Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -24,12 +24,8 @@ namespace Multiplayer
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void SetAabb(const AZ::Aabb& aabb) override;
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const AZ::Aabb& GetAabb() const override;
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bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
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void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override;
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const EntitiesNotInDomain& RetrieveEntitiesNotInDomain() const override;
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void HandleLossOfAuthoritativeReplicator(const ConstNetworkEntityHandle& entityHandle) override;
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void DebugDraw() const override;
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//! @}
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private:
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EntitiesNotInDomain m_entitiesNotInDomain;
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};
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}
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