Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities

This commit is contained in:
Chris Galvan
2021-05-20 10:40:50 -05:00
561 changed files with 15490 additions and 13213 deletions
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
@@ -46,6 +47,10 @@ namespace AzToolsFramework
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
//! Get all Assets generated by Prefab processing when entering Play-In Editor mode (Ctrl+G)
//! /return The vector of Assets generated by Prefab processing
virtual const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() = 0;
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
virtual bool SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
@@ -314,6 +314,11 @@ namespace AzToolsFramework
return *m_rootInstance;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
{
return m_playInEditorData.m_assets;
}
void PrefabEditorEntityOwnershipService::OnEntityRemoved(AZ::EntityId entityId)
{
AzFramework::SliceEntityRequestBus::MultiHandler::BusDisconnect(entityId);
@@ -195,6 +195,8 @@ namespace AzToolsFramework
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) override;
Prefab::InstanceOptionalReference GetRootPrefabInstance() override;
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() override;
//////////////////////////////////////////////////////////////////////////
void OnEntityRemoved(AZ::EntityId entityId);
@@ -134,9 +134,13 @@ namespace AzToolsFramework
}
}
auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId)->get();
auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId);
AZ_Assert(
findInstancesResult.has_value(), "Prefab Instances corresponding to template with id %llu couldn't be found.",
instanceTemplateId);
if (findInstancesResult.find(instanceToUpdate) == findInstancesResult.end())
if (findInstancesResult == AZStd::nullopt ||
findInstancesResult->get().find(instanceToUpdate) == findInstancesResult->get().end())
{
// Since nested instances get reconstructed during propagation, remove any nested instance that no longer
// maps to a template.
@@ -182,16 +182,16 @@ namespace AzToolsFramework
else
{
AZ::JsonSerializationResult::ResultCode applyPatchResult = AZ::JsonSerialization::ApplyPatch(
linkedInstanceDom,
sourceTemplateDomCopy,
targetTemplatePrefabDom.GetAllocator(),
sourceTemplatePrefabDom,
patchesReference->get(),
AZ::JsonMergeApproach::JsonPatch);
linkedInstanceDom.CopyFrom(sourceTemplateDomCopy, targetTemplatePrefabDom.GetAllocator());
if (applyPatchResult.GetProcessing() != AZ::JsonSerializationResult::Processing::Completed)
{
AZ_Error("Prefab", false,
"Link::UpdateTarget - "
"ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
AZ_Error(
"Prefab", false,
"Link::UpdateTarget - ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
m_sourceTemplateId, m_targetTemplateId);
return false;
}
@@ -135,11 +135,14 @@ namespace AzToolsFramework
AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId();
// Parent the entities to the container entity. Parenting the container entities of the instances passed to createPrefab
// will be done during the creation of links below.
for (AZ::Entity* topLevelEntity : entities)
// Parent the non-container top level entities to the container entity.
// Parenting the top level container entities will be done during the creation of links.
for (AZ::Entity* topLevelEntity : topLevelEntities)
{
AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
if (!IsInstanceContainerEntity(topLevelEntity->GetId()))
{
AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
}
}
// Update the template of the instance since the entities are modified since the template creation.
@@ -155,11 +158,25 @@ namespace AzToolsFramework
AZ_Assert(
nestedInstanceContainerEntity, "Invalid container entity found for the nested instance used in prefab creation.");
AZ::EntityId parentId;
AZ::TransformBus::EventResult(
parentId, nestedInstanceContainerEntity->get().GetId(), &AZ::TransformBus::Events::GetParentId);
auto entityIterator = AZStd::find_if(
entities.begin(), entities.end(), [parentId](AZ::Entity* entity) { return entity->GetId() == parentId; });
// If the previous parent entity of the nested instance is not part of the entities of the newly created prefab,
// then set the parent of the nested prefab as the container entity of the newly created prefab.
if (entityIterator == entities.end())
{
parentId = containerEntityId;
}
// These link creations shouldn't be undone because that would put the template in a non-usable state if a user
// chooses to instantiate the template after undoing the creation.
CreateLink(
{&nestedInstanceContainerEntity->get()}, *nestedInstance, instanceToCreate->get().GetTemplateId(),
undoBatch.GetUndoBatch(), containerEntityId, false);
undoBatch.GetUndoBatch(), parentId, false);
});
// Create a link between the templates of the newly created instance and the instance it's being parented under.
@@ -27,6 +27,7 @@ AZ_PUSH_DISABLE_WARNING(4244 4251 4800, "-Wunknown-warning-option") // 4244: con
#include <QtGui/QTextLayout>
#include <QtGui/QPainter>
#include <QMessageBox>
#include <QStylePainter>
AZ_POP_DISABLE_WARNING
static const int LabelColumnStretch = 2;
@@ -121,6 +122,19 @@ namespace AzToolsFramework
setLayout(m_mainLayout);
}
void PropertyRowWidget::paintEvent(QPaintEvent* event)
{
QStylePainter p(this);
if (CanBeReordered())
{
const QPen linePen(QColor(0x3B3E3F));
p.setPen(linePen);
int indent = m_treeDepth * m_treeIndentation;
p.drawLine(event->rect().topLeft() + QPoint(indent, 0), event->rect().topRight());
}
}
bool PropertyRowWidget::HasChildWidgetAlready() const
{
return m_childWidget != nullptr;
@@ -1661,6 +1675,20 @@ namespace AzToolsFramework
m_nameLabel->setFilter(m_currentFilterString);
}
bool PropertyRowWidget::CanChildrenBeReordered() const
{
return m_containerEditable;
}
bool PropertyRowWidget::CanBeReordered() const
{
if (!m_parentRow)
{
return false;
}
return m_parentRow->CanChildrenBeReordered();
}
}
#include "UI/PropertyEditor/moc_PropertyRowWidget.cpp"
@@ -44,6 +44,7 @@ namespace AzToolsFramework
Q_PROPERTY(bool hasChildRows READ HasChildRows);
Q_PROPERTY(bool isTopLevel READ IsTopLevel);
Q_PROPERTY(int getLevel READ GetLevel);
Q_PROPERTY(bool canBeReordered READ CanBeReordered);
Q_PROPERTY(bool appendDefaultLabelToName READ GetAppendDefaultLabelToName WRITE AppendDefaultLabelToName)
public:
AZ_CLASS_ALLOCATOR(PropertyRowWidget, AZ::SystemAllocator, 0)
@@ -126,6 +127,7 @@ namespace AzToolsFramework
void SetSelectionEnabled(bool selectionEnabled);
void SetSelected(bool selected);
bool eventFilter(QObject *watched, QEvent *event) override;
void paintEvent(QPaintEvent*) override;
/// Apply tooltip to widget and some of its children.
void SetDescription(const QString& text);
@@ -146,6 +148,9 @@ namespace AzToolsFramework
QLabel* GetNameLabel() { return m_nameLabel; }
void SetIndentSize(int w);
void SetAsCustom(bool custom) { m_custom = custom; }
bool CanChildrenBeReordered() const;
bool CanBeReordered() const;
protected:
int CalculateLabelWidth() const;
@@ -18,6 +18,7 @@
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ViewportId.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
@@ -304,4 +305,24 @@ namespace AzToolsFramework
return entityContextId;
}
//! Maps a mouse interaction event to a ClickDetector event.
//! @note Function only cares about up or down events, all other events are mapped to Nil (ignored).
inline AzFramework::ClickDetector::ClickEvent ClickDetectorEventFromViewportInteraction(
const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
{
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
{
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
{
return AzFramework::ClickDetector::ClickEvent::Down;
}
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
{
return AzFramework::ClickDetector::ClickEvent::Up;
}
}
return AzFramework::ClickDetector::ClickEvent::Nil;
}
} // namespace AzToolsFramework
@@ -14,6 +14,7 @@
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <QApplication>
@@ -27,8 +28,11 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Move)
{
if (m_leftMouseDown)
{
@@ -58,8 +62,7 @@ namespace AzToolsFramework
}
}
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Release)
{
if (m_leftMouseUp)
{
@@ -77,6 +80,8 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
m_cursorState.Update();
if (m_boxSelectRegion)
{
debugDisplay.DepthTestOff();
@@ -14,6 +14,8 @@
#include <AzCore/std/functional.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzFramework/Viewport/CursorState.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <QRect>
@@ -26,49 +28,49 @@ namespace AzFramework
namespace AzToolsFramework
{
/// Utility to provide box select (click and drag) support for viewport types.
/// Users can override the mouse event callbacks and display scene function to customize behavior.
//! Utility to provide box select (click and drag) support for viewport types.
//! Users can override the mouse event callbacks and display scene function to customize behavior.
class EditorBoxSelect
{
public:
EditorBoxSelect() = default;
/// Return if a box select action is currently taking place.
//! Return if a box select action is currently taking place.
bool Active() const { return m_boxSelectRegion.has_value(); }
/// Update the box select for various mouse events.
/// Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
//! Update the box select for various mouse events.
//! Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
void HandleMouseInteraction(
const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
/// Responsible for drawing the 2d box representing the selection in screen space.
//! Responsible for drawing the 2d box representing the selection in screen space.
void Display2d(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
/// Custom drawing behavior to happen during a box select.
//! Custom drawing behavior to happen during a box select.
void DisplayScene(
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
/// Set the left mouse down callback.
//! Set the left mouse down callback.
void InstallLeftMouseDown(
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& leftMouseDown);
/// Set the mouse move callback.
//! Set the mouse move callback.
void InstallMouseMove(
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& mouseMove);
/// Set the left mouse up callback.
//! Set the left mouse up callback.
void InstallLeftMouseUp(
const AZStd::function<void()>& leftMouseUp);
/// Set the display scene callback.
//! Set the display scene callback.
void InstallDisplayScene(
const AZStd::function<void(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)>& displayScene);
/// Return the box select region.
/// If a box selection is being made, return the current rectangle representing the area.
/// If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
//! Return the box select region.
//! If a box selection is being made, return the current rectangle representing the area.
//! If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
const AZStd::optional<QRect>& BoxRegion() const { return m_boxSelectRegion; }
/// Return the active modifiers from the previous frame.
//! Return the active modifiers from the previous frame.
ViewportInteraction::KeyboardModifiers PreviousModifiers() const { return m_previousModifiers; }
private:
@@ -79,7 +81,9 @@ namespace AzToolsFramework
AZStd::function<void(
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)> m_displayScene;
AZStd::optional<QRect> m_boxSelectRegion; ///< Maybe/optional value to store box select region while active.
ViewportInteraction::KeyboardModifiers m_previousModifiers; ///< Modifier keys active on the previous frame.
AZStd::optional<QRect> m_boxSelectRegion; //!< Maybe/optional value to store box select region while active.
ViewportInteraction::KeyboardModifiers m_previousModifiers; //!< Modifier keys active on the previous frame.
AzFramework::ClickDetector m_clickDetector; //!< Utility type to detect if a mouse click or move has occurred.
AzFramework::CursorState m_cursorState; //!< Utility type to track the current cursor position (and movement/delta).
};
} // namespace AzToolsFramework
@@ -1782,22 +1782,7 @@ namespace AzToolsFramework
m_cachedEntityIdUnderCursor = m_editorHelpers->HandleMouseInteraction(cameraState, mouseInteraction);
const AzFramework::ClickDetector::ClickEvent selectClickEvent = [&mouseInteraction] {
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
{
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
{
return AzFramework::ClickDetector::ClickEvent::Down;
}
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
{
return AzFramework::ClickDetector::ClickEvent::Up;
}
}
return AzFramework::ClickDetector::ClickEvent::Nil;
}();
const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());