AtomToolsMainWindow

Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
This commit is contained in:
Dayo Lawal
2021-08-02 00:34:43 -05:00
parent 3cd40b151e
commit 8eb9205711
7 changed files with 217 additions and 218 deletions
@@ -38,29 +38,16 @@ AZ_POP_DISABLE_WARNING
namespace ShaderManagementConsole
{
ShaderManagementConsoleWindow::ShaderManagementConsoleWindow(QWidget* parent /* = 0 */)
: AzQtComponents::DockMainWindow(parent)
: AtomToolsFramework::AtomToolsMainWindow(parent)
{
setWindowTitle("Shader Management Console");
m_advancedDockManager = new AzQtComponents::FancyDocking(this);
setDockNestingEnabled(true);
setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea);
setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea);
setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea);
setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea);
m_menuBar = new QMenuBar(this);
setMenuBar(m_menuBar);
setObjectName("ShaderManagementConsoleWindow");
m_toolBar = new ShaderManagementConsoleToolBar(this);
m_toolBar->setObjectName("ToolBar");
addToolBar(m_toolBar);
m_centralWidget = new QWidget(this);
m_tabWidget = new AzQtComponents::TabWidget(m_centralWidget);
m_tabWidget->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Preferred);
m_tabWidget->setContentsMargins(0, 0, 0, 0);
QVBoxLayout* vl = new QVBoxLayout(m_centralWidget);
vl->setMargin(0);
vl->setContentsMargins(0, 0, 0, 0);
@@ -144,7 +131,7 @@ namespace ShaderManagementConsole
m_actionUndo->setEnabled(canUndo);
m_actionRedo->setEnabled(canRedo);
m_actionPreferences->setEnabled(false);
m_actionSettings->setEnabled(false);
m_actionAssetBrowser->setEnabled(true);
m_actionPythonTerminal->setEnabled(true);
@@ -188,8 +175,7 @@ namespace ShaderManagementConsole
void ShaderManagementConsoleWindow::SetupMenu()
{
// Generating the main menu manually because it's easier and we will have some dynamic or data driven entries
m_menuFile = m_menuBar->addMenu("&File");
AtomToolsFramework::AtomToolsMainWindow::SetupMenu();
m_actionOpen = m_menuFile->addAction("&Open...", [this]() {
const AZStd::vector<AZ::Data::AssetType> assetTypes = {
@@ -264,9 +250,9 @@ namespace ShaderManagementConsole
m_menuEdit->addSeparator();
m_actionPreferences = m_menuEdit->addAction("&Preferences...", [this]() {
m_actionSettings = m_menuEdit->addAction("&Preferences...", [this]() {
}, QKeySequence::Preferences);
m_actionPreferences->setEnabled(false);
m_actionSettings->setEnabled(false);
m_menuView = m_menuBar->addMenu("&View");
@@ -304,18 +290,7 @@ namespace ShaderManagementConsole
void ShaderManagementConsoleWindow::SetupTabs()
{
// The tab bar should only be visible if it has active documents
m_tabWidget->setVisible(false);
m_tabWidget->setTabBarAutoHide(false);
m_tabWidget->setMovable(true);
m_tabWidget->setTabsClosable(true);
m_tabWidget->setUsesScrollButtons(true);
// Add context menu for right-clicking on tabs
m_tabWidget->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
connect(m_tabWidget, &QWidget::customContextMenuRequested, this, [this]() {
OpenTabContextMenu();
});
AtomToolsFramework::AtomToolsMainWindow::SetupTabs();
// This signal will be triggered whenever a tab is added, removed, selected, clicked, dragged
// When the last tab is removed tabIndex will be -1 and the document ID will be null
@@ -339,20 +314,7 @@ namespace ShaderManagementConsole
return;
}
// Blocking signals from the tab bar so the currentChanged signal is not sent while a document is already being opened.
// This prevents the OnDocumentOpened notification from being sent recursively.
const QSignalBlocker blocker(m_tabWidget);
// If a tab for this document already exists then select it instead of creating a new one
for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex)
{
if (documentId == GetDocumentIdFromTab(tabIndex))
{
m_tabWidget->setCurrentIndex(tabIndex);
m_tabWidget->repaint();
return;
}
}
AtomToolsMainWindow::AddTabForDocumentId(documentId);
// Create a new tab for the document ID and assign it's label to the file name of the document.
AZStd::string absolutePath;
@@ -382,22 +344,6 @@ namespace ShaderManagementConsole
CreateDocumentContent(documentId, model);
}
void ShaderManagementConsoleWindow::RemoveTabForDocumentId(const AZ::Uuid& documentId)
{
// We are not blocking signals here because we want closing tabs to close the associated document
// and automatically select the next document.
for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex)
{
if (documentId == GetDocumentIdFromTab(tabIndex))
{
m_tabWidget->removeTab(tabIndex);
m_tabWidget->setVisible(m_tabWidget->count() > 0);
m_tabWidget->repaint();
break;
}
}
}
void ShaderManagementConsoleWindow::UpdateTabForDocumentId(const AZ::Uuid& documentId)
{
// Whenever a document is opened, saved, or modified we need to update the tab label
@@ -434,20 +380,6 @@ namespace ShaderManagementConsole
}
}
AZ::Uuid ShaderManagementConsoleWindow::GetDocumentIdFromTab(const int tabIndex) const
{
const QVariant tabData = m_tabWidget->tabBar()->tabData(tabIndex);
if (!tabData.isNull())
{
// We need to be able to convert between a UUID and a string to store and retrieve a document ID from the tab bar
const QString documentIdString = tabData.toString();
const QByteArray documentIdBytes = documentIdString.toUtf8();
const AZ::Uuid documentId(documentIdBytes.data(), documentIdBytes.size());
return documentId;
}
return AZ::Uuid::CreateNull();
}
void ShaderManagementConsoleWindow::OpenTabContextMenu()
{
const QTabBar* tabBar = m_tabWidget->tabBar();
@@ -472,23 +404,6 @@ namespace ShaderManagementConsole
}
}
void ShaderManagementConsoleWindow::SelectPreviousTab()
{
if (m_tabWidget->count() > 1)
{
// Adding count to wrap around when index <= 0
m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + m_tabWidget->count() - 1) % m_tabWidget->count());
}
}
void ShaderManagementConsoleWindow::SelectNextTab()
{
if (m_tabWidget->count() > 1)
{
m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + 1) % m_tabWidget->count());
}
}
void ShaderManagementConsoleWindow::SelectDocumentForTab(const int tabIndex)
{
const AZ::Uuid documentId = GetDocumentIdFromTab(tabIndex);