LYN-7008 | Focus Mode - Selection unit tests (#4357)

* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Refactor test fixture for FocusMode to make it more reusable

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fixture rename, draft of selection test

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Split SetFocus and ClearFocus tests for Editor Focus Mode

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Making progress on selection test. Test compiles now, but selection doesn't seem to be working.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Removed commented out code from previous iteration.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move BoundsTestComponent under the UnitTest namespace

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Viewport selection tests + minor fixes.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor fixes

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
Danilo Aimini
2021-09-30 10:05:50 -07:00
committed by GitHub
parent bee4346df8
commit 8d67f184c8
9 changed files with 548 additions and 239 deletions
@@ -0,0 +1,60 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/BoundsTestComponent.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
namespace UnitTest
{
AZ::Aabb BoundsTestComponent::GetEditorSelectionBoundsViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo)
{
return GetWorldBounds();
}
bool BoundsTestComponent::EditorSelectionIntersectRayViewport(
[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
{
return AzToolsFramework::AabbIntersectRay(src, dir, GetWorldBounds(), distance);
}
bool BoundsTestComponent::SupportsEditorRayIntersect()
{
return true;
}
void BoundsTestComponent::Reflect([[maybe_unused]] AZ::ReflectContext* context)
{
// noop
}
void BoundsTestComponent::Activate()
{
AzFramework::BoundsRequestBus::Handler::BusConnect(GetEntityId());
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(GetEntityId());
}
void BoundsTestComponent::Deactivate()
{
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
AzFramework::BoundsRequestBus::Handler::BusDisconnect();
}
AZ::Aabb BoundsTestComponent::GetWorldBounds()
{
AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
return GetLocalBounds().GetTransformedAabb(worldFromLocal);
}
AZ::Aabb BoundsTestComponent::GetLocalBounds()
{
return AZ::Aabb::CreateFromMinMax(AZ::Vector3(-0.5f), AZ::Vector3(0.5f));
}
} // namespace UnitTest