From 8e3a68a34f02903942622ee4863d62433c7bf325 Mon Sep 17 00:00:00 2001 From: moudgils Date: Wed, 9 Jun 2021 18:37:27 -0700 Subject: [PATCH] Fix comment spelling --- Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp | 4 ++-- Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp index 6bdb5a4aa8..068bc5f162 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp +++ b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp @@ -386,9 +386,9 @@ namespace AZ void ArgumentBuffer::AddUntrackedResourcesToEncoder(id commandEncoder, const ShaderResourceGroupVisibility& srgResourcesVisInfo) const { - //Map tp cache all the resoources based on the usage as we can batch all the resources for a given usage + //Map to cache all the resources based on the usage as we can batch all the resources for a given usage ComputeResourcesToMakeResidentMap resourcesToMakeResidentCompute; - //Map tp cache all the resoources based on the usage and shader stage as we can batch all the resources for a given usage/shader usage + //Map to cache all the resources based on the usage and shader stage as we can batch all the resources for a given usage/shader usage GraphicsResourcesToMakeResidentMap resourcesToMakeResidentGraphics; //Cache the constant buffer associated with a srg diff --git a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h index eab9389e9b..7cc77ae478 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h +++ b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h @@ -125,9 +125,9 @@ namespace AZ AZStd::array, MaxEntriesInArgTable> m_resourceArray; int m_resourceArrayLen = 0; }; - //Map tp cache all the resoources based on the usage as we can batch all the resources for a given usage + //Map to cache all the resources based on the usage as we can batch all the resources for a given usage using ComputeResourcesToMakeResidentMap = AZStd::unordered_map; - //Map tp cache all the resoources based on the usage and shader stage as we can batch all the resources for a given usage/shader usage + //Map to cache all the resources based on the usage and shader stage as we can batch all the resources for a given usage/shader usage using GraphicsResourcesToMakeResidentMap = AZStd::unordered_map, MetalResourceArray>; void CollectResourcesForCompute(id encoder, const ResourceBindingsSet& resourceBindingData, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const;