Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -18,7 +18,7 @@
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
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#include <NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
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namespace Multiplayer
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{
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