Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
This commit is contained in:
+3
-14
@@ -1361,16 +1361,6 @@ void CCryEditApp::CompileCriticalAssets() const
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assetsInQueueNotifcation.BusDisconnect();
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CCryEditApp::OutputStartupMessage(QString("Asset Processor is now ready."));
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// VERY early on, as soon as we can, request that the asset system make sure the following assets take priority over others,
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// so that by the time we ask for them there is a greater likelihood that they're already good to go.
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// these can be loaded later but are still important:
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AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "/texturemsg/");
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AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/materials");
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AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/geomcaches");
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AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/objects");
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// some are specifically extra important and will cause issues if missing completely:
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AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::CompileAssetSync, "engineassets/objects/default.cgf");
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}
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bool CCryEditApp::ConnectToAssetProcessor() const
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@@ -3974,9 +3964,8 @@ void CCryEditApp::OpenLUAEditor(const char* files)
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}
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}
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const char* engineRoot = nullptr;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot);
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AZ_Assert(engineRoot != nullptr, "Unable to communicate to AzFramework::ApplicationRequests::Bus");
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AZ::IO::FixedMaxPathString engineRoot = AZ::Utils::GetEnginePath();
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AZ_Assert(!engineRoot.empty(), "Unable to query Engine Path");
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AZStd::string_view exePath;
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AZ::ComponentApplicationBus::BroadcastResult(exePath, &AZ::ComponentApplicationRequests::GetExecutableFolder);
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@@ -3995,7 +3984,7 @@ void CCryEditApp::OpenLUAEditor(const char* files)
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#endif
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"%s", argumentQuoteString, aznumeric_cast<int>(exePath.size()), exePath.data(), argumentQuoteString);
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AZStd::string processArgs = AZStd::string::format("%s -engine-path \"%s\"", args.c_str(), engineRoot);
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AZStd::string processArgs = AZStd::string::format("%s -engine-path \"%s\"", args.c_str(), engineRoot.c_str());
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StartProcessDetached(process.c_str(), processArgs.c_str());
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}
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@@ -60,7 +60,6 @@ struct IFileUtil
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EFILE_TYPE_GEOMETRY,
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EFILE_TYPE_TEXTURE,
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EFILE_TYPE_SOUND,
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EFILE_TYPE_GEOMCACHE,
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EFILE_TYPE_LAST,
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};
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@@ -114,9 +113,7 @@ struct IFileUtil
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virtual void ShowInExplorer(const QString& path) = 0;
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virtual bool CompileLuaFile(const char* luaFilename) = 0;
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virtual bool ExtractFile(QString& file, bool bMsgBoxAskForExtraction = true, const char* pDestinationFilename = nullptr) = 0;
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virtual void EditTextFile(const char* txtFile, int line = 0, ETextFileType fileType = FILE_TYPE_SCRIPT) = 0;
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virtual void EditTextureFile(const char* txtureFile, bool bUseGameFolder) = 0;
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//! dcc filename calculation and extraction sub-routines
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@@ -956,11 +956,7 @@ void CEntityObject::Serialize(CObjectArchive& ar)
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QString attachmentType;
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xmlNode->getAttr("AttachmentType", attachmentType);
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if (attachmentType == "GeomCacheNode")
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{
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m_attachmentType = eAT_GeomCacheNode;
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}
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else if (attachmentType == "CharacterBone")
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if (attachmentType == "CharacterBone")
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{
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m_attachmentType = eAT_CharacterBone;
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}
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@@ -987,11 +983,7 @@ void CEntityObject::Serialize(CObjectArchive& ar)
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{
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if (m_attachmentType != eAT_Pivot)
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{
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if (m_attachmentType == eAT_GeomCacheNode)
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{
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xmlNode->setAttr("AttachmentType", "GeomCacheNode");
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}
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else if (m_attachmentType == eAT_CharacterBone)
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if (m_attachmentType == eAT_CharacterBone)
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{
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xmlNode->setAttr("AttachmentType", "CharacterBone");
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}
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@@ -1091,11 +1083,7 @@ XmlNodeRef CEntityObject::Export([[maybe_unused]] const QString& levelPath, XmlN
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objNode->setAttr("ParentId", parentEntity->GetEntityId());
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if (m_attachmentType != eAT_Pivot)
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{
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if (m_attachmentType == eAT_GeomCacheNode)
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{
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objNode->setAttr("AttachmentType", "GeomCacheNode");
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}
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else if (m_attachmentType == eAT_CharacterBone)
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if (m_attachmentType == eAT_CharacterBone)
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{
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objNode->setAttr("AttachmentType", "CharacterBone");
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}
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@@ -131,7 +131,6 @@ public:
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enum EAttachmentType
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{
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eAT_Pivot,
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eAT_GeomCacheNode,
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eAT_CharacterBone,
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};
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@@ -608,7 +608,7 @@ bool CObjectManager::AddObject(CBaseObject* obj)
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if (CEntityObject* entityObj = qobject_cast<CEntityObject*>(obj))
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{
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CEntityObject::EAttachmentType attachType = entityObj->GetAttachType();
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if (attachType == CEntityObject::EAttachmentType::eAT_GeomCacheNode || attachType == CEntityObject::EAttachmentType::eAT_CharacterBone)
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if (attachType == CEntityObject::EAttachmentType::eAT_CharacterBone)
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{
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m_animatedAttachedEntities.insert(entityObj);
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}
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@@ -13,6 +13,7 @@
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Public/View.h>
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#include <Atom/RPI.Reflect/System/RenderPipelineDescriptor.h>
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#include <PostProcess/PostProcessFeatureProcessor.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Math/MatrixUtils.h>
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#include <AzCore/Name/Name.h>
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@@ -47,18 +48,42 @@ namespace TrackView
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AZ::Name viewName = AZ::Name("MainCamera");
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m_view = AZ::RPI::View::CreateView(viewName, AZ::RPI::View::UsageCamera);
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m_renderPipeline->SetDefaultView(m_view);
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m_targetView = scene.GetDefaultRenderPipeline()->GetDefaultView();
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if (AZ::Render::PostProcessFeatureProcessor* fp = scene.GetFeatureProcessor<AZ::Render::PostProcessFeatureProcessor>())
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{
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// This will be set again to mimic the active camera in UpdateView
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fp->SetViewAlias(m_view, m_targetView);
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}
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}
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void AtomOutputFrameCapture::DestroyPipeline(AZ::RPI::Scene& scene)
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{
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if (AZ::Render::PostProcessFeatureProcessor* fp = scene.GetFeatureProcessor<AZ::Render::PostProcessFeatureProcessor>())
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{
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// Remove view alias introduced in CreatePipeline and UpdateView
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fp->RemoveViewAlias(m_view);
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}
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scene.RemoveRenderPipeline(m_renderPipeline->GetId());
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m_passHierarchy.clear();
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m_renderPipeline.reset();
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m_view.reset();
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m_targetView.reset();
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}
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void AtomOutputFrameCapture::UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection)
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void AtomOutputFrameCapture::UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection, const AZ::RPI::ViewPtr targetView)
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{
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if (targetView && targetView != m_targetView)
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{
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if (AZ::RPI::Scene* scene = SceneFromGameEntityContext())
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{
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if (AZ::Render::PostProcessFeatureProcessor* fp = scene->GetFeatureProcessor<AZ::Render::PostProcessFeatureProcessor>())
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{
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fp->SetViewAlias(m_view, targetView);
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m_targetView = targetView;
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}
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}
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}
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m_view->SetCameraTransform(cameraTransform);
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m_view->SetViewToClipMatrix(cameraProjection);
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}
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@@ -39,11 +39,12 @@ namespace TrackView
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CaptureFinishedCallback captureFinishedCallback);
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//! Update the internal view that is associated with the created pipeline.
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void UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection);
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void UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection, const AZ::RPI::ViewPtr targetView = nullptr);
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private:
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AZ::RPI::RenderPipelinePtr m_renderPipeline; //!< The internal render pipeline.
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AZ::RPI::ViewPtr m_view; //!< The view associated with the render pipeline.
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AZ::RPI::ViewPtr m_targetView; //!< The view that this render pipeline will mimic.
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AZStd::vector<AZStd::string> m_passHierarchy; //!< Pass hierarchy (includes pipelineName and CopyToSwapChain).
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CaptureFinishedCallback m_captureFinishedCallback; //!< Stored callback called from OnCaptureFinished.
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@@ -16,6 +16,7 @@
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzFramework/Windowing/WindowBus.h>
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#include <Atom/RPI.Public/ViewProviderBus.h>
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// Qt
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#include <QAction>
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@@ -91,9 +92,12 @@ namespace
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static void UpdateAtomOutputFrameCaptureView(TrackView::AtomOutputFrameCapture& atomOutputFrameCapture, const int width, const int height)
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{
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const AZ::EntityId activeCameraEntityId = TrackView::ActiveCameraEntityId();
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AZ::RPI::ViewPtr view = nullptr;
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AZ::RPI::ViewProviderBus::EventResult(view, activeCameraEntityId, &AZ::RPI::ViewProvider::GetView);
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atomOutputFrameCapture.UpdateView(
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TrackView::TransformFromEntityId(activeCameraEntityId),
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TrackView::ProjectionFromCameraEntityId(activeCameraEntityId, static_cast<float>(width), static_cast<float>(height)));
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TrackView::ProjectionFromCameraEntityId(activeCameraEntityId, aznumeric_cast<float>(width), aznumeric_cast<float>(height)),
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view);
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}
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CSequenceBatchRenderDialog::CSequenceBatchRenderDialog(float fps, QWidget* pParent /* = nullptr */)
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@@ -23,9 +23,9 @@
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// AzCore
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/Utils/Utils.h>
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// AzFramework
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#include <AzFramework/API/ApplicationAPI.h>
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// AzQtComponents
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#include <AzQtComponents/Utilities/DesktopUtilities.h>
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@@ -54,92 +54,14 @@
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#include <Shellapi.h>
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#endif
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bool CFileUtil::s_singleFileDlgPref[IFileUtil::EFILE_TYPE_LAST] = { true, true, true, true, true };
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bool CFileUtil::s_multiFileDlgPref[IFileUtil::EFILE_TYPE_LAST] = { true, true, true, true, true };
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bool CFileUtil::s_singleFileDlgPref[IFileUtil::EFILE_TYPE_LAST] = { true, true, true, true };
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bool CFileUtil::s_multiFileDlgPref[IFileUtil::EFILE_TYPE_LAST] = { true, true, true, true };
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CAutoRestorePrimaryCDRoot::~CAutoRestorePrimaryCDRoot()
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{
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QDir::setCurrent(GetIEditor()->GetPrimaryCDFolder());
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}
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bool CFileUtil::CompileLuaFile(const char* luaFilename)
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{
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QString luaFile = luaFilename;
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|
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if (luaFile.isEmpty())
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{
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return false;
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}
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// Check if this file is in Archive.
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{
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CCryFile file;
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if (file.Open(luaFilename, "rb"))
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{
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// Check if in pack.
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if (file.IsInPak())
|
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{
|
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return true;
|
||||
}
|
||||
}
|
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}
|
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|
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luaFile = Path::GamePathToFullPath(luaFilename);
|
||||
|
||||
// First try compiling script and see if it have any errors.
|
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QString LuaCompiler;
|
||||
QString CompilerOutput;
|
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|
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// Create the filepath of the lua compiler
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QString szExeFileName = qApp->applicationFilePath();
|
||||
QString exePath = Path::GetPath(szExeFileName);
|
||||
|
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#if defined(AZ_PLATFORM_WINDOWS)
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const char* luaCompiler = "LuaCompiler.exe";
|
||||
#else
|
||||
const char* luaCompiler = "lua";
|
||||
#endif
|
||||
LuaCompiler = Path::AddPathSlash(exePath) + luaCompiler + " ";
|
||||
|
||||
AZStd::string path = luaFile.toUtf8().data();
|
||||
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, path);
|
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|
||||
QString finalPath = path.c_str();
|
||||
finalPath = "\"" + finalPath + "\"";
|
||||
|
||||
// Add the name of the Lua file
|
||||
QString cmdLine = LuaCompiler + finalPath;
|
||||
|
||||
// Execute the compiler and capture the output
|
||||
if (!GetIEditor()->ExecuteConsoleApp(cmdLine, CompilerOutput))
|
||||
{
|
||||
QMessageBox::critical(QApplication::activeWindow(), QString(), QObject::tr("Error while executing '%1', make sure the file is in" \
|
||||
" your Primary CD folder !").arg(luaCompiler));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check return string
|
||||
if (!CompilerOutput.isEmpty())
|
||||
{
|
||||
// Errors while compiling file.
|
||||
|
||||
// Show output from Lua compiler
|
||||
if (QMessageBox::critical(QApplication::activeWindow(), QObject::tr("Lua Compiler"),
|
||||
QObject::tr("Error output from Lua compiler:\r\n%1\r\nDo you want to edit the file ?").arg(CompilerOutput), QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)
|
||||
{
|
||||
int line = 0;
|
||||
int index = CompilerOutput.indexOf("at line");
|
||||
if (index >= 0)
|
||||
{
|
||||
azsscanf(CompilerOutput.mid(index).toUtf8().data(), "at line %d", &line);
|
||||
}
|
||||
// Open the Lua file for editing
|
||||
EditTextFile(luaFile.toUtf8().data(), line);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CFileUtil::ExtractFile(QString& file, bool bMsgBoxAskForExtraction, const char* pDestinationFilename)
|
||||
{
|
||||
@@ -205,7 +127,7 @@ void CFileUtil::EditTextFile(const char* txtFile, int line, IFileUtil::ETextFile
|
||||
{
|
||||
QString file = txtFile;
|
||||
|
||||
QString fullPathName = Path::GamePathToFullPath(file);
|
||||
QString fullPathName = Path::GamePathToFullPath(file);
|
||||
ExtractFile(fullPathName);
|
||||
QString cmd(fullPathName);
|
||||
#if defined (AZ_PLATFORM_WINDOWS)
|
||||
@@ -301,64 +223,6 @@ void CFileUtil::EditTextureFile(const char* textureFile, [[maybe_unused]] bool b
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CFileUtil::EditMayaFile(const char* filepath, const bool bExtractFromPak, const bool bUseGameFolder)
|
||||
{
|
||||
QString dosFilepath = PathUtil::ToDosPath(filepath).c_str();
|
||||
if (bExtractFromPak)
|
||||
{
|
||||
ExtractFile(dosFilepath);
|
||||
}
|
||||
|
||||
if (bUseGameFolder)
|
||||
{
|
||||
const QString sGameFolder = Path::GetEditingGameDataFolder().c_str();
|
||||
int nLength = sGameFolder.toUtf8().count();
|
||||
if (azstrnicmp(filepath, sGameFolder.toUtf8().data(), nLength) != 0)
|
||||
{
|
||||
dosFilepath = sGameFolder + '\\' + filepath;
|
||||
}
|
||||
|
||||
dosFilepath = PathUtil::ToDosPath(dosFilepath.toUtf8().data()).c_str();
|
||||
}
|
||||
|
||||
const char* engineRoot;
|
||||
EBUS_EVENT_RESULT(engineRoot, AzFramework::ApplicationRequests::Bus, GetEngineRoot);
|
||||
|
||||
const QString fullPath = QString(engineRoot) + '\\' + dosFilepath;
|
||||
|
||||
if (gSettings.animEditor.isEmpty())
|
||||
{
|
||||
AzQtComponents::ShowFileOnDesktop(fullPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!QProcess::startDetached(gSettings.animEditor, { fullPath }))
|
||||
{
|
||||
CryMessageBox("Can't open the file. You can specify a source editor in Sandbox Preferences or create an association in Windows.", "Cannot open file!", MB_OK | MB_ICONERROR);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CFileUtil::EditFile(const char* filePath, const bool bExtrackFromPak, const bool bUseGameFolder)
|
||||
{
|
||||
QString extension = filePath;
|
||||
extension.remove(0, extension.lastIndexOf('.'));
|
||||
|
||||
if (extension.compare(".ma") == 0)
|
||||
{
|
||||
return EditMayaFile(filePath, bExtrackFromPak, bUseGameFolder);
|
||||
}
|
||||
else if ((extension.compare(".bspace") == 0) || (extension.compare(".comb") == 0))
|
||||
{
|
||||
EditTextFile(filePath, 0, IFileUtil::FILE_TYPE_BSPACE);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CFileUtil::CalculateDccFilename(const QString& assetFilename, QString& dccFilename)
|
||||
|
||||
@@ -25,14 +25,9 @@ public:
|
||||
|
||||
static void ShowInExplorer(const QString& path);
|
||||
|
||||
// Try to compile the given lua file: returns true if compilation succeeded, false on failure.
|
||||
static bool CompileLuaFile(const char* luaFilename);
|
||||
|
||||
static bool ExtractFile(QString& file, bool bMsgBoxAskForExtraction = true, const char* pDestinationFilename = nullptr);
|
||||
static void EditTextFile(const char* txtFile, int line = 0, IFileUtil::ETextFileType fileType = IFileUtil::FILE_TYPE_SCRIPT);
|
||||
static void EditTextureFile(const char* txtureFile, bool bUseGameFolder);
|
||||
static bool EditMayaFile(const char* mayaFile, const bool bExtractFromPak, const bool bUseGameFolder);
|
||||
static bool EditFile(const char* filePath, const bool bExtrackFromPak, const bool bUseGameFolder);
|
||||
|
||||
//! dcc filename calculation and extraction sub-routines
|
||||
static bool CalculateDccFilename(const QString& assetFilename, QString& dccFilename);
|
||||
|
||||
@@ -20,21 +20,11 @@ void CFileUtil_impl::ShowInExplorer(const QString& path)
|
||||
CFileUtil::ShowInExplorer(path);
|
||||
}
|
||||
|
||||
bool CFileUtil_impl::CompileLuaFile(const char* luaFilename)
|
||||
{
|
||||
return CFileUtil::CompileLuaFile(luaFilename);
|
||||
}
|
||||
|
||||
bool CFileUtil_impl::ExtractFile(QString& file, bool bMsgBoxAskForExtraction, const char* pDestinationFilename)
|
||||
{
|
||||
return CFileUtil::ExtractFile(file, bMsgBoxAskForExtraction, pDestinationFilename);
|
||||
}
|
||||
|
||||
void CFileUtil_impl::EditTextFile(const char* txtFile, int line, ETextFileType fileType)
|
||||
{
|
||||
CFileUtil::EditTextFile(txtFile, line, fileType);
|
||||
}
|
||||
|
||||
void CFileUtil_impl::EditTextureFile(const char* txtureFile, bool bUseGameFolder)
|
||||
{
|
||||
CFileUtil::EditTextureFile(txtureFile, bUseGameFolder);
|
||||
|
||||
@@ -36,9 +36,7 @@ public:
|
||||
|
||||
void ShowInExplorer(const QString& path) override;
|
||||
|
||||
bool CompileLuaFile(const char* luaFilename) override;
|
||||
bool ExtractFile(QString& file, bool bMsgBoxAskForExtraction = true, const char* pDestinationFilename = nullptr) override;
|
||||
void EditTextFile(const char* txtFile, int line = 0, ETextFileType fileType = FILE_TYPE_SCRIPT) override;
|
||||
void EditTextureFile(const char* txtureFile, bool bUseGameFolder) override;
|
||||
|
||||
//! dcc filename calculation and extraction sub-routines
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
#include <AzToolsFramework/API/EditorAssetSystemAPI.h> // for ebus events
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
#include <AzCore/std/string/conversions.h>
|
||||
#include <AzFramework/IO/LocalFileIO.h>
|
||||
|
||||
@@ -175,9 +174,8 @@ namespace Path
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
QString GetEngineRootPath()
|
||||
{
|
||||
const char* engineRoot;
|
||||
EBUS_EVENT_RESULT(engineRoot, AzFramework::ApplicationRequests::Bus, GetEngineRoot);
|
||||
return QString(engineRoot);
|
||||
const AZ::IO::FixedMaxPathString engineRoot = AZ::Utils::GetEnginePath();
|
||||
return QString::fromUtf8(engineRoot.c_str(), static_cast<int>(engineRoot.size()));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -25,8 +25,6 @@
|
||||
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
|
||||
// AzFramework
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
|
||||
// AzToolsFramework
|
||||
#include <AzToolsFramework/UI/UICore/WidgetHelpers.h>
|
||||
@@ -173,9 +171,6 @@ void WelcomeScreenDialog::SetRecentFileList(RecentFileList* pList)
|
||||
|
||||
m_pRecentList = pList;
|
||||
|
||||
const char* engineRoot;
|
||||
EBUS_EVENT_RESULT(engineRoot, AzFramework::ApplicationRequests::Bus, GetEngineRoot);
|
||||
|
||||
auto projectPath = AZ::Utils::GetProjectPath();
|
||||
QString gamePath{projectPath.c_str()};
|
||||
Path::ConvertSlashToBackSlash(gamePath);
|
||||
|
||||
Reference in New Issue
Block a user