Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-11-03 19:34:10 -07:00
parent 70a1eb65d8
commit 8a3d055f8b
13 changed files with 194 additions and 116 deletions
@@ -0,0 +1,41 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/EntityDomains/NullEntityDomain.h>
#include <Multiplayer/IMultiplayer.h>
#include <AzCore/Console/ILogger.h>
namespace Multiplayer
{
void NullEntityDomain::SetAabb([[maybe_unused]] const AZ::Aabb& aabb)
{
; // Do nothing, by definition we own everything
}
const AZ::Aabb& NullEntityDomain::GetAabb() const
{
static AZ::Aabb nullAabb = AZ::Aabb::CreateNull();
return nullAabb;
}
bool NullEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const
{
return false;
}
void NullEntityDomain::HandleLossOfAuthoritativeReplicator([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle)
{
AZLOG_ERROR("Timed out entity id %llu during migration, marking for removal", aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()));
GetNetworkEntityManager()->MarkForRemoval(entityHandle);
}
void NullEntityDomain::DebugDraw() const
{
;
}
}