Updates ImGui to release version 1.82, builds out some better initial multiplayer metrics
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@@ -60,7 +60,7 @@ namespace AZ
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AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect(contextName);
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#if defined(IMGUI_ENABLED)
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ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetResolutionMode, ImGui::ImGuiResolutionMode::LockToResolution);
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ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::SetResolutionMode, ImGui::ImGuiResolutionMode::LockToResolution);
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auto defaultViewportContext = atomViewportRequests->GetDefaultViewportContext();
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if (defaultViewportContext)
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{
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@@ -83,14 +83,14 @@ namespace AZ
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void ImguiAtomSystemComponent::OnRenderTick()
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{
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#if defined(IMGUI_ENABLED)
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ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::Render);
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ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::Render);
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#endif
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}
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void ImguiAtomSystemComponent::OnViewportSizeChanged(AzFramework::WindowSize size)
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{
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#if defined(IMGUI_ENABLED)
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ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetImGuiRenderResolution, ImVec2{aznumeric_cast<float>(size.m_width), aznumeric_cast<float>(size.m_height)});
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ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::SetImGuiRenderResolution, ImVec2{aznumeric_cast<float>(size.m_width), aznumeric_cast<float>(size.m_height)});
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#endif
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}
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}
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