[LYN-3078] Removed legacy CMaterial and all related/unused classes.

This commit is contained in:
Chris Galvan
2021-05-03 16:42:11 -05:00
parent 71c5df040f
commit 8b0b3f4d02
116 changed files with 9 additions and 15510 deletions
@@ -1,75 +0,0 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
#
# This is a pytest module to test the in-Editor Python API from ViewPane.h
#
import pytest
pytest.importorskip('ly_test_tools')
import sys
import os
sys.path.append(os.path.dirname(__file__))
from hydra_utils import launch_test_case
@pytest.mark.SUITE_sandbox
@pytest.mark.parametrize('launcher_platform', ['windows_editor'])
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['auto_test'])
class TestLegacyCryMaterialsCommandsAutomation(object):
def test_Legacy_CryMaterials(self, request, editor, level, launcher_platform):
unexpected_lines=[]
expected_lines = [
# "Material Settings/Shader updated correctly", # Disabled, SPEC-3590
# "Material Settings/Surface Type updated correctly", # Disabled, SPEC-3590
"Texture Maps/Diffuse/Tiling/IsTileU updated correctly",
"Texture Maps/Diffuse/Tiling/TileU updated correctly",
"Texture Maps/Diffuse/Rotator/Type updated correctly",
"Texture Maps/Diffuse/Rotator/Amplitude updated correctly",
"Texture Maps/Diffuse/Oscillator/AmplitudeU updated correctly",
"Opacity Settings/Opacity updated correctly",
"Opacity Settings/AlphaTest updated correctly",
"Opacity Settings/Additive updated correctly",
"Lighting Settings/Diffuse Color updated correctly",
"Lighting Settings/Specular Color updated correctly",
"Lighting Settings/Emissive Intensity updated correctly",
"Lighting Settings/Emissive Color updated correctly",
"Advanced/Allow layer activation updated correctly",
"Advanced/2 Sided updated correctly",
"Advanced/No Shadow updated correctly",
"Advanced/Use Scattering updated correctly",
"Advanced/Hide After Breaking updated correctly",
"Advanced/Fog Volume Shading Quality High updated correctly",
"Advanced/Blend Terrain Color updated correctly",
"Advanced/Voxel Coverage updated correctly",
"Advanced/Propagate Opacity Settings updated correctly",
"Advanced/Propagate Lighting Settings updated correctly",
"Advanced/Propagate Advanced Settings updated correctly",
"Advanced/Propagate Texture Maps updated correctly",
"Advanced/Propagate Shader Params updated correctly",
"Advanced/Propagate Shader Generation updated correctly",
"Advanced/Propagate Vertex Deformation updated correctly",
# "Shader Params/Blend Factor updated correctly", # Disabled, SPEC-3590
# "Shader Params/Indirect bounce color updated correctly", # Disabled, SPEC-3590
"Vertex Deformation/Type updated correctly",
"Vertex Deformation/Wave Length X updated correctly",
"Vertex Deformation/Wave X/Level updated correctly",
"Vertex Deformation/Wave X/Amplitude updated correctly",
"Vertex Deformation/Wave X/Phase updated correctly",
"Vertex Deformation/Wave X/Frequency updated correctly"
]
test_case_file = os.path.join(os.path.dirname(__file__), 'CryMaterialsCommands_test_case.py')
launch_test_case(editor, test_case_file, expected_lines, unexpected_lines)
@@ -1,116 +0,0 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# Tests the legacy Python API for CryMaterials while the Editor is running
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.material as material
import azlmbr.math as math
materialName = 'materials/ter_layer_green'
print(f'Starting CryMaterial test case using material {materialName}')
def MaterialPropertyTest(property, value, doReset=True):
try:
# get old value and attempt to set new value
oldValue = material.get_property(materialName, property)
if oldValue == value:
print(f'>>> `{property}` already set to {oldValue}')
return
material.set_property(materialName, property, value)
# test that the set new value worked
newValue = material.get_property(materialName, property)
if oldValue != newValue:
print(f"{property} updated correctly")
# reset back to old value
if doReset:
material.set_property(materialName, property, oldValue)
except:
print(f'!!! hit an exception when setting `{property}` to {value}')
color = math.Color()
color.r = 255.0
color.g = 128.0
color.b = 64.0
color.a = 0.0
# Material Settings
# MaterialPropertyTest("Material Settings/Shader", "Geometrybeam") # Disabled, SPEC-3590
# MaterialPropertyTest("Material Settings/Surface Type", "grass") # Disabled, SPEC-3590
# Texture Maps
MaterialPropertyTest("Texture Maps/Diffuse/Tiling/IsTileU", False)
MaterialPropertyTest("Texture Maps/Diffuse/Tiling/IsTileV", False)
MaterialPropertyTest("Texture Maps/Diffuse/Tiling/TileU", 0.42)
MaterialPropertyTest("Texture Maps/Diffuse/Rotator/Type", 'Oscillated Rotation')
MaterialPropertyTest("Texture Maps/Diffuse/Rotator/Amplitude", 42.0)
MaterialPropertyTest("Texture Maps/Diffuse/Oscillator/TypeU", 'Fixed Moving')
MaterialPropertyTest("Texture Maps/Diffuse/Oscillator/AmplitudeU", 42.0)
# Vertex Deformation
MaterialPropertyTest("Vertex Deformation/Type", 'Sin Wave')
MaterialPropertyTest("Vertex Deformation/Wave Length X", 42.0)
MaterialPropertyTest("Vertex Deformation/Type", 'Perlin 3D')
MaterialPropertyTest("Vertex Deformation/Noise Scale", math.Vector3(1.1, 2.2, 3.3))
# Opacity Settings
MaterialPropertyTest("Opacity Settings/Opacity", 42)
MaterialPropertyTest("Opacity Settings/AlphaTest", 2)
MaterialPropertyTest("Opacity Settings/Additive", True)
# Lighting Settings
MaterialPropertyTest("Lighting Settings/Diffuse Color", color)
MaterialPropertyTest("Lighting Settings/Specular Color", color)
MaterialPropertyTest("Lighting Settings/Emissive Intensity", 42.0)
MaterialPropertyTest("Lighting Settings/Emissive Color", color)
MaterialPropertyTest("Lighting Settings/Specular Level", 2.0)
# Advanced
MaterialPropertyTest("Advanced/Allow layer activation", False)
MaterialPropertyTest("Advanced/2 Sided", True)
MaterialPropertyTest("Advanced/No Shadow", True)
MaterialPropertyTest("Advanced/Use Scattering", True)
MaterialPropertyTest("Advanced/Hide After Breaking", True)
MaterialPropertyTest("Advanced/Fog Volume Shading Quality High", True)
MaterialPropertyTest("Advanced/Blend Terrain Color", True)
MaterialPropertyTest("Advanced/Voxel Coverage", 0.42)
# --- MaterialPropertyTest("Advanced/Link to Material", "materials/ter_layer_blue") # Works, but clears on UI refresh
MaterialPropertyTest("Advanced/Propagate Opacity Settings", True)
MaterialPropertyTest("Advanced/Propagate Lighting Settings", True)
MaterialPropertyTest("Advanced/Propagate Advanced Settings", True)
MaterialPropertyTest("Advanced/Propagate Texture Maps", True)
MaterialPropertyTest("Advanced/Propagate Shader Params", True)
MaterialPropertyTest("Advanced/Propagate Shader Generation", True)
MaterialPropertyTest("Advanced/Propagate Vertex Deformation", True)
# Shader parameters vary with each Shader, just testing a couple of them...
# MaterialPropertyTest("Shader Params/Blend Factor", 7.0, False) # Disabled, SPEC-3590
# MaterialPropertyTest("Shader Params/Indirect bounce color", color, False) # Disabled, SPEC-3590
### These values are reset to False when set. Left them here commented for reference.
# MaterialPropertyTest("Shader Generation Params/Dust & Turbulence", True)
# MaterialPropertyTest("Shader Generation Params/Receive Shadows", True)
# MaterialPropertyTest("Shader Generation Params/UV Vignetting", True)
# Vertex Deformation
MaterialPropertyTest("Vertex Deformation/Type", "Sin Wave")
MaterialPropertyTest("Vertex Deformation/Wave Length X", 42.0)
MaterialPropertyTest("Vertex Deformation/Wave X/Level", 42.0)
MaterialPropertyTest("Vertex Deformation/Wave X/Amplitude", 42.0)
MaterialPropertyTest("Vertex Deformation/Wave X/Phase", 42.0)
MaterialPropertyTest("Vertex Deformation/Wave X/Frequency", 42.0)
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')