LYN-7008 | Focus Mode - Selection unit tests (#4357)
* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Refactor test fixture for FocusMode to make it more reusable Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fixture rename, draft of selection test Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Split SetFocus and ClearFocus tests for Editor Focus Mode Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Making progress on selection test. Test compiles now, but selection doesn't seem to be working. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Removed commented out code from previous iteration. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Move BoundsTestComponent under the UnitTest namespace Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Viewport selection tests + minor fixes. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor fixes Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -13,7 +13,6 @@
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#include <AzFramework/Components/TransformComponent.h>
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#include <AzFramework/Entity/EntityContext.h>
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <AzFramework/Visibility/BoundsBus.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
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@@ -22,12 +21,10 @@
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#include <AzManipulatorTestFramework/ViewportInteraction.h>
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#include <AzQtComponents/Components/GlobalEventFilter.h>
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#include <AzTest/AzTest.h>
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#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <AzToolsFramework/Entity/EditorEntityActionComponent.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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#include <AzToolsFramework/Entity/EditorEntityModel.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AzToolsFramework/ToolsComponents/EditorLockComponent.h>
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#include <AzToolsFramework/ToolsComponents/EditorVisibilityComponent.h>
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#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
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@@ -41,6 +38,8 @@
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#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
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#include <AzToolsFramework/ViewportUi/ViewportUiManager.h>
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#include<Tests/BoundsTestComponent.h>
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namespace AZ
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{
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std::ostream& operator<<(std::ostream& os, const EntityId entityId)
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@@ -123,80 +122,6 @@ namespace UnitTest
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EXPECT_FALSE(m_cache.IsVisibleEntityVisible(m_cache.GetVisibleEntityIndexFromId(m_entityIds[2]).value()));
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}
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//! Basic component that implements BoundsRequestBus and EditorComponentSelectionRequestsBus to be compatible
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//! with the Editor visibility system.
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//! Note: Used for simulating selection (picking) in the viewport.
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class BoundsTestComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, public AzFramework::BoundsRequestBus::Handler
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, public AzToolsFramework::EditorComponentSelectionRequestsBus::Handler
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{
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public:
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AZ_EDITOR_COMPONENT(
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BoundsTestComponent, "{E6312E9D-8489-4677-9980-C93C328BC92C}", AzToolsFramework::Components::EditorComponentBase);
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static void Reflect(AZ::ReflectContext* context);
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// AZ::Component overrides ...
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void Activate() override;
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void Deactivate() override;
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// EditorComponentSelectionRequestsBus overrides ...
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AZ::Aabb GetEditorSelectionBoundsViewport(const AzFramework::ViewportInfo& viewportInfo) override;
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bool EditorSelectionIntersectRayViewport(
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const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
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bool SupportsEditorRayIntersect() override;
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// BoundsRequestBus overrides ...
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AZ::Aabb GetWorldBounds() override;
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AZ::Aabb GetLocalBounds() override;
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};
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AZ::Aabb BoundsTestComponent::GetEditorSelectionBoundsViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo)
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{
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return GetWorldBounds();
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}
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bool BoundsTestComponent::EditorSelectionIntersectRayViewport(
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[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
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{
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return AzToolsFramework::AabbIntersectRay(src, dir, GetWorldBounds(), distance);
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}
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bool BoundsTestComponent::SupportsEditorRayIntersect()
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{
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return true;
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}
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void BoundsTestComponent::Reflect([[maybe_unused]] AZ::ReflectContext* context)
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{
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// noop
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}
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void BoundsTestComponent::Activate()
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{
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AzFramework::BoundsRequestBus::Handler::BusConnect(GetEntityId());
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(GetEntityId());
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}
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void BoundsTestComponent::Deactivate()
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{
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
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AzFramework::BoundsRequestBus::Handler::BusDisconnect();
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}
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AZ::Aabb BoundsTestComponent::GetWorldBounds()
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{
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AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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return GetLocalBounds().GetTransformedAabb(worldFromLocal);
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}
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AZ::Aabb BoundsTestComponent::GetLocalBounds()
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{
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return AZ::Aabb::CreateFromMinMax(AZ::Vector3(-0.5f), AZ::Vector3(0.5f));
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}
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// Fixture to support testing EditorTransformComponentSelection functionality on an Entity selection.
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class EditorTransformComponentSelectionFixture : public ToolsApplicationFixture
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{
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