Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -317,7 +317,7 @@ namespace Multiplayer
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return false;
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}
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bool NetBindComponent::HandlePropertyChangeMessage([[maybe_unused]] AzNetworking::ISerializer& serializer, [[maybe_unused]] bool notifyChanges)
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bool NetBindComponent::HandlePropertyChangeMessage(AzNetworking::ISerializer& serializer, bool notifyChanges)
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{
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const NetEntityRole netEntityRole = m_netEntityRole;
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ReplicationRecord replicationRecord(netEntityRole);
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@@ -492,7 +492,7 @@ namespace Multiplayer
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void NetBindComponent::FillTotalReplicationRecord(ReplicationRecord& replicationRecord) const
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{
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replicationRecord.Append(m_totalRecord);
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// if we have any outstanding changes yet to be logged, grab those as well
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// If we have any outstanding changes yet to be logged, grab those as well
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if (m_currentRecord.HasChanges())
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{
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replicationRecord.Append(m_currentRecord);
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