Merge branch 'main' into Prefab/CreatePrefab
This commit is contained in:
@@ -167,14 +167,14 @@ namespace AZ
|
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}
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}
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AZ_MATH_INLINE Vector2::Vector2(const Vector3& source)
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Vector2::Vector2(const Vector3& source)
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: m_x(source.GetX())
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, m_y(source.GetY())
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{
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}
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||||
|
||||
|
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AZ_MATH_INLINE Vector2::Vector2(const Vector4& source)
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Vector2::Vector2(const Vector4& source)
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: m_x(source.GetX())
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, m_y(source.GetY())
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{
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@@ -0,0 +1,100 @@
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/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
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||||
|
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#include "ByteStreamSerializer.h"
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/StringFunc/StringFunc.h>
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namespace AZ
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{
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namespace ByteSerializerInternal
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{
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static JsonSerializationResult::Result Load(void* outputValue, const rapidjson::Value& inputValue, JsonDeserializerContext& context)
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{
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using JsonSerializationResult::Outcomes;
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using JsonSerializationResult::Tasks;
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AZ_Assert(outputValue, "Expected a valid pointer to load from json value.");
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switch (inputValue.GetType())
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{
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case rapidjson::kStringType: {
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JsonByteStream buffer;
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if (AZ::StringFunc::Base64::Decode(buffer, inputValue.GetString(), inputValue.GetStringLength()))
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{
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JsonByteStream* valAsByteStream = static_cast<JsonByteStream*>(outputValue);
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*valAsByteStream = AZStd::move(buffer);
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return context.Report(Tasks::ReadField, Outcomes::Success, "Successfully read ByteStream.");
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}
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return context.Report(Tasks::ReadField, Outcomes::Invalid, "Decode of Base64 encoded ByteStream failed.");
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||||
}
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case rapidjson::kArrayType:
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case rapidjson::kObjectType:
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case rapidjson::kNullType:
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case rapidjson::kFalseType:
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case rapidjson::kTrueType:
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case rapidjson::kNumberType:
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return context.Report(
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Tasks::ReadField, Outcomes::Unsupported,
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"Unsupported type. ByteStream values cannot be read from arrays, objects, nulls, booleans or numbers.");
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default:
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return context.Report(Tasks::ReadField, Outcomes::Unknown, "Unknown json type encountered for ByteStream value.");
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||||
}
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||||
}
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|
||||
static JsonSerializationResult::Result StoreWithDefault(
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rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, JsonSerializerContext& context)
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||||
{
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using JsonSerializationResult::Outcomes;
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using JsonSerializationResult::Tasks;
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|
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const JsonByteStream& valAsByteStream = *static_cast<const JsonByteStream*>(inputValue);
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if (context.ShouldKeepDefaults() || !defaultValue || (valAsByteStream != *static_cast<const JsonByteStream*>(defaultValue)))
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{
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const auto base64ByteStream = AZ::StringFunc::Base64::Encode(valAsByteStream.data(), valAsByteStream.size());
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outputValue.SetString(base64ByteStream.c_str(), base64ByteStream.size(), context.GetJsonAllocator());
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return context.Report(Tasks::WriteValue, Outcomes::Success, "ByteStream successfully stored.");
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}
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return context.Report(Tasks::WriteValue, Outcomes::DefaultsUsed, "Default ByteStream used.");
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}
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} // namespace ByteSerializerInternal
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AZ_CLASS_ALLOCATOR_IMPL(JsonByteStreamSerializer, SystemAllocator, 0);
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JsonSerializationResult::Result JsonByteStreamSerializer::Load(
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void* outputValue, [[maybe_unused]] const Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
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JsonDeserializerContext& context)
|
||||
{
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||||
AZ_Assert(
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||||
azrtti_typeid<JsonByteStream>() == outputValueTypeId,
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"Unable to deserialize AZStd::vector<AZ::u8>> to json because the provided type is %s",
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outputValueTypeId.ToString<AZStd::string>().c_str());
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return ByteSerializerInternal::Load(outputValue, inputValue, context);
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}
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|
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JsonSerializationResult::Result JsonByteStreamSerializer::Store(
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||||
rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, [[maybe_unused]] const Uuid& valueTypeId,
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JsonSerializerContext& context)
|
||||
{
|
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AZ_Assert(
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||||
azrtti_typeid<JsonByteStream>() == valueTypeId,
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"Unable to serialize AZStd::vector<AZ::u8> to json because the provided type is %s",
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valueTypeId.ToString<AZStd::string>().c_str());
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return ByteSerializerInternal::StoreWithDefault(outputValue, inputValue, defaultValue, context);
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||||
}
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} // namespace AZ
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@@ -0,0 +1,38 @@
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/*
|
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
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#pragma once
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#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
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#include <AzCore/std/containers/vector.h>
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|
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namespace AZ
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{
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using JsonByteStream = AZStd::vector<AZ::u8>; //!< Alias for AZStd::vector<AZ::u8>.
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//! Serialize a stream of bytes (usually binary data) as a json string value.
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//! @note Related to GenericClassByteStream (part of SerializeGenericTypeInfo<AZStd::vector<AZ::u8>> - see AZStdContainers.inl for more
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//! details).
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class JsonByteStreamSerializer : public BaseJsonSerializer
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{
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public:
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AZ_RTTI(JsonByteStreamSerializer, "{30F0EA5A-CD13-4BA7-BAE1-D50D851CAC45}", BaseJsonSerializer);
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AZ_CLASS_ALLOCATOR_DECL;
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|
||||
JsonSerializationResult::Result Load(
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||||
void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
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||||
JsonDeserializerContext& context) override;
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||||
JsonSerializationResult::Result Store(
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||||
rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId,
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||||
JsonSerializerContext& context) override;
|
||||
};
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||||
} // namespace AZ
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||||
@@ -14,6 +14,7 @@
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||||
#include <AzCore/Serialization/Json/ArraySerializer.h>
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||||
#include <AzCore/Serialization/Json/BasicContainerSerializer.h>
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||||
#include <AzCore/Serialization/Json/BoolSerializer.h>
|
||||
#include <AzCore/Serialization/Json/ByteStreamSerializer.h>
|
||||
#include <AzCore/Serialization/Json/DoubleSerializer.h>
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||||
#include <AzCore/Serialization/Json/IntSerializer.h>
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#include <AzCore/Serialization/Json/JsonSystemComponent.h>
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@@ -68,6 +69,8 @@ namespace AZ
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||||
jsonContext->Serializer<JsonStringSerializer>()->HandlesType<AZStd::string>();
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||||
jsonContext->Serializer<JsonOSStringSerializer>()->HandlesType<OSString>();
|
||||
|
||||
jsonContext->Serializer<JsonByteStreamSerializer>()->HandlesType<JsonByteStream>();
|
||||
|
||||
jsonContext->Serializer<JsonBasicContainerSerializer>()
|
||||
->HandlesType<AZStd::fixed_vector>()
|
||||
->HandlesType<AZStd::forward_list>()
|
||||
|
||||
@@ -505,6 +505,8 @@ set(FILES
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||||
Serialization/Json/BasicContainerSerializer.cpp
|
||||
Serialization/Json/BoolSerializer.h
|
||||
Serialization/Json/BoolSerializer.cpp
|
||||
Serialization/Json/ByteStreamSerializer.h
|
||||
Serialization/Json/ByteStreamSerializer.cpp
|
||||
Serialization/Json/CastingHelpers.h
|
||||
Serialization/Json/DoubleSerializer.h
|
||||
Serialization/Json/DoubleSerializer.cpp
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Serialization/Json/ByteStreamSerializer.h>
|
||||
#include <Tests/Serialization/Json/BaseJsonSerializerFixture.h>
|
||||
#include <Tests/Serialization/Json/JsonSerializerConformityTests.h>
|
||||
|
||||
namespace JsonSerializationTests
|
||||
{
|
||||
class ByteStreamSerializerTestDescription : public JsonSerializerConformityTestDescriptor<AZ::JsonByteStream>
|
||||
{
|
||||
public:
|
||||
AZStd::shared_ptr<AZ::BaseJsonSerializer> CreateSerializer() override
|
||||
{
|
||||
return AZStd::make_shared<AZ::JsonByteStreamSerializer>();
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<AZ::JsonByteStream> CreateDefaultInstance() override
|
||||
{
|
||||
return AZStd::make_shared<AZ::JsonByteStream>();
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<AZ::JsonByteStream> CreateFullySetInstance() override
|
||||
{
|
||||
// create a JsonByteStream (AZStd::vector<u8>) with ten 'a's
|
||||
return AZStd::make_shared<AZ::JsonByteStream>(10, 'a');
|
||||
}
|
||||
|
||||
AZStd::string_view GetJsonForFullySetInstance() override
|
||||
{
|
||||
// Base64 encoded version of 'aaaaaaaaaa' (see CreateFullySetInstance)
|
||||
return R"("YWFhYWFhYWFhYQ==")";
|
||||
}
|
||||
|
||||
void ConfigureFeatures(JsonSerializerConformityTestDescriptorFeatures& features) override
|
||||
{
|
||||
features.EnableJsonType(rapidjson::kStringType);
|
||||
features.m_supportsPartialInitialization = false;
|
||||
features.m_supportsInjection = false;
|
||||
}
|
||||
|
||||
bool AreEqual(const AZ::JsonByteStream& lhs, const AZ::JsonByteStream& rhs) override
|
||||
{
|
||||
return lhs == rhs;
|
||||
}
|
||||
};
|
||||
|
||||
using ByteStreamConformityTestTypes = ::testing::Types<ByteStreamSerializerTestDescription>;
|
||||
INSTANTIATE_TYPED_TEST_CASE_P(JsonByteStreamSerialzier, JsonSerializerConformityTests, ByteStreamConformityTestTypes);
|
||||
} // namespace JsonSerializationTests
|
||||
@@ -98,6 +98,7 @@ set(FILES
|
||||
Serialization/Json/BaseJsonSerializerTests.cpp
|
||||
Serialization/Json/BasicContainerSerializerTests.cpp
|
||||
Serialization/Json/BoolSerializerTests.cpp
|
||||
Serialization/Json/ByteStreamSerializerTests.cpp
|
||||
Serialization/Json/ColorSerializerTests.cpp
|
||||
Serialization/Json/DoubleSerializerTests.cpp
|
||||
Serialization/Json/IntSerializerTests.cpp
|
||||
|
||||
@@ -105,8 +105,6 @@ namespace AzFramework
|
||||
virtual bool SetDrawInFrontMode(bool bOn) { (void)bOn; return false; }
|
||||
virtual AZ::u32 GetState() { return 0; }
|
||||
virtual AZ::u32 SetState(AZ::u32 state) { (void)state; return 0; }
|
||||
virtual AZ::u32 SetStateFlag(AZ::u32 state) { (void)state; return 0; }
|
||||
virtual AZ::u32 ClearStateFlag(AZ::u32 state) { (void)state; return 0; }
|
||||
virtual void PushMatrix(const AZ::Transform& tm) { (void)tm; }
|
||||
virtual void PopMatrix() {}
|
||||
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/Color.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
#include <AzFramework/Viewport/ViewportId.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
using FontId = uint32_t;
|
||||
static constexpr FontId InvalidFontId = 0xffffffffu;
|
||||
|
||||
enum class TextHorizontalAlignment : uint16_t
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Center
|
||||
};
|
||||
|
||||
enum class TextVerticalAlignment : uint16_t
|
||||
{
|
||||
Top,
|
||||
Bottom,
|
||||
Center,
|
||||
};
|
||||
|
||||
//! Standard parameters for drawing text on screen
|
||||
struct TextDrawParameters
|
||||
{
|
||||
ViewportId m_drawViewportId = InvalidViewportId; //! Viewport to draw into
|
||||
AZ::Vector3 m_position; //! world space position for 3d draws, screen space x,y,depth for 2d.
|
||||
AZ::Color m_color = AZ::Colors::White; //! Color to draw the text
|
||||
AZ::Vector2 m_scale = AZ::Vector2(1.0f); //! font scale
|
||||
TextHorizontalAlignment m_hAlign = TextHorizontalAlignment::Left; //! Horizontal text alignment
|
||||
TextVerticalAlignment m_vAlign = TextVerticalAlignment::Top; //! Vertical text alignment
|
||||
bool m_monospace = false; //! disable character proportional spacing
|
||||
bool m_depthTest = false; //! Test character against the depth buffer
|
||||
bool m_virtual800x600ScreenSize = true; //! Text placement and size are scaled relative to a virtual 800x600 resolution
|
||||
bool m_scaleWithWindow = false; //! Font gets bigger as the window gets bigger
|
||||
bool m_multiline = true; //! text respects ascii newline characters
|
||||
};
|
||||
|
||||
class FontDrawInterface
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(FontDrawInterface, "{545A7C14-CB3E-4A5B-B435-13EA606708EE}");
|
||||
|
||||
FontDrawInterface() = default;
|
||||
virtual ~FontDrawInterface() = default;
|
||||
|
||||
virtual void DrawScreenAlignedText2d(
|
||||
const TextDrawParameters& params,
|
||||
const AZStd::string_view& string) = 0;
|
||||
virtual void DrawScreenAlignedText3d(
|
||||
const TextDrawParameters& params,
|
||||
const AZStd::string_view& string) = 0;
|
||||
};
|
||||
|
||||
class FontQueryInterface
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(FontQueryInterface, "{4BDD8520-EBC1-4680-B25E-421BDF31750F}");
|
||||
|
||||
FontQueryInterface() = default;
|
||||
virtual ~FontQueryInterface() = default;
|
||||
|
||||
FontId GetFontId(const AZStd::string_view& fontName) const {return FontId(AZ::Crc32(fontName));}
|
||||
virtual FontDrawInterface* GetFontDrawInterface(FontId) const = 0;
|
||||
virtual FontDrawInterface* GetDefaultFontDrawInterface() const = 0;
|
||||
|
||||
};
|
||||
} // namespace AzFramework
|
||||
@@ -142,6 +142,7 @@ namespace Physics
|
||||
->Field("PhysicsAsset", &PhysicsAssetShapeConfiguration::m_asset)
|
||||
->Field("AssetScale", &PhysicsAssetShapeConfiguration::m_assetScale)
|
||||
->Field("UseMaterialsFromAsset", &PhysicsAssetShapeConfiguration::m_useMaterialsFromAsset)
|
||||
->Field("SubdivisionLevel", &PhysicsAssetShapeConfiguration::m_subdivisionLevel)
|
||||
;
|
||||
|
||||
if (auto editContext = serializeContext->GetEditContext())
|
||||
|
||||
@@ -141,6 +141,7 @@ namespace Physics
|
||||
AZ::Data::Asset<AZ::Data::AssetData> m_asset{ AZ::Data::AssetLoadBehavior::PreLoad };
|
||||
AZ::Vector3 m_assetScale = AZ::Vector3::CreateOne();
|
||||
bool m_useMaterialsFromAsset = true;
|
||||
AZ::u8 m_subdivisionLevel = 4; ///< The level of subdivision if a primitive shape is replaced with a convex mesh due to scaling.
|
||||
};
|
||||
|
||||
class NativeShapeConfiguration : public ShapeConfiguration
|
||||
|
||||
@@ -142,13 +142,6 @@ namespace Physics
|
||||
|
||||
virtual AZStd::shared_ptr<Shape> CreateShape(const ColliderConfiguration& colliderConfiguration, const ShapeConfiguration& configuration) = 0;
|
||||
|
||||
/// Adds an appropriate collider component to the entity based on the provided shape configuration.
|
||||
/// @param entity Entity where the component should be added to.
|
||||
/// @param colliderConfiguration Configuration of the collider.
|
||||
/// @param shapeConfiguration Configuration of the shape of the collider.
|
||||
/// @param addEditorComponents Tells whether to add the Editor version of the collider component or the Game one.
|
||||
virtual void AddColliderComponentToEntity(AZ::Entity* entity, const Physics::ColliderConfiguration& colliderConfiguration, const Physics::ShapeConfiguration& shapeConfiguration, bool addEditorComponents = false) = 0;
|
||||
|
||||
/// Releases the mesh object created by the physics backend.
|
||||
/// @param nativeMeshObject Pointer to the mesh object.
|
||||
virtual void ReleaseNativeMeshObject(void* nativeMeshObject) = 0;
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/RTTI/TypeInfo.h>
|
||||
|
||||
namespace AZ
|
||||
@@ -133,6 +134,18 @@ namespace AzFramework
|
||||
return !operator==(lhs, rhs);
|
||||
}
|
||||
|
||||
inline ScreenPoint ScreenPointFromNDC(const AZ::Vector3& screenNDC, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
return ScreenPoint(
|
||||
aznumeric_caster(std::round(screenNDC.GetX() * viewportSize.GetX())),
|
||||
aznumeric_caster(std::round((1.0f - screenNDC.GetY()) * viewportSize.GetY())));
|
||||
}
|
||||
|
||||
inline AZ::Vector2 NDCFromScreenPoint(const ScreenPoint& screenPoint, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
return AZ::Vector2(aznumeric_cast<float>(screenPoint.m_x), viewportSize.GetY() - aznumeric_cast<float>(screenPoint.m_y)) / viewportSize;
|
||||
}
|
||||
|
||||
//! Return an AZ::Vector2 from a ScreenPoint.
|
||||
inline AZ::Vector2 Vector2FromScreenPoint(const ScreenPoint& screenPoint)
|
||||
{
|
||||
|
||||
@@ -101,20 +101,25 @@ namespace AzFramework
|
||||
cameraState.m_nearClip, cameraState.m_farClip);
|
||||
}
|
||||
|
||||
ScreenPoint WorldToScreen(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection,
|
||||
const AZ::Vector2& viewportSize)
|
||||
AZ::Vector3 WorldToScreenNDC(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection)
|
||||
{
|
||||
// transform the world space position to clip space
|
||||
const auto clipSpacePosition = cameraProjection * cameraView * AZ::Vector3ToVector4(worldPosition, 1.0f);
|
||||
// transform the clip space position to ndc space (perspective divide)
|
||||
const auto ndcPosition = clipSpacePosition / clipSpacePosition.GetW();
|
||||
// transform ndc space from <-1,1> to <0, 1> range
|
||||
const auto ndcNormalizedPosition = (AZ::Vector4ToVector2(ndcPosition) + AZ::Vector2::CreateOne()) * 0.5f;
|
||||
return (AZ::Vector4ToVector3(ndcPosition) + AZ::Vector3::CreateOne()) * 0.5f;
|
||||
}
|
||||
|
||||
|
||||
ScreenPoint WorldToScreen(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection,
|
||||
const AZ::Vector2& viewportSize)
|
||||
{
|
||||
const auto ndcNormalizedPosition = WorldToScreenNDC(worldPosition, cameraView, cameraProjection);
|
||||
// scale ndc position by screen dimensions to return screen position
|
||||
return ScreenPoint(
|
||||
aznumeric_caster(std::round(ndcNormalizedPosition.GetX() * viewportSize.GetX())),
|
||||
aznumeric_caster(std::round(viewportSize.GetY() - (ndcNormalizedPosition.GetY() * viewportSize.GetY()))));
|
||||
return ScreenPointFromNDC(ndcNormalizedPosition, viewportSize);
|
||||
}
|
||||
|
||||
ScreenPoint WorldToScreen(const AZ::Vector3& worldPosition, const CameraState& cameraState)
|
||||
@@ -127,12 +132,8 @@ namespace AzFramework
|
||||
const ScreenPoint& screenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
const auto screenHeight = viewportSize.GetY();
|
||||
const auto flippedScreenPosition =
|
||||
AZ::Vector2(aznumeric_caster(screenPosition.m_x), aznumeric_caster(screenHeight - screenPosition.m_y));
|
||||
|
||||
// convert screen space coordinates to <-1,1> range
|
||||
const auto ndcPosition = (flippedScreenPosition / viewportSize) * 2.0f - AZ::Vector2::CreateOne();
|
||||
// convert screen space coordinates from <0, 1> to <-1,1> range
|
||||
const auto ndcPosition = NDCFromScreenPoint(screenPosition, viewportSize) * 2.0f - AZ::Vector2::CreateOne();
|
||||
|
||||
// transform ndc space position to clip space
|
||||
const auto clipSpacePosition = inverseCameraProjection * Vector2ToVector4(ndcPosition, -1.0f, 1.0f);
|
||||
|
||||
@@ -28,6 +28,11 @@ namespace AzFramework
|
||||
struct ScreenPoint;
|
||||
struct ViewportInfo;
|
||||
|
||||
//! Projects a position in world space to screen space normalized device coordinates for the given camera.
|
||||
AZ::Vector3 WorldToScreenNDC(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection);
|
||||
|
||||
|
||||
//! Projects a position in world space to screen space for the given camera.
|
||||
ScreenPoint WorldToScreen(const AZ::Vector3& worldPosition, const CameraState& cameraState);
|
||||
|
||||
|
||||
@@ -145,6 +145,7 @@ set(FILES
|
||||
Components/NonUniformScaleComponent.cpp
|
||||
FileFunc/FileFunc.h
|
||||
FileFunc/FileFunc.cpp
|
||||
Font/FontInterface.h
|
||||
Gem/GemInfo.cpp
|
||||
Gem/GemInfo.h
|
||||
StringFunc/StringFunc.h
|
||||
|
||||
@@ -115,7 +115,7 @@ namespace AzNetworking
|
||||
|
||||
ContainerType m_container;
|
||||
|
||||
template <AZStd::size_t, typename ElementType>
|
||||
template <AZStd::size_t, typename>
|
||||
friend class FixedSizeVectorBitset;
|
||||
};
|
||||
}
|
||||
|
||||
+24
-21
@@ -53,7 +53,7 @@ namespace AzToolsFramework
|
||||
float, cl_viewportGizmoAxisLabelOffset, 1.15f, nullptr, AZ::ConsoleFunctorFlags::Null,
|
||||
"The offset of the label for the viewport axis gizmo");
|
||||
AZ_CVAR(
|
||||
float, cl_viewportGizmoAxisLabelSize, 2.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
|
||||
float, cl_viewportGizmoAxisLabelSize, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
|
||||
"The size of each label for the viewport axis gizmo");
|
||||
AZ_CVAR(
|
||||
AZ::Vector2, cl_viewportGizmoAxisScreenPosition, AZ::Vector2(0.045f, 0.9f), nullptr,
|
||||
@@ -3434,19 +3434,22 @@ namespace AzToolsFramework
|
||||
const auto cameraProjection = AzFramework::CameraProjection(gizmoCameraState);
|
||||
|
||||
// screen space offset to move the 2d gizmo around
|
||||
const AZ::Vector3 screenPosition =
|
||||
(AZ::Vector2ToVector3(cl_viewportGizmoAxisScreenPosition) - AZ::Vector3(0.5f, 0.5f, 0.0f)) *
|
||||
AZ::Vector2ToVector3(gizmoCameraState.m_viewportSize);
|
||||
const AZ::Vector2 screenOffset = AZ::Vector2(cl_viewportGizmoAxisScreenPosition) - AZ::Vector2(0.5f, 0.5f);
|
||||
|
||||
// map from a position in world space (relative to the the gizmo camera near the origin) to a position in
|
||||
// screen space
|
||||
const auto calculateGizmoAxis =
|
||||
[&cameraView, &cameraProjection, &gizmoCameraState, &screenPosition]
|
||||
(const AZ::Vector3& position)
|
||||
[&cameraView, &cameraProjection, &screenOffset]
|
||||
(const AZ::Vector3& axis)
|
||||
{
|
||||
return AZ::Vector2ToVector3(AzFramework::Vector2FromScreenPoint(
|
||||
AzFramework::WorldToScreen(
|
||||
position, cameraView, cameraProjection, gizmoCameraState.m_viewportSize))) + screenPosition;
|
||||
auto result = AZ::Vector2(
|
||||
AzFramework::WorldToScreenNDC(
|
||||
axis,
|
||||
cameraView,
|
||||
cameraProjection)
|
||||
);
|
||||
result.SetY(1.0f - result.GetY());
|
||||
return result + screenOffset;
|
||||
};
|
||||
|
||||
// get all important axis positions in screen space
|
||||
@@ -3456,31 +3459,31 @@ namespace AzToolsFramework
|
||||
const auto gizmoEndAxisY = calculateGizmoAxis(-AZ::Vector3::CreateAxisY() * lineLength);
|
||||
const auto gizmoEndAxisZ = calculateGizmoAxis(-AZ::Vector3::CreateAxisZ() * lineLength);
|
||||
|
||||
const AZ::Vector3 gizmoAxisX = gizmoEndAxisX - gizmoStart;
|
||||
const AZ::Vector3 gizmoAxisY = gizmoEndAxisY - gizmoStart;
|
||||
const AZ::Vector3 gizmoAxisZ = gizmoEndAxisZ - gizmoStart;
|
||||
const AZ::Vector2 gizmoAxisX = gizmoEndAxisX - gizmoStart;
|
||||
const AZ::Vector2 gizmoAxisY = gizmoEndAxisY - gizmoStart;
|
||||
const AZ::Vector2 gizmoAxisZ = gizmoEndAxisZ - gizmoStart;
|
||||
|
||||
// draw the axes of the gizmo
|
||||
debugDisplay.SetLineWidth(cl_viewportGizmoAxisLineWidth);
|
||||
debugDisplay.SetColor(AZ::Colors::Red);
|
||||
debugDisplay.DrawLine(gizmoStart, gizmoEndAxisX);
|
||||
debugDisplay.DrawLine2d(gizmoStart, gizmoEndAxisX, 1.0f);
|
||||
debugDisplay.SetColor(AZ::Colors::Lime);
|
||||
debugDisplay.DrawLine(gizmoStart, gizmoEndAxisY);
|
||||
debugDisplay.DrawLine2d(gizmoStart, gizmoEndAxisY, 1.0f);
|
||||
debugDisplay.SetColor(AZ::Colors::Blue);
|
||||
debugDisplay.DrawLine(gizmoStart, gizmoEndAxisZ);
|
||||
debugDisplay.DrawLine2d(gizmoStart, gizmoEndAxisZ, 1.0f);
|
||||
debugDisplay.SetLineWidth(1.0f);
|
||||
|
||||
const float labelOffset = cl_viewportGizmoAxisLabelOffset;
|
||||
const auto labelOffsetX = gizmoStart + gizmoAxisX * labelOffset;
|
||||
const auto labelOffsetY = gizmoStart + gizmoAxisY * labelOffset;
|
||||
const auto labelOffsetZ = gizmoStart + gizmoAxisZ * labelOffset;
|
||||
const auto labelXScreenPosition = (gizmoStart + (gizmoAxisX * labelOffset)) * editorCameraState.m_viewportSize;
|
||||
const auto labelYScreenPosition = (gizmoStart + (gizmoAxisY * labelOffset)) * editorCameraState.m_viewportSize;
|
||||
const auto labelZScreenPosition = (gizmoStart + (gizmoAxisZ * labelOffset)) * editorCameraState.m_viewportSize;
|
||||
|
||||
// draw the label of of each axis for the gizmo
|
||||
const float labelSize = cl_viewportGizmoAxisLabelSize;
|
||||
debugDisplay.SetColor(AZ::Colors::White);
|
||||
debugDisplay.Draw2dTextLabel(labelOffsetX.GetX(), labelOffsetX.GetY(), labelSize, "X", true);
|
||||
debugDisplay.Draw2dTextLabel(labelOffsetY.GetX(), labelOffsetY.GetY(), labelSize, "Y", true);
|
||||
debugDisplay.Draw2dTextLabel(labelOffsetZ.GetX(), labelOffsetZ.GetY(), labelSize, "Z", true);
|
||||
debugDisplay.Draw2dTextLabel(labelXScreenPosition.GetX(), labelXScreenPosition.GetY(), labelSize, "X", true);
|
||||
debugDisplay.Draw2dTextLabel(labelYScreenPosition.GetX(), labelYScreenPosition.GetY(), labelSize, "Y", true);
|
||||
debugDisplay.Draw2dTextLabel(labelZScreenPosition.GetX(), labelZScreenPosition.GetY(), labelSize, "Z", true);
|
||||
}
|
||||
|
||||
void EditorTransformComponentSelection::DisplayViewportSelection2d(
|
||||
|
||||
Reference in New Issue
Block a user