Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -26,14 +26,9 @@ namespace Multiplayer
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return true;
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}
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void FullOwnershipEntityDomain::ActivateTracking([[maybe_unused]] const INetworkEntityManager::OwnedEntitySet& ownedEntitySet)
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void FullOwnershipEntityDomain::HandleLossOfAuthoritativeReplicator([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle)
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{
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;
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}
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const IEntityDomain::EntitiesNotInDomain& FullOwnershipEntityDomain::RetrieveEntitiesNotInDomain() const
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{
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return m_entitiesNotInDomain;
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AZ_Assert(false, "FullOwnershipEntityDomain has authoritative control over all entities, something unexpected has happened");
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}
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void FullOwnershipEntityDomain::DebugDraw() const
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