Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -112,10 +112,12 @@ namespace Multiplayer
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void AddClientMigrationEndEventHandler(ClientMigrationEndEvent::Handler& handler) override;
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void AddClientDisconnectedHandler(ClientDisconnectedEvent::Handler& handler) override;
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void AddNotifyClientMigrationHandler(NotifyClientMigrationEvent::Handler& handler) override;
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void AddNotifyEntityMigrationEventHandler(NotifyEntityMigrationEvent::Handler& handler) override;
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void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
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void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
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void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
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void SendNotifyClientMigrationEvent(const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId) override;
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void SendNotifyEntityMigrationEvent(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId) override;
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void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
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AZ::TimeMs GetCurrentHostTimeMs() const override;
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float GetCurrentBlendFactor() const override;
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@@ -159,6 +161,7 @@ namespace Multiplayer
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ClientMigrationStartEvent m_clientMigrationStartEvent;
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ClientMigrationEndEvent m_clientMigrationEndEvent;
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NotifyClientMigrationEvent m_notifyClientMigrationEvent;
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NotifyEntityMigrationEvent m_notifyEntityMigrationEvent;
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AZStd::queue<AZStd::string> m_pendingConnectionTickets;
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