string projectPathsTested;
+ for (const auto& path : projectPathsNotFound)
+ {
+ projectPathsTested.append(AZStd::string::format(" %s\n", path.c_str()));
+ }
+ errorStr = AZStd::string::format("No valid project was found at these locations:\n%s"
+ "Please supply a valid --project-path to the application.",
+ projectPathsTested.c_str());
+ }
+ else
+ {
+ // The other case is that a project.json was found, but after checking all the registered engines
+ // none of them matched the engine moniker.
+ AZStd::string enginePathsChecked;
+ for (const auto& engineInfo : pathVisitor.m_enginePaths)
+ {
+ enginePathsChecked.append(AZStd::string::format(" %s (%s)\n", engineInfo.m_path.c_str(), engineInfo.m_moniker.c_str()));
+ }
+ errorStr = AZStd::string::format(
+ "No engine was found in o3de_manifest.json with a name that matches the one set in the project.json.\n"
+ "Engines that were checked:\n%s"
+ "Please check that your engine and project have both been registered with scripts/o3de.py.", enginePathsChecked.c_str()
+ );
+ }
+
+ settingsRegistry.Set(FilePathKey_ErrorText, errorStr.c_str());
}
}
@@ -158,7 +202,7 @@ namespace AZ::Internal
return {};
}
- void InjectSettingToCommandLineFront(AZ::SettingsRegistryInterface& settingsRegistry,
+ void InjectSettingToCommandLineBack(AZ::SettingsRegistryInterface& settingsRegistry,
AZStd::string_view path, AZStd::string_view value)
{
AZ::CommandLine commandLine;
@@ -168,7 +212,7 @@ namespace AZ::Internal
auto projectPathOverride = AZStd::string::format(R"(--regset="%.*s=%.*s")",
aznumeric_cast(path.size()), path.data(), aznumeric_cast(value.size()), value.data());
- paramContainer.emplace(paramContainer.begin(), AZStd::move(projectPathOverride));
+ paramContainer.emplace(paramContainer.end(), AZStd::move(projectPathOverride));
commandLine.Parse(paramContainer);
AZ::SettingsRegistryMergeUtils::StoreCommandLineToRegistry(settingsRegistry, commandLine);
}
@@ -197,8 +241,8 @@ namespace AZ::SettingsRegistryMergeUtils
if (!engineRoot.empty())
{
settingsRegistry.Set(engineRootKey, engineRoot.Native());
- // Inject the engine root into the front of the command line settings
- Internal::InjectSettingToCommandLineFront(settingsRegistry, engineRootKey, engineRoot.Native());
+ // Inject the engine root at the end of the command line settings
+ Internal::InjectSettingToCommandLineBack(settingsRegistry, engineRootKey, engineRoot.Native());
return engineRoot;
}
}
@@ -244,8 +288,8 @@ namespace AZ::SettingsRegistryMergeUtils
if (!projectRoot.empty())
{
settingsRegistry.Set(projectRootKey, projectRoot.c_str());
- // Inject the project root into the front of the command line settings
- Internal::InjectSettingToCommandLineFront(settingsRegistry, projectRootKey, projectRoot.Native());
+ // Inject the project root at the end of the command line settings
+ Internal::InjectSettingToCommandLineBack(settingsRegistry, projectRootKey, projectRoot.Native());
return projectRoot;
}
}
@@ -654,7 +698,6 @@ namespace AZ::SettingsRegistryMergeUtils
if (registry.Get(engineRootPath, FilePathKey_EngineRootFolder))
{
AZ::IO::FixedMaxPath mergePath{ AZStd::move(engineRootPath) };
- mergePath /= "Engine";
mergePath /= SettingsRegistryInterface::RegistryFolder;
registry.MergeSettingsFolder(mergePath.Native(), specializations, platform, "", scratchBuffer);
}
@@ -875,6 +918,49 @@ namespace AZ::SettingsRegistryMergeUtils
return true;
}
+ void ParseCommandLine(AZ::CommandLine& commandLine)
+ {
+ struct OptionKeyToRegsetKey
+ {
+ AZStd::string_view m_optionKey;
+ AZStd::string m_regsetKey;
+ };
+
+ // Provide overrides for the engine root, the project root and the project cache root
+ AZStd::array commandOptions = {
+ OptionKeyToRegsetKey{
+ "engine-path", AZStd::string::format("%s/engine_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)},
+ OptionKeyToRegsetKey{
+ "project-path", AZStd::string::format("%s/project_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)},
+ OptionKeyToRegsetKey{
+ "project-cache-path",
+ AZStd::string::format("%s/project_cache_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)}};
+
+ AZStd::fixed_vector overrideArgs;
+
+ for (auto&& [optionKey, regsetKey] : commandOptions)
+ {
+ if (size_t optionCount = commandLine.GetNumSwitchValues(optionKey); optionCount > 0)
+ {
+ // Use the last supplied command option value to override previous values
+ auto overrideArg = AZStd::string::format(
+ R"(--regset="%s=%s")", regsetKey.c_str(), commandLine.GetSwitchValue(optionKey, optionCount - 1).c_str());
+ overrideArgs.emplace_back(AZStd::move(overrideArg));
+ }
+ }
+
+ if (!overrideArgs.empty())
+ {
+ // Dump the input command line, add the additional option overrides
+ // and Parse the new command line args (write back) into the input command line.
+ AZ::CommandLine::ParamContainer commandLineArgs;
+ commandLine.Dump(commandLineArgs);
+ commandLineArgs.insert(
+ commandLineArgs.end(), AZStd::make_move_iterator(overrideArgs.begin()), AZStd::make_move_iterator(overrideArgs.end()));
+ commandLine.Parse(commandLineArgs);
+ }
+ }
+
bool DumpSettingsRegistryToStream(SettingsRegistryInterface& registry, AZStd::string_view key,
AZ::IO::GenericStream& stream, const DumperSettings& dumperSettings)
{
diff --git a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.h b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.h
index 10b3c2f18b..4e00c0e6ec 100644
--- a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.h
+++ b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.h
@@ -55,6 +55,9 @@ namespace AZ::SettingsRegistryMergeUtils
//! Development write storage path may be considered temporary or cache storage on some platforms
inline static constexpr char FilePathKey_DevWriteStorage[] = "/Amazon/AzCore/Runtime/FilePaths/DevWriteStorage";
+ //! Stores error text regarding engine boot sequence when engine and project roots cannot be determined
+ inline static constexpr char FilePathKey_ErrorText[] = "/Amazon/AzCore/Runtime/FilePaths/ErrorText";
+
//! Root key for where command line are stored at within the settings registry
inline static constexpr char CommandLineRootKey[] = "/Amazon/AzCore/Runtime/CommandLine";
//! Key set to trigger a notification that the CommandLine has been stored within the settings registry
@@ -219,6 +222,9 @@ namespace AZ::SettingsRegistryMergeUtils
//! into the AZ::CommandLine instance
bool GetCommandLineFromRegistry(SettingsRegistryInterface& registry, AZ::CommandLine& commandLine);
+ //! Parse a CommandLine and transform certain options into formal "regset" options
+ void ParseCommandLine(AZ::CommandLine& commandLine);
+
//! Structure for configuring how values should be dumped from the Settings Registry
struct DumperSettings
{
diff --git a/Code/Framework/AzCore/Platform/Android/AzCore/NativeUI/NativeUISystemComponent_Android.cpp b/Code/Framework/AzCore/Platform/Android/AzCore/NativeUI/NativeUISystemComponent_Android.cpp
index b9f7e87b4b..b43044f0b3 100644
--- a/Code/Framework/AzCore/Platform/Android/AzCore/NativeUI/NativeUISystemComponent_Android.cpp
+++ b/Code/Framework/AzCore/Platform/Android/AzCore/NativeUI/NativeUISystemComponent_Android.cpp
@@ -22,7 +22,7 @@ namespace AZ
{
namespace NativeUI
{
- AZStd::string NativeUISystemComponent::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
+ AZStd::string NativeUISystem::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
{
AZ::Android::JNI::Object object("com/amazon/lumberyard/NativeUI/LumberyardNativeUI");
object.RegisterStaticMethod("DisplayDialog", "(Landroid/app/Activity;Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V");
diff --git a/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/NativeUI/NativeUISystemComponent_Unimplemented.cpp b/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/NativeUI/NativeUISystemComponent_Unimplemented.cpp
index 6a24415ec5..ceba9d2701 100644
--- a/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/NativeUI/NativeUISystemComponent_Unimplemented.cpp
+++ b/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/NativeUI/NativeUISystemComponent_Unimplemented.cpp
@@ -12,16 +12,11 @@
#include
-namespace AZ
+namespace AZ::NativeUI
{
- namespace NativeUI
+ AZStd::string NativeUISystem::DisplayBlockingDialog([[maybe_unused]] const AZStd::string& title, [[maybe_unused]] const AZStd::string& message,
+ [[maybe_unused]] const AZStd::vector& options) const
{
- AZStd::string NativeUISystemComponent::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
- {
- AZ_UNUSED(title);
- AZ_UNUSED(message);
- AZ_UNUSED(options);
- return "";
- }
+ return {};
}
}
diff --git a/Code/Framework/AzCore/Platform/Mac/AzCore/NativeUI/NativeUISystemComponent_Mac.mm b/Code/Framework/AzCore/Platform/Mac/AzCore/NativeUI/NativeUISystemComponent_Mac.mm
index 4af67a1d54..801adaf4ea 100644
--- a/Code/Framework/AzCore/Platform/Mac/AzCore/NativeUI/NativeUISystemComponent_Mac.mm
+++ b/Code/Framework/AzCore/Platform/Mac/AzCore/NativeUI/NativeUISystemComponent_Mac.mm
@@ -26,7 +26,7 @@ namespace AZ
{
namespace NativeUI
{
- AZStd::string NativeUISystemComponent::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
+ AZStd::string NativeUISystem::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
{
__block NSModalResponse response = -1;
diff --git a/Code/Framework/AzCore/Platform/Windows/AzCore/NativeUI/NativeUISystemComponent_Windows.cpp b/Code/Framework/AzCore/Platform/Windows/AzCore/NativeUI/NativeUISystemComponent_Windows.cpp
index a5dd65512f..f88cea5313 100644
--- a/Code/Framework/AzCore/Platform/Windows/AzCore/NativeUI/NativeUISystemComponent_Windows.cpp
+++ b/Code/Framework/AzCore/Platform/Windows/AzCore/NativeUI/NativeUISystemComponent_Windows.cpp
@@ -245,7 +245,7 @@ namespace AZ
{
namespace NativeUI
{
- AZStd::string NativeUISystemComponent::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
+ AZStd::string NativeUISystem::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
{
if (options.size() >= MAX_ITEMS)
{
diff --git a/Code/Framework/AzCore/Platform/iOS/AzCore/NativeUI/NativeUISystemComponent_iOS.mm b/Code/Framework/AzCore/Platform/iOS/AzCore/NativeUI/NativeUISystemComponent_iOS.mm
index 835a7fb5e7..62f07f7483 100644
--- a/Code/Framework/AzCore/Platform/iOS/AzCore/NativeUI/NativeUISystemComponent_iOS.mm
+++ b/Code/Framework/AzCore/Platform/iOS/AzCore/NativeUI/NativeUISystemComponent_iOS.mm
@@ -18,7 +18,7 @@ namespace AZ
{
namespace NativeUI
{
- AZStd::string NativeUISystemComponent::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
+ AZStd::string NativeUISystem::DisplayBlockingDialog(const AZStd::string& title, const AZStd::string& message, const AZStd::vector& options) const
{
__block AZStd::string userSelection = "";
diff --git a/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp b/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp
index 378e1f6953..2399bd0463 100644
--- a/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp
+++ b/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp
@@ -449,6 +449,46 @@ namespace JsonSerializationTests
}
+ TEST_F(JsonSerializationTests, Load_PrimitiveForInheritedClass_LoadsCorrectClass)
+ {
+ using namespace AZ::JsonSerializationResult;
+ using namespace ::testing;
+
+ AZStd::string json = AZStd::string::format(R"(
+ {
+ "%s": "SimpleInheritence",
+ "base_var": -88.0,
+ "var1": 88,
+ "var2": 42
+ })",
+ AZ::JsonSerialization::TypeIdFieldIdentifier);
+ m_jsonDocument->Parse(json.c_str());
+
+ SimpleInheritence::Reflect(m_serializeContext, true);
+ m_serializeContext->RegisterGenericType>();
+ m_jsonRegistrationContext->Serializer()->HandlesType();
+ JsonSerializerMock* mock =
+ reinterpret_cast(m_jsonRegistrationContext->GetSerializerForType(azrtti_typeid()));
+ EXPECT_CALL(*mock, Load(_, _, _, _))
+ .Times(Exactly(1))
+ .WillRepeatedly(Return(Result(m_deserializationSettings->m_reporting, "Test", Tasks::ReadField, Outcomes::Success, "")));
+
+ AZStd::unique_ptr instance;
+ ResultCode result = AZ::JsonSerialization::Load(instance, *m_jsonDocument, *m_deserializationSettings);
+ EXPECT_NE(Processing::Halted, result.GetProcessing());
+
+ EXPECT_EQ(azrtti_typeid(), azrtti_typeid(*instance));
+
+ m_serializeContext->EnableRemoveReflection();
+ SimpleInheritence::Reflect(m_serializeContext, true);
+ m_serializeContext->DisableRemoveReflection();
+
+ m_jsonRegistrationContext->EnableRemoveReflection();
+ m_serializeContext->RegisterGenericType>();
+ m_jsonRegistrationContext->Serializer()->HandlesType();
+ m_jsonRegistrationContext->DisableRemoveReflection();
+ }
+
TEST_F(JsonSerializationTests, Store_TemplatedClassWithRegisteredHandler_StoreOnHandlerCalled)
{
using namespace AZ::JsonSerializationResult;
@@ -474,6 +514,52 @@ namespace JsonSerializationTests
m_jsonRegistrationContext->DisableRemoveReflection();
}
+ TEST_F(JsonSerializationTests, Store_PrimitiveForInheritedClass_StoreSucceedsAndTypeIdIsAdded)
+ {
+ using namespace AZ::JsonSerializationResult;
+ using namespace ::testing;
+
+ SimpleInheritence::Reflect(m_serializeContext, true);
+ m_serializeContext->RegisterGenericType>();
+ m_jsonRegistrationContext->Serializer()->HandlesType();
+ JsonSerializerMock* mock =
+ reinterpret_cast(m_jsonRegistrationContext->GetSerializerForType(azrtti_typeid()));
+ EXPECT_CALL(*mock, Store(_, _, _, _, _))
+ .Times(Exactly(1))
+ .WillRepeatedly(Invoke([](rapidjson::Value& output, const void*, const void*, const AZ::Uuid&, AZ::JsonSerializerContext& context)
+ {
+ // Insert some values to allow verification later on.
+ output.SetObject();
+ output.AddMember("base_var", -88.0, context.GetJsonAllocator());
+ output.AddMember("var1", 88, context.GetJsonAllocator());
+ output.AddMember("var2", 42, context.GetJsonAllocator());
+ return context.Report(Tasks::WriteValue, Outcomes::Success, "");
+ }));
+
+ AZStd::unique_ptr instance{ aznew SimpleInheritence() };
+ ResultCode result = AZ::JsonSerialization::Store(*m_jsonDocument, m_jsonDocument->GetAllocator(), instance, *m_serializationSettings);
+ EXPECT_NE(Processing::Halted, result.GetProcessing());
+
+ AZStd::string compare = AZStd::string::format(R"(
+ {
+ "%s": "SimpleInheritence",
+ "base_var": -88.0,
+ "var1": 88,
+ "var2": 42
+ })",
+ AZ::JsonSerialization::TypeIdFieldIdentifier);
+ Expect_DocStrEq(compare.c_str());
+
+ m_serializeContext->EnableRemoveReflection();
+ m_serializeContext->RegisterGenericType>();
+ SimpleInheritence::Reflect(m_serializeContext, true);
+ m_serializeContext->DisableRemoveReflection();
+
+ m_jsonRegistrationContext->EnableRemoveReflection();
+ m_jsonRegistrationContext->Serializer()->HandlesType();
+ m_jsonRegistrationContext->DisableRemoveReflection();
+ }
+
TEST_F(JsonSerializationTests, Store_StoreWithNullPtr_ReturnsCatastrophic)
{
using namespace AZ::JsonSerializationResult;
diff --git a/Code/Framework/AzFramework/AzFramework/Application/Application.cpp b/Code/Framework/AzFramework/AzFramework/Application/Application.cpp
index 4b75a3d1cf..ba313812ce 100644
--- a/Code/Framework/AzFramework/AzFramework/Application/Application.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Application/Application.cpp
@@ -175,7 +175,7 @@ namespace AzFramework
}
// Initializes the IArchive for reading archive(.pak) files
- if (auto archive = AZ::Interface::Get(); !archive)
+ if (auto archive = AZ::Interface::Get(); archive == nullptr)
{
m_archive = AZStd::make_unique();
AZ::Interface::Register(m_archive.get());
@@ -189,6 +189,12 @@ namespace AzFramework
SetFileIOAliases();
}
+ if (auto nativeUI = AZ::Interface::Get(); nativeUI == nullptr)
+ {
+ m_nativeUI = AZStd::make_unique();
+ AZ::Interface::Register(m_nativeUI.get());
+ }
+
ApplicationRequests::Bus::Handler::BusConnect();
AZ::UserSettingsFileLocatorBus::Handler::BusConnect();
NetSystemRequestBus::Handler::BusConnect();
@@ -205,12 +211,17 @@ namespace AzFramework
AZ::UserSettingsFileLocatorBus::Handler::BusDisconnect();
ApplicationRequests::Bus::Handler::BusDisconnect();
+ if (AZ::Interface::Get() == m_nativeUI.get())
+ {
+ AZ::Interface::Unregister(m_nativeUI.get());
+ }
+ m_nativeUI.reset();
+
// Unset the Archive file IO if it is set as the direct instance
if (AZ::IO::FileIOBase::GetInstance() == m_archiveFileIO.get())
{
AZ::IO::FileIOBase::SetInstance(nullptr);
}
-
m_archiveFileIO.reset();
// Destroy the IArchive instance
@@ -303,7 +314,6 @@ namespace AzFramework
azrtti_typeid(),
azrtti_typeid(),
azrtti_typeid(),
- azrtti_typeid(),
azrtti_typeid(),
azrtti_typeid(),
@@ -372,7 +382,6 @@ namespace AzFramework
azrtti_typeid(),
azrtti_typeid(),
azrtti_typeid(),
- azrtti_typeid(),
azrtti_typeid(),
azrtti_typeid(),
diff --git a/Code/Framework/AzFramework/AzFramework/Application/Application.h b/Code/Framework/AzFramework/AzFramework/Application/Application.h
index fdc0ddcfb7..4d7e45a423 100644
--- a/Code/Framework/AzFramework/AzFramework/Application/Application.h
+++ b/Code/Framework/AzFramework/AzFramework/Application/Application.h
@@ -16,6 +16,7 @@
#include
#include
#include
+#include
#include
#include
#include
@@ -187,6 +188,7 @@ namespace AzFramework
AZStd::unique_ptr m_archiveFileIO; ///> The Default file IO instance is a ArchiveFileIO.
AZStd::unique_ptr m_archive; ///> The AZ::IO::Instance
AZStd::unique_ptr m_pimpl;
+ AZStd::unique_ptr m_nativeUI;
bool m_ownsConsole = false;
bool m_exitMainLoopRequested = false;
diff --git a/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp b/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp
index e01b105d13..20fe13114e 100644
--- a/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp
@@ -809,7 +809,7 @@ namespace AzFramework
#if defined(AZ_ENABLE_TRACING)
if (message.m_assetType == AZ::Data::s_invalidAssetType)
{
- AZ_TracePrintf("AssetCatalog", "Registering asset \"%s\" via AssetSystem message, but type is not set.", relativePath.c_str());
+ AZ_TracePrintf("AssetCatalog", "Registering asset \"%s\" via AssetSystem message, but type is not set.\n", relativePath.c_str());
}
#endif
diff --git a/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp b/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp
index 618fd92ac1..727d5051fa 100644
--- a/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp
@@ -220,7 +220,7 @@ namespace AzFramework
{
// Read the wait for connection boolean from the Settings Registry
AZ::s64 waitForConnect64{};
- if (!AZ::SettingsRegistryMergeUtils::PlatformGet(*settingsRegistry, waitForConnect64, AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey, AzFramework::AssetSystem::WaitForConnect))
+ if (AZ::SettingsRegistryMergeUtils::PlatformGet(*settingsRegistry, waitForConnect64, AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey, AzFramework::AssetSystem::WaitForConnect))
{
outputConnectionSettings.m_waitForConnect = waitForConnect64 != 0;
}
diff --git a/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.cpp b/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.cpp
index 7ab61df70e..a221d126bd 100644
--- a/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.cpp
@@ -17,7 +17,7 @@
#include
#include
#include
-#include
+#include
#include
namespace AzFramework
@@ -50,36 +50,34 @@ namespace AzFramework
void AzFrameworkConfigurationSystemComponent::Activate()
{
- // Create the defaults scene and associate the GameEntityContext with it.
- AZ::Outcome createSceneOutcome = AZ::Failure("SceneSystemRequests bus not responding.");
- SceneSystemRequestBus::BroadcastResult(createSceneOutcome, &AzFramework::SceneSystemRequests::CreateScene, "default");
+ AZ::Outcome, AZStd::string> createSceneOutcome =
+ SceneSystemInterface::Get()->CreateScene(Scene::MainSceneName);
if (createSceneOutcome)
{
- Scene* scene = createSceneOutcome.GetValue();
- bool success = false;
- EntityContextId gameEntityContextId = EntityContextId::CreateNull();
- GameEntityContextRequestBus::BroadcastResult(gameEntityContextId, &GameEntityContextRequests::GetGameEntityContextId);
-
- if (!gameEntityContextId.IsNull())
+ AZStd::shared_ptr scene = createSceneOutcome.TakeValue();
+ EntityContext* gameEntityContext = nullptr;
+ GameEntityContextRequestBus::BroadcastResult(gameEntityContext, &GameEntityContextRequests::GetGameEntityContextInstance);
+ if (gameEntityContext != nullptr)
{
- SceneSystemRequestBus::BroadcastResult(success, &AzFramework::SceneSystemRequests::SetSceneForEntityContextId, gameEntityContextId, scene);
+ [[maybe_unused]] bool result = scene->SetSubsystem(gameEntityContext);
+ AZ_Assert(result, "Unable to register main entity context with the main scene.");
+ }
+ else
+ {
+ AZ_Assert(false, "Unable to retrieve the game entity context instance.");
}
- AZ_Assert(success, "The application was unable to setup a scene for the game entity context, this should always work");
}
else
{
- AZ_Assert(false, "%s", createSceneOutcome.GetError().data());
+ AZ_Assert(false, "Unable to create main scene due to: %s", createSceneOutcome.GetError().c_str());
}
}
void AzFrameworkConfigurationSystemComponent::Deactivate()
{
- bool success = false;
- SceneSystemRequestBus::BroadcastResult(
- success, &AzFramework::SceneSystemRequestBus::Events::RemoveScene, "default");
-
- AZ_Assert(success, "\"default\" scene was not removed");
+ [[maybe_unused]] bool success = SceneSystemInterface::Get()->RemoveScene(Scene::MainSceneName);
+ AZ_Assert(success, "Unable to remove the main scene.");
}
void AzFrameworkConfigurationSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
diff --git a/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.cpp b/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.cpp
index ad3173ed56..60c70a25bb 100644
--- a/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.cpp
@@ -18,6 +18,8 @@
#include
#include
#include
+#include
+#include
#include "EntityContext.h"
@@ -37,6 +39,30 @@ namespace AzFramework
}
}
+ AZStd::shared_ptr EntityContext::FindContainingScene(const EntityContextId& contextId)
+ {
+ auto sceneSystem = SceneSystemInterface::Get();
+ AZ_Assert(sceneSystem, "Attempting to retrieve the scene containing a entity context before the scene system is available.");
+
+ AZStd::shared_ptr result;
+ sceneSystem->IterateActiveScenes([&result, &contextId](const AZStd::shared_ptr& scene)
+ {
+ EntityContext** entityContext = scene->FindSubsystemInScene();
+ if (entityContext && (*entityContext)->GetContextId() == contextId)
+ {
+ result = scene;
+ // Result found, returning.
+ return false;
+ }
+ else
+ {
+ // No match, continuing to search for containing scene.
+ return true;
+ }
+ });
+ return result;
+ }
+
//=========================================================================
// EntityContext ctor
//=========================================================================
diff --git a/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.h b/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.h
index f59a40f52b..c44429b6de 100644
--- a/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.h
+++ b/Code/Framework/AzFramework/AzFramework/Entity/EntityContext.h
@@ -17,6 +17,7 @@
#include
#include
#include
+#include
#include
#include
@@ -27,7 +28,7 @@ namespace AZ
namespace AzFramework
{
- class EntityContext;
+ class Scene;
/**
* Provides services for a group of entities under the umbrella of a given context.
@@ -47,9 +48,11 @@ namespace AzFramework
, public EntityOwnershipServiceNotificationBus::Handler
{
public:
-
AZ_TYPE_INFO(EntityContext, "{4F98A6B9-C7B5-450E-8A8A-30EEFC411EF5}");
+ /// The type used to store entity in AzFramework::Scene.
+ using SceneStorageType = EntityContext*;
+
EntityContext(AZ::SerializeContext* serializeContext = nullptr);
EntityContext(const EntityContextId& contextId, AZ::SerializeContext* serializeContext = nullptr);
EntityContext(const EntityContextId& contextId, AZStd::unique_ptr entityOwnershipService,
@@ -75,6 +78,7 @@ namespace AzFramework
//////////////////////////////////////////////////////////////////////////
static void Reflect(AZ::ReflectContext* context);
+ static AZStd::shared_ptr FindContainingScene(const EntityContextId& contextId);
protected:
diff --git a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h
index ac638127ff..eb3a03ab51 100644
--- a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h
+++ b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h
@@ -66,6 +66,8 @@ namespace AzFramework
*/
virtual EntityContextId GetGameEntityContextId() = 0;
+ virtual EntityContext* GetGameEntityContextInstance() = 0;
+
/**
* Creates an entity in the game context.
* @param name A name for the new entity.
diff --git a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h
index 3f15027ac7..482b2133ca 100644
--- a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h
+++ b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h
@@ -51,6 +51,7 @@ namespace AzFramework
//////////////////////////////////////////////////////////////////////////
// GameEntityContextRequestBus
AZ::Uuid GetGameEntityContextId() override { return GetContextId(); }
+ EntityContext* GetGameEntityContextInstance() override { return this; }
void ResetGameContext() override;
AZ::Entity* CreateGameEntity(const char* name) override;
BehaviorEntity CreateGameEntityForBehaviorContext(const char* name) override;
diff --git a/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp b/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp
index 6108d401aa..a91b5482b4 100644
--- a/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp
+++ b/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp
@@ -12,11 +12,13 @@
#include
#include
+#include
#include
#include
#include
#include
#include
+#include
#include
#include
#include
@@ -31,7 +33,7 @@ namespace AzFramework
const char* ExcludeFileName = "exclude";
const char* IncludeFileName = "include";
const char* FileTags[] = { "ignore", "error", "productdependency", "editoronly", "shader" };
- const char EngineName[] = "Engine";
+ constexpr AZ::IO::PathView EngineAssetSourceRelPath = "Assets/Engine";
void LowerCaseFileTags(AZStd::vector& fileTags)
{
@@ -107,7 +109,7 @@ namespace AzFramework
}
AZ::Outcome FileTagManager::AddTagsInternal(AZStd::string filePath, FileTagType fileTagType, AZStd::vector fileTags, AzFramework::FileTag::FilePatternType filePatternType)
- {
+ {
if (!NormalizeFileAndLowerCaseTags(filePath, filePatternType, fileTags))
{
return AZ::Failure(AZStd::string::format("Unable to normalize file (%s). Unable to remove the file.\n", filePath.c_str()));
@@ -243,11 +245,10 @@ namespace AzFramework
AZStd::string FileTagQueryManager::GetDefaultFileTagFilePath(FileTagType fileTagType)
{
- AZStd::string destinationFilePath;
- const char* engineRoot = nullptr;
- AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot);
- AzFramework::StringFunc::Path::ConstructFull(engineRoot, EngineName, fileTagType == FileTagType::Exclude ? ExcludeFileName : IncludeFileName, AzFramework::FileTag::FileTagAsset::Extension(), destinationFilePath, true);
- return destinationFilePath;
+ auto destinationFilePath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / EngineAssetSourceRelPath;
+ destinationFilePath /= fileTagType == FileTagType::Exclude ? ExcludeFileName : IncludeFileName;
+ destinationFilePath.ReplaceExtension(AzFramework::FileTag::FileTagAsset::Extension());
+ return destinationFilePath.String();
}
bool FileTagQueryManager::Load(const AZStd::string& filePath)
diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp
index c28e020c52..90613daabe 100644
--- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp
@@ -44,8 +44,8 @@ namespace AzFramework
"Network Binding", "The Network Binding component marks an entity as able to be replicated across the network")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Networking")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NetBinding.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NetBinding.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NetBinding.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NetBinding.png")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-network-binding.html")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c));
}
diff --git a/Code/Framework/AzFramework/AzFramework/ProjectManager/ProjectManager.cpp b/Code/Framework/AzFramework/AzFramework/ProjectManager/ProjectManager.cpp
index 7e968ffcd8..ea8fd75cfd 100644
--- a/Code/Framework/AzFramework/AzFramework/ProjectManager/ProjectManager.cpp
+++ b/Code/Framework/AzFramework/AzFramework/ProjectManager/ProjectManager.cpp
@@ -41,9 +41,10 @@ namespace AzFramework::ProjectManager
// at the end of the function
AZ::CommandLine commandLine;
commandLine.Parse(argc, argv);
- AZ::SettingsRegistryImpl settingsRegistry;
- // Store the Command line to the Setting Registry
+ AZ::SettingsRegistryMergeUtils::ParseCommandLine(commandLine);
+ // Store the Command line to the Setting Registry
+ AZ::SettingsRegistryImpl settingsRegistry;
AZ::SettingsRegistryMergeUtils::StoreCommandLineToRegistry(settingsRegistry, commandLine);
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_Bootstrap(settingsRegistry);
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_O3deUserRegistry(settingsRegistry, AZ_TRAIT_OS_PLATFORM_CODENAME, {});
@@ -68,7 +69,14 @@ namespace AzFramework::ProjectManager
// If we were able to locate a path to a project, we're done
if (!projectRootPath.empty())
{
- return ProjectPathCheckResult::ProjectPathFound;
+ AZ::IO::FixedMaxPath projectJsonPath = engineRootPath / projectRootPath / "project.json";
+ if (AZ::IO::SystemFile::Exists(projectJsonPath.c_str()))
+ {
+ return ProjectPathCheckResult::ProjectPathFound;
+ }
+ AZ_TracePrintf(
+ "ProjectManager", "Did not find a project file at location '%s', launching the Project Manager...",
+ projectJsonPath.c_str());
}
if (LaunchProjectManager(engineRootPath))
diff --git a/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp b/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp
index 1d55ec9711..23d74f7578 100644
--- a/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp
@@ -14,9 +14,9 @@
#include
#include
+#include
#include
#include
-#include
#include
#include
@@ -30,11 +30,11 @@ namespace AzFramework
{
IntersectorBus::Handler::BusConnect(m_contextId);
IntersectionNotificationBus::Handler::BusConnect(m_contextId);
- Scene* scene = nullptr;
- SceneSystemRequestBus::BroadcastResult(scene, &AzFramework::SceneSystemRequestBus::Events::GetSceneFromEntityContextId, m_contextId);
+
+ AZStd::shared_ptr scene = EntityContext::FindContainingScene(m_contextId);
if (scene)
{
- scene->SetSubsystem(this);
+ scene->SetSubsystem(this);
}
}
@@ -42,11 +42,12 @@ namespace AzFramework
{
IntersectorBus::Handler::BusDisconnect();
IntersectionNotificationBus::Handler::BusDisconnect();
- Scene* scene = nullptr;
- SceneSystemRequestBus::BroadcastResult(scene, &AzFramework::SceneSystemRequestBus::Events::GetSceneFromEntityContextId, m_contextId);
+
+ AZStd::shared_ptr scene = EntityContext::FindContainingScene(m_contextId);
if (scene)
{
- scene->UnsetSubsystem();
+ [[maybe_unused]] bool result = scene->UnsetSubsystem(this);
+ AZ_Assert(result, "Failed to unregister Intersector with scene");
}
}
diff --git a/Code/Framework/AzFramework/AzFramework/Render/Intersector.h b/Code/Framework/AzFramework/AzFramework/Render/Intersector.h
index 5852310c21..65ba6b0ea9 100644
--- a/Code/Framework/AzFramework/AzFramework/Render/Intersector.h
+++ b/Code/Framework/AzFramework/AzFramework/Render/Intersector.h
@@ -33,6 +33,8 @@ namespace AzFramework
, protected IntersectionNotificationBus::Handler
{
public:
+ AZ_TYPE_INFO(AzFramework::RenderGeometry::Intersector, "{4CCA7971-CD83-4856-ADEA-89CEB41FB197}");
+
Intersector(AzFramework::EntityContextId contextId);
~Intersector();
diff --git a/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp b/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp
index 98905b4574..5bdfb94fa1 100644
--- a/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp
@@ -14,13 +14,102 @@
namespace AzFramework
{
- Scene::Scene(AZStd::string_view name)
- : m_name(name)
+ Scene::Scene(AZStd::string name)
+ : m_name(AZStd::move(name))
{
}
- const AZStd::string& Scene::GetName()
+ Scene::Scene(AZStd::string name, AZStd::shared_ptr parent)
+ : m_name(AZStd::move(name))
+ , m_parent(AZStd::move(parent))
+ {
+ }
+
+ Scene::~Scene()
+ {
+ m_removalEvent.Signal(*this, RemovalEventType::Destroyed);
+ }
+
+ const AZStd::string& Scene::GetName() const
{
return m_name;
}
+
+ const AZStd::shared_ptr& Scene::GetParent()
+ {
+ return m_parent;
+ }
+
+ AZStd::shared_ptr Scene::GetParent() const
+ {
+ return m_parent;
+ }
+
+ bool Scene::IsAlive() const
+ {
+ return m_isAlive;
+ }
+
+ void Scene::ConnectToEvents(RemovalEvent::Handler& handler)
+ {
+ handler.Connect(m_removalEvent);
+ }
+
+ void Scene::ConnectToEvents(SubsystemEvent::Handler& handler)
+ {
+ handler.Connect(m_subsystemEvent);
+ }
+
+ AZStd::any* Scene::FindSubsystem(const AZ::TypeId& typeId)
+ {
+ AZStd::any* result = FindSubsystemInScene(typeId);
+ return (!result && m_parent) ? m_parent->FindSubsystem(typeId) : result;
+ }
+
+ const AZStd::any* Scene::FindSubsystem(const AZ::TypeId& typeId) const
+ {
+ return const_cast(this)->FindSubsystem(typeId);
+ }
+
+ AZStd::any* Scene::FindSubsystemInScene(const AZ::TypeId& typeId)
+ {
+ // Spot check that the internal arrays remain consistent.
+ AZ_Assert(
+ m_systemKeys.size() == m_systemObjects.size(), "Key and object list in AzFramework::Scene '%s' have gone out of sync.",
+ m_name.c_str());
+
+ const size_t m_systemKeysCount = m_systemKeys.size();
+ for (size_t i = 0; i < m_systemKeysCount; ++i)
+ {
+ if (m_systemKeys[i] != typeId)
+ {
+ continue;
+ }
+ else
+ {
+ return &m_systemObjects[i];
+ }
+ }
+ return nullptr;
+ }
+
+ const AZStd::any* Scene::FindSubsystemInScene(const AZ::TypeId& typeId) const
+ {
+ return const_cast(this)->FindSubsystemInScene(typeId);
+ }
+
+ void Scene::MarkForDestruction()
+ {
+ m_isAlive = false;
+ m_removalEvent.Signal(*this, RemovalEventType::Zombified);
+ }
+
+ void Scene::RemoveSubsystem(size_t index, const AZ::TypeId& subsystemType)
+ {
+ m_systemKeys[index] = m_systemKeys.back();
+ m_systemObjects[index] = AZStd::move(m_systemObjects.back());
+ m_systemKeys.pop_back();
+ m_systemObjects.pop_back();
+ m_subsystemEvent.Signal(*this, SubsystemEventType::Removed, subsystemType);
+ }
}
diff --git a/Code/Framework/AzFramework/AzFramework/Scene/Scene.h b/Code/Framework/AzFramework/AzFramework/Scene/Scene.h
index 6b365dae0f..78fea316eb 100644
--- a/Code/Framework/AzFramework/AzFramework/Scene/Scene.h
+++ b/Code/Framework/AzFramework/AzFramework/Scene/Scene.h
@@ -11,10 +11,14 @@
*/
#pragma once
+#include
#include
#include
#include
+#include
#include
+#include
+#include
namespace AzFramework
{
@@ -24,71 +28,100 @@ namespace AzFramework
AZ_TYPE_INFO(Scene, "{DB449BB3-7A95-434D-BC61-47ACBB1F3436}");
AZ_CLASS_ALLOCATOR(Scene, AZ::SystemAllocator, 0);
- explicit Scene(AZStd::string_view name);
+ friend class ISceneSystem;
- const AZStd::string& GetName();
+ constexpr static AZStd::string_view MainSceneName = "Main";
+ constexpr static AZStd::string_view EditorMainSceneName = "Editor";
+
+ enum class RemovalEventType
+ {
+ Zombified, // The scene has be marked for destruction and is no longer visible in the scene system.
+ Destroyed, // The scene has been destroyed.
+ };
+ using RemovalEvent = AZ::Event;
+ enum class SubsystemEventType
+ {
+ Added,
+ Removed
+ };
+ using SubsystemEvent = AZ::Event;
+
+ explicit Scene(AZStd::string name);
+ Scene(AZStd::string name, AZStd::shared_ptr parent);
+ ~Scene();
+
+ [[nodiscard]] const AZStd::string& GetName() const;
+
+ [[nodiscard]] const AZStd::shared_ptr& GetParent();
+ [[nodiscard]] AZStd::shared_ptr GetParent() const;
+
+ [[nodiscard]] bool IsAlive() const;
+
+ void ConnectToEvents(RemovalEvent::Handler& handler);
+ void ConnectToEvents(SubsystemEvent::Handler& handler);
// Set the instance of a subsystem associated with this scene.
template
- bool SetSubsystem(T* system);
+ bool SetSubsystem(T&& system);
// Unset the instance of a subsystem associated with this scene.
template
bool UnsetSubsystem();
- // Get the instance of a subsystem associated with this scene.
+ // Unset the instance of the exact system associated with this scene.
+ // Use this to make sure the expected instance is removed or to make sure type deduction is done in the same way as during setting.
+ template
+ bool UnsetSubsystem(const T& system);
+
+ // Get the instance of a subsystem associated with this scene. This call will also look in parent scenes if not found on the target
+ // scene. Returns a pointer to the subsystem if found, otherwise returns a nullptr.
+ [[nodiscard]] AZStd::any* FindSubsystem(const AZ::TypeId& typeId);
+ // Get the instance of a subsystem associated with this scene. This call will also look in parent scenes if not found on the target
+ // scene. Returns a pointer to the subsystem if found, otherwise returns a nullptr.
+ [[nodiscard]] const AZStd::any* FindSubsystem(const AZ::TypeId& typeId) const;
+ // Get the instance of a subsystem associated with this scene. This call will also look in parent scenes if not found on the target
+ // scene. Returns a pointer to the subsystem if found, otherwise returns a nullptr.
template
- T* GetSubsystem();
+ [[nodiscard]] T* FindSubsystem();
+ // Get the instance of a subsystem associated with this scene. This call will also look in parent scenes if not found on the target
+ // scene. Returns a pointer to the subsystem if found, otherwise returns a nullptr.
+ template
+ [[nodiscard]] const T* FindSubsystem() const;
+
+ // Get the instance of a subsystem associated with this scene. This call will only look in the selected scene. Returns a pointer to
+ // the subsystem if found, otherwise returns a nullptr.
+ [[nodiscard]] AZStd::any* FindSubsystemInScene(const AZ::TypeId& typeId);
+ // Get the instance of a subsystem associated with this scene. This call will only look in the selected scene. Returns a pointer to
+ // the subsystem if found, otherwise returns a nullptr.
+ [[nodiscard]] const AZStd::any* FindSubsystemInScene(const AZ::TypeId& typeId) const;
+ // Get the instance of a subsystem associated with this scene. This call will only look in the selected scene. Returns a pointer to
+ // the subsystem if found, otherwise returns a nullptr.
+ template
+ [[nodiscard]] T* FindSubsystemInScene();
+ // Get the instance of a subsystem associated with this scene. This call will only look in the selected scene. Returns a pointer to
+ // the subsystem if found, otherwise returns a nullptr.
+ template
+ [[nodiscard]] const T* FindSubsystemInScene() const;
private:
+ void MarkForDestruction();
+ void RemoveSubsystem(size_t index, const AZ::TypeId& subsystemType);
- AZStd::string m_name;
+ RemovalEvent m_removalEvent;
+ SubsystemEvent m_subsystemEvent;
// Storing keys separate from data to optimize for fast key search.
AZStd::vector m_systemKeys;
- AZStd::vector m_systemPointers;
+ AZStd::vector m_systemObjects;
+
+ // Name that identifies the scene.
+ AZStd::string m_name;
+ // Parent to this scene. Any subsystems are inherited from the parent but can be overwritten locally.
+ AZStd::shared_ptr m_parent;
+ // If false, the scene has been removed from scene system and can no longer be found. As soon as all handles to the scene are
+ // released it will be destroyed.
+ bool m_isAlive{ true };
};
-
- template
- bool Scene::SetSubsystem(T* system)
- {
- if (GetSubsystem() != nullptr)
- {
- return false;
- }
- m_systemKeys.push_back(T::RTTI_Type());
- m_systemPointers.push_back(system);
- return true;
- }
-
- template
- bool Scene::UnsetSubsystem()
- {
- for (size_t i = 0; i < m_systemKeys.size(); ++i)
- {
- if (m_systemKeys.at(i) == T::RTTI_Type())
- {
- m_systemKeys.at(i) = m_systemKeys.back();
- m_systemKeys.pop_back();
- m_systemPointers.at(i) = m_systemPointers.back();
- m_systemPointers.pop_back();
- return true;
- }
- }
- return false;
- }
-
- template
- T* Scene::GetSubsystem()
- {
- for (size_t i = 0; i < m_systemKeys.size(); ++i)
- {
- if (m_systemKeys.at(i) == T::RTTI_Type())
- {
- return reinterpret_cast(m_systemPointers.at(i));
- }
- }
- return nullptr;
- }
-
} // AzFramework
+
+#include
diff --git a/Code/Framework/AzFramework/AzFramework/Scene/Scene.inl b/Code/Framework/AzFramework/AzFramework/Scene/Scene.inl
new file mode 100644
index 0000000000..b0c1a18b08
--- /dev/null
+++ b/Code/Framework/AzFramework/AzFramework/Scene/Scene.inl
@@ -0,0 +1,108 @@
+/*
+ * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+ * its licensors.
+ *
+ * For complete copyright and license terms please see the LICENSE at the root of this
+ * distribution (the "License"). All use of this software is governed by the License,
+ * or, if provided, by the license below or the license accompanying this file. Do not
+ * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *
+ */
+
+namespace AzFramework
+{
+ template
+ bool Scene::SetSubsystem(T&& system)
+ {
+ const AZ::TypeId& targetType = azrtti_typeid();
+ for (const AZ::TypeId& key : m_systemKeys)
+ {
+ if (key == targetType)
+ {
+ return false;
+ }
+ }
+
+ m_systemKeys.push_back(targetType);
+ m_systemObjects.emplace_back(AZStd::forward(system));
+ m_subsystemEvent.Signal(*this, SubsystemEventType::Added, targetType);
+ return true;
+ }
+
+ template
+ bool Scene::UnsetSubsystem()
+ {
+ const AZ::TypeId& targetType = azrtti_typeid();
+ const size_t m_systemKeysCount = m_systemKeys.size();
+ for (size_t i = 0; i < m_systemKeysCount; ++i)
+ {
+ if (m_systemKeys[i] != targetType)
+ {
+ continue;
+ }
+ else
+ {
+ RemoveSubsystem(i, targetType);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template
+ bool Scene::UnsetSubsystem(const T& system)
+ {
+ const AZ::TypeId& targetType = azrtti_typeid();
+ const size_t systemKeysCount = m_systemKeys.size();
+ for (size_t i = 0; i < systemKeysCount; ++i)
+ {
+ if (m_systemKeys[i] != targetType)
+ {
+ continue;
+ }
+ else
+ {
+ [[maybe_unused]] T* instance = AZStd::any_cast(&m_systemObjects[i]);
+ AZ_Assert(
+ instance && *instance == system,
+ "Subsystem being released matched type, but wasn't pointing to the same system that was stored.");
+ RemoveSubsystem(i, targetType);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template
+ T* Scene::FindSubsystem()
+ {
+ const AZ::TypeId& targetType = azrtti_typeid();
+ AZStd::any* subSystem = FindSubsystem(targetType);
+ return subSystem ? AZStd::any_cast(subSystem) : nullptr;
+ }
+
+ template
+ const T* Scene::FindSubsystem() const
+ {
+ const AZ::TypeId& targetType = azrtti_typeid();
+ const AZStd::any* subSystem = FindSubsystem(targetType);
+ return subSystem ? AZStd::any_cast(subSystem) : nullptr;
+ }
+
+ template
+ T* Scene::FindSubsystemInScene()
+ {
+ const AZ::TypeId& targetType = azrtti_typeid();
+ AZStd::any* subSystem = FindSubsystemInScene(targetType);
+ return subSystem ? AZStd::any_cast(subSystem) : nullptr;
+ }
+
+ template
+ const T* Scene::FindSubsystemInScene() const
+ {
+ const AZ::TypeId& targetType = azrtti_typeid();
+ const AZStd::any* subSystem = FindSubsystemInScene(targetType);
+ return subSystem ? AZStd::any_cast(subSystem) : nullptr;
+ }
+} // namespace AzFramework
diff --git a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemBus.h b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemBus.h
deleted file mode 100644
index c75a8ceb9a..0000000000
--- a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemBus.h
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
-#pragma once
-
-#include
-#include
-
-namespace AzFramework
-{
- // Forward declarations
- class Scene;
-
- //! Interface used to create, get, or destroy scenes.
- class SceneSystemRequests
- : public AZ::EBusTraits
- {
- public:
-
- virtual ~SceneSystemRequests() = default;
-
- //! Single handler policy since there should only be one instance of this system component.
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
-
- //! Creates a scene with a given name.
- //! - If there is already a scene with the provided name this will return AZ::Failure().
- //! - If isDefault is set to true and there is already a default scene, the default scene will be switched to this one.
- virtual AZ::Outcome CreateScene(AZStd::string_view name) = 0;
-
- //! Gets a scene with a given name
- //! - If a scene does not exist with the given name, nullptr is returned.
- virtual Scene* GetScene(AZStd::string_view name) = 0;
-
- //! Gets all the scenes that currently exist.
- virtual AZStd::vector GetAllScenes() = 0;
-
- //! Remove a scene with a given name and return if the operation was successful.
- //! - If the removed scene is the default scene, there will no longer be a default scene.
- virtual bool RemoveScene(AZStd::string_view name) = 0;
-
- //! Add a mapping from the provided EntityContextId to a Scene
- //! - If a scene is already associated with this EntityContextId, nothing is changed and false is returned.
- virtual bool SetSceneForEntityContextId(EntityContextId entityContextId, Scene* scene) = 0;
-
- //! Remove a mapping from the provided EntityContextId to a Scene
- //! - If no scene is found from the provided EntityContextId, false is returned.
- virtual bool RemoveSceneForEntityContextId(EntityContextId entityContextId, Scene* scene) = 0;
-
- //! Get the scene associated with an EntityContextId
- //! - If no scene is found for the provided EntityContextId, nullptr is returned.
- virtual Scene* GetSceneFromEntityContextId(EntityContextId entityContextId) = 0;
- };
-
- using SceneSystemRequestBus = AZ::EBus;
-
- //! Interface used for notifications from the scene system
- class SceneSystemNotifications
- : public AZ::EBusTraits
- {
- public:
-
- virtual ~SceneSystemNotifications() = default;
-
- //! There can be multiple listeners to changes in the scene system.
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
-
- //! Called when a scene has been created.
- virtual void SceneCreated(Scene& /*scene*/) {};
-
- //! Called just before a scene is removed.
- virtual void SceneAboutToBeRemoved(Scene& /*scene*/) {};
-
- };
-
- using SceneSystemNotificationBus = AZ::EBus;
-
- //! Interface used for notifications about individual scenes
- class SceneNotifications
- : public AZ::EBusTraits
- {
- public:
-
- virtual ~SceneNotifications() = default;
-
- //! There can be multiple listeners to changes in the scene system.
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
-
- //! Bus is listened to using the pointer of the scene
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
-
- //! Specifies that events are addressed by the pointer to the scene
- using BusIdType = Scene*;
-
- //! Called just before a scene is removed.
- virtual void SceneAboutToBeRemoved() {};
-
- //! Called when an entity context is mapped to this scene.
- virtual void EntityContextMapped(EntityContextId /*entityContextId*/) {};
-
- //! Called when an entity context is unmapped from this scene.
- virtual void EntityContextUnmapped(EntityContextId /*entityContextId*/) {};
- };
-
- using SceneNotificationBus = AZ::EBus;
-
-} // AzFramework
diff --git a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp
index 909880ff55..e677be4643 100644
--- a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp
@@ -14,7 +14,7 @@
#include
#include
-#include
+#include
namespace AzFramework
{
@@ -41,14 +41,10 @@ namespace AzFramework
void SceneSystemComponent::Activate()
{
- // Connect busses
- SceneSystemRequestBus::Handler::BusConnect();
}
void SceneSystemComponent::Deactivate()
{
- // Disconnect Busses
- SceneSystemRequestBus::Handler::BusDisconnect();
}
void SceneSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
@@ -61,140 +57,105 @@ namespace AzFramework
incompatible.push_back(AZ_CRC("SceneSystemComponentService", 0xd8975435));
}
- AZ::Outcome SceneSystemComponent::CreateScene(AZStd::string_view name)
+ AZ::Outcome, AZStd::string> SceneSystemComponent::CreateScene(AZStd::string_view name)
{
- Scene* existingScene = GetScene(name);
+ return CreateSceneWithParent(name, nullptr);
+ }
+ AZ::Outcome, AZStd::string> SceneSystemComponent::CreateSceneWithParent(
+ AZStd::string_view name, AZStd::shared_ptr parent)
+ {
+ const AZStd::shared_ptr& existingScene = GetScene(name);
if (existingScene)
{
return AZ::Failure("A scene already exists with this name.");
}
- auto newScene = AZStd::make_unique(name);
- Scene* scenePointer = newScene.get();
- m_scenes.push_back(AZStd::move(newScene));
- SceneSystemNotificationBus::Broadcast(&SceneSystemNotificationBus::Events::SceneCreated, *scenePointer);
- return AZ::Success(scenePointer);
+ auto newScene = AZStd::make_shared(name, AZStd::move(parent));
+ m_activeScenes.push_back(newScene);
+ {
+ AZStd::lock_guard lock(m_eventMutex);
+ m_events.Signal(EventType::SceneCreated, newScene);
+ }
+ return AZ::Success(AZStd::move(newScene));
}
- Scene* SceneSystemComponent::GetScene(AZStd::string_view name)
+ AZStd::shared_ptr SceneSystemComponent::GetScene(AZStd::string_view name)
{
- auto sceneIterator = AZStd::find_if(m_scenes.begin(), m_scenes.end(),
+ auto sceneIterator = AZStd::find_if(m_activeScenes.begin(), m_activeScenes.end(),
[name](auto& scene) -> bool
{
return scene->GetName() == name;
}
);
- return sceneIterator == m_scenes.end() ? nullptr : sceneIterator->get();
+ return sceneIterator == m_activeScenes.end() ? nullptr : *sceneIterator;
}
- AZStd::vector SceneSystemComponent::GetAllScenes()
+ void SceneSystemComponent::IterateActiveScenes(const ActiveIterationCallback& callback)
{
- AZStd::vector scenes;
- scenes.resize_no_construct(m_scenes.size());
-
- for (size_t i = 0; i < m_scenes.size(); ++i)
+ bool keepGoing = true;
+ auto end = m_activeScenes.end();
+ for (auto it = m_activeScenes.begin(); it != end && keepGoing; ++it)
{
- scenes.at(i) = m_scenes.at(i).get();
+ keepGoing = callback(*it);
+ }
+ }
+
+ void SceneSystemComponent::IterateZombieScenes(const ZombieIterationCallback& callback)
+ {
+ bool keepGoing = true;
+ auto end = m_zombieScenes.end();
+ for (auto it = m_zombieScenes.begin(); it != end && keepGoing;)
+ {
+ if (!it->expired())
+ {
+ keepGoing = callback(*(it->lock()));
+ ++it;
+ }
+ else
+ {
+ *it = m_zombieScenes.back();
+ m_zombieScenes.pop_back();
+ end = m_zombieScenes.end();
+ }
}
- return scenes;
}
bool SceneSystemComponent::RemoveScene(AZStd::string_view name)
{
- for (size_t i = 0; i < m_scenes.size(); ++i)
+ for (AZStd::shared_ptr& scene : m_activeScenes)
{
- auto& scenePtr = m_scenes.at(i);
- if (scenePtr->GetName() == name)
+ if (scene->GetName() == name)
{
- // Remove any entityContext mappings.
- Scene* scene = scenePtr.get();
- for (auto entityContextScenePairIt = m_entityContextToScenes.begin(); entityContextScenePairIt != m_entityContextToScenes.end();)
+ MarkSceneForDestruction(*scene);
{
- AZStd::pair& pair = *entityContextScenePairIt;
- if (pair.second == scene)
- {
- // swap and pop back.
- *entityContextScenePairIt = m_entityContextToScenes.back();
- m_entityContextToScenes.pop_back();
- }
- else
- {
- ++entityContextScenePairIt;
- }
+ AZStd::lock_guard lock(m_eventMutex);
+ m_events.Signal(EventType::ScenePendingRemoval, scene);
}
- SceneSystemNotificationBus::Broadcast(&SceneSystemNotificationBus::Events::SceneAboutToBeRemoved, *scene);
- SceneNotificationBus::Event(scene, &SceneNotificationBus::Events::SceneAboutToBeRemoved);
-
- m_scenes.erase(&scenePtr);
+ // Zombies are weak pointers that are kept around for situations where there's a delay in deleting the scene. This can happen
+ // if there are outstanding calls like in-progress async calls or resources locked by hardware. A weak_ptr of the original
+ // scene is kept so the zombie scene can still be found through iteration as it may require additional calls such as Tick calls.
+ m_zombieScenes.push_back(scene);
+ scene = AZStd::move(m_activeScenes.back());
+ m_activeScenes.pop_back();
+ // The scene may not be held onto anymore, so check here to see if the previously added zombie can be released.
+ if (m_zombieScenes.back().expired())
+ {
+ m_zombieScenes.pop_back();
+ }
return true;
}
}
- AZ_Warning("SceneSystemComponent", false, "Attempting to remove scene name \"%.*s\", but that scene was not found.", static_cast(name.size()), name.data());
+ AZ_Warning("SceneSystemComponent", false, R"(Attempting to remove scene name "%.*s", but that scene was not found.)", AZ_STRING_ARG(name));
return false;
}
- bool SceneSystemComponent::SetSceneForEntityContextId(EntityContextId entityContextId, Scene* scene)
+ void SceneSystemComponent::ConnectToEvents(SceneEvent::Handler& handler)
{
- Scene* existingSceneForEntityContext = GetSceneFromEntityContextId(entityContextId);
- if (existingSceneForEntityContext)
- {
- // This entity context is already mapped and must be unmapped explictely before it can be changed.
- char entityContextIdString[EntityContextId::MaxStringBuffer];
- entityContextId.ToString(entityContextIdString, sizeof(entityContextIdString));
- AZ_Warning("SceneSystemComponent", false, "Failed to set a scene for entity context %s, scene is already set for that entity context.", entityContextIdString);
-
- return false;
- }
- m_entityContextToScenes.emplace_back(entityContextId, scene);
- SceneNotificationBus::Event(scene, &SceneNotificationBus::Events::EntityContextMapped, entityContextId);
- return true;
+ AZStd::lock_guard lock(m_eventMutex);
+ handler.Connect(m_events);
}
-
- bool SceneSystemComponent::RemoveSceneForEntityContextId(EntityContextId entityContextId, Scene* scene)
- {
- if (!scene || entityContextId.IsNull())
- {
- return false;
- }
-
- for (auto entityContextScenePairIt = m_entityContextToScenes.begin(); entityContextScenePairIt != m_entityContextToScenes.end();)
- {
- AZStd::pair& pair = *entityContextScenePairIt;
- if (!(pair.first == entityContextId && pair.second == scene))
- {
- ++entityContextScenePairIt;
- }
- else
- {
- // swap and pop back.
- *entityContextScenePairIt = m_entityContextToScenes.back();
- m_entityContextToScenes.pop_back();
-
- SceneNotificationBus::Event(scene, &SceneNotificationBus::Events::EntityContextUnmapped, entityContextId);
- return true;
- }
- }
-
- char entityContextIdString[EntityContextId::MaxStringBuffer];
- entityContextId.ToString(entityContextIdString, sizeof(entityContextIdString));
- AZ_Warning("SceneSystemComponent", false, "Failed to remove scene \"%.*s\" for entity context %s, entity context is not currently mapped to that scene.", static_cast(scene->GetName().size()), scene->GetName().data(), entityContextIdString);
- return false;
- }
-
- Scene* SceneSystemComponent::GetSceneFromEntityContextId(EntityContextId entityContextId)
- {
- for (AZStd::pair