Implemented the PrefabViewportFocusPathHandler class, added a breadcrumb widget to the viewport toolbar to display the currently focused prefab path.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -28,6 +28,10 @@ namespace AzToolsFramework::Prefab
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//! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) = 0;
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//! Set the focused prefab instance to the instance at position index of the current path.
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//! @param index The index of the instance in the current path that we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnPathIndex(int index) = 0;
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//! Returns the template id of the instance the prefab system is focusing on.
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virtual TemplateId GetFocusedPrefabTemplateId() = 0;
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@@ -38,6 +42,11 @@ namespace AzToolsFramework::Prefab
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//! @param entityId The entityId of the queried entity.
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//! @return true if the entity belongs to the focused instance or one of its descendants, false otherwise.
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virtual bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) = 0;
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//! Returns whether the entity belongs to the instance that is being focused on, or one of its descendants.
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//! @param entityId The entityId of the queried entity.
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//! @return true if the entity belongs to the focused instance or one of its descendants, false otherwise.
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virtual const AZ::IO::Path& GetPrefabFocusPath() = 0;
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};
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} // namespace AzToolsFramework::Prefab
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