LYN-7008 | Focus Mode - Selection unit tests (#4357)
* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Refactor test fixture for FocusMode to make it more reusable Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fixture rename, draft of selection test Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Split SetFocus and ClearFocus tests for Editor Focus Mode Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Making progress on selection test. Test compiles now, but selection doesn't seem to be working. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Removed commented out code from previous iteration. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Move BoundsTestComponent under the UnitTest namespace Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Viewport selection tests + minor fixes. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor fixes Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -6,123 +6,99 @@
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <Tests/FocusMode/EditorFocusModeFixture.h>
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namespace AzToolsFramework
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{
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class EditorFocusModeTests
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: public ::testing::Test
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_SetFocus)
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{
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protected:
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void SetUp() override
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{
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m_app.Start(m_descriptor);
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// When an entity is set as the focus root, GetFocusRoot should return its EntityId.
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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EXPECT_EQ(m_focusModeInterface->GetFocusRoot(), m_entityMap[CarEntityName]);
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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GenerateTestHierarchy();
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}
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void GenerateTestHierarchy()
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{
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/*
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* City
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* |_ Street
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* |_ Car
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* | |_ Passenger
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* |_ SportsCar
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* |_ Passenger
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*/
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m_entityMap["cityId"] = CreateEditorEntity("City", AZ::EntityId());
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m_entityMap["streetId"] = CreateEditorEntity("Street", m_entityMap["cityId"]);
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m_entityMap["carId"] = CreateEditorEntity("Car", m_entityMap["streetId"]);
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m_entityMap["passengerId1"] = CreateEditorEntity("Passenger", m_entityMap["carId"]);
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m_entityMap["sportsCarId"] = CreateEditorEntity("SportsCar", m_entityMap["streetId"]);
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m_entityMap["passengerId2"] = CreateEditorEntity("Passenger", m_entityMap["sportsCarId"]);
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}
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AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId)
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{
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AZ::Entity* entity = nullptr;
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UnitTest::CreateDefaultEditorEntity(name, &entity);
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// Parent
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AZ::TransformBus::Event(entity->GetId(), &AZ::TransformInterface::SetParent, parentId);
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return entity->GetId();
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}
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void TearDown() override
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{
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m_app.Stop();
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}
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UnitTest::ToolsTestApplication m_app{ "EditorFocusModeTests" };
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AZ::ComponentApplication::Descriptor m_descriptor;
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AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
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};
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TEST_F(EditorFocusModeTests, EditorFocusModeTests_SetFocus)
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{
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FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
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EXPECT_TRUE(focusModeInterface != nullptr);
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focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
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EXPECT_EQ(focusModeInterface->GetFocusRoot(), m_entityMap["carId"]);
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focusModeInterface->ClearFocusRoot();
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EXPECT_EQ(focusModeInterface->GetFocusRoot(), AZ::EntityId());
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// Restore default expected focus.
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m_focusModeInterface->ClearFocusRoot();
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}
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TEST_F(EditorFocusModeTests, EditorFocusModeTests_IsInFocusSubTree)
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_ClearFocus)
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{
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FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
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EXPECT_TRUE(focusModeInterface != nullptr);
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// Change the value from the default.
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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focusModeInterface->ClearFocusRoot();
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
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// Calling ClearFocusRoot restores the default focus root (which is an invalid EntityId).
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m_focusModeInterface->ClearFocusRoot();
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EXPECT_EQ(m_focusModeInterface->GetFocusRoot(), AZ::EntityId());
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}
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focusModeInterface->SetFocusRoot(m_entityMap["streetId"]);
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_AncestorsDescendants)
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{
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// When the focus is set to an entity, all its descendants are in the focus subtree while the ancestors aren't.
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{
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m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
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}
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focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
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// Restore default expected focus.
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m_focusModeInterface->ClearFocusRoot();
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}
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), false);
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Siblings)
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{
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// If the root entity has siblings, they are also outside of the focus subtree.
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{
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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focusModeInterface->SetFocusRoot(m_entityMap["passengerId2"]);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), false);
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}
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
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// Restore default expected focus.
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m_focusModeInterface->ClearFocusRoot();
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}
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focusModeInterface->ClearFocusRoot();
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Leaf)
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{
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// If the root is a leaf, then the focus subtree will consists of just that entity.
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{
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m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger2EntityName]);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
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}
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// Restore default expected focus.
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m_focusModeInterface->ClearFocusRoot();
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}
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Clear)
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{
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// Change the value from the default.
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m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
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// When the focus is cleared, the whole level is in the focus subtree; so we expect all entities to return true.
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{
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m_focusModeInterface->ClearFocusRoot();
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
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}
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}
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}
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