Separate application into platform specific files. (#4799)

Signed-off-by: Yaakuro <y1@codeposer.net>
This commit is contained in:
Yaakuro
2021-10-22 20:10:47 +02:00
committed by GitHub
parent b536abbf4e
commit 8e03d6f306
12 changed files with 279 additions and 150 deletions
@@ -0,0 +1,165 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "QtEditorApplication_windows.h"
// Qt
#include <QAbstractEventDispatcher>
#include <QScopedValueRollback>
#include <QToolBar>
#include <QLoggingCategory>
#include <QTimer>
#include <QtGui/private/qhighdpiscaling_p.h>
#include <QtGui/qpa/qplatformnativeinterface.h>
// AzQtComponents
#include <AzQtComponents/Components/Titlebar.h>
#include <AzQtComponents/Components/WindowDecorationWrapper.h>
// AzFramework
#include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
namespace Editor
{
EditorQtApplication* EditorQtApplication::newInstance(int& argc, char** argv)
{
return new EditorQtApplicationWindows(argc, argv);
}
bool EditorQtApplicationWindows::nativeEventFilter([[maybe_unused]] const QByteArray& eventType, void* message, long* result)
{
MSG* msg = (MSG*)message;
if (msg->message == WM_MOVING || msg->message == WM_SIZING)
{
m_isMovingOrResizing = true;
}
else if (msg->message == WM_EXITSIZEMOVE)
{
m_isMovingOrResizing = false;
}
// Prevent the user from being able to move the window in game mode.
// This is done during the hit test phase to bypass the native window move messages. If the window
// decoration wrapper title bar contains the cursor, set the result to HTCLIENT instead of
// HTCAPTION.
if (msg->message == WM_NCHITTEST && GetIEditor()->IsInGameMode())
{
const LRESULT defWinProcResult = DefWindowProc(msg->hwnd, msg->message, msg->wParam, msg->lParam);
if (defWinProcResult == 1)
{
if (QWidget* widget = QWidget::find((WId)msg->hwnd))
{
if (auto wrapper = qobject_cast<const AzQtComponents::WindowDecorationWrapper*>(widget))
{
AzQtComponents::TitleBar* titleBar = wrapper->titleBar();
const short global_x = static_cast<short>(LOWORD(msg->lParam));
const short global_y = static_cast<short>(HIWORD(msg->lParam));
const QPoint globalPos = QHighDpi::fromNativePixels(QPoint(global_x, global_y), widget->window()->windowHandle());
const QPoint local = titleBar->mapFromGlobal(globalPos);
if (titleBar->draggableRect().contains(local) && !titleBar->isTopResizeArea(globalPos))
{
*result = HTCLIENT;
return true;
}
}
}
}
}
// Ensure that the Windows WM_INPUT messages get passed through to the AzFramework input system.
// These events are only broadcast in game mode. In Editor mode, RenderViewportWidget creates synthetic
// keyboard and mouse events via Qt.
if (GetIEditor()->IsInGameMode())
{
if (msg->message == WM_INPUT)
{
UINT rawInputSize;
const UINT rawInputHeaderSize = sizeof(RAWINPUTHEADER);
GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, nullptr, &rawInputSize, rawInputHeaderSize);
AZStd::array<BYTE, sizeof(RAWINPUT)> rawInputBytesArray;
LPBYTE rawInputBytes = rawInputBytesArray.data();
[[maybe_unused]] const UINT bytesCopied =
GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, rawInputBytes, &rawInputSize, rawInputHeaderSize);
CRY_ASSERT(bytesCopied == rawInputSize);
RAWINPUT* rawInput = (RAWINPUT*)rawInputBytes;
CRY_ASSERT(rawInput);
AzFramework::RawInputNotificationBusWindows::Broadcast(
&AzFramework::RawInputNotificationsWindows::OnRawInputEvent, *rawInput);
return false;
}
else if (msg->message == WM_DEVICECHANGE)
{
if (msg->wParam == 0x0007) // DBT_DEVNODES_CHANGED
{
AzFramework::RawInputNotificationBusWindows::Broadcast(
&AzFramework::RawInputNotificationsWindows::OnRawInputDeviceChangeEvent);
}
return true;
}
}
return false;
}
bool EditorQtApplicationWindows::eventFilter(QObject* object, QEvent* event)
{
switch (event->type())
{
case QEvent::Leave:
{
// if we receive a leave event for a toolbar on Windows
// check first whether we really left it. If we didn't: start checking
// for the tool bar under the mouse by timer to check when we really left.
// Synthesize a new leave event then. Workaround for LY-69788
auto toolBarAt = [](const QPoint& pos) -> QToolBar*
{
QWidget* widget = qApp->widgetAt(pos);
while (widget != nullptr)
{
if (QToolBar* tb = qobject_cast<QToolBar*>(widget))
{
return tb;
}
widget = widget->parentWidget();
}
return false;
};
if (object == toolBarAt(QCursor::pos()))
{
QTimer* t = new QTimer(object);
t->start(100);
connect(
t, &QTimer::timeout, object,
[t, object, toolBarAt]()
{
if (object != toolBarAt(QCursor::pos()))
{
QEvent event(QEvent::Leave);
qApp->sendEvent(object, &event);
t->deleteLater();
}
});
return true;
}
break;
}
default:
break;
}
return EditorQtApplication::eventFilter(object, event);
}
} // namespace Editor
@@ -0,0 +1,27 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/Core/QtEditorApplication.h>
namespace Editor
{
class EditorQtApplicationWindows : public EditorQtApplication
{
Q_OBJECT
public:
EditorQtApplicationWindows(int& argc, char** argv)
: EditorQtApplication(argc, argv)
{
}
// QAbstractNativeEventFilter:
bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) override;
bool eventFilter(QObject* object, QEvent* event) override;
};
} // namespace Editor
@@ -7,5 +7,6 @@
#
set(FILES
Editor/Core/QtEditorApplication_windows.cpp
Util/Mailer_Windows.cpp
)