Renamed the C++ and Python tool gem templates after review.

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-10-27 16:01:02 -05:00
parent d23df465dd
commit 8bbd8f9807
78 changed files with 16 additions and 15 deletions
@@ -0,0 +1,47 @@
// {BEGIN_LICENSE}
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// {END_LICENSE}
#include <${Name}ModuleInterface.h>
#include <${Name}EditorSystemComponent.h>
namespace ${SanitizedCppName}
{
class ${SanitizedCppName}EditorModule
: public ${SanitizedCppName}ModuleInterface
{
public:
AZ_RTTI(${SanitizedCppName}EditorModule, "${ModuleClassId}", ${SanitizedCppName}ModuleInterface);
AZ_CLASS_ALLOCATOR(${SanitizedCppName}EditorModule, AZ::SystemAllocator, 0);
${SanitizedCppName}EditorModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
// Add ALL components descriptors associated with this gem to m_descriptors.
// This will associate the AzTypeInfo information for the components with the the SerializeContext, BehaviorContext and EditContext.
// This happens through the [MyComponent]::Reflect() function.
m_descriptors.insert(m_descriptors.end(), {
${SanitizedCppName}EditorSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
* Non-SystemComponents should not be added here
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList {
azrtti_typeid<${SanitizedCppName}EditorSystemComponent>(),
};
}
};
}// namespace ${SanitizedCppName}
AZ_DECLARE_MODULE_CLASS(Gem_${SanitizedCppName}, ${SanitizedCppName}::${SanitizedCppName}EditorModule)