Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -31,9 +31,9 @@ namespace Multiplayer
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;
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}
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void FullOwnershipEntityDomain::RetrieveEntitiesNotInDomain([[maybe_unused]] EntitiesNotInDomain& outEntitiesNotInDomain) const
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const IEntityDomain::EntitiesNotInDomain& FullOwnershipEntityDomain::RetrieveEntitiesNotInDomain() const
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{
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;
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return m_entitiesNotInDomain;
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}
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void FullOwnershipEntityDomain::DebugDraw() const
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