Add back text drawing using Draw2d (#928)
This is used by the UI Editor's viewport and also by LyShine to display debug text.
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@@ -18,6 +18,7 @@
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#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
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#ifndef _RELEASE
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#endif
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@@ -1115,7 +1116,7 @@ namespace LyShine
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m_wasBuiltThisFrame = false;
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AZStd::set<ITexture*> uniqueTextures;
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AZStd::set<AZ::Data::Instance<AZ::RPI::Image>> uniqueTextures;
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// If we are rendering to the render targets this frame then record the stats for doing that
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if (m_renderToRenderTargetCount < 2)
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@@ -1144,13 +1145,11 @@ namespace LyShine
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void RenderGraph::GetDebugInfoRenderNodeList(const AZStd::vector<RenderNode*>& renderNodeList, LyShineDebug::DebugInfoRenderGraph& info, AZStd::set<ITexture*>& uniqueTextures) const
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void RenderGraph::GetDebugInfoRenderNodeList(
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const AZStd::vector<RenderNode*>& renderNodeList,
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LyShineDebug::DebugInfoRenderGraph& info,
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AZStd::set<AZ::Data::Instance<AZ::RPI::Image>>& uniqueTextures) const
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{
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AZ_UNUSED(renderNodeList);
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AZ_UNUSED(info);
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AZ_UNUSED(uniqueTextures);
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#ifdef LYSHINE_ATOM_TODO // keeping this code for future phase (convert debug info to use Atom)
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const PrimitiveListRenderNode* prevPrimListNode = nullptr;
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bool isFirstNode = true;
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bool wasLastNodeAMask = false;
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@@ -1235,7 +1234,6 @@ namespace LyShine
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isFirstNode = false;
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -1290,13 +1288,6 @@ namespace LyShine
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void* context,
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const AZStd::string& indent) const
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{
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AZ_UNUSED(renderNodeList);
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AZ_UNUSED(fileHandle);
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AZ_UNUSED(reportInfo);
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AZ_UNUSED(context);
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AZ_UNUSED(indent);
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#ifdef LYSHINE_ATOM_TODO // keeping this code for future phase (convert debug info to use Atom)
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AZStd::string logLine;
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bool previousNodeAlreadyCounted = false;
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@@ -1355,10 +1346,10 @@ namespace LyShine
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{
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for (int i = 0; i < prevPrimListNode->GetNumTextures(); ++i)
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{
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ITexture* texture = prevPrimListNode->GetTexture(i);
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AZ::Data::Instance<AZ::RPI::Image> texture = prevPrimListNode->GetTexture(i);
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if (!texture)
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{
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texture = gEnv->pRenderer->GetWhiteTexture();
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texture = AZ::RPI::ImageSystemInterface::Get()->GetSystemImage(AZ::RPI::SystemImage::White);
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}
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bool isClampTextureUsage = prevPrimListNode->GetTextureIsClampMode(i);
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@@ -1405,17 +1396,19 @@ namespace LyShine
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for (int i = 0; i < primListRenderNode->GetNumTextures(); ++i)
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{
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ITexture* texture = primListRenderNode->GetTexture(i);
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AZ::Data::Instance<AZ::RPI::Image> texture = primListRenderNode->GetTexture(i);
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if (!texture)
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{
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texture = gEnv->pRenderer->GetWhiteTexture();
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texture = AZ::RPI::ImageSystemInterface::Get()->GetSystemImage(AZ::RPI::SystemImage::White);
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}
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bool isClampTextureUsage = primListRenderNode->GetTextureIsClampMode(i);
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LyShineDebug::DebugInfoTextureUsage* matchingTextureUsage = nullptr;
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// Write line to logfile for this texture
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logLine = AZStd::string::format("%s %s\r\n", indent.c_str(), texture->GetName());
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AZStd::string textureName;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(textureName, &AZ::Data::AssetCatalogRequests::GetAssetPathById, texture->GetAssetId());
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logLine = AZStd::string::format("%s %s\r\n", indent.c_str(), textureName.c_str());
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AZ::IO::LocalFileIO::GetInstance()->Write(fileHandle, logLine.c_str(), logLine.size());
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// see if texture is in reportInfo
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@@ -1459,7 +1452,6 @@ namespace LyShine
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prevPrimListNode = primListRenderNode;
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}
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}
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#endif
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}
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#endif
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