Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h>
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#include <Multiplayer/NetworkInput/NetworkInput.h>
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#include <Source/NetworkEntity/NetworkEntityTracker.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzCore/Interface/Interface.h>
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@@ -58,7 +59,7 @@ namespace Multiplayer
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return false;
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}
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NetBindComponent* netBindComponent = entity-> FindComponent<NetBindComponent>();
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NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
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if (!netBindComponent)
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{
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AZ_Warning( "NetBindComponent", false, "NetBindComponent IsNetEntityRoleAuthority failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
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@@ -75,7 +76,7 @@ namespace Multiplayer
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return false;
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}
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
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if (!netBindComponent)
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{
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AZ_Warning("NetBindComponent", false, "NetBindComponent IsNetEntityRoleAutonomous failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
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@@ -92,7 +93,7 @@ namespace Multiplayer
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return false;
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}
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
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if (!netBindComponent)
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{
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AZ_Warning("NetBindComponent", false, "NetBindComponent IsNetEntityRoleClient failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
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@@ -109,7 +110,7 @@ namespace Multiplayer
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return false;
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}
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
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if (!netBindComponent)
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{
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AZ_Warning("NetBindComponent", false, "NetBindComponent IsNetEntityRoleServer failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
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@@ -171,6 +172,8 @@ namespace Multiplayer
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{
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GetNetworkEntityManager()->NotifyControllersDeactivated(m_netEntityHandle, EntityIsMigrating::False);
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}
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GetNetworkEntityTracker()->UnregisterNetBindComponent(this);
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}
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NetEntityRole NetBindComponent::GetNetEntityRole() const
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@@ -502,6 +505,9 @@ namespace Multiplayer
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m_netEntityId = netEntityId;
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m_netEntityRole = netEntityRole;
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m_prefabEntityId = prefabEntityId;
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GetNetworkEntityTracker()->RegisterNetBindComponent(entity, this);
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m_netEntityHandle = GetNetworkEntityManager()->AddEntityToEntityMap(m_netEntityId, entity);
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for (AZ::Component* component : entity->GetComponents())
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@@ -57,16 +57,13 @@ namespace Multiplayer
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NetworkRigidBodyRequestBus::Handler::BusConnect(GetEntityId());
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GetNetBindComponent()->AddEntitySyncRewindEventHandler(m_syncRewindHandler);
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GetEntity()->FindComponent<AzFramework::TransformComponent>()->BindTransformChangedEventHandler(m_transformChangedHandler);
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GetEntity()->GetTransform()->BindTransformChangedEventHandler(m_transformChangedHandler);
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m_physicsRigidBodyComponent =
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Physics::RigidBodyRequestBus::FindFirstHandler(GetEntity()->GetId());
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AZ_Assert(m_physicsRigidBodyComponent, "PhysX Rigid Body Component is required on entity %s", GetEntity()->GetName().c_str());
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if (!HasController())
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{
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m_physicsRigidBodyComponent->SetKinematic(true);
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}
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// By default we're kinematic, activating a controller will allow us to simulate
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m_physicsRigidBodyComponent->SetKinematic(true);
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}
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void NetworkRigidBodyComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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@@ -121,18 +118,26 @@ namespace Multiplayer
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NetworkRigidBodyComponentController::NetworkRigidBodyComponentController(NetworkRigidBodyComponent& parent)
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: NetworkRigidBodyComponentControllerBase(parent)
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, m_transformChangedHandler([this](const AZ::Transform&, const AZ::Transform&) { OnTransformUpdate(); })
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{
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;
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}
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void NetworkRigidBodyComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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;
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GetParent().m_physicsRigidBodyComponent->SetKinematic(false);
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if (IsAuthority())
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{
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AzPhysics::RigidBody* rigidBody = GetParent().m_physicsRigidBodyComponent->GetRigidBody();
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rigidBody->SetLinearVelocity(GetLinearVelocity());
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rigidBody->SetAngularVelocity(GetAngularVelocity());
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GetEntity()->GetTransform()->BindTransformChangedEventHandler(m_transformChangedHandler);
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}
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}
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void NetworkRigidBodyComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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;
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GetParent().m_physicsRigidBodyComponent->SetKinematic(true);
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}
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void NetworkRigidBodyComponentController::HandleSendApplyImpulse
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@@ -145,4 +150,11 @@ namespace Multiplayer
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AzPhysics::RigidBody* rigidBody = GetParent().m_physicsRigidBodyComponent->GetRigidBody();
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rigidBody->ApplyLinearImpulseAtWorldPoint(impulse, worldPoint);
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}
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void NetworkRigidBodyComponentController::OnTransformUpdate()
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{
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AzPhysics::RigidBody* rigidBody = GetParent().m_physicsRigidBodyComponent->GetRigidBody();
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SetLinearVelocity(rigidBody->GetLinearVelocity());
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SetAngularVelocity(rigidBody->GetAngularVelocity());
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}
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} // namespace Multiplayer
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