Asset Processor: Remove gem loading from AP (#6488)

* AssetBuilder sends builder registration network message to AP

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add AP activating status message

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* First builder handles registration.

Fixed deadlock caused by AP and AssetBuilder waiting on each other when registering by moving AP builder start code to a thread

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Clean up external builder registration

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add thread description for builder manager idle thread

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove gem loading

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Clean up builder registration and remove unused functions

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove PostActivate call from batch application since it will be called after builders are registered

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Removal external builder dependency scanning since we no longer support builder dlls

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Fix missing bus disconnect

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove unused variable

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Moved AP-AssetBuilder specific types into AssetBuilder.Static library.  Also removed some unused/old code

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
This commit is contained in:
amzn-mike
2022-01-04 14:34:56 -06:00
committed by GitHub
parent 052e282208
commit 8ee384f436
20 changed files with 659 additions and 727 deletions
@@ -37,6 +37,7 @@
#include <AssetBuilderInfo.h>
#include <AzCore/Interface/Interface.h>
#include <Entity/EntityUtilityComponent.h>
#include <AssetBuilderStatic.h>
namespace AssetBuilder
{
@@ -165,6 +166,7 @@ void AssetBuilderApplication::StartCommon(AZ::Entity* systemEntity)
AssetBuilderSDK::InitializeSerializationContext();
AssetBuilderSDK::InitializeBehaviorContext();
AssetBuilder::InitializeSerializationContext();
// the asset builder app never writes source files, only assets, so there is no need to do any kind of asset upgrading
AZ::Data::AssetManager::Instance().SetAssetInfoUpgradingEnabled(false);
@@ -34,6 +34,7 @@
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <ToolsComponents/ToolsAssetCatalogComponent.h>
#include <AssetBuilderStatic.h>
// Command-line parameter options:
static const char* const s_paramHelp = "help"; // Print help information.
@@ -51,10 +52,10 @@ static const char* const s_paramDebugCreate = "debug_create"; // Debug mode for
static const char* const s_paramDebugProcess = "debug_process"; // Debug mode for the process job of the specified file.
static const char* const s_paramPlatformTags = "tags"; // Additional list of tags to add platform tag list.
static const char* const s_paramPlatform = "platform"; // Platform to use
static const char* const s_paramRegisterBuilders = "register"; // Indicates the AP is starting up and requesting a list of registered builders
// Task modes:
static const char* const s_taskResident = "resident"; // stays up and running indefinitely, accepting jobs via network connection
static const char* const s_taskRegisterBuilder = "register"; // outputs all the builder descriptors
static const char* const s_taskCreateJob = "create"; // runs a builders createJobs function
static const char* const s_taskProcessJob = "process"; // runs processJob function
static const char* const s_taskDebug = "debug"; // runs a one shot job in a fake environment for a specified file.
@@ -204,6 +205,40 @@ void AssetBuilderComponent::Reflect(AZ::ReflectContext* context)
}
}
bool AssetBuilderComponent::DoHelloPing()
{
using namespace AssetBuilder;
BuilderHelloRequest request;
BuilderHelloResponse response;
AZStd::string id;
if (!GetParameter(s_paramId, id))
{
return false;
}
request.m_uuid = AZ::Uuid::CreateString(id.c_str());
AZ_TracePrintf(
"AssetBuilderComponent", "RunInResidentMode: Pinging asset processor with the builder UUID %s\n",
request.m_uuid.ToString<AZStd::string>().c_str());
bool result = AzFramework::AssetSystem::SendRequest(request, response);
AZ_Error("AssetBuilder", result, "Failed to send hello request to Asset Processor");
// This error is only shown if we successfully got a response AND the response explicitly indicates the AP rejected the builder
AZ_Error("AssetBuilder", !result || response.m_accepted, "Asset Processor rejected connection request");
if (result)
{
AZ_TracePrintf("AssetBuilder", "Builder ID: %s\n", response.m_uuid.ToString<AZStd::string>().c_str());
}
return result;
}
bool AssetBuilderComponent::Run()
{
AZ_TracePrintf("AssetBuilderComponent", "Run: Parsing command line.\n");
@@ -217,8 +252,8 @@ bool AssetBuilderComponent::Run()
}
AZStd::string task;
AZStd::string debugFile;
if (GetParameter(s_paramDebug, debugFile, false))
{
task = s_taskDebug;
@@ -256,11 +291,13 @@ bool AssetBuilderComponent::Run()
AZ_TracePrintf("AssetBuilderComponent", "Run: Connecting back to Asset Processor...\n");
bool connectedToAssetProcessor = ConnectToAssetProcessor();
//AP connection is required to access the asset catalog
AZ_Error("AssetBuilder", connectedToAssetProcessor, "Failed to establish a network connection to the AssetProcessor. Use -help for options.");;
AZ_Error("AssetBuilder", connectedToAssetProcessor, "Failed to establish a network connection to the AssetProcessor. Use -help for options.");
bool registerBuilders = commandLine->GetNumSwitchValues(s_paramRegisterBuilders) > 0;
IBuilderApplication* builderApplication = AZ::Interface<IBuilderApplication>::Get();
if(!builderApplication)
if (!builderApplication)
{
AZ_Error("AssetBuilder", false, "Failed to retreive IBuilderApplication interface");
return false;
@@ -274,7 +311,7 @@ bool AssetBuilderComponent::Run()
{
if (task == s_taskResident)
{
result = RunInResidentMode();
result = RunInResidentMode(registerBuilders);
}
else if (task == s_taskDebug)
{
@@ -370,43 +407,46 @@ bool AssetBuilderComponent::ConnectToAssetProcessor()
//////////////////////////////////////////////////////////////////////////
bool AssetBuilderComponent::RunInResidentMode()
bool AssetBuilderComponent::SendRegisteredBuildersToAp()
{
using namespace AssetBuilderSDK;
AssetBuilder::BuilderRegistrationRequest registrationRequest;
for (const auto& [uuid, desc] : m_assetBuilderDescMap)
{
AssetBuilder::BuilderRegistration registration;
registration.m_name = desc->m_name;
registration.m_analysisFingerprint = desc->m_analysisFingerprint;
registration.m_flags = desc->m_flags;
registration.m_flagsByJobKey = desc->m_flagsByJobKey;
registration.m_version = desc->m_version;
registration.m_busId = desc->m_busId;
registration.m_patterns = desc->m_patterns;
registration.m_productsToKeepOnFailure = desc->m_productsToKeepOnFailure;
registrationRequest.m_builders.push_back(AZStd::move(registration));
}
bool result = SendRequest(registrationRequest);
AZ_Error("AssetBuilder", result, "Failed to send builder registration request to Asset Processor");
return result;
}
bool AssetBuilderComponent::RunInResidentMode(bool sendRegistration)
{
using namespace AssetBuilder;
using namespace AZStd::placeholders;
AZ_TracePrintf("AssetBuilderComponent", "RunInResidentMode: Starting resident mode (waiting for commands to arrive)\n");
AZStd::string port, id, builderFolder;
if (!GetParameter(s_paramId, id)
|| !GetParameter(s_paramModule, builderFolder))
{
return false;
}
if (!LoadBuilders(builderFolder))
{
return false;
}
AzFramework::SocketConnection::GetInstance()->AddMessageHandler(CreateJobsNetRequest::MessageType(), AZStd::bind(&AssetBuilderComponent::CreateJobsResidentHandler, this, _1, _2, _3, _4));
AzFramework::SocketConnection::GetInstance()->AddMessageHandler(ProcessJobNetRequest::MessageType(), AZStd::bind(&AssetBuilderComponent::ProcessJobResidentHandler, this, _1, _2, _3, _4));
BuilderHelloRequest request;
BuilderHelloResponse response;
bool result = DoHelloPing() && ((sendRegistration && SendRegisteredBuildersToAp()) || !sendRegistration);
request.m_uuid = AZ::Uuid::CreateString(id.c_str());
AZ_TracePrintf("AssetBuilderComponent", "RunInResidentMode: Pinging asset processor with the builder UUID %s\n", request.m_uuid.ToString<AZStd::string>().c_str());
bool result = AzFramework::AssetSystem::SendRequest(request, response);
AZ_Error("AssetBuilder", result, "Failed to send hello request to Asset Processor");
// This error is only shown if we successfully got a response AND the response explicitly indicates the AP rejected the builder
AZ_Error("AssetBuilder", !result || response.m_accepted, "Asset Processor rejected connection request");
if (result && response.m_accepted)
if (result)
{
m_running = true;
@@ -415,7 +455,6 @@ bool AssetBuilderComponent::RunInResidentMode()
AzFramework::EngineConnectionEvents::Bus::Handler::BusConnect(); // Listen for disconnects
AZ_TracePrintf("AssetBuilder", "Builder ID: %s\n", response.m_uuid.ToString<AZStd::string>().c_str());
AZ_TracePrintf("AssetBuilder", "Resident mode ready\n");
m_mainEvent.acquire();
AZ_TracePrintf("AssetBuilder", "Shutting down\n");
@@ -736,11 +775,7 @@ bool AssetBuilderComponent::RunOneShotTask(const AZStd::string& task)
AZ::StringFunc::Path::Normalize(inputFilePath);
AZ::StringFunc::Path::Normalize(outputFilePath);
if (task == s_taskRegisterBuilder)
{
return HandleRegisterBuilder(inputFilePath, outputFilePath);
}
else if (task == s_taskCreateJob)
if (task == s_taskCreateJob)
{
auto func = [this](const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response)
{
@@ -896,7 +931,7 @@ void AssetBuilderComponent::JobThread()
{
case JobType::Create:
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
auto* netRequest = azrtti_cast<CreateJobsNetRequest*>(job->m_netRequest.get());
auto* netResponse = azrtti_cast<CreateJobsNetResponse*>(job->m_netResponse.get());
@@ -922,7 +957,7 @@ void AssetBuilderComponent::JobThread()
}
case JobType::Process:
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
AZ_TracePrintf("AssetBuilder", "Running processJob task\n");
@@ -981,14 +1016,14 @@ void AssetBuilderComponent::JobThread()
void AssetBuilderComponent::CreateJobsResidentHandler(AZ::u32 /*typeId*/, AZ::u32 serial, const void* data, AZ::u32 dataLength)
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
ResidentJobHandler<CreateJobsNetRequest, CreateJobsNetResponse>(serial, data, dataLength, JobType::Create);
}
void AssetBuilderComponent::ProcessJobResidentHandler(AZ::u32 /*typeId*/, AZ::u32 serial, const void* data, AZ::u32 dataLength)
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
ResidentJobHandler<ProcessJobNetRequest, ProcessJobNetResponse>(serial, data, dataLength, JobType::Process);
}
@@ -1018,18 +1053,6 @@ bool AssetBuilderComponent::HandleTask(const AZStd::string& inputFilePath, const
return true;
}
bool AssetBuilderComponent::HandleRegisterBuilder(const AZStd::string& /*inputFilePath*/, const AZStd::string& outputFilePath) const
{
AssetBuilderSDK::RegisterBuilderResponse response;
for (const auto& pair : m_assetBuilderDescMap)
{
response.m_assetBuilderDescList.push_back(*pair.second);
}
return AZ::Utils::SaveObjectToFile(outputFilePath, AZ::DataStream::ST_XML, &response);
}
void AssetBuilderComponent::UpdateResultCode(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const
{
if (request.m_jobDescription.m_failOnError)
@@ -46,6 +46,7 @@ class AssetBuilderComponent
public:
AZ_COMPONENT(AssetBuilderComponent, "{04332899-5d73-4d41-86b7-b1017d349673}")
static void Reflect(AZ::ReflectContext* context);
bool DoHelloPing();
AssetBuilderComponent() = default;
~AssetBuilderComponent() override = default;
@@ -64,7 +65,7 @@ public:
void RegisterBuilderInformation(const AssetBuilderSDK::AssetBuilderDesc& builderDesc) override;
void RegisterComponentDescriptor(AZ::ComponentDescriptor* descriptor) override;
//EngineConnectionEvents Handler
void Disconnected(AzFramework::SocketConnection* connection) override;
@@ -98,12 +99,13 @@ protected:
static const char* GetLibraryExtension();
bool ConnectToAssetProcessor();
bool SendRegisteredBuildersToAp();
bool LoadBuilders(const AZStd::string& builderFolder);
bool LoadBuilder(const AZStd::string& filePath);
void UnloadBuilders();
//! Hooks up net job request handling and keeps the AssetBuilder running indefinitely
bool RunInResidentMode();
bool RunInResidentMode(bool sendRegistration);
bool RunDebugTask(AZStd::string&& debugFile, bool runCreateJobs, bool runProcessJob);
bool RunOneShotTask(const AZStd::string& task);
@@ -120,9 +122,6 @@ protected:
void ProcessJob(const AssetBuilderSDK::ProcessJobFunction& job, const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& outResponse);
//! Handles a builder registration request
bool HandleRegisterBuilder(const AZStd::string& inputFilePath, const AZStd::string& outputFilePath) const;
//! If needed looks at collected data and updates the result code from the job accordingly.
void UpdateResultCode(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
@@ -141,7 +140,7 @@ protected:
//! Currently loading builder
AssetBuilder::ExternalModuleAssetBuilderInfo* m_currentAssetBuilder = nullptr;
//! Thread for running a job, so we don't block the network thread while doing work
AZStd::thread_desc m_jobThreadDesc;
AZStd::thread m_jobThread;
@@ -153,7 +152,7 @@ protected:
AZStd::binary_semaphore m_mainEvent;
//! Use to signal a new job is ready to be processed
AZStd::binary_semaphore m_jobEvent;
//! Lock for m_queuedJob
AZStd::mutex m_jobMutex;
@@ -0,0 +1,182 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AssetBuilderStatic.h>
#include <AzCore/Component/ComponentApplicationBus.h>
namespace AssetBuilder
{
void Reflect(AZ::ReflectContext* context)
{
BuilderRegistrationRequest::Reflect(context);
BuilderHelloRequest::Reflect(context);
BuilderHelloResponse::Reflect(context);
CreateJobsNetRequest::Reflect(context);
CreateJobsNetResponse::Reflect(context);
ProcessJobNetRequest::Reflect(context);
ProcessJobNetResponse::Reflect(context);
}
void InitializeSerializationContext()
{
AZ::SerializeContext* serializeContext = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
AZ_Assert(serializeContext, "Unable to retrieve serialize context.");
Reflect(serializeContext);
}
void BuilderHelloRequest::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderHelloRequest>()->Version(1)->Field("UUID", &BuilderHelloRequest::m_uuid);
}
}
unsigned int BuilderHelloRequest::MessageType()
{
static unsigned int messageType = AZ_CRC("AssetBuilderSDK::BuilderHelloRequest", 0x213a7248);
return messageType;
}
unsigned int BuilderHelloRequest::GetMessageType() const
{
return MessageType();
}
void BuilderHelloResponse::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderHelloResponse>()
->Version(1)
->Field("Accepted", &BuilderHelloResponse::m_accepted)
->Field("UUID", &BuilderHelloResponse::m_uuid);
}
}
unsigned int BuilderHelloResponse::GetMessageType() const
{
return BuilderHelloRequest::MessageType();
}
//////////////////////////////////////////////////////////////////////////
void CreateJobsNetRequest::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<CreateJobsNetRequest>()->Version(1)->Field("Request", &CreateJobsNetRequest::m_request);
}
}
unsigned int CreateJobsNetRequest::MessageType()
{
static unsigned int messageType = AZ_CRC("AssetBuilderSDK::CreateJobsNetRequest", 0xc48209c0);
return messageType;
}
unsigned int CreateJobsNetRequest::GetMessageType() const
{
return MessageType();
}
void CreateJobsNetResponse::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<CreateJobsNetResponse>()->Version(1)->Field("Response", &CreateJobsNetResponse::m_response);
}
}
unsigned int CreateJobsNetResponse::GetMessageType() const
{
return CreateJobsNetRequest::MessageType();
}
void ProcessJobNetRequest::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<ProcessJobNetRequest>()->Version(1)->Field("Request", &ProcessJobNetRequest::m_request);
}
}
unsigned int ProcessJobNetRequest::MessageType()
{
static unsigned int messageType = AZ_CRC("AssetBuilderSDK::ProcessJobNetRequest", 0x479f340f);
return messageType;
}
unsigned int ProcessJobNetRequest::GetMessageType() const
{
return MessageType();
}
void ProcessJobNetResponse::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<ProcessJobNetResponse>()->Version(1)->Field("Response", &ProcessJobNetResponse::m_response);
}
}
unsigned int ProcessJobNetResponse::GetMessageType() const
{
return ProcessJobNetRequest::MessageType();
}
//---------------------------------------------------------------------
void BuilderRegistration::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderRegistration>()
->Version(1)
->Field("Name", &BuilderRegistration::m_name)
->Field("Patterns", &BuilderRegistration::m_patterns)
->Field("BusId", &BuilderRegistration::m_busId)
->Field("Version", &BuilderRegistration::m_version)
->Field("AnalysisFingerprint", &BuilderRegistration::m_analysisFingerprint)
->Field("Flags", &BuilderRegistration::m_flags)
->Field("FlagsByJobKey", &BuilderRegistration::m_flagsByJobKey)
->Field("ProductsToKeepOnFailure", &BuilderRegistration::m_productsToKeepOnFailure);
}
}
void BuilderRegistrationRequest::Reflect(AZ::ReflectContext* context)
{
BuilderRegistration::Reflect(context);
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderRegistrationRequest, BaseAssetProcessorMessage>()->Version(1)->Field(
"Builders", &BuilderRegistrationRequest::m_builders);
}
}
unsigned int BuilderRegistrationRequest::GetMessageType() const
{
return BuilderRegistrationRequest::MessageType;
}
} // namespace AssetBuilder
@@ -0,0 +1,140 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Asset/AssetProcessorMessages.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
namespace AssetBuilder
{
void Reflect(AZ::ReflectContext* context);
void InitializeSerializationContext();
//! BuilderHelloRequest is sent by an AssetBuilder that is attempting to connect to the AssetProcessor to register itself as a worker
class BuilderHelloRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
{
public:
AZ_CLASS_ALLOCATOR(BuilderHelloRequest, AZ::OSAllocator, 0);
AZ_RTTI(BuilderHelloRequest, "{5fab5962-a1d8-42a5-bf7a-fb1a8c5a9588}", BaseAssetProcessorMessage);
static void Reflect(AZ::ReflectContext* context);
static unsigned int MessageType();
unsigned int GetMessageType() const override;
//! Unique ID assigned to this builder to identify it
AZ::Uuid m_uuid = AZ::Uuid::CreateNull();
};
//! BuilderHelloResponse contains the AssetProcessor's response to a builder connection attempt, indicating if it is accepted and the ID
//! that it was assigned
class BuilderHelloResponse : public AzFramework::AssetSystem::BaseAssetProcessorMessage
{
public:
AZ_CLASS_ALLOCATOR(BuilderHelloResponse, AZ::OSAllocator, 0);
AZ_RTTI(BuilderHelloResponse, "{5f3d7c11-6639-4c6f-980a-32be546903c2}", BaseAssetProcessorMessage);
static void Reflect(AZ::ReflectContext* context);
unsigned int GetMessageType() const override;
//! Indicates if the builder was accepted by the AP
bool m_accepted = false;
//! Unique ID assigned to the builder. If the builder isn't a local process, this is the ID assigned by the AP
AZ::Uuid m_uuid = AZ::Uuid::CreateNull();
};
class CreateJobsNetRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
{
public:
AZ_CLASS_ALLOCATOR(CreateJobsNetRequest, AZ::OSAllocator, 0);
AZ_RTTI(CreateJobsNetRequest, "{97fa717d-3a09-4d21-95c6-b2eafd773f1c}", BaseAssetProcessorMessage);
static void Reflect(AZ::ReflectContext* context);
static unsigned int MessageType();
unsigned int GetMessageType() const override;
AssetBuilderSDK::CreateJobsRequest m_request;
};
class CreateJobsNetResponse : public AzFramework::AssetSystem::BaseAssetProcessorMessage
{
public:
AZ_CLASS_ALLOCATOR(CreateJobsNetResponse, AZ::OSAllocator, 0);
AZ_RTTI(CreateJobsNetResponse, "{b2c7c2d3-b60e-4b27-b699-43e0ba991c33}", BaseAssetProcessorMessage);
static void Reflect(AZ::ReflectContext* context);
unsigned int GetMessageType() const override;
AssetBuilderSDK::CreateJobsResponse m_response;
};
class ProcessJobNetRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
{
public:
AZ_CLASS_ALLOCATOR(ProcessJobNetRequest, AZ::OSAllocator, 0);
AZ_RTTI(ProcessJobNetRequest, "{05288de1-020b-48db-b9de-715f17284efa}", BaseAssetProcessorMessage);
static void Reflect(AZ::ReflectContext* context);
static unsigned int MessageType();
unsigned int GetMessageType() const override;
AssetBuilderSDK::ProcessJobRequest m_request;
};
class ProcessJobNetResponse : public AzFramework::AssetSystem::BaseAssetProcessorMessage
{
public:
AZ_CLASS_ALLOCATOR(ProcessJobNetResponse, AZ::OSAllocator, 0);
AZ_RTTI(ProcessJobNetResponse, "{26ddf882-246c-4cfb-912f-9b8e389df4f6}", BaseAssetProcessorMessage);
static void Reflect(AZ::ReflectContext* context);
unsigned int GetMessageType() const override;
AssetBuilderSDK::ProcessJobResponse m_response;
};
//////////////////////////////////////////////////////////////////////////
struct BuilderRegistration
{
AZ_CLASS_ALLOCATOR(BuilderRegistration, AZ::OSAllocator, 0);
AZ_TYPE_INFO(BuilderRegistration, "{36E785C3-5046-4568-870A-336C8249E453}");
static void Reflect(AZ::ReflectContext* context);
AZStd::string m_name;
AZStd::vector<AssetBuilderSDK::AssetBuilderPattern> m_patterns;
AZ::Uuid m_busId;
int m_version = 0;
AZStd::string m_analysisFingerprint;
AZ::u8 m_flags = 0;
AZStd::unordered_map<AZStd::string, AZ::u8> m_flagsByJobKey;
AZStd::unordered_map<AZStd::string, AZStd::unordered_set<AZ::u32>> m_productsToKeepOnFailure;
};
class BuilderRegistrationRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
{
public:
AZ_CLASS_ALLOCATOR(BuilderRegistrationRequest, AZ::OSAllocator, 0);
AZ_RTTI(BuilderRegistrationRequest, "{FA9CF2D5-C847-47F3-979D-6C3AE061715C}", BaseAssetProcessorMessage);
static void Reflect(AZ::ReflectContext* context);
static constexpr unsigned int MessageType = AZ_CRC_CE("AssetSystem::BuilderRegistrationRequest");
BuilderRegistrationRequest() = default;
unsigned int GetMessageType() const override;
AZStd::vector<BuilderRegistration> m_builders;
};
} // namespace AssetBuilder
@@ -6,6 +6,22 @@
#
#
ly_add_target(
NAME AssetBuilder.Static STATIC
NAMESPACE AZ
FILES_CMAKE
asset_builder_static_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
BUILD_DEPENDENCIES
PUBLIC
AZ::AzCore
AZ::AzFramework
AZ::AzToolsFramework
AZ::AssetBuilderSDK
)
ly_add_target(
NAME AssetBuilder EXECUTABLE
NAMESPACE AZ
@@ -17,6 +33,7 @@ ly_add_target(
.
BUILD_DEPENDENCIES
PRIVATE
AssetBuilder.Static
3rdParty::Qt::Core
3rdParty::Qt::Gui
3rdParty::Qt::Network
@@ -0,0 +1,12 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
AssetBuilderStatic.h
AssetBuilderStatic.cpp
)