Separate application into platform specific files. (#4799)
Signed-off-by: Yaakuro <y1@codeposer.net>
This commit is contained in:
@@ -16,18 +16,11 @@
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#include <QScopedValueRollback>
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#include <QToolBar>
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#include <QLoggingCategory>
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#if defined(AZ_PLATFORM_WINDOWS)
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#include <QtGui/qpa/qplatformnativeinterface.h>
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#include <QtGui/private/qhighdpiscaling_p.h>
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#endif
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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// AzFramework
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#if defined(AZ_PLATFORM_WINDOWS)
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# include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
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#endif // defined(AZ_PLATFORM_WINDOWS)
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// AzQtComponents
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#include <AzQtComponents/Components/GlobalEventFilter.h>
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@@ -39,7 +32,6 @@
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#include "Settings.h"
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#include "CryEdit.h"
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enum
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{
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// in milliseconds
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@@ -241,7 +233,6 @@ namespace Editor
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EditorQtApplication::EditorQtApplication(int& argc, char** argv)
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: AzQtApplication(argc, argv)
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, m_inWinEventFilter(false)
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, m_stylesheet(new AzQtComponents::O3DEStylesheet(this))
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, m_idleTimer(new QTimer(this))
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{
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@@ -368,86 +359,10 @@ namespace Editor
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UninstallEditorTranslators();
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}
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#if defined(AZ_PLATFORM_WINDOWS)
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bool EditorQtApplication::nativeEventFilter([[maybe_unused]] const QByteArray& eventType, void* message, long* result)
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EditorQtApplication* EditorQtApplication::instance()
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{
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MSG* msg = (MSG*)message;
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if (msg->message == WM_MOVING || msg->message == WM_SIZING)
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{
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m_isMovingOrResizing = true;
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}
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else if (msg->message == WM_EXITSIZEMOVE)
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{
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m_isMovingOrResizing = false;
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}
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// Prevent the user from being able to move the window in game mode.
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// This is done during the hit test phase to bypass the native window move messages. If the window
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// decoration wrapper title bar contains the cursor, set the result to HTCLIENT instead of
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// HTCAPTION.
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if (msg->message == WM_NCHITTEST && GetIEditor()->IsInGameMode())
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{
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const LRESULT defWinProcResult = DefWindowProc(msg->hwnd, msg->message, msg->wParam, msg->lParam);
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if (defWinProcResult == 1)
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{
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if (QWidget* widget = QWidget::find((WId)msg->hwnd))
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{
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if (auto wrapper = qobject_cast<const AzQtComponents::WindowDecorationWrapper *>(widget))
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{
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AzQtComponents::TitleBar* titleBar = wrapper->titleBar();
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const short global_x = static_cast<short>(LOWORD(msg->lParam));
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const short global_y = static_cast<short>(HIWORD(msg->lParam));
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const QPoint globalPos = QHighDpi::fromNativePixels(QPoint(global_x, global_y), widget->window()->windowHandle());
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const QPoint local = titleBar->mapFromGlobal(globalPos);
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if (titleBar->draggableRect().contains(local) && !titleBar->isTopResizeArea(globalPos))
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{
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*result = HTCLIENT;
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return true;
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}
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}
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}
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}
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}
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// Ensure that the Windows WM_INPUT messages get passed through to the AzFramework input system.
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// These events are only broadcast in game mode. In Editor mode, RenderViewportWidget creates synthetic
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// keyboard and mouse events via Qt.
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if (GetIEditor()->IsInGameMode())
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{
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if (msg->message == WM_INPUT)
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{
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UINT rawInputSize;
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const UINT rawInputHeaderSize = sizeof(RAWINPUTHEADER);
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GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, nullptr, &rawInputSize, rawInputHeaderSize);
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AZStd::array<BYTE, sizeof(RAWINPUT)> rawInputBytesArray;
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LPBYTE rawInputBytes = rawInputBytesArray.data();
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[[maybe_unused]] const UINT bytesCopied = GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, rawInputBytes, &rawInputSize, rawInputHeaderSize);
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CRY_ASSERT(bytesCopied == rawInputSize);
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RAWINPUT* rawInput = (RAWINPUT*)rawInputBytes;
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CRY_ASSERT(rawInput);
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AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputEvent, *rawInput);
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return false;
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}
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else if (msg->message == WM_DEVICECHANGE)
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{
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if (msg->wParam == 0x0007) // DBT_DEVNODES_CHANGED
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{
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AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputDeviceChangeEvent);
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}
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return true;
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}
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}
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return false;
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return static_cast<EditorQtApplication*>(QApplication::instance());
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}
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#endif
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void EditorQtApplication::OnEditorNotifyEvent(EEditorNotifyEvent event)
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{
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@@ -505,11 +420,6 @@ namespace Editor
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return m_stylesheet->GetColorByName(name);
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}
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EditorQtApplication* EditorQtApplication::instance()
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{
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return static_cast<EditorQtApplication*>(QApplication::instance());
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}
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bool EditorQtApplication::IsActive()
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{
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return applicationState() == Qt::ApplicationActive;
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@@ -613,42 +523,6 @@ namespace Editor
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case QEvent::KeyRelease:
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m_pressedKeys.remove(reinterpret_cast<QKeyEvent*>(event)->key());
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break;
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#ifdef AZ_PLATFORM_WINDOWS
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case QEvent::Leave:
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{
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// if we receive a leave event for a toolbar on Windows
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// check first whether we really left it. If we didn't: start checking
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// for the tool bar under the mouse by timer to check when we really left.
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// Synthesize a new leave event then. Workaround for LY-69788
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auto toolBarAt = [](const QPoint& pos) -> QToolBar* {
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QWidget* widget = qApp->widgetAt(pos);
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while (widget != nullptr)
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{
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if (QToolBar* tb = qobject_cast<QToolBar*>(widget))
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{
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return tb;
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}
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widget = widget->parentWidget();
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}
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return nullptr;
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};
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if (object == toolBarAt(QCursor::pos()))
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{
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QTimer* t = new QTimer(object);
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t->start(100);
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connect(t, &QTimer::timeout, object, [t, object, toolBarAt]() {
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if (object != toolBarAt(QCursor::pos()))
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{
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QEvent event(QEvent::Leave);
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qApp->sendEvent(object, &event);
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t->deleteLater();
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}
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});
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return true;
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}
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break;
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}
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#endif
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default:
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break;
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}
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