LYN-7008 | Focus Mode - Selection unit tests (#4357)
* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Refactor test fixture for FocusMode to make it more reusable Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fixture rename, draft of selection test Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Split SetFocus and ClearFocus tests for Editor Focus Mode Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Making progress on selection test. Test compiles now, but selection doesn't seem to be working. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Removed commented out code from previous iteration. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Move BoundsTestComponent under the UnitTest namespace Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Viewport selection tests + minor fixes. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor fixes Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/FocusMode/EditorFocusModeFixture.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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#include <Tests/BoundsTestComponent.h>
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namespace AzToolsFramework
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{
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void EditorFocusModeFixture::SetUpEditorFixtureImpl()
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{
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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m_focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
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ASSERT_TRUE(m_focusModeInterface != nullptr);
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// register a simple component implementing BoundsRequestBus and EditorComponentSelectionRequestsBus
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GetApplication()->RegisterComponentDescriptor(UnitTest::BoundsTestComponent::CreateDescriptor());
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GenerateTestHierarchy();
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}
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void EditorFocusModeFixture::GenerateTestHierarchy()
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{
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/*
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* City
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* |_ Street
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* |_ Car
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* | |_ Passenger
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* |_ SportsCar
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* |_ Passenger
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*/
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m_entityMap[CityEntityName] = CreateEditorEntity(CityEntityName, AZ::EntityId());
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m_entityMap[StreetEntityName] = CreateEditorEntity(StreetEntityName, m_entityMap[CityEntityName]);
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m_entityMap[CarEntityName] = CreateEditorEntity(CarEntityName, m_entityMap[StreetEntityName]);
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m_entityMap[Passenger1EntityName] = CreateEditorEntity(Passenger1EntityName, m_entityMap[CarEntityName]);
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m_entityMap[SportsCarEntityName] = CreateEditorEntity(SportsCarEntityName, m_entityMap[StreetEntityName]);
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m_entityMap[Passenger2EntityName] = CreateEditorEntity(Passenger2EntityName, m_entityMap[SportsCarEntityName]);
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// Add a BoundsTestComponent to the Car entity.
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AZ::Entity* entity = GetEntityById(m_entityMap[CarEntityName]);
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entity->Deactivate();
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entity->CreateComponent<UnitTest::BoundsTestComponent>();
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entity->Activate();
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// Move the CarEntity so it's out of the way.
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AZ::TransformBus::Event(m_entityMap[CarEntityName], &AZ::TransformBus::Events::SetWorldTranslation, CarEntityPosition);
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// Setup the camera so the Car entity is in view.
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AzFramework::SetCameraTransform(
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m_cameraState,
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AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 0.0f)), CameraPosition));
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}
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AZ::EntityId EditorFocusModeFixture::CreateEditorEntity(const char* name, AZ::EntityId parentId)
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{
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AZ::Entity* entity = nullptr;
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UnitTest::CreateDefaultEditorEntity(name, &entity);
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// Parent
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AZ::TransformBus::Event(entity->GetId(), &AZ::TransformInterface::SetParent, parentId);
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return entity->GetId();
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}
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}
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@@ -0,0 +1,48 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzTest/AzTest.h>
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#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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namespace AzToolsFramework
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{
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class EditorFocusModeFixture
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: public UnitTest::ToolsApplicationFixture
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{
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protected:
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void SetUpEditorFixtureImpl() override;
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void GenerateTestHierarchy();
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AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId);
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AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
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FocusModeInterface* m_focusModeInterface = nullptr;
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public:
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AzFramework::CameraState m_cameraState;
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inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
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inline static const char* CityEntityName = "City";
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inline static const char* StreetEntityName = "Street";
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inline static const char* CarEntityName = "Car";
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inline static const char* SportsCarEntityName = "SportsCar";
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inline static const char* Passenger1EntityName = "Passenger1";
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inline static const char* Passenger2EntityName = "Passenger2";
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inline static AZ::Vector3 CarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
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};
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}
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@@ -0,0 +1,135 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/FocusMode/EditorFocusModeFixture.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
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#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
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#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
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#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
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#include <AzToolsFramework/Component/EditorComponentAPIBus.h>
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#include <AzToolsFramework/Manipulators/LinearManipulator.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
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namespace AzToolsFramework
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{
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class EditorFocusModeSelectionFixture
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: public UnitTest::IndirectCallManipulatorViewportInteractionFixtureMixin<EditorFocusModeFixture>
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{
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public:
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void ClickAtWorldPositionOnViewport(const AZ::Vector3& worldPosition)
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{
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// Calculate the world position in screen space
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const auto carScreenPosition = AzFramework::WorldToScreen(worldPosition, m_cameraState);
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// Click the entity in the viewport
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m_actionDispatcher->CameraState(m_cameraState)->MousePosition(carScreenPosition)->MouseLButtonDown()->MouseLButtonUp();
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}
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};
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void ClearSelectedEntities()
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{
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequestBus::Events::SetSelectedEntities, AzToolsFramework::EntityIdList());
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}
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AzToolsFramework::EntityIdList GetSelectedEntities()
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{
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AzToolsFramework::EntityIdList selectedEntities;
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
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selectedEntities, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetSelectedEntities);
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return selectedEntities;
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnLevel)
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{
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// Clear the focus, disabling focus mode
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m_focusModeInterface->ClearFocusRoot();
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// Clear selection
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ClearSelectedEntities();
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(CarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnAncestor)
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{
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// Set the focus on the Street Entity (parent of the test entity)
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m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
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// Clear selection
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ClearSelectedEntities();
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(CarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnItself)
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{
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// Set the focus on the Car Entity (test entity)
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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// Clear selection
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ClearSelectedEntities();
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(CarEntityPosition);
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// Verify entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnSibling)
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{
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// Set the focus on the SportsCar Entity (sibling of the test entity)
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m_focusModeInterface->SetFocusRoot(m_entityMap[SportsCarEntityName]);
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// Clear selection
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ClearSelectedEntities();
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(CarEntityPosition);
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// entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 0);
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}
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TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnDescendant)
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{
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// Set the focus on the Passenger1 Entity (child of the entity)
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m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger1EntityName]);
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// Clear selection
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ClearSelectedEntities();
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(CarEntityPosition);
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// entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 0);
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}
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}
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@@ -6,123 +6,99 @@
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <Tests/FocusMode/EditorFocusModeFixture.h>
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namespace AzToolsFramework
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{
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class EditorFocusModeTests
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: public ::testing::Test
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_SetFocus)
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{
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protected:
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void SetUp() override
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{
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m_app.Start(m_descriptor);
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// When an entity is set as the focus root, GetFocusRoot should return its EntityId.
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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EXPECT_EQ(m_focusModeInterface->GetFocusRoot(), m_entityMap[CarEntityName]);
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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GenerateTestHierarchy();
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}
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void GenerateTestHierarchy()
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{
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/*
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* City
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* |_ Street
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* |_ Car
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* | |_ Passenger
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* |_ SportsCar
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* |_ Passenger
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*/
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m_entityMap["cityId"] = CreateEditorEntity("City", AZ::EntityId());
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m_entityMap["streetId"] = CreateEditorEntity("Street", m_entityMap["cityId"]);
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m_entityMap["carId"] = CreateEditorEntity("Car", m_entityMap["streetId"]);
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m_entityMap["passengerId1"] = CreateEditorEntity("Passenger", m_entityMap["carId"]);
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m_entityMap["sportsCarId"] = CreateEditorEntity("SportsCar", m_entityMap["streetId"]);
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m_entityMap["passengerId2"] = CreateEditorEntity("Passenger", m_entityMap["sportsCarId"]);
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}
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AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId)
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{
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AZ::Entity* entity = nullptr;
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UnitTest::CreateDefaultEditorEntity(name, &entity);
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// Parent
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AZ::TransformBus::Event(entity->GetId(), &AZ::TransformInterface::SetParent, parentId);
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return entity->GetId();
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}
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void TearDown() override
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{
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m_app.Stop();
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}
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UnitTest::ToolsTestApplication m_app{ "EditorFocusModeTests" };
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AZ::ComponentApplication::Descriptor m_descriptor;
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AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
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};
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TEST_F(EditorFocusModeTests, EditorFocusModeTests_SetFocus)
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{
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FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
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EXPECT_TRUE(focusModeInterface != nullptr);
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focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
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EXPECT_EQ(focusModeInterface->GetFocusRoot(), m_entityMap["carId"]);
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focusModeInterface->ClearFocusRoot();
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EXPECT_EQ(focusModeInterface->GetFocusRoot(), AZ::EntityId());
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// Restore default expected focus.
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m_focusModeInterface->ClearFocusRoot();
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}
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TEST_F(EditorFocusModeTests, EditorFocusModeTests_IsInFocusSubTree)
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_ClearFocus)
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{
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FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
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EXPECT_TRUE(focusModeInterface != nullptr);
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// Change the value from the default.
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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focusModeInterface->ClearFocusRoot();
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
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// Calling ClearFocusRoot restores the default focus root (which is an invalid EntityId).
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m_focusModeInterface->ClearFocusRoot();
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EXPECT_EQ(m_focusModeInterface->GetFocusRoot(), AZ::EntityId());
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}
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focusModeInterface->SetFocusRoot(m_entityMap["streetId"]);
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_AncestorsDescendants)
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{
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// When the focus is set to an entity, all its descendants are in the focus subtree while the ancestors aren't.
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{
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m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
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}
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focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
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// Restore default expected focus.
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m_focusModeInterface->ClearFocusRoot();
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}
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
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EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), false);
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TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Siblings)
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{
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// If the root entity has siblings, they are also outside of the focus subtree.
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{
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m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
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focusModeInterface->SetFocusRoot(m_entityMap["passengerId2"]);
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EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), false);
|
||||
}
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
|
||||
// Restore default expected focus.
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
}
|
||||
|
||||
focusModeInterface->ClearFocusRoot();
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Leaf)
|
||||
{
|
||||
// If the root is a leaf, then the focus subtree will consists of just that entity.
|
||||
{
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger2EntityName]);
|
||||
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
|
||||
}
|
||||
|
||||
// Restore default expected focus.
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Clear)
|
||||
{
|
||||
// Change the value from the default.
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
|
||||
|
||||
// When the focus is cleared, the whole level is in the focus subtree; so we expect all entities to return true.
|
||||
{
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user