diff --git a/Code/Sandbox/Editor/EditorViewportWidget.cpp b/Code/Sandbox/Editor/EditorViewportWidget.cpp index 436d4bba63..6214ede3cc 100644 --- a/Code/Sandbox/Editor/EditorViewportWidget.cpp +++ b/Code/Sandbox/Editor/EditorViewportWidget.cpp @@ -456,15 +456,6 @@ void EditorViewportWidget::Update() return; } - static bool sentOnWindowCreated = false; - if (!sentOnWindowCreated && windowHandle()->isActive()) - { - sentOnWindowCreated = true; - AzFramework::WindowSystemNotificationBus::Broadcast( - &AzFramework::WindowSystemNotificationBus::Handler::OnWindowCreated, - reinterpret_cast(winId())); - } - m_updatingCameraPosition = true; if (!ed_useNewCameraSystem) { diff --git a/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.cpp b/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.cpp index e3bdb28046..012a229fe8 100644 --- a/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.cpp +++ b/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.cpp @@ -123,6 +123,12 @@ namespace AZ m_windowHandle = m_nativeWindow->GetWindowHandle(); } + else + { + // Disable default scene creation for non-games projects + // This can be manually overridden via the DefaultWindowBus. + m_createDefaultScene = false; + } AzFramework::AssetCatalogEventBus::Handler::BusConnect(); TickBus::Handler::BusConnect(); @@ -351,6 +357,17 @@ namespace AZ scene->AddRenderPipeline(brdfTexturePipeline); } + // Send notification when the scene and its pipeline are ready. + // Use the first created pipeline's scene as our default scene for now to allow + // consumers waiting on scene availability to initialize. + if (!m_defaultSceneReady) + { + m_defaultScene = scene; + Render::Bootstrap::NotificationBus::Broadcast( + &Render::Bootstrap::NotificationBus::Handler::OnBootstrapSceneReady, m_defaultScene.get()); + m_defaultSceneReady = true; + } + return true; } @@ -364,9 +381,6 @@ namespace AZ { m_renderPipelineId = pipeline->GetId(); } - - // Send notification when the scene and its pipeline are ready - Render::Bootstrap::NotificationBus::Broadcast(&Render::Bootstrap::NotificationBus::Handler::OnBootstrapSceneReady, m_defaultScene.get()); } void BootstrapSystemComponent::DestroyDefaultScene() diff --git a/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.h b/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.h index 7323a54221..65390ff153 100644 --- a/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.h +++ b/Gems/Atom/Bootstrap/Code/Source/BootstrapSystemComponent.h @@ -125,6 +125,7 @@ namespace AZ Data::Instance m_brdfTexture; bool m_createDefaultScene = true; + bool m_defaultSceneReady = false; // Maps AZ scenes to RPI scene weak pointers to allow looking up a ScenePtr instead of a raw Scene* AZStd::unordered_map> m_azSceneToAtomSceneMap;