[LYN-3078] Removed legacy CMaterial and all related/unused classes.
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@@ -31,7 +31,6 @@
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#if !defined(Q_MOC_RUN)
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#include "RenderViewport.h"
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#include "Material/Material.h"
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#include "Util/Variable.h"
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#endif
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@@ -90,14 +89,6 @@ public:
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void UseWeaponIK([[maybe_unused]] bool val) { m_weaponIK = true; }
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// Set current material to render object.
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void SetCustomMaterial(CMaterial* pMaterial);
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// Get custom material that object is rendered with.
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CMaterial* GetCustomMaterial() { return m_pCurrentMaterial; };
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// Get material the object is actually rendered with.
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CMaterial* GetMaterial();
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void ReleaseObject();
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void RePhysicalize();
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@@ -182,7 +173,6 @@ protected:
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class CRESky* m_pRESky;
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struct ICVar* m_pSkyboxName;
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IShader* m_pSkyBoxShader;
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_smart_ptr<CMaterial> m_pCurrentMaterial;
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//---------------------------------------------------
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//--- debug options ---
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