Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
@@ -9,6 +9,7 @@
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#include <Source/NetworkEntity/NetworkEntityAuthorityTracker.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
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#include <Multiplayer/EntityDomains/IEntityDomain.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzCore/EBus/IEventScheduler.h>
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@@ -17,14 +18,20 @@
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namespace Multiplayer
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{
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AZ_CVAR(AZ::TimeMs, net_EntityMigrationTimeoutMs, AZ::TimeMs{ 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time to wait for a new authority to attach to an entity before we delete the entity");
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AZ_CVAR(AZ::TimeMs, net_DefaultEntityMigrationTimeoutMs, AZ::TimeMs{ 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time to wait for a new authority to attach to an entity before we delete the entity");
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NetworkEntityAuthorityTracker::NetworkEntityAuthorityTracker(INetworkEntityManager& networkEntityManager)
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: m_networkEntityManager(networkEntityManager)
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, m_timeoutTimeMs(net_DefaultEntityMigrationTimeoutMs)
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{
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;
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}
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void NetworkEntityAuthorityTracker::SetTimeoutTimeMs(AZ::TimeMs timeoutTimeMs)
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{
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m_timeoutTimeMs = timeoutTimeMs;
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}
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bool NetworkEntityAuthorityTracker::AddEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& newOwner)
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{
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bool ret = false;
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@@ -92,7 +99,7 @@ namespace Multiplayer
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"Trying to add something twice to the timeout map, this is unexpected"
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);
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m_timeoutDataMap.insert(entityHandle.GetNetEntityId());
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AZ::Interface<AZ::IEventScheduler>::Get()->AddCallback([this, netEntityId = entityHandle.GetNetEntityId(), previousOwner]
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AZ::Interface<AZ::IEventScheduler>::Get()->AddCallback([this, netEntityId = entityHandle.GetNetEntityId()]
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{
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auto timeoutData = m_timeoutDataMap.find(netEntityId);
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if (timeoutData != m_timeoutDataMap.end())
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@@ -109,19 +116,13 @@ namespace Multiplayer
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}
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if (networkRole != NetEntityRole::Authority)
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{
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AZLOG_ERROR
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(
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"Timed out entity id %llu during migration previous owner %s, removing it",
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aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
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previousOwner.GetString().c_str()
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);
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m_networkEntityManager.MarkForRemoval(entityHandle);
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m_networkEntityManager.GetEntityDomain()->HandleLossOfAuthoritativeReplicator(entityHandle);
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}
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}
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}
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},
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AZ::Name("Entity authority removal functor"),
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net_EntityMigrationTimeoutMs
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m_timeoutTimeMs
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);
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}
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else
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@@ -23,6 +23,7 @@ namespace Multiplayer
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public:
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NetworkEntityAuthorityTracker(INetworkEntityManager& networkEntityManager);
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void SetTimeoutTimeMs(AZ::TimeMs timeoutTimeMs);
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bool DoesEntityHaveOwner(ConstNetworkEntityHandle entityHandle) const;
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bool AddEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& newOwner);
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void RemoveEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& previousOwner);
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@@ -37,5 +38,7 @@ namespace Multiplayer
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TimeoutDataMap m_timeoutDataMap;
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EntityAuthorityMap m_entityAuthorityMap;
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INetworkEntityManager& m_networkEntityManager;
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AZ::TimeMs m_timeoutTimeMs = AZ::TimeMs{ 0 };
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};
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}
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@@ -28,12 +28,10 @@
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namespace Multiplayer
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{
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AZ_CVAR(bool, net_DebugCheckNetworkEntityManager, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Enables extra debug checks inside the NetworkEntityManager");
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AZ_CVAR(AZ::TimeMs, net_EntityDomainUpdateMs, AZ::TimeMs{ 500 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Frequency for updating the entity domain in ms");
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NetworkEntityManager::NetworkEntityManager()
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: m_networkEntityAuthorityTracker(*this)
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, m_removeEntitiesEvent([this] { RemoveEntities(); }, AZ::Name("NetworkEntityManager remove entities event"))
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, m_updateEntityDomainEvent([this] { UpdateEntityDomain(); }, AZ::Name("NetworkEntityManager update entity domain event"))
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{
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AZ::Interface<INetworkEntityManager>::Register(this);
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AzFramework::RootSpawnableNotificationBus::Handler::BusConnect();
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@@ -63,8 +61,6 @@ namespace Multiplayer
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}
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m_entityDomain = AZStd::move(entityDomain);
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m_updateEntityDomainEvent.Enqueue(net_EntityDomainUpdateMs, true);
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m_entityDomain->ActivateTracking(m_ownedEntities);
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}
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bool NetworkEntityManager::IsInitialized() const
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@@ -231,6 +227,74 @@ namespace Multiplayer
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m_localDeferredRpcMessages.emplace_back(AZStd::move(message));
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}
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void NetworkEntityManager::HandleEntitiesExitDomain(const NetEntityIdSet& entitiesNotInDomain)
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{
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for (NetEntityId exitingId : entitiesNotInDomain)
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{
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bool safeToExit = true;
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NetworkEntityHandle entityHandle = m_networkEntityTracker.Get(exitingId);
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// We need special handling for the NetworkHierarchy as well, since related entities need to be migrated together
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NetworkHierarchyRootComponentController* hierarchyRootController = entityHandle.FindController<NetworkHierarchyRootComponentController>();
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NetworkHierarchyChildComponentController* hierarchyChildController = entityHandle.FindController<NetworkHierarchyChildComponentController>();
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// Find the root entity
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AZ::Entity* hierarchyRootEntity = nullptr;
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if (hierarchyRootController)
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{
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hierarchyRootEntity = hierarchyRootController->GetParent().GetHierarchicalRoot();
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}
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else if (hierarchyChildController)
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{
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hierarchyRootEntity = hierarchyChildController->GetParent().GetHierarchicalRoot();
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}
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if (hierarchyRootEntity)
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{
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NetEntityId rootNetId = GetNetEntityIdById(hierarchyRootEntity->GetId());
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ConstNetworkEntityHandle rootEntityHandle = GetEntity(rootNetId);
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// Check if the root entity is still tracked by this authority
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if (rootEntityHandle.Exists() && rootEntityHandle.GetNetBindComponent()->HasController())
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{
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safeToExit = false;
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}
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}
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// Validate that we aren't already planning to remove this entity
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if (safeToExit)
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{
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for (auto remoteEntityId : m_removeList)
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{
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if (remoteEntityId == remoteEntityId)
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{
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safeToExit = false;
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}
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}
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}
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if (safeToExit)
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{
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// Tell all the attached replicators for this entity that it's exited the domain
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m_entityExitDomainEvent.Signal(entityHandle);
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}
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}
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}
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void NetworkEntityManager::ForceAssumeAuthority(const ConstNetworkEntityHandle& entityHandle)
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{
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NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
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if (netBindComponent != nullptr)
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{
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netBindComponent->ConstructControllers();
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}
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}
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void NetworkEntityManager::SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs)
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{
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m_networkEntityAuthorityTracker.SetTimeoutTimeMs(timeoutTimeMs);
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}
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void NetworkEntityManager::DebugDraw() const
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{
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AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
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@@ -243,7 +307,7 @@ namespace Multiplayer
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NetBindComponent* netBindComponent = m_networkEntityTracker.GetNetBindComponent(entity);
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AZ::Aabb entityBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityWorldBoundsUnion(entity->GetId());
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entityBounds.Expand(AZ::Vector3(0.01f));
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if (netBindComponent->GetNetEntityRole() == NetEntityRole::Authority)
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if ((netBindComponent != nullptr) && netBindComponent->GetNetEntityRole() == NetEntityRole::Authority)
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{
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debugDisplay->SetColor(AZ::Colors::Black);
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debugDisplay->SetAlpha(0.5f);
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@@ -277,77 +341,11 @@ namespace Multiplayer
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m_localDeferredRpcMessages.clear();
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}
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void NetworkEntityManager::UpdateEntityDomain()
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{
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if (m_entityDomain == nullptr)
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{
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return;
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}
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const IEntityDomain::EntitiesNotInDomain& entitiesNotInDomain = m_entityDomain->RetrieveEntitiesNotInDomain();
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for (NetEntityId exitingId : entitiesNotInDomain)
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{
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OnEntityExitDomain(exitingId);
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}
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}
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void NetworkEntityManager::OnEntityExitDomain(NetEntityId entityId)
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{
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bool safeToExit = true;
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NetworkEntityHandle entityHandle = m_networkEntityTracker.Get(entityId);
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// We also need special handling for the NetworkHierarchy as well, since related entities need to be migrated together
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NetworkHierarchyRootComponentController* hierarchyRootController = entityHandle.FindController<NetworkHierarchyRootComponentController>();
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NetworkHierarchyChildComponentController* hierarchyChildController = entityHandle.FindController<NetworkHierarchyChildComponentController>();
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// Find the root entity
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AZ::Entity* hierarchyRootEntity = nullptr;
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if (hierarchyRootController)
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{
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hierarchyRootEntity = hierarchyRootController->GetParent().GetHierarchicalRoot();
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}
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else if (hierarchyChildController)
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{
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hierarchyRootEntity = hierarchyChildController->GetParent().GetHierarchicalRoot();
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}
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if (hierarchyRootEntity)
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{
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NetEntityId rootNetId = GetNetEntityIdById(hierarchyRootEntity->GetId());
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ConstNetworkEntityHandle rootEntityHandle = GetEntity(rootNetId);
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// Check if the root entity is still tracked by this authority
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if (rootEntityHandle.Exists() && rootEntityHandle.GetNetBindComponent()->HasController())
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{
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safeToExit = false;
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}
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}
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// Validate that we aren't already planning to remove this entity
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if (safeToExit)
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{
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for (auto remoteEntityId : m_removeList)
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{
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if (remoteEntityId == remoteEntityId)
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{
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safeToExit = false;
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}
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}
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}
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if (safeToExit)
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{
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m_entityExitDomainEvent.Signal(entityHandle);
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}
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}
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void NetworkEntityManager::Reset()
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{
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m_multiplayerComponentRegistry.Reset();
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m_removeList.clear();
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m_entityDomain = nullptr;
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m_updateEntityDomainEvent.RemoveFromQueue();
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m_ownedEntities.clear();
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m_entityExitDomainEvent.DisconnectAllHandlers();
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m_onEntityMarkedDirty.DisconnectAllHandlers();
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m_onEntityNotifyChanges.DisconnectAllHandlers();
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@@ -79,12 +79,13 @@ namespace Multiplayer
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void NotifyControllersActivated(const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) override;
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void NotifyControllersDeactivated(const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) override;
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void HandleLocalRpcMessage(NetworkEntityRpcMessage& message) override;
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void HandleEntitiesExitDomain(const NetEntityIdSet& entitiesNotInDomain) override;
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void ForceAssumeAuthority(const ConstNetworkEntityHandle& entityHandle) override;
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void SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs) override;
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void DebugDraw() const override;
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//! @}
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void DispatchLocalDeferredRpcMessages();
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void UpdateEntityDomain();
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void OnEntityExitDomain(NetEntityId entityId);
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//! RootSpawnableNotificationBus
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//! @{
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@@ -106,9 +107,6 @@ namespace Multiplayer
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AZ::ScheduledEvent m_removeEntitiesEvent;
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AZStd::vector<NetEntityId> m_removeList;
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AZStd::unique_ptr<IEntityDomain> m_entityDomain;
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AZ::ScheduledEvent m_updateEntityDomainEvent;
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OwnedEntitySet m_ownedEntities;
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EntityExitDomainEvent m_entityExitDomainEvent;
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AZ::Event<> m_onEntityMarkedDirty;
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