[LYN-7530] Fix matchmaking request type typo and add more matchmaking notifications (#4774)
* [LYN-7530] Fix matchmaking request type typo and add more matchmaking notifications Signed-off-by: onecent1101 <liug@amazon.com>
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@@ -43,7 +43,7 @@ namespace AzFramework
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class IMatchmakingAsyncRequests
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{
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public:
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AZ_RTTI(ISessionAsyncRequests, "{53513480-2D02-493C-B44E-96AA27F42429}");
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AZ_RTTI(IMatchmakingAsyncRequests, "{53513480-2D02-493C-B44E-96AA27F42429}");
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IMatchmakingAsyncRequests() = default;
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virtual ~IMatchmakingAsyncRequests() = default;
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@@ -60,4 +60,31 @@ namespace AzFramework
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// @param stopMatchmakingRequest The request of StopMatchmaking operation
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virtual void StopMatchmakingAsync(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
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};
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//! MatchmakingAsyncRequestNotifications
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//! The notifications correspond to matchmaking async requests
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class MatchmakingAsyncRequestNotifications
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: public AZ::EBusTraits
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{
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
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virtual void OnAcceptMatchAsyncComplete() = 0;
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// OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
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// @param matchmakingTicketId The unique identifier for the matchmaking ticket
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virtual void OnStartMatchmakingAsyncComplete(const AZStd::string& matchmakingTicketId) = 0;
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// OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
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virtual void OnStopMatchmakingAsyncComplete() = 0;
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};
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using MatchmakingAsyncRequestNotificationBus = AZ::EBus<MatchmakingAsyncRequestNotifications>;
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} // namespace AzFramework
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@@ -13,36 +13,10 @@
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namespace AzFramework
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{
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//! MatchmakingAsyncRequestNotifications
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//! The notifications correspond to matchmaking async requests
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class MatchmakingAsyncRequestNotifications
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: public AZ::EBusTraits
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{
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
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virtual void OnAcceptMatchAsyncComplete() = 0;
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// OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
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// @param matchmakingTicketId The unique identifier for the matchmaking ticket
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virtual void OnStartMatchmakingAsyncComplete(const AZStd::string& matchmakingTicketId) = 0;
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// OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
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virtual void OnStopMatchmakingAsyncComplete() = 0;
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};
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using MatchmakingAsyncRequestNotificationBus = AZ::EBus<MatchmakingAsyncRequestNotifications>;
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//! MatchmakingNotifications
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//! The matchmaking notifications to listen for performing required operations
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class MatchAcceptanceNotifications
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//! based on matchmaking ticket event
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class MatchmakingNotifications
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: public AZ::EBusTraits
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{
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public:
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@@ -55,8 +29,18 @@ namespace AzFramework
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// OnMatchAcceptance is fired when DescribeMatchmaking ticket status is REQUIRES_ACCEPTANCE
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// OnMatchAcceptance is fired when match is found and pending on acceptance
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// Use this notification to accept found match
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virtual void OnMatchAcceptance() = 0;
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// OnMatchComplete is fired when match is complete
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virtual void OnMatchComplete() = 0;
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// OnMatchError is fired when match is processed with error
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virtual void OnMatchError() = 0;
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// OnMatchFailure is fired when match is failed to complete
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virtual void OnMatchFailure() = 0;
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};
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using MatchAcceptanceNotificationBus = AZ::EBus<MatchAcceptanceNotifications>;
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using MatchmakingNotificationBus = AZ::EBus<MatchmakingNotifications>;
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} // namespace AzFramework
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